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Author Topic: 888th Brigade: DAY OF THE PURGE  (Read 475541 times)

piecewise

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #420 on: July 01, 2017, 09:43:32 am »

IF YOU LEVEL UP, EDIT YOUR SHEETS TO REFLECT THAT!
NOTE: THE HEAVY RIFLE SKILL HAS BEEN REPLACED WITH THE SNIPER RIFLE SKILL. THE RECOILLESS RIFLE NOW FALLS UNDER EXPLOSIVES.  THOSE WHO ARE EFFECTED BY THIS CHANGE, LIKE SY AND YARRICK, MAY SHUFFLE THEIR SKILLS TO REFLECT THIS.


People signed up for the next mission
Strider03 (Bob)
NRDL (Joe Nix)
Egan (Alice)
Tiruin (Joan)
PaPaj (Joe Polnik)
Milo Christiansen (Smith)
Twinwolf (Winston)
Madman 198237 (Robert davidson)
Crockandbearlover (Zack)
Aigre Excalibur (Ramses)
Toaster (Jack)
Ozarck (Edward)
Sy (Simon)
Cronos5010 (Jonathan)

Questionable sign ups
Killerhellhound (yarrick)



Does a traditional "How do I get out of this chicken-shit outfit?" count as a question, Sir? More importantly, how soon can we get some wounded for me to fix?

"Stow that talk, private, or you'll be fixing yourself."


Stat point into camouflage and requisition a pistol and knife "I'm going to need something a little easier to use for close combat"
Spoiler: Sheet (click to show/hide)
You gain the following
Knife (risk 2)
M1910 Pistol (9 shot, risk 2)


In!  Grab a fair share of satchel charges (which I assume are the same as the ones in the standard kit).  Assuming I keep my extra bangalore from the first mission?  +1 Explosives

Let's req some frag grenades, because boom.


Spoiler: Jack Worter (click to show/hide)
You get 4 of the satchel charges (which are the standard ones, yes), keep your extra bangalore, and you're granted 2 extra frag grenades.



Hum...
((I'd love for someone ELSE to requisition a custom medical item for us to use that'd help survivability but I stumbled upon a link that would help these kinds of short-ranged missions for Riflemen/Rifle-skilled folks. I saw this item (it seems to fit under the Rifle category, but not the 'Heavy Rifle' category; only until medium range of effectiveness unless long range is more than 200m+)))

[Ideas for the future] Requisition a Flak Jacket for body protection! If it has any negatives, don't requisition it and instead requisition a Medic Bag.
Requisition that Fancy SCR-300. If I lack training and training is needed for this, instead requisition the above ideas.
Level +1 to Language (already in my sheet)

Get +1 Satchel Charge (because of Traps skill)


Spoiler: Joan Macaraeg//Tiruin (click to show/hide)

So...guys, did many of you miss the requisition//+1 skill/stat point? :P
Some sheets are messy that it combines the Helmet bonus and a Life bonus so it's unsure if you put that stat in Life. :v
STAT point bonuses are permanent, while they're affected per mission, replenish to its 'base' level, including permanent bonuses after mission.

...Update your sheets guys. Piecewise won't do it for you, and honesty per player is a great skill. :3
Quote from: General list of folks
The name after the name, is the equipment class listed in the OP for better and quicker viewing instead of assumed terms like 'shotgunner'.
Starting here;
Rob Davidson, Sniper
Joe Polnik, Trench Clearing (Shotgun)
Smith, Medic
Joe Nix, Trench Clearing (Flamethrower)
Robert McKinley, Heavy Gunner (Machinegun)
Yarrick, Tank Hunter
Zack Krokowicz, Trench Clearing (Shotgun)
Ramses Apophis, Trench Clearing (Flamethrower)
Jack Worter, Specialist
Myself (this post); Joan Macaraeg, Sniper

Also Alice, our pilot, who hasn't posted yet. And a few others who participated in the mission but haven't posted yet.

Seriously there's NO COMMANDER or RADIOMAN!?
You get a nice SCR-300 radio; you're not super knowledgeable about how to use it, but you're good enough to do the basics.  You also grab one of the satchel charges.

 
I like Tiruin's suggestion of the Delisle carbine.  Could I requisition it with a low power scope, making it use heavy rifle, like the Gewehr?  Or would that be two different reqs?  Or would it be impossible to make it use heavy rifle, due to the Delisle being relatively light?

If it would be heavy rifle with a scope, and wouldn't require two reqs, I'll requisition one.  Otherwise, I'll requisition a scope and attach it to the Gewehr to make it use heavy rifle.  Also, I'm upping camouflage to +3.


Spoiler: Simon Smith, Sniper (click to show/hide)

((@Tir
Nobody is a commander because the commander class is the second worst behind engineer, and giving leadership based upon class selection is a poor idea at best anyway.  If anyone's our field commander, it's you.  Req a flare if you want to be proper about it.

