Dead Cells, a nifty little game just released in Alpha and I've been playing for a few hours and having a blast. It is what the developpers refer to as a "souls-lite RogueVania" and I'd say that's fairly accurate. Combat feels deliberate and non-spammy, like Dark Soul's, you can recognize and learn enemy attacks and patterns to block/parry/dodge and avoid damage. Obviously there's permadeath to crush your
soulcell.
You have 2 weapon slots, 2 ability(basically spells) slots which you fill with things you find or buy along the way, and 3 stats(health, strength, skill) you will find upgrades for.
The zones have a semi-randomized layout(seems to mix random generation with premade set pieces) and branch to different areas based on your choice of exit and there's a bunch of hidden secrets and corners to explore and die in.
Items are randomized with various bonuses that can result in great synergy, like a fire grenade ability and a sword with a large damage bonus against burning targets.
There are two currencies, gold, which you spend on buying things during a run, and
soulscells you spend to permanently unlock various weapons and abilities or to get various permanent upgrades that stick around between runs.
Aside from the normal enemies there are other interesting challenges like elite enemies which can be quite a handful but usually have great rewards, curses the gods can cast on you if you displease them, special secret challenge rooms, doors which only stay open for a certain amount of time which is calculated from the moment you start a new run to give you rewards if you can speedrun, and obviously bosses which will pound what you've got instead of a face into the dirt.
Link:
http://store.steampowered.com/app/588650/Dead_Cells/