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Author Topic: Intercontinental Arms Race: Finale  (Read 591267 times)

Taricus

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6480 on: June 30, 2018, 06:21:46 pm »

Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (4): Madman, Kashyyk, Zanzetkuken, helmacon
UFN-ASM-44 'Saltseeker' (2): Jilladilla, Taricus
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Wizgrot

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6481 on: June 30, 2018, 06:51:24 pm »


Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (4): Madman, Kashyyk, Zanzetkuken, helmacon
UFN-ASM-44 'Saltseeker' (2): Jilladilla, Taricus
UFN-ASM-44 Saltseeker V2:(1) Wizgrot

UFN-ASM-44 Saltseeker V2

As a prerrequisite for the development of the Saltseeker, we shall decomplex radar and Piracy Warning so we can integrate both in this design.

Based on the Piracy Warning, the United Forenian Anti-Shipping Missile 1944 "Saltseeker" is a naval missile designed to seek and destroy enemy ships from a great distance away.

The Saltseeker is a 5 meter-long missile with short, stubby wings and turbojet engine.  A short solid-propellant rocket booster launches the missile before dropping off to engage the turbojet, giving the Saltseeker a near-instantaneous launch speed.  The sensor suite uses our Deadliest Ray cavity radar to gain signatures, and a small set of vacuum tubes filter the signatures by size (ship-sized targets) and distance (selecting the closest one only).  Another set of tubes guide the servos controlling the rear fins in order to point the missile towards the closest target, allowing it to home in.  Lastly, a proximity sensor in the belly of the missile (either borrowed from the Piracy Warning or using a radar altimeter, whichever is easiest) allows the missile to dictate its altitude over the ocean surface.  When within a set distance of its target (100 meters or so) the missile will descend in order to meet the target at sea level. Sensors can be substituted by additional payload and a simple guidance system when trying to hit stationary targets or commit strategic bombardment.

The Saltseeker is designed to be fired from an angle off the deck of a ship before leveling out in flight. A Saltseeker mount can take the place of a turret on a destroyer or cruiser, with a goal of two missiles per mounting.  The nose of the missile is designed to be hardened in order to allow it to punch through side armor before detonating, similar to an inertia-fuse artillery shell.  Range is expected to be approximately 40 kilometers. It can also be launched from the ground as a trailer platform or as some kind of self propelled artillery in a modified Artemis.

Modified Piracy Warnings might be equipped with the hardened nose and the guidance system to allow planes to hit enemy ships from beyond flak screen range.
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Kot

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6482 on: June 30, 2018, 07:04:31 pm »

UFN-ASM-44 Saltseeker V2

As a prerrequisite for the development of the Saltseeker, we shall decomplex radar and Piracy Warning so we can integrate both in this design.
This is it's own revision.

Based on the Piracy Warning, the United Forenian Anti-Shipping Missile 1944 "Saltseeker" is a naval missile designed to seek and destroy enemy ships from a great distance away.

The Saltseeker is a 5 meter-long missile with short, stubby wings and turbojet engine.
Early ASM and cruise missiles of the period are based on a plane. Use existing vehicle to ease the difficulty so we can focus more on electronics.

A short solid-propellant rocket booster launches the missile before dropping off to engage the turbojet, giving the Saltseeker a near-instantaneous launch speed.  The sensor suite uses our Deadliest Ray cavity radar to gain signatures, and a small set of vacuum tubes filter the signatures by size (ship-sized targets) and distance (selecting the closest one only).  Another set of tubes guide the servos controlling the rear fins in order to point the missile towards the closest target, allowing it to home in.  Lastly, a proximity sensor in the belly of the missile (either borrowed from the Piracy Warning or using a radar altimeter, whichever is easiest) allows the missile to dictate its altitude over the ocean surface.  When within a set distance of its target (100 meters or so) the missile will descend in order to meet the target at sea level. Sensors can be substituted by additional payload and a simple guidance system when trying to hit stationary targets or commit strategic bombardment.

The Saltseeker is designed to be fired from an angle off the deck of a ship before leveling out in flight. A Saltseeker mount can take the place of a turret on a destroyer or cruiser, with a goal of two missiles per mounting.  The nose of the missile is designed to be hardened in order to allow it to punch through side armor before detonating, similar to an inertia-fuse artillery shell.  Range is expected to be approximately 40 kilometers.
The range could be much longer when based off a plane.
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Madman198237

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6483 on: June 30, 2018, 08:35:59 pm »

Early ASM and cruise missiles of the period are based on a plane. Use existing vehicle to ease the difficulty so we can focus more on electronics.
We have the basics of the electronics, and can even *simplify* them, they don't need to be as capable to track a ship as they do to track a plane. A missile will give us higher velocities, and can also be more aerodynamically efficient than a plane.
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Kot

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6484 on: June 30, 2018, 09:02:56 pm »

We have the basics of the electronics, and can even *simplify* them, they don't need to be as capable to track a ship as they do to track a plane. A missile will give us higher velocities, and can also be more aerodynamically efficient than a plane.
Early ASM aren't going to be breaking Mach 1 anyway, and... planes are aerodynamic.