I don't see why everyone hates radioman, though.  I'd think being able to scream at our commander NPCs would be as appreciated as having two grenades and extra ammo.))
You can't make a heavy rifle just by sticking a scope on it.  To make this crap easier, I'm making some changes to skills and where certain equipment falls.  You could get the scope, but the carbine is 2-3 req orders because it is perfectly silent and also rare.  But you can make the Gewehr a sniper rifle via that scope so we'll do that.





Everyone who is ready, just say so. Once we're all ready, We'll start the mission.

milo christiansen

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #421 on: July 01, 2017, 09:49:27 am »

Smith here, locked, cocked, and ready to heal!

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PaPaj

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #422 on: July 01, 2017, 09:54:31 am »

Let's do this

Spoiler: Joe Polnik (click to show/hide)
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Ozarck

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #423 on: July 01, 2017, 03:39:21 pm »

Ready to kick names and take asses.

Spoiler: Edward Bohring (click to show/hide)

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #424 on: July 01, 2017, 04:58:52 pm »

I wouldn't put a sniper in the far west

I'm gonna have to agree with Ozarck on this one, a gunslinger with a six shooter would make much more sense here.
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NRDL

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #425 on: July 01, 2017, 05:02:13 pm »

Ready and able, sir.

Spoiler: Joe Nix (click to show/hide)
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Egan_BW

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #426 on: July 01, 2017, 05:10:35 pm »

I wouldn't put a sniper in the far west

I'm gonna have to agree with Ozarck on this one, a gunslinger with a six shooter would make much more sense here.
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Madman198237

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #427 on: July 01, 2017, 08:43:44 pm »


Ready for things to go sideways faster than you can say "Mission Approved".
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Egan_BW

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #428 on: July 01, 2017, 09:20:12 pm »

Ready to crash the plane I'm flying.
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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #429 on: July 01, 2017, 09:23:16 pm »

Ready to crash the plane I'm flying.

You see what I'm talking about?
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Ozarck

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #430 on: July 01, 2017, 09:38:45 pm »

It's gonna take three days for everyone to ready up, at this rate.

syvarris

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #431 on: July 01, 2017, 11:48:23 pm »

Ready ready.  I imagine it wouldn't be fair to swap my melee skill for exotic melee or shotgun, since neither of those skills were affected?

...Also, can I use a scoped De Lisle with Sniper Rifle skill, since it'd be a scoped bolt action rifle that drop and wind are very important for?  I get that I'll need to save up, I just want to know if I'd even be able to use the thing.


Spoiler: Simon Smith, Sniper (click to show/hide)

Tiruin

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #432 on: July 02, 2017, 01:33:15 am »

Ready up!
"If the plane glider lands well, get sniper teams to the hills--we're going to cover the infiltrators. Any engineers or trap experts follow; we'll attract attention and then vanish into the forests, you're going to trap the area with any grenades at hand.

If anyone can spare some, give them to the snipers or our engineers.

Also please remember that someone skilled with languages must be with the infiltration team. Anyone with flamethrowers should swap out for shotguns in your class equipment. If nobody else is skilled in languages, I'll go with the Infiltration team."

((Unless you spent all your skills on flamethrowers ._. then...um, well, that's something to sneak you through to places where you can't collaterally kill important people.

Also Smith [milo] is the only person with a Medic bag, the rest have first aid. We should get this right; I guess I'm going with the infiltrators while our 2 other snipers also skilled in camouflage can back us up. I'd presume we're escaping by vehicle, and our only driver is our plane operator [Egan_BW]. We only have 1 Engineer too [Ozarck], so anyone best at Demolitions would come along. I'm not forgetting our stats which may modify our skills even if we're not that too skilled in them :P

With 2 skilled snipers, given that there are no silenced sniper rifles, they can easily draw attention away and fade into the backdrop, especially if someone can spot and aid them {like Joe Nix//NRDL who has +3 to Flamethrowering} [and that the obvious flames from that forest takes up a ton of attention anyway, and it obviously produces noise]))

Go ready up.
Spoiler: Joan Macaraeg//Tiruin (click to show/hide)

Twinwolf: Remember I gave you an M1 Garand, and 3 M1 round clips (and a Bayonet just cuz); they're removed from my loot quote in my past character update spoiler here. I still have an Entrenching Shovel :3
« Last Edit: July 02, 2017, 01:43:07 am by Tiruin »
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killerhellhound

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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #433 on: July 02, 2017, 05:08:14 am »

Grab two of the spare satchel charges and get ready for the mission
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Re: 888th Brigade: Mission 1 complete: Recruiting for mission 2.
« Reply #434 on: July 02, 2017, 10:32:29 am »

Get ready for the mission!
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