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Author Topic: Modded Stellaris AAR - The Directorate  (Read 1310 times)

Cicero

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Modded Stellaris AAR - The Directorate
« on: May 05, 2017, 09:24:48 am »

Hello!

I've been documenting my modded Stellaris game and I thought some of you folks might be interested in reading through it! The major mods that show up in this first chapter are the Primitive Players mod (which makes it so you don't start with a hyperdrive) the Colonizable Home System mod (which makes it so you can colonize all of the planets and moons in your home system) and Civilian Trade (which adds tankers that run between your worlds, giving small boosts to planets they arrive at) I'm running a lot more but they don't matter much when you are trapped in your home system haha.

Anyway here's the file, let me know what you think and maybe I'll find the motivation to write more!

https://docs.google.com/document/d/1QIkVuSQ0NtXdkrNBffiiYQoqviiDJta4Wm1V3pzNyT0/edit
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GentlemanRaptor

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Re: Modded Stellaris AAR - The Directorate
« Reply #1 on: May 07, 2017, 09:34:28 pm »

I do like the style - keep it up!
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
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inteuniso

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Re: Modded Stellaris AAR - The Directorate
« Reply #2 on: May 08, 2017, 02:01:57 pm »

Sooo... we want to see you progress to a large enough point where politics force a change in governing style or a revolution takes place deposing the slave-merchants?

PTW
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Lol scratch that I'm building a marijuana factory.

Happerry

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Re: Modded Stellaris AAR - The Directorate
« Reply #3 on: May 09, 2017, 03:13:04 pm »

A good read, and I'll be waiting for that revolution.
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