Spring 7, Year 1Hikari sandashi: T
Leaf Vinehead: W
Aster Witherlock: N/A
Geos: T
Antler: T
Owl (W): 12/12
Rabbit (NW): 4/5
Cor Mite x2(T): 1/2
Cor Mite x5(T): 2/2
The robin takes flight, and it begins to rain!
Hikari returns to the tree, but not before taking note of the vegetation in the southeast. There appears to be some long and flat green plants near the river source.
Geos offers some of the local vegetation to the rabbit. The lack of biodiversity leaves him with nothing more appealing than grass however, which the rabbit doesn't seem interested in.
Leaf Vinehead moves to the west to get to the Willow tree, but eventually realizes that the willow tree was to the east, as he stands before the Birch Tree instead. A large bird can be seen on one of the trees branches, immediately stealing the title of largest known creature from the rabbit. It appears to be asleep.
Antler awakens, and approaches the rabbit. He smacks the rabbit with a pointy appendage to deal 1 damage. The rabbit decides it doesn't want more of that and runs off to the northwest! Antler considers that he should definitely declare the name of an ability if he intends to use it as the GM may not necessarily assume that he intends to use it if he does not.
Aster Witheredlock contemplates his mistakes. Also, apparantly the afterlife is... The tree. It seems that while the tree lives, permanently killing the dryads connected to it is not an easy task. Interestingly, being dead does not seem to prevent Aster from invoking tree-magic; including one particular spell which would revive him!
Oh, and the location of the Cor-mites has become known! They are dangerously close to the tree now.
Tutorial - Strategy: Sometimes you'll be faced with a difficult battle. In these situations, you should consider all the abilities at your disposal including tree spells that use mana. The best solution to a problem is not always the most obvious one.
GM Note: The soft purring sound was supposed to be made by the rabbit. Nevertheless, the opportunity to join the game now canonically makes the same purring sound. That is a thing I decided.
Mouse: 2/2 (With Hikari)
Dirt Wall: A wall of dirt three centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 0/5
Status: Dead
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 12/13
Height: 13cm
Leaves: Sparse
Roots: Short
Status: Normal
Mana: 6
Soil: Dubious
Humidity: High
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.