Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Neurochip [SG]  (Read 1108 times)

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Neurochip [SG]
« on: May 06, 2017, 04:45:11 am »

Greetings, Agent #0153.
Due to extenuating circumstances, Administration has granted you full control over Sweet Springs neurochips.

Briefing:
Field operatives have tracked Neurochip Control Virus #023 to Sweet Springs.
Current population: 200.
Equipped with Neurochip Model A.
Find and eliminate source of Neurochip Control Virus #023.

Please wait...
Full access granted. Proceed with haste, Agent #0153.

>_
ACTIONS
Neurochip Model A:
- Suggestion: [suggestion]
- Read Emotion
- Interpret Conscious Monologue
- Location
- Health Status
System:
- Access Random Neurochip
- Access Neurochip: [name/Neurochip ID]
- Get Neurochips in Location: [location name/ID]
Other:
- Other



Integrated Term Index
Full control: Agent has complete access to all actions possible in the populace's equipped Neurochip model.
Neurochip: Populace control method.
Neurochip Control Virus: Subversive virus class; transfers control of Neurochips from Administration to another entity.
Neurochip Model A: Equipped with Suggestion, Read Emotion, Interpret Conscious Monologue, and Health Status.
Suggestion: Neurochip action - Place suggestion in Neurochip host mind.
Interpret Conscious Monologue: Neurochip action - Retrieve current or latest string of conscious monologue from Neurochip host mind. Not reliable. Only compatible with forefront conscious thought.\


Spoiler: What is this? (click to show/hide)
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Hibou

  • Bay Watcher
    • View Profile
Re: Neurochip [SG]
« Reply #1 on: May 06, 2017, 01:22:48 pm »

system$ "access random neurochip"
system$ neurochip > "interpret conscious monologue"
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: Neurochip [SG]
« Reply #2 on: May 06, 2017, 05:40:21 pm »

system$ "access random neurochip"
system$ neurochip > "interpret conscious monologue"

+1
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Funk

  • Bay Watcher
    • View Profile
Re: Neurochip [SG]
« Reply #3 on: May 06, 2017, 06:18:13 pm »

system$ "access random neurochip"
system$ neurochip > "interpret conscious monologue"

+1
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Neurochip [SG]
« Reply #4 on: May 06, 2017, 06:44:57 pm »


system$ "access random neurochip"
Neurochip ID#31: "James" accessed.

system$ neurochip > "interpret conscious monologue"
"Gah. I can't believe those stupid Security agents had the gall to search our home. Julie said Edmund guaranteed that wouldn't happen!"
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Hibou

  • Bay Watcher
    • View Profile
Re: Neurochip [SG]
« Reply #5 on: May 07, 2017, 12:27:53 am »


system$ neurochip > "logout"
system$ "access neurochip:" param = "Julie"
system$ neurochip > "interpret conscious monologue"
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Neurochip [SG]
« Reply #6 on: May 07, 2017, 02:41:21 am »



system$ neurochip > "logout"
Logged out of Neurochip #31 "James"

system$ "access neurochip:" param = "Julie"
Neurochip ID#90: "Julie" accessed.

system$ neurochip > "interpret conscious monologue"
Accessing conscious monologue.
"THIS WOULDN'T HAPPEN
YOU SAID
LYING
WHY"

Aborting. No discernable conscious monologue found.


Neurochip ID#162 "Edmund" not responding.

Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

  • Bay Watcher
    • View Profile
Re: Neurochip [SG]
« Reply #7 on: May 07, 2017, 04:21:40 am »

- Access Neurochip: [31]
- Get Neurochips in Location: [- Location]
- Access Neurochip: [90]
- Health Status
- Location
- Get Neurochips in Location: [- Location]
- Access Neurochip: [162]
- Health Status
- Location
- Get Neurochips in Location: [- Location]
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

aDwarfNamedUrist

  • Bay Watcher
    • View Profile
Re: Neurochip [SG]
« Reply #8 on: May 08, 2017, 06:09:06 pm »

PTW
Logged
Long Live The !!sand pear wood throne!!