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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 592647 times)

Olith McHuman

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6015 on: May 13, 2018, 11:17:28 pm »

Quote from: Votes
(6) UFAF-RF-43 "VV Frightening" (with research credit): void slayer, Powder Miner, evictedSaint, Taricus, QuakeIV, McHuman
(1) UF-GALT-43 "Last Chance": Wizgrot

Thunderbird and Lightning, VV Frightening...
I'll see myself out
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Powder Miner

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6016 on: May 13, 2018, 11:54:04 pm »

that's been the plan yes
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Hiddenleafguy

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6017 on: May 14, 2018, 12:10:37 am »

UFAF-F-43 'Strife'
The strife is designed to be to return the Cannalan air-force to it's rightful place of being the most dangerous branch of their military. The design is a twin engine flying wing armed with four 20mm auto cannons in the nose. In order to fix with the yawing issue of flying wings a two sets of small fins are mounted on the engine pylons. The new Jt-22 engine are a large improvement over our early crude turbofans. They make use of a twin-spool design letting them make use of a moderate speed feed fan and a high compressor vastly improving power. Further more annular combustors are also used to improving power as well. The four auto-cannons are nose mounted with room to spare for further improvements. To make use of our new missiles the strife includes a rotating bomb bay with a one ton payload; letting it mount up to four missiles at a time. The rotating bay let's the strife fire off a single missile at a time and, a low explosive charge is used to punt them out of the bay; all while being smaller then a comparably bay. Unlike the lighting streak which was unable to use flares the strife has builtin streamlined mounting points for them The flares are also are mounted in a way to fail in front of the engine improving the chances enemy missiles with target them. Thanks to the high lift and ultra low drag nature of a flying wing design the strife can reach unheard of speeds and, can also achieve unmatched agility letting our pilots dodge their missiles with ease.
+1
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Happerry

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6018 on: May 14, 2018, 02:47:38 am »

Quote from: Votes
(7) UFAF-RF-43 "VV Frightening" (with research credit): void slayer, Powder Miner, evictedSaint, Taricus, QuakeIV, McHuman, Happerry
(1) UF-GALT-43 "Last Chance": Wizgrot
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stabbymcstabstab

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6019 on: May 14, 2018, 02:54:10 pm »


Quote from: Votes
[8] UFAF-RF-43 "VV Frightening" (with research credit): void slayer, Powder Miner, evictedSaint, Taricus, QuakeIV, McHuman, Happerry, Stabby
(1) UF-GALT-43 "Last Chance": Wizgrot
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

ConscriptFive

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6020 on: May 14, 2018, 04:32:12 pm »

As sweet as an F-15 would be, it seems like we've skipped such an essential foundational tech that would affect all theaters:  infrared optics.  We finally got the MAGIC, but still haven't incorporated those IR sensors/optics into anything else.

At night our aviators must be fighting entirely by increasingly disadvantaged radar.  Our forward observers are calling in Sarukh and Overcompensator barrages with binocs.  Sailors on watch are watching for torpedoes with binocs.  Salamanders are scouting woodlines for MURDER teams with mere magnifiers.  Our positions are constantly being illuminated by Aswang searchlights that are completely invisible to us.

Nightvision is an increasingly desperate shortcoming of ours.  Luckily I don't think it's as big of a technological leap as it once was.  By risking Aswangs as infantry weapon systems for years now, surely we've recovered at least several by now.  We've already mass produced the MAGIC infrared guidance system.  Historically, by '43 both the US and UK had independently developed and fielded IR systems (see the UK Tabby system: https://ww2aircraft.net/forum/threads/british-and-us-wwii-infa-red-equipment.44356/ ).

In summary, we can and definitely should field something similar to the Aswang.  The effects are far too broad to be overlooked at this point.
« Last Edit: May 15, 2018, 02:44:19 pm by ConscriptFive »
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Madman198237

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6021 on: May 15, 2018, 10:43:47 am »

We need to revise the [Complex] off of our radar system, this turn. ESPECIALLY if we produce a radar fighter.

