Boat 1"Let's goooooo"
Get forward and get cover. Cover first shooting later.
Name: Jack Worter
Description: Jack was transferred to the 888th after one of his explosives went off a bit too close to him, and he's been a bit funny in the head ever since. The scars line up on his face when he starts grinning at explosions. Likes nothing better to see things explode.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Knowledge +2
Senses +1
Skills:
Demolitions +3
Explosives +2
Traps +2
Tank +1
Operator +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst)
3 Thompson magazines
2 Land Mines (Risk 7)
2 Explosive charges (Risk 10)
((Should we have bangalores in inventory?))
Stick 2 bangalores in your inventory. 6 total were up for grabs so try and spread them out.
[4]
Jack scrambles out onto the beach and takes cover behind the nearest Hedgehog. Its not great cover, but its better than nothing. As though to prove this point, a hail of machinegun fire clangs off the hedgehog and potmarks the sand around it.
Story: Honestly, his crew didn't like him. He hunted animals, but never shot to kill. He'd sit there and watch them with his boniculars until his binoculars were taken away. Shipped into the 888th after artillery decimated his crew and he was found, unharmed and smiling. When asked why, he said "Because the screams put me at ease."
Stats:
Strength: 1
Dexterity: 2
Senses: 2
Skills:
Melee: +3
Rifle: +3
First Aid: +2
Camouflage: +2
Inventory- Helmet (+1 Life bonus, Single Use)
- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- M1 Garand (8 shot, Risk 3)
- 3 M1 round clips
- Bayonet (risk 3)
- 2 Frag Grenades (Risk 7)
Try to get on the beach and find something to use for cover. Otherwise, use my downed team-mate as cover.
[2] (REMEMBER TO LIST YOUR DICE) Jersey charges out of the boat but his feet get caught in the wet sand and he struggles and fails to reach the relative safety of the nearest hedgehog. A bullet bounces straight off his helmet and hisses off into the ocean. (-1 life. Which would mean you lose that +1 from the helmet but your life dice is uneffected)
(Squad 1)
"aaaaaaaaaaa"
Run forward and hack through the wire with my shovel.
Name: Faith Layson
Description: A little short for a stormtrooper. She was just a nurse before a complicated series of events placed her in the 888th. She hopes that being the radio operator will let her stay pretty far back from the bullets and such. Really really doesn't want to die please.
Physical: +0
Mental: +0
Life: +1
Stats:
Speed +1
Knowledge +1
Sense +3
Skills:
Medical Training +3
Operator +2
Language +2
Exotic Melee +1
Car +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Sharpened Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
SCR-300 radio Transceiver and handset
M1 Garand (8 shot, Risk 3)
[6][6] Faith, the only radio operator in this squad, maybe in the whole damn unit, sprints straight out of the boat, ignores cover, ignores the spray of bullets around her, ignores the cries of her teammates, and runs for the barbed wire. She whips out her sharpened entrenching tool and hacks into the the wire, chopping repeatedly until the wire breaks. She successfully clears the path forward, but dulls her shovel back to a normal entrenching tool and leaves herself completely exposed and out in the open. She also screams lots of anti-german slogans.
[1](-3 life) For her actions and her loud mouth she takes a bullet straight to the gut.
"Oh Fuck!"
Attempt to stand up and run to cover
Name: Alan Erskine
Description: A man of middling height, with an imposing stance and a vaguely European descent with short and clean shaven ginger hair that is always hidden underneath his helmet and a currently clean shaven face, you can't really imagine anything other than an angry frown on his scarred face, and his piercing blue eyes feels like it is staring directly into your soul. The man can be surprisingly nice and he is always attentive of the needs of his squad. The man has a marked soft spot for companions of the feline persuasion and children.
Shortish Background: Alan was an exceptional soldier, the man never complained about the current situation he was in, had a rather good sense of tact, and he was more than willing to kill every hostile his squad would encounter. He was rather unfortunately shipped off to the 888th brigade after torturing several German prisoners of war to death in a failed attempt to extract information from their officer, the man was found drenched in the blood of the prisoners, and shows no guilt from this course of action only shrugging to say something about it being a slow day at work.
Physical: +0
Mental: +0
Life: -2
Stats: Strength +1, Knowledge +2, Senses +1, Dexterity +1
Skills:
Operator: +1
Interrogation: +3
Rifle: +2
Explosives: +1
Language: +2
Exotic Melee: +1
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel that has been sharpened to serve as a makeshift sword)
Ration (Restores up to -2 on physical dice)
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
[3] Alan runs for cover but can't reach it. He throws himself onto the ground, to at least make himself harder to hit. [5] Bullets hiss overhead but none of them make contact.
Missing Midnight [5] Who does not get shot despite just standing around.
Boat 2 Get back up and make a dash for some form of cover.
