A - 0, B - 0, C - 3, D - 3, E - 6, F - 5, G - 4
You won't need your crew where you're going. They can't see anyway.
Would make good bait. but that wouldn't be very nice now would it
4
You look at the inscriptions, and they make no sense. Or do they?
They do. but only if you're reading in the wrong direction YOU NEED TO LOOK THE OTHER WAY
And you do, twisting your head and mind to try and comprehend the words, written by the mad hand of the Vizier himself, written in directions that formerly did not exist in this plane of existence but which have been somehow made possible, alien to your sensibilities BUT ALL TOO FAMILIAR TO OURS let us show you
The strange meanings carved into the wall become clearer and clearer, and more disturbing with every second. The ordering of space and, indeed, time in this place lays itself before you. You're still screaming every now and then, but now mostly with revelation and of course a good amount of laughter. That's it, haha! There it is, you just need one more detail! You plunge your hands forward and rip open the body of the apprentice, and spill out his bizarre innards. They lay out the crucial clue - you thank them and, out of respect for the young man's impeccable service to the cause, show him the ultimate courtesy of leaving nothing wasted. All that you cannot eat (and you realize you can eat a lot more than you would have thought physically possible) you shove into a bag, fashioned from the apprentice's own parts with nothing but your hands and the tools strewn about this darkened space. ECONOMICAL
and practical, even.You turn to the darkness. The way is clear. You do not waste your time with the hallways, but step in the unlikeliest direction, and ride the improbability to the Black Gate.
It lies there, nestled between the cracks in the walls, a nascent gateway to realms that would make the Hell of Ten Thousand Needles seem simple and straightforward, peopled by demons of an altogether different class of story and power. You hear them distantly, and see them not at all among the cliff-like precipices of the topologically insane chamber that appears to have grown around it.
Right in the middle, chipping at this weakness between worlds and widening it, is the Vizier, much like you left him apart from the head, which has burst open into a young oak tree, its branches made up of jabbering, chanting corpses filled with what you recognize to be demons of the very worst kind. In his hands, cradled right to his chest as he shambles around in a halting, twitching gait, is the Book of Hez-Shalhoub.
Surely you could come to see each other's point of view. oh yes he is definitely in a negotiating mood HE IS DEAD AND ONLY DEMONS REMAIN you just keep ruining these things why can't you let us have some fun
Pick 3:A) Address him as a friend.
He might even confuse you for one.B) Flirt shamelessly with the horrible monstrosity. i feel this is the foundation of a winning strategy
C) Rip at his throat to fell the tree growing out of it. LET'S NOT GET TOO FAMILIAR
D) Pretend you're the Queen. ooh, he probably knows who you are, but does his master as well?
E) Be the black widow you know you can be.
Why mess with a well-established method?F) Wrest the Book from his filthy hands. THE BOOK IS THE KEY
G) Break his legs and throw him into the Gate. would serve the bastard right
H) Seduce the corpses on the branches.
They're suckers for terrible promises.I) Begin counterfolding the very chamber the gate is in. ANYTHING THEY CAN DO WE CAN DO BETTER
J) Offer him a spot of lunch. they do get peckish when altering time and space