Also, having that radar with a [Complex] tag is hobbling the battleship fleet, I imagine. Unless our Vodkas have gone Expensive due to resource loss?
« Last Edit: May 15, 2018, 10:46:46 am by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Light forger

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6022 on: May 15, 2018, 04:02:32 pm »

It maybe too late anyway but, please don't try to make the airborne radar as part of the design. Your just begging for sensei to hit it with an impossible and he is not a merciful god. Our radar can afford to be larger and more complex; provided it has roughly the same range. Our air commander can reduce or negate the drawbacks to only having one radar per squad and, we can just design the plane to hold a much large radar. Trying to match what Cannala did on with a 6 in a focused design as part of another design is going to end poorly. Just mount/shrink the radar in a revision. We don't need a jammer that badly if we can stop them from entering missile range of our bombers and transports with airborne radar.
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Madman198237

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6023 on: May 15, 2018, 04:03:50 pm »

We might as well do it, Light. Otherwise we're screwed. Sensei has let the other side get away with things, we'll have to try it as well, since "playing safe" apparently just results in losses, because sixes cover all sins or something.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Light forger

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6024 on: May 15, 2018, 04:15:35 pm »

We might as well do it, Light. Otherwise we're screwed. Sensei has let the other side get away with things, we'll have to try it as well, since "playing safe" apparently just results in losses, because sixes cover all sins or something.
The only reason not to do the radar in a revision is to get jammers again. Which A: I'm pretty sure we can't make in a revision and, B: if we intercept their fighters away from our convoys are mostly unneeded. Doing this is just sticking a finger in the GM's eye and, for some reason thinking it will end well. With a new fighter, airborne radar and nothing else only that we can bring our convoy loses to a minimal level, remove their bombers from play and. also completely lock them out of the air. In other fields we still have the better tank and, better snipers. With this we will just get a crappy unusable prototype.
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NUKE9.13

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6025 on: May 15, 2018, 04:18:31 pm »

Actually, I believe Sensei himself said doing so would not be overly impractical. I might be misremembering.

E:
Quote from: Discord
Powder Miner - Yesterday at 4:57 PM
@Sensei is the fact that we’ve already developed cavity magnetron technology in part for this purpose likely going to let us get plane radar along with other features in a new design if we roll well
[...]
Sensei - Yesterday at 4:58 PM
Nah frankly you've been one design away from aircraft-worthy radar for a little while now
« Last Edit: May 15, 2018, 04:20:43 pm by NUKE9.13 »
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Long Live United Forenia!

Light forger

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6026 on: May 15, 2018, 04:29:04 pm »

Quote from: Sensei
One design away
Keep in mind adding two easy designs together jumped it up to very hard when we were trying to make a sonar destroyer. Adding what is hopefully an easy design to a hard or very hard would shoot it up to impossible by extension. Where as a easy design seems to only be a hard revision as we learned with the landing ship. Yes I know that is a hard revision we need to get a 3 or higher on but, on the other side we could roll three 1's and none of this will matter.
« Last Edit: May 15, 2018, 04:32:45 pm by Light forger »
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evictedSaint

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6027 on: May 15, 2018, 04:43:39 pm »

Unlike the unfortunate Arbalest, we actually have all the components for this design.  We're not inventing radar for the first time, nor are we making a jet plane for the first time.

If anything, the most ambitious thing about this plane is the high speed, since it's the only "new" advancement our plane is making.  We have pretty much everything else already working, I don't see why we can't design a new plane that uses existing equipment.

Sensei

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Re: Intercontinental Arms Race: Winter 1943 (Design Phase)
« Reply #6028 on: May 15, 2018, 10:05:23 pm »

UFAF-RF-43 "VV Frightening"

The United Forenian Air Force Radar Fighter "VV Frightening" (the "VV" stands for "Very, Very") is the culmination of all our fighter technology.  The VV Frightening features our cavity radar system in the nosecone, giving the pilot a green screen that can display ships and aircraft in the vicinity of the plane.  It comes with three hard points; one on each wing for missiles and one more on the belly for an optional external fuel tank.  It features two brand-new aT-J30 engines with cobalt components and air scoops on either side of the fuselage, just below the wings.  The output from these engines is enough to allow the VV Frightening to break the sound barrier in a shallow dive, making it the fastest thing in the air. The elevator is designed to deflect completely to give the plane a much tighter turning radius, and a reinforced rudder is positioned over each exhaust outlet.  In order to maintain control during supersonic flight, the control surfaces are hydraulically operated and proportionally larger compared to the overall size of the aircraft.  The VV Frightening makes use of two 30 mm guns mounted over the nosecone to give it the killing power needed to quickly end targets, such as the Charlette bomber.

