Updated action: rig up tripwires and other obstacles along the spies' possible exit paths. Try not to endanger civilian lives with these shenanigans. Ed will not be riding the cart, so Tiruin and Radio can attempt Diplomacy. Maybe someone will get to ride a corpse, shouting "we come in peace!" while firing an automatic high caliber weapon at the Krauts.
Continue with THE PLAN (horrible as it is).
Description: average height, average build, brown hair, brown eyes, plain face.
0 Physical
0 Mental
0 Life
Stats:
2 Dexterity
2 Will
1 Senses
Skills:
3 mechanic
2 tank
2 trap
1 camouflage
1 operator
1 demolitions
Inventory:
Universal Equipment: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
2 L type Flashlights
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes(9/9) + 1 additional cig
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 pair spare socks, wool, warm
Engineer’s EquipmentMechanic’s tools
Trap making Kit
3 Satchel Charges (Risk 7)
Knife (Risk 2)
Nazi Commander Luger 7/8 ammo (Risk 2)
One of the Nazi angular guns that Simon looted (I believe this is in use by Radio at this time)
Nazi Officer's Uniform, gently used
One fancy (Nylon!) hat with ear flaps
290 GLORY
One fully autonomous Radio:
Pretty sure I gave it to Oz since he was the first to answer. Not that he can't be used by multiple people.
Mission equipment: Bribe money, wire rim spectacles, an oversized Rubber Ducky, touristy clothing.
You want to rig nearly invisible tripwires connected to high explosive charges along the hallway of a public residential building, without endangering civilian lives? You realize that these bombs are connected to the walls that are the walls of people's rooms right? Knock knock. Who's there? High speed shrapnel; tacky decor reduced to splinters, here to ruin your unassuming civilian lives. Well, whatever man, you live with the screams in your dreams.
[3]
You set up 2 bombs along the hall, one going left from the room, the other going right. They can't leave by the hall without at least having to hop over the wire. You make sure to point out the location of the traps to everyone before throwing some random crap around the explosive charge, where you tucked it against the baseboard of the hall. Camouflage.
((We're all going to die. Ed first, followed swiftly by The Radio and Tiruin's character. And then a firefight will ensue, which will end with much of the hotel in ruins. THe printing operation will be silenced, for a partial success, but the negative press from a hotel being bombed will limit our GLORY and hamper the war effort. One sec, I think I might have a character stirring in the back of my brain for this situation))
Continue with THE PLAN (horrible as it is).
((SO what's that plan :V))
Without further ado, unless Radio or any other single person ever has something to do, let's get on with the assault plan Room Service! [The cleaning crew kind?] Engage politeness protocol; hopefully DO NOT regret being overt with a guy with a radio for a head. [And also establish several sentences that we can say that will be transceived over the radio so I can just type what it means later on]
Are we equipped with a trolley or something, for cleaning material (and possibly a place to not be that conspicuous with a smoke grenade and other utilities, for say, hiding THE Nazis' weapons if we have to push our cover?)
Glory: 0
Weapons:
(E) Silenced Pistol [8/8]; [8/8 ammunition total]
Equipped Weapon Skill: +0 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+Helmet}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
(Worn) Maid Uniform with a smoke grenade in that pocket
Journalist's Uniform; disguising to not look female, and blending in the dark.
A Flat Cap*
*(Worn) A Helmet hidden by a flat cap {Just for the game mechanic to apply?}
A few pens, which can be used as lockpicks
Binoculars
Police Badge/Uniform
A copy of that propaganda paper
1 Carry-bag (Medic Bag)
2 smoke grenades (hidden)
1 military beret (hidden)
1 Birdcalling-whistle
2 Handie-talkies
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Knit cap
1 Notepad and Pen
1 Canteen and Cup
1 Compass
1 Mirror
1 Clicker
1 L type Flashlight
1 First Aid Pouch (Allows First Aid. Single use)
1 Ration (Restores up to -2 on physical dice)
1 "Birdwatcher" themed van, carrying all equipment below in the other spoiler. Its driving controls are pretty much a joystick.
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
2 Medic Bags
Probably a lot of tinfoil
1 Entrenching Tool (A folding shovel)
1 Sewing kit
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Mess kit
1 Haversack
1 Gunbelt with Magazine pouches
Nothing. nothing. Nothing. [CENSORED] Nothing. Maybe like potted plant but you can't see it so well. Nothing. Nothing.
((That is some anti-conservative timeline we're in .-.;
Also assault team; if we're going through with room service-plannings, how's about y'all position yourselves in a way to disarm us or our position when we exit the area? Because I am knocking on the door, and mentioning room service. If all else fails, I'm using my silenced pistol and mentioning a code word that means 'everyone attack'.
But I'm assuming that they're NOT alarmed, and that I have time to plant the grenade while we sweep up the place. As far as I also know, those door hangers or mentions of what's up, are not yet in place in this year?))