Name: Barak Johnston
Description: A somewhat tall man of Jewish descent. He keeps a well trimmed beard.
Physical:(Just put any bonuses or negatives you have.)
Mental:(Just put any bonuses or negatives you have.)
Life: +1
Stats: +2 Knowledge
+1 Speed
+1 Will
+1 Dex
Skills: +3 Interrogation
+2 Language
+2 Shotguns
+1 Exotic Melee
+1 Melee
+1 Camo
Inventory:
Universal Equipment:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Trench Clearing Equipment
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
[2] Barak charges out of the boat, but gets bogged down in the sand. Also you're not at life +1 anymore, are you? You're at life -1 because of the 2 life damage you took last turn.
Boat 2
Get in cover, and fire a shot at an enemy machine gunner. I have a better plan! Follow Winston (Twinwolf) into "cover", and grab his M18 when if he goes down. Immediately load a WP round into it and fire at the nearest bunker. If he doesn't get shot, and just taking his weapon and ammo anyway would require wrestling with him or something, then take a quick potshot at the nearest enemy machinegunner with my sniper rifle.
Please note that shooting at the nazis is more important than taking cover, for now. Staying near Winston is more important than either, of course.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: +0
Life: +1 (once)
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Heavy Rifle:+3
Melee:+2
Camouflage:+2
First Aid:+1
Traps:+1
Demolitions:+1
Inventory: - Helmet (+1 Life bonus, Single Use)
- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2 springfield magazines
- Binoculars
[5] Simon charges over to the nearest hedgehog and takes cover behind it, waiting for his teammate with the recoilless rifle. But Winston trips on his way over and instead decides to take a shot from the ground. Simon tsks and turns to take a shot into the bunker. [6v2][2] In his excitement simon takes 3 shots. A bit of a waste but one of the machineguns up in bunker 2 goes silent. He ducks back into cover just as several rounds clang off the hedgehog and cut through the air where he was standing.
Fire a WP round at Bunker 2, to obscure their vision, and keep running
Name: Winston Atzili
Description: A tall and lanky dude with short black hair and brown eyes. Probably Jewish going off the name.
Physical: +0
Mental: +0
Life: +1 (helmet)
Stats:
Strength: +1
Will: +1
Knowledge: +1
Senses: +2
Skills:
Heavy Rifle: +3
Camouflage: +2
Demolitions: +2
Planes:+1
Traps: +1
Exotic Melee: +1 (Does this apply if we use the entrenching shovel as a weapon?)
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
3 HEAT rounds
3 HE rounds
3 WP rounds (-1 after this action)
Satchel Charge (Risk 7)
Winston runs for the hedgehog but trips and falls face first into the sand. He spits a seashell out of his mouth and takes a shot at the bunker with his Recoilless rifle. [3] The round flies true and lands somewhere inside the second bunker. A plume of white smoke begins pouring out from inside. He manages to cheer just as a machinegun rakes across the beach and manages to skim his head, cracking his helment straight in half. (-1 life)
"Get to cover, quickly!"
Joakim yanks Barak to his feet and helps him to some cover, whether it be a hedgehog, a trench or next to the ship.
Name: Joakim Heikki. Other known aliases include "Jockel Heike" and "Joe Henry".
Description: A short, stout man in his early 40s with an unassuming appearance, more akin to a farmer than a soldier of four armies and two wars. His accent is rather odd, the closest description being 'some sort of Scandinavian accent'. Joakim is also scarred across his arms and hands from battles he has already participated in, as well as various battle wounds.
Physical: None yet
Mental: None yet
Life: +1
Stats:
Will: 2
Dex: 1
Knowledge: 1
Senses: 1
Skills:
+3: Camouflage
+2: Language, Rifle
+1: First Aid, Traps, Car
Inventory:
Universal Equipment:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Rifleman Equipment:
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Grab Barak's other arm and help Joakim drag him to cover.
Name: Darlington Dafter
Description: A blonde hair man in his late 20s, with a great smiles and eyes that won't look out of place on a corpse.
Physical: +0
Mental: +0
Life: +1
Stats: Dexterity:+2
Knowledge:+2
Sense:+1
Skills: Medical Training:+3
First Aid:+2
Cars:+2
Interrogation:+1
Pistol:+1
Language:+1
Inventory: - Helmet (+1 Life bonus, Single Use)
- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- Medic’s Bag (restores up to -3 on life dice)
- M1910 pistol (9 shot, risk 2)
- 2 pistol magazines
[1][6]&[4][5]
Darlington and Joakim grab Barak and together they all manage to drag themselves up to the hedgehog with Simon. Darlington gets clipped as they push Barak up against the hedgehog, (-2 life) but he is only lightly injured.
Boat 3"Agh!" Bob jumped out of the boat, trying to ignore the pain in his head.
