Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: OH NO! We are missing a coal type!  (Read 2064 times)

Altaree

  • Bay Watcher
    • View Profile
OH NO! We are missing a coal type!
« on: May 02, 2017, 07:19:26 am »

https://arstechnica.com/science/2017/05/carbon-intensity-is-falling-in-industrial-electric-power-sectors/

Look at the 3rd graph!

My world is too cold.  New 'burning anthracite only' mega project.  Those traders better hurry up!

I have got to believe, with how detailed this game is about booze and cat self-cleaning, that global warming is modeled.  Time for some !!SCIENCE!!
Logged
Dan Pearson:
This is a game which calculates the volume of blood in every creature it generates so it knows how much alcohol it would have to consume to get drunk, an update which, remarkably, ended up covering people's fortresses in cat vomit.

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: OH NO! We are missing a coal type!
« Reply #1 on: May 03, 2017, 10:21:02 pm »

I wish you good luck with your !!SCIENCE!!, sir.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: OH NO! We are missing a coal type!
« Reply #2 on: May 04, 2017, 12:48:21 am »

Global warming isnt modelled at all in df. Local climates are set at the beginning of world gen.

You can easily mod in anthracite as a new material type, though. Youd just need a renamed duplicate of bituminous coal and the reacrion that processes that coal into coke, to make more coke out of anthracite
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Melting Sky

  • Bay Watcher
    • View Profile
Re: OH NO! We are missing a coal type!
« Reply #3 on: May 31, 2017, 07:23:07 am »

Shhhh! Don't give Toady any ideas. The poor guy is easily distracted by tangents and I could see him spending the next year and a half building some sort of complex climate modeling algorithm to simulate things like dwarven driven climate change. As neat as that would be, it would reduce our CPU's to ash and prevent important stuff from getting done.
Logged

neblime

  • Bay Watcher
  • More GG more skill
    • View Profile
Re: OH NO! We are missing a coal type!
« Reply #4 on: June 12, 2017, 06:04:46 am »

I can see it now.. the elves come and beg you to sign accords to limit your industry and stop cutting the damn trees down, you refuse and destroy the environment and the elves march on your fort, sounds fun
Logged
http://i.imgur.com/Gv6I6JO.png
I am quite looking forward to the next 20 or 30 years or so of developmental madness

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: OH NO! We are missing a coal type!
« Reply #5 on: June 19, 2017, 01:04:24 pm »

It'd be more reasonable to make anyone living near an anthracite power plant start having syndromes like lung cancer or lead poisoning than to have a single fortress cause all of global warming... That, or make the "fog" that is generated morph into an evil fog that causes people's organs to melt from the inside out.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Timeless Bob

  • Bay Watcher
    • View Profile
Re: OH NO! We are missing a coal type!
« Reply #6 on: June 19, 2017, 07:10:04 pm »

Have each "Make coal" job create a small amount of "smoke" that creates a smudge on the nearby environment.  The next time it rains, the ground with the smudge of smoke on it turns into a 1/7 pit of "acidic goo" (basically the same as a down-stair).  The "acidic goo" causes syndrome blistering and sores on living beings if touched.  If possible, it's also a building destroyer limited wood, so that it applies to trees and wooden walls affected by the smoke as well.

Viola! Acid Rain due to dwarven industry...
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii