Spring 5, Year 2Hikari sandashi: T
Geos: T
Nute: S
Bob: T
Maple Sylphseed: T
WaterDancer: T
Elf Zombie (T): 45/50
Animated Rat Husk (T): 1/5
Skeletal Goat (SS): 40/40
The Blood Moon recedes... But the undead remain!
Bob decides to bite the Rat Husk, inflicting 3 damage to it. Dryads do not really need to eat in the traditional sense, but the GM isn't inclined to describe in detail just how this thing tastes. The description would include the words Dump, Week, and Cockroaches. Bob fails to keep the thing in his mouth and the Rat retaliates to deal 1 damage.
The Fox strikes the rat with its paw to deal 1 damage. It refuses to bite it.
Nute breathes weed spores around the Skeletal Goat and then starts to run in circles around it. He quickly learns that the weed spores simply do not work that way, a lesson he would have learned if he paid a bit more attention to them in the past. While the weeds certainly do grow at what could fairly be described as a fast pace, their growth speed is not instantaneous. It is a process that takes place over several turns. Worse yet is the fact that the poisonous spores do not have an obvious manner of harming this undead creature made of bones and pretty much nothing else. The goat just sort of... Wanders a bit to the south, climbing up the mountainous terrain.
Maple Sylphseed just sort of... Throws some of the small rocks at the Elf Zombie to inflict 1 damage to it.
Geos also sort of throws a rock at it. By which I mean a Geode Bomb which detonates to deal 4 damage to the Elf Zombie. The Elf Zombie makes a grotesque gurgling sound and begins to move surprisingly fast for a Zombie, but also surprisingly slow for an elf. Crawling on all fours it charges in Geos's general direction, passes him, and keeps moving?
Hikari Sandashi decides to strike only if they come to the tree. She actually might be onto something. Whoever heard of a zombie that eats trees anyway? Hikari does not produce a Spreading Jolt this turn.
WaterDancer appears at the tree!
Fun Fact: Maple Sylphseed never used one of her abilities even a single time. No idea why. None.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Spore weeds: Light amount. Power 1.0 at tile T.
Triankrular Wreck: It has glass bits, metal bits, black liquid, smoke and who knows what else?
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 4/5
Status: Normal, Wild shape - T-Rex, Probably grossed out
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Maple Sylphseed
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Name: WaterDancer
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Water, Healing, Mutation
Abilities: Rapids, Healing Soak, Water Living Adjustment
Health: 47/47
Height: 47cm
Leaves: Sparse
Roots: Long-ish
Status: Normal
Mana: 13
Soil: Graveyard, Compost (minor)
Humidity: High
Temperature: Normal
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. This effect will harm undead for the amount it would otherwise heal. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Unison Spell (2): FIRST ONE IS FREE mana - Purchases an ability that requires the actions of two Dryads to perform. This ability will pertain to one of the Skillsets from two different dryads, and combines their effective power multiplier. To get the cost of this spell, you must determine how much it would cost to purchase a spell of the specified skillset for both Dryads and add it to the Unison Spell mana cost. This can be used alongside a random spell purchase, but the whole spell will be random if even one Dryad chooses to do so. This increases the spell cost of the next spell as per normal, and is rendered useless if one of the Dryads is out of commission.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
WaterDancer
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Water 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Healing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Mutation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.