Dash behind the nearest hedgehog, and try to stay there for a moment.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental:0
Life: +1
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
((does life go to -1, or to -2? I'm not quite sure how the helmet affected it))
(Well, you had +1 from the helmet, so If you took 1 damage it would go to 0. If you took 2 it would go to -1. 3 to -2 and so on. Because the bonus acts like a buffer)
[3]Bob runs for the nearest hedgehog but doesn't make it. When he sees the gunfire sweeping for him he dives into the sand for cover. [6-1] the bullets hiss over his head and blast up the sand around him, but none manage to hit him directly.
Squad 3
Get running and find some cover failing that start aiming for the center nest (aiming isnt a thing shoot the nest) with a WP rocket
Name:Yarrick
Description:A tall man was transferred to the 888th after managing to bring down a tank with a lucky shot from above
Physical:0
Mental:0
Life: -2
Stats:[/b][/size]
Speed: +2
Dexterity: +2
Senses: +1
Skills:
Melee: +1
Pistol: +1
Explosive: +3
Demolitions: +2
Mechanic: +1
Camouflage: +2
Inventory:First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
3 HEAT rounds
3 HE rounds
3 WP rounds
Satchel Charge (Risk 7)
Yarrick dives behind the nearest hedgehog and balls himself up to avoid the spray of machinegun fire that seems near constant.
Get behind a hedgehog, then began rolling it forward (while remaining behind it) so that I/we can advance.
How far away do I have to be from the bunkers before I have a reasonable chance of being able to chuck an improvised grenade in there?
Name: Crazy Ivan, Explosive Assassin
Description: A dude in ninja garb with tons of explosives on his person. Yes, he looks as ridiculous as that sounds.
Physical:(Just put any bonuses or negatives you have.)
Mental:(Just put any bonuses or negatives you have.)
Life: (Just put any bonuses or negatives you have.)
Stats:
STR: +1
SPD: +1
DEX: +3
Skills:
Camouflage: +3
Explosive: +2
Demolitions: +2
Submachine Gun: +1
Traps: +1
Language: +1
Inventory:
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst)
3 Thompson magazines
2 Land mines strapped to explosive charges, to be used as improvised impact grenades (Risk 7 (mine) + Risk 10 (explosive charge))
[6]Ivan sprints to the same cover as Yarrick, but realizes only after he's slid into safety that he accidently dropped his rifle between here and the boat.
"THAT KRAUT WHO SHOOT ME IN MY FOOT WILL PAY FOR THIS. AAUURGH!" Said Zack while holding his foot. Zack tries to move faster via his own willpower, despite wounded leg.
TRY TO IGNORE THE PAIN VIA WILLPOWER AND RUN FOR THE COVER AS FAST AS POSSIBLE!
AFTER FINDING THE COVER, CAREFULLY LOOK AROUND.
Name: Zack Krokowicz
Description: An American-Polish man in his mid 20s. Pale skin, brown eyes, black hair, muscular body and tall. Willingly accepted his draft to U.S military due to his burning desire to kill other people, and you need no excuses on the battlefield to kill people. Zack has been eventually sent to 888th Brigade after an incident where he killed captured German officer without any reason.
Physical: None yet.
Mental: None yet.
Life: Life +1
Stats:
+3 Strength
+1 Speed
+1 Dexterity
Skills:
+3 Shotgun
+2 Hand-to-Hand
+2 Melee,
+1 Explosives
+1 Flamethrowers
+1 Camouflage
Inventory:
Helmet (+1 Life bonus)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
EDIT: Forgot my sheet again.
DOUBLE EDIT: New action added.
Zack runs and swears his way to the hedgehog up the beach, along with most of his team. Once he's in place and comfortably out of the line of fire for the moment, he stops to look around. There's a line of barbed wire stretching across the beach from left to right, blocking everyone. However, it looks like someone off to the left has just charged up and cut the wire near the center of the beach. Hey, its radio operator! And she just got shot. Damn. The Central bunker is spewing white smoke and one of its machineguns seems to have been knocked out. The others are going just fine though.
RUUUUN for cover.
Name: Joe Nix
Description: A tall, almost ape-like man with a completely shaved head, Nix has always been something of an oddball. Always cheerful when with company he finds pleasant, when its time to get serious, it's as if a monster enters his visage, and he develops a rather disturbing tunnel vision when it comes to finishing the mission.
Physical: None yet
Mental: None yet
Life: None yet
Stats: Strength +2, Will +2, Knowledge +1
Skills:
- Flamethrower +3
- Hand to hand +2
- First Aid +2
- Interrogation +1
- Melee +1
- Traps +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
[6][1v2] Joe sprints all the way to the hedgehog, along with everyone else but Bob. He makes it there easily but as soon as he flops down to hide, he notices the twinge in his leg. Feels like he might have pulled something during his run (-1 physical)