If we use the existing plane, we could basically make the design be... more like two revisions together, with decomplexing the radar, which will also enable us to:
a) Have non-complex radar.
b) Use the radar in the missile.
c) Use the radar integrally on the "Sewing Machine" Shilka-wannabe.

Quote from: Design III
UFN-SSCM-44 "Whatever"

As a prerrequisite for the development of the Whatever, we will try to decomplex the Frightening radar package.

"Whatever" is essentially stripped down UFAF-F-41 Lightning Streak with a warhead strapped to it and advanced guidance instead of it's cockpit. It's planned role is to destroy enemy ships and be used for other long-range bombardment missions.

"Whatever" is launched from a rail which is either mounted in pairs on bigger ships, old ARAC trains or static land mounts, or in single mounts on trailers and smaller ships. Two solid-propellant rockets (that may just be artillery rockets without warheads) booster launches the missile before dropping off and letting the jet take over, giving the Whatever a near-instantaneous launch speed. The sensor suite uses our Deadliest Ray cavity radar to gain signatures, and a small set of vacuum tubes filter the signatures by size (ship-sized targets) and distance (selecting the closest one only).  Another set of tubes guide the servos controlling the rear fins in order to point the missile towards the closest target, allowing it to home in. Lastly, a proximity sensor in the belly of the missile (either borrowed from the Piracy Warning or using a radar altimeter, whichever is easiest) allows the missile to dictate its altitude over the ocean surface. When within a set distance of its target (100 meters or so) the missile will descend in order to meet the target at sea level. During the last few kilometers of approach the missile can be set to fire off chaff and flares to counteract any interception. Sensors can be substituted by additional payload and a simple guidance system when trying to hit stationary targets or commit strategic bombardment, or a radio guided remote version. The warhead is basically huge HEAT explosive.

The Whatever is designed to be fired from an angle off the deck of a ship before leveling out in flight. A Whatever mount can take the place of a turret on a destroyer or cruiser, with a goal of two missiles per mounting. It can also be launched from the ground as a stationary platform (shore defence), trailer platform, train platform or as some kind of self propelled artillery in a modified Artemis. Theoretical range is expected to be few hundred kilometers, but the missile will probably be used on much shorter ones.
« Last Edit: June 30, 2018, 09:54:27 pm by Kot »
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Light forger

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Re: Intercontinental Arms Race: Autumn 1944 (Design Phase)
« Reply #6485 on: June 30, 2018, 09:15:39 pm »

UFN-ASM-44 "Saltseeker"

Based on the Piracy Warning, the United Forenian Anti-Shipping Missile 1944 "Saltseeker" is a naval missile designed to seek and destroy enemy ships from a great distance away.

The Saltseeker is a 5 meter-long missile with short, stubby wings and turbojet engine.  A short solid-propellant rocket booster launches the missile before dropping off to engage the turbojet, giving the Saltseeker a near-instantaneous launch speed.  The sensor suite uses our Deadliest Ray cavity radar to gain signatures, and a small set of vacuum tubes filter the signatures by size (ship-sized targets) and distance (selecting the closest one only).  Another set of tubes guide the servos controlling the rear fins in order to point the missile towards the closest target, allowing it to home in.  Lastly, a proximity sensor in the belly of the missile (either borrowed from the Piracy Warning or using a radar altimeter, whichever is easiest) allows the missile to dictate its altitude over the ocean surface.  When within a set distance of its target (100 meters or so) the missile will descend in order to meet the target at sea level.

The Saltseeker is designed to be fired from an angle off the deck of a ship before leveling out in flight. A Saltseeker mount can take the place of a turret on a destroyer or cruiser, with a goal of two missiles per mounting.  The nose of the missile is designed to be hardened in order to allow it to punch through side armor before detonating, similar to an inertia-fuse artillery shell.  Range is expected to be approximately 40 kilometers in radius.