We're all going to die. Ed first, followed swiftly by The Radio and Tiruin's character.
((You speak as if you have experience with this. o_O Is it THAT bad a plan and we cannot be creative this way?))
((That is some anti-conservative timeline we're in .-.))
Ti, you act like people weren't doing it at all points in human history. Exhibitionism is not a new desire. I got freaking Pompeii graffiti here about dat shit
(on the wall in the street); 8898: Theophilus, don’t perform oral sex on girls against the city wall like a dog
And Theophilus was a dog. I know. I was there! Rattling. RATTLING.
"That's a nice uniform you've got there, Tala. Really brings out your, ah, explosive assets."
Well, let's do this! Talk our way in, all smooth like.
Name: Radioman
Description: A radioman.
Physical: 0
Mental: 0
Life: 0
75 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
2 grenades
1 blowtorch
flyzapper gun (risk: ??)
Well, we don't have a speech roll in this universe so I'm just gonna use will. Since no one decided to actually say what they wanted to say. Which is a lesson I would have thought you learned by now. Because you know how this black die is with speech rolls.
[5] Well fine, you contrarian piece of polygonal plastic.
You knock on the door. You're about to knock again when someone speaks from behind it. They have a gruff voice and a stilted sort of speech that makes it clear they're trying to hide an accent.
"What?"
"Housekeeping, We-"
He interrupts "Don't need any. Go away"
"Ah but you see there's a leak in an apartment down below, we need to get in to the plumbing in this room to fix it."
There's a long silence. Eventually the door cracks open a few inches and the man sticks his head out. He's wearing one of those caps you see on thugs, a dumpy lump of fabric with a stubby front facing brim, and his head immediately reminds you of a cinder block; all hard edges and long flat planes. He has a jaw that could double as earth moving equipment and teeth like paving stones. His eyes are tiny beady things in his giant head. He looks you over and immediately stops when he sees your head.
"Whats..." he says, taken aback before starting again, more aggressively "What are you playing at, Old son? If this is a jape, you'll find me most displeased" He seems to be trying to imitate a vaguely cockney accent but it is about as smooth and believable as Simon's pickup lines. Ie not very.
"Its a costume! You see we have an agreement with Galvin Manufacturing to wear these as a promotion for their new line of personal radios. Its even functional!" You wind through a few channels, just to demonstrate.
You see the muscles in the man's jaw flex as he thinks the situation over.
"Which room do you need to get into?" he says, finally.
"Oh, just the bathroom. It will only take a few minutes."
"10 at tops", Tala chimes in.
[6] The man shifts his gaze to Tala, looking her up and down before a lascivious smirk appears.
"Alright. But only that room." He says, stepping back. He doesn't bother to open the door for you, but you can hear movement inside. Stealthy movement that clearly they don't want you to hear.
Become a janitor, hiding the gun in the mop, and putting my sack of equipment in the cart thing.
“Hey guys, I’m gunna join you guys, but with some janitor crap. Good?”
I really have no idea what I am doing. You guys have any suggestions?
Name: Jimmy Grouse
Description:
A sniper. He was in percussion,(in school), drafted as the drummer boy. His long hours of B.B. shooting worked out when he made a long shot with a rifle, hitting a general and winning a battle. He was drafted into sniper school, became a HOG(hunter of gunmen), but then, when he needed to relieve himself, he revealed his bases position to the enemy, which was then stormed. He was then demoted, but kept his favorite butterfly knife(I’ll get it later).
Physical:0
Mental:0
Life:0
Stats:
+1 strength
+1 speed
+1 Dexterity
+1 will
+1 knowledge
Skills:
+3 sniper rifle
+ 2 combat
+2 first aid
+1 hand to hand
+1 car
+1 traps
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)(5/5)
2 springfield magazines(5/5, 5/5)
Binoculars
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight(taped to Springfield)
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap(with razor inside)
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and cup
1 compass
You run downstairs to obtain a Janitor's uniform and a mop. It takes a bit to get the uniform but what really delays you is trying to make what is obviously a scoped rifle look like a mop. Or to hide it in a mob. Neither of these options really pan out so you're left downstairs in a supply room, staring angrily at a mop with a rifle taped to it.
"This all...made much more sense in my head."
Wait out of sight of door, knife ready. If the room service crew is found out, start stabbing.
"I'll stand by to intervene."
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: 0
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Inventory:
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [25/25]
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Universal Kit
Watching a girl converse while leering out from behind a corner, knife in hand, ready to start stabbing? Is it prom night? Is another girl going to have to hear a bad one liner about the "pull out" method while bleeding out behind a diner somewhere in upstate New York? Mouth working silently in the pale yellow light of the old street lights, eyes going dull and...
You blink and shake your head a little. Mission first, RnR later.
LaterStay just out of sight, ready to move in when the stupid plan goes south.
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
GLORY: 50
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +2
Language +1
Interrogation +1
Pistol +1
Inventory:
Luger (2 magazines)
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
This stupid plan seems to be going north. Wait...that doesn't make sense. Wait the phrase "Plan going south" doesn't really make sense either. You quietly have a minor linguistic crisis as you realize that various turns of phrase and figures of speech don't really make that much sense when you think about them...Including "Turn of phrase" and "Figure of speech".
Oh god.
"That's a nice uniform you've got there, Tala. Really brings out your, ah, explosive assets."
"Huh. Hey Simon, from this radio chatter, I think we're missing something."
~We're snipers on the roof, we carry a rifle! But there's ain't no heads so we tell tall tales and sing our sniping tune~
Name: Alice Gwerhierhwaer
Description: Short blue dyed hair, shiny orange eyes. Tallish, and not thin. Hairy.
Physical: +0
Mental: +0
Life: +0
Stats:
Speed 1
Dexterity 2
Will 1
Knowledge 1
Senses 1
Skills:
Plane 3
Operator 2
Mechanic 2
Melee 1
Pistol 1
First Aid 1
GLORY: 50
Inventory:
Fancy hat
Police baton
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
2 pistol magazines
Handie talkie
Binoculars
Fancy Hat
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Mechanic’s tools
Flare Gun (For signalling planes for rescue. 1 shot, risk 2)
Knife (Risk 2)
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
2 pistol magazines
Joan's Radio
"That's a nice uniform you've got there, Tala. Really brings out your, ah, explosive assets."
"Huh. Hey Simon, from this radio chatter, I think we're missing something."
"Whu-? Oh, GOD DAMN it, Tala's actually wearing something nice for once and only the Radiohead gets to see?! You lucky bastard!"
Begrudingly sing along with Alice's tune, while keeping watch on the apartment's windows through the rifle's scope. Also, remove the incendiary-loaded Springfield from its bag and make sure it's ready for use if we go loud.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
He has six firearms chained to his back, along with an assortment of knives and a sniper rifle he's always carrying around. He's wearing an "inconspicuous" birdwatcher outfit, while carrying a small arsenal of firearms in bags.
Physical: +0
Mental: +0
Life: +0 (Unless his disguise includes a helmet)
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades (One sent to the breach team.)
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent)
Looted Inventory:- Helmet (+1 Life bonus, Single Use)
- MG 15 [37/75]
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Mauser C96 [10/10]
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries)
- Three spare Springfield "magazines"
- Knife (risk 2)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
GLORY: 0.
"That song is terrible. It doesn't even rhyme!"
"Songs don't need to rhyme."
"Good songs do. And you can't rhyme one word with the same word. Thats lazy."
"We're Snipers on the roof...uh...Oh!. Our job is to be Aloof! We sit and wait, for a shot to take, and make their heads go poof"
"6 out of 10"
"You're in a bad mood."
"Yeah, Tala is over there in a maid outfit! Its just like one of my Japanese Animes but I can't see anything."
"You realize I'm a woman too, right?"
"I did not." Simon says, sarcasm mixing with disdain.
"Just what do you mean by that?"
"I mean you're a foot taller than me, fat, hairy and have silly dyed hair. You're like the child of a circus bear and a circus clown."
"Their love was real, damn it."
Simon looks away from the scope only long enough to give Alice a bewildered look before turning back. He starts quietly humming her song before swearing under his breath and going silent.
"You know, there're these things called curtains and shutters, and they'd be perfect for you two. . ." Bob muttered to himself, leaning back in the car. He turned his gaze back to the hotel, and stared up at the windows. "Ah, well, they've got this covered, right? No reason to just go up there, and mess with what seems to be a plan."
Bob thought for a moment, before radioing out the following. "Hey!! Did anyone tell the hotel owners what was up, that we might be putting some holes in one of their rooms?"
Shake head at the amorous couple, radio that out, then sit back, watching the park. I dunno why, maybe this isn't their only base of operations or something.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0
Life: 0
Glory: 115
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
MP-34
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines (Should I get rid of some of these? Because I had five from back when the BAR got five, and I was just assuming my character held onto them)
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines
1 first aid kit
1 trench knife
1 radio (Unbroken)
3 german medals
1 strange medallion.
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Survived Injuries+Missions:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
You radio that in but the only ones who have their radios on right now are people not on the assault team. Since I assume they'd be smart enough not to leave their radios on and expose themselves like great big dummy heads.
Instead you get hold of Alice, who says that Tala probably handled that. Probably. You shrug. Not your problem. You sit back, propping your feet up as best you can on the opposite seat, and watch the park. There are some people walking around; not many but some. Ah, it brings back memories. Romantic, starving evenings in the parks during the depression. A string of tired but hopeful young girls, starry eyed even if there were bags beneath them. To be young again.