Winter 1, Year 1Hikari sandashi: T
Geos: T
Nute: E
Bob: N
Antherus: N
Thorn: T
Dog (NN): 15/15
Rabbit (N): 4/5
Bird (S): 2/2
Winter has arrived, the ice and snow return and the world is once again giving new life the middle finger. Your tree enters a state of hibernation, and cannot produce mana. Hope you weren't taking it for granted!
The wildseed thorns have died.
Antherus casts Identify Plants on tile N... And learns that some of the grasses on this tile are used for insects during the winter month.
Hikari Sandashi returns to the tree and looks around for worms. She is able to confirm the existence of them, though they are not generally going to appear as creatures in the area due to being mostly irrelevant in any combat. She creates two Starlight Grenades with 1 effective level.
Nute heads to the east and uses Best Bush to try to alter the nutrients that the Best Bush uses. However, the only thing that you know about the Cor-Mites diet is that they bite at the Dryad Tree, and that isn't even concrete proof that their intention is to use that for nourishment. Attempting to cast Best Bush on the bush has an interesting effect however. A nearby different bush has become a "Best Bush's Best Bush", which is more or less the same as a Best Bush, except instead of being your Best Bush, it is the Best Bush's bush. Curious.
Geos takes the small stones aboveground and uses Shift Earth to reinforce the wall. Small Stones appear to be a much better building material than dirt.
Nute disputes the use of random spells at this time. For reasons.
Due to various disagreements, no tree magic has been invoked, with the exception of Call's undisputable choice to invoke Replace Dryad upon himself. Call returns to the tree and Thorn emerges from it in his place.
Bob heads towards the trench, but is unable to reach it this turn. He is now at tile N. (In order to cast Wild Shaping, you would need to declare a definitive form)
Reminder - Power Multiplier: Each turn you are limited by your power multiplier. If you want to use more than one ability you will need to assign parts of your multiplier to several different abilities. It is legal to use less than 1 power for a spell, but not generally recommended.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 2 at power 1.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Thorn
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Infection, Investigation, Decay
Abilities: Hungry Ivy, Greensight, To its Roots
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow Coating
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Cold
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Thorn
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Infection 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Investigation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.