A few notes,
Don't use a multi-stage design it's adding complexity for very little gain. Just mount the rocket boosters on the side of the missile. So when you hit the fire button all it has to do is ignite the boosters and have a kerosene starter ignite the turbojet. Versus igniting the rockets, waiting until it's empty, using something to decouple it from the missile and, then start the turbojet.
Don't harden the front of the missile that where your guidance system is and radar can't see through a few inches of steel. Do what the Russians did and arrange the missile layout in a guidance-fuel-warhead-engine layout. It's not like an ASM is reusable so having the guidance system smash against the hull of the ship isn't a draw back and, the left over fuel can act like an incendiary charge.
Also as weird has it sounds use a large HEAT charge(at least 400kg). We couldn't break the sound barrier with our 6 rolled super jet that burns liquid money so it wouldn't surprise me if this thing is slow. If it's speed is under mach 0.8 an APHE or SAPHE warhead is going to be less effective. When you make a HEAT warhead large enough it acts differently then a smaller one. Rather then a small jet of metal you get something on par with firing a cannon point blank into the side of the ship. Early tests with this type of warhead caused a 1 meter wide by 10 meters deep hole in the test ship so it's quite effective and, it's why the termite used a HEAT warhead.
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evictedSaint

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6486 on: July 01, 2018, 12:14:58 am »

Fair enough, I'll tweak it here in a bit. Thank you for the input.

Madman198237

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6487 on: July 01, 2018, 04:17:36 pm »

Early ASM aren't going to be breaking Mach 1 anyway, and... planes are aerodynamic.
There is an important difference between "aerodynamic" and "more aerodynamic". Specifically, if you get rid of those pesky pilots and weapons and the mechanical devices needed to allow those things to be activated by a mere human, you can significantly refine the aerodynamic shape (because you aren't concerned with needing such things).
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Kot

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6488 on: July 02, 2018, 07:39:01 am »

Early ASM aren't going to be breaking Mach 1 anyway, and... planes are aerodynamic.
There is an important difference between "aerodynamic" and "more aerodynamic". Specifically, if you get rid of those pesky pilots and weapons and the mechanical devices needed to allow those things to be activated by a mere human, you can significantly refine the aerodynamic shape (because you aren't concerned with needing such things).
But... that's what you're doing anyway? You're getting rid of the entire cockpit and weapons, and just replace it with guidance package and explosives, except now you don't have to design an entire airframe from scratch.

Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (4): Madman, Kashyyk, Zanzetkuken, helmacon
UFN-ASM-44 'Saltseeker' (2): Jilladilla, Taricus
UFN-ASM-44 Saltseeker V2:(1) Wizgrot
UFN-SSCM-44 Whatever: (1) Kot
« Last Edit: July 02, 2018, 01:25:34 pm by Kot »
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1944 (Design Phase)
« Reply #6489 on: July 02, 2018, 01:36:40 pm »

Quote from: Naval Design
UFN-ASM-44 "Saltseeker"

Based on the Piracy Warning, the United Forenian Anti-Shipping Missile 1944 "Saltseeker" is a naval missile designed to seek and destroy enemy ships from a great distance away.

The Saltseeker is a 5 meter-long missile with short, stubby wings and turbojet engine.  A pair of short solid-propellant rocket boosters mounted on either side of a turbojet engine launches the missile, allowing it to get up to speed before a kerosene igniter engages the turbojet in order to give the Saltseeker a near-instantaneous launch speed.  The sensor suite uses our Deadliest Ray cavity radar to gain signatures, and a small set of vacuum tubes filter the signatures by size (ship-sized targets) and distance (selecting the closest one only).  Another set of tubes guide the servos controlling the rear fins in order to point the missile towards the closest target, allowing it to home in.  Lastly, a proximity sensor in the belly of the missile (either borrowed from the Piracy Warning or using a radar altimeter, whichever is easiest) allows the missile to dictate its altitude over the ocean surface.  When within a set distance of its target (100 meters or so) the missile will descend in order to meet the target at sea level.

The Saltseeker is designed to be fired from an angle off the deck of a ship before leveling out in flight. A Saltseeker mount can take the place of a turret on a destroyer or cruiser, with a goal of two missiles per mounting.  The layout of the missile is seekerhead - fuel - warhead -engine.  The warhead is essentially a large HEAT charge, approximately 400 kg.  Range is expected to be approximately 40 kilometers in radius.

Current Relevant Technology:
-VVF's airborne Radar
-Numerous years of rocket designs (SARUKH, Artemis, Rocket-Boosted Artillery Shells, etc)
-Turbojet tech
-Stolen Piracy Warning
-Sensei please just cut us a break here
-Longshot Radar Guidance


Saltseeker revised to match Light Forger's recommendations.

Anything other than a battleship would be ideal.  If we make a battleship, Cannala will make an ASM of their own and render our ships irrelevant.  They did the same thing to our air advantage with the MAGIC.  There's a reason Missile Cruisers have surpassed battleships in recent years - if we're fighting a future war, let's do it right.

Either this or the Whatever are the best options we have; please don't do a battleship.

Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (4): Madman, Kashyyk, Zanzetkuken, helmacon
UFN-ASM-44 'Saltseeker' (3): Jilladilla, Taricus, eS
UFN-ASM-44 Saltseeker V2:(1) Wizgrot
UFN-SSCM-44 Whatever: (1) Kot
« Last Edit: July 02, 2018, 01:38:45 pm by evictedSaint »
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NAV

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6490 on: July 02, 2018, 01:43:31 pm »

battleship is just stupid. Everyone but Japan knows they are going obsolete by now. Lets do the exact same thing to their naval advantage that they did to our air advantage.

Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (4): Madman, Kashyyk, Zanzetkuken, helmacon
UFN-ASM-44 'Saltseeker' (4): Jilladilla, Taricus, eS, NAV
UFN-ASM-44 Saltseeker V2:(1) Wizgrot
UFN-SSCM-44 Whatever: (1) Kot
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Powder Miner

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6491 on: July 02, 2018, 02:09:01 pm »

Don't want the Victorious -- I don't know how much of a long-term difference it'll make when it's just a one-up. We tried this with the Phract and it didn't really matter that much in the end. I'd rather introduce something new with the ASM.
Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (4): Madman, Kashyyk, Zanzetkuken, helmacon
UFN-ASM-44 'Saltseeker' (5): Jilladilla, Taricus, eS, NAV, Powder Miner
UFN-ASM-44 Saltseeker V2:(1) Wizgrot
UFN-SSCM-44 Whatever: (1) Kot
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andrea

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6492 on: July 02, 2018, 02:26:52 pm »


Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (4): Madman, Kashyyk, Zanzetkuken, helmacon
UFN-ASM-44 'Saltseeker' (5): Jilladilla, Taricus, eS, NAV, Powder Miner
UFN-ASM-44 Saltseeker V2:(1) Wizgrot
UFN-SSCM-44 Whatever: (2) Kot, Andrea


Seems a simpler ASM

Wizgrot

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6493 on: July 02, 2018, 02:36:18 pm »

Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (4): Madman, Kashyyk, Zanzetkuken, helmacon
UFN-ASM-44 'Saltseeker' (5): Jilladilla, Taricus, eS, NAV, Powder Miner

UFN-SSCM-44 Whatever: (2) Kot, Wizgrot

I would suggest using another Horsekiller like design. We already have all or most of the parts in kot´s design, we just need to put them together. Although we need another name for it.

I might remind you gentlemen, that part of the reason we haven´t achieved absolute aerial superioriy (and chupas keep evading us) is that we have way less radar thanour enemies. They can see us coming and fight us in our terms. Once we are equal on tha regard, our planes should make easy work of them
« Last Edit: July 02, 2018, 02:46:36 pm by Wizgrot »
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NAV

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Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6494 on: July 02, 2018, 02:38:16 pm »

I really like the "Whatever"s mention of using the ARAC as a launch platform and think that should definitely be added to the Saltseeker. Actually a very good use for the ARAC.

Otherwise, saltseeker is better. Forenian high quality rocketry deserves a specially made missile, not a plane crudely converted into one.

EDIT: Saltseeker design with a single sentence added about launch platforms.
Quote from: Naval Design
UFN-ASM-44 "Saltseeker"

Based on the Piracy Warning, the United Forenian Anti-Shipping Missile 1944 "Saltseeker" is a naval missile designed to seek and destroy enemy ships from a great distance away.

The Saltseeker is a 5 meter-long missile with short, stubby wings and turbojet engine.  A pair of short solid-propellant rocket boosters mounted on either side of a turbojet engine launches the missile, allowing it to get up to speed before a kerosene igniter engages the turbojet in order to give the Saltseeker a near-instantaneous launch speed.  The sensor suite uses our Deadliest Ray cavity radar to gain signatures, and a small set of vacuum tubes filter the signatures by size (ship-sized targets) and distance (selecting the closest one only).  Another set of tubes guide the servos controlling the rear fins in order to point the missile towards the closest target, allowing it to home in.  Lastly, a proximity sensor in the belly of the missile (either borrowed from the Piracy Warning or using a radar altimeter, whichever is easiest) allows the missile to dictate its altitude over the ocean surface.  When within a set distance of its target (100 meters or so) the missile will descend in order to meet the target at sea level.

The Saltseeker is designed to be fired from an angle off the deck of a ship before leveling out in flight. It can also be launched from the deck of AS-ARAC-35s or static shore defense installations. A Saltseeker mount can take the place of a turret on a destroyer or cruiser, with a goal of two missiles per mounting.  The layout of the missile is seekerhead - fuel - warhead -engine.  The warhead is essentially a large HEAT charge, approximately 400 kg.  Range is expected to be approximately 40 kilometers in radius.

Current Relevant Technology:
-VVF's airborne Radar
-Numerous years of rocket designs (SARUKH, Artemis, Rocket-Boosted Artillery Shells, etc)
-Turbojet tech
-Stolen Piracy Warning
-Sensei please just cut us a break here
-Longshot Radar Guidance
« Last Edit: July 02, 2018, 02:44:57 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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