Unlike the Lightening, a space for flares is built into the design to prevent undue drag, along with our other electronic countermeasures.  It comes with ejection-seats and explosive bolts on the canopy for emergencies, an after-burner system, 100 octane jet fuel, and a tail hook for carrier landings (although the rather short wings do not fold, in order to promote structural stability).

Unlike previous fighter aircraft, the VV Frightening is designed to trade away cost for additional performance - perhaps costing more than our Lightning Streak, but being able to out-perform it (or any other fighter) by a large margin.  Due to the ability to carry missiles, the VV Frightening comes with the PAROI Party's endorsement emblazoned on the fuselage.

If something must be cut due to time constraints, the 30 mm upgrade is bottom priority, followed by the new engines.

Key Notes:
  • Supersonic - two engines, afterburners, 100 octane fuel, stubby swept wings.
  • Controls - fully deflecting elevator, hydraulic controls, two rudders, large control surfaces
  • Upgraded Armament - 2x30 mm cannons, two missile hardpoints
  • Radar - cavity radar in nosecone, display in cockpit
  • Countermeasures - integrated flares and ECM


Very Hard: 2, 6 (Research credit used)
UFAF-RF-43 "VV Frightening"
: [Very Expensive] [With radar: National Effort] The "Very Very Frightening" fighter jet is Forenia's attempt to make the fastest conceivable jet aircraft.  It's a slightly large fighter compared to the Lightning Streak. The fuselage houses two engines under the swept, anhedral wings, which themselves run much of the length of the plane giving it a wide and flat appearance, and the canopy bulges out of the top, extending past the space necessary for the pilot to create room for extra equipment. The tail is unconventional: The fuselage forks at the rear terminating in two engine outlets, and there are two vertical stabilizers supporting two rudders, each directly in the path of the engine exhaust, as a form of crude thrust vectoring. Also close to the rear, a swept "flying tail", a horizontal stabilizer which moves to serve as an elevator extends off each side of the fuselage. The engines are new aT-J30's, developed with the aid of Leipzig University, which are large engines with a low-bypass which burn a new high performance fuel blend of of kerosene and hydrazine, equipped with afterburners. Internal components and the rudders rely on rare metals to withstand the engine's intense heat. Its equipment includes two 30mm Velociraptor-based cannons in the top of the nose, with the main portion of the nose contains a severely down-powered "Deadliest Ray" Mk4 radar system connected to a display in the cockpit, the range and resolution is limited. It also contains three hardpoints, one center and one under each wing, capable of holding ordnance or fuel. Behind the pilot is additional equipment space, which by default carries integrated flare modules and a Fair Fight module, as well as part of the radar equipment. It's a heavy aircraft but incredibly fast, capable of approaching the sound barrier under afterburner power. Its large power-assisted control surfaces let it make some tight maneuvers, but careless use can harm the pilot or threaten the structure of the craft. It's amazing to see in action, but wait until you see the price tag. [Complex if using radar] [6 Ore, 6 Oil]

"They only let veteran pilots fly these. They say they're dangerous. They're fast sure, but it's hard to believe it when you take off and just get going. Until you punch the afterburners. That's when you really feel it."
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QuakeIV

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Re: Intercontinental Arms Race: Winter 1943 (Revision Phase)
« Reply #6029 on: May 15, 2018, 10:09:24 pm »

Tune the engines to bring the oil cost down by one e:(FOR THE VV FRIGHTNING I MEAN), thereby barely scraping it into the Expensive bracket, so we can field more of them.


Quote from: votes
Better Engines (1), QuakeIV
« Last Edit: May 15, 2018, 10:34:44 pm by QuakeIV »
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