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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 604051 times)

Kashyyk

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5850 on: April 15, 2018, 02:41:04 am »

Quote from: Votessss
UF-39-APC "Salamander" Pattern F (AKA Charmander): (6) NUKE9.13, NAV, Happerry, eS, Andrea, QuakeIV
Butterfire: (1) RAM
UF-43-IRC "Spectre": (1) Kashyyk
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stabbymcstabstab

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5851 on: April 15, 2018, 03:49:08 pm »

Quote from: Votessss
UF-39-APC "Salamander" Pattern F (AKA Charmander): (7) NUKE9.13, NAV, Happerry, eS, Andrea, QuakeIV, Stabby
Butterfire: (1) RAM
UF-43-IRC "Spectre": (1) Kashyyk
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Funk

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5852 on: April 15, 2018, 05:58:51 pm »

Quote from: Votessss
UF-39-APC "Salamander" Pattern F (AKA Charmander): (8) NUKE9.13, NAV, Happerry, eS, Andrea, QuakeIV, Stabby,Funk
Butterfire: (1) RAM
UF-43-IRC "Spectre": (1) Kashyyk
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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NAV

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5853 on: April 15, 2018, 06:22:22 pm »

The biggest problem with jungle combat is that there's too much jungle.
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Happerry

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5854 on: April 15, 2018, 07:23:06 pm »

I honestly wouldn't mind pushing the navy a bit more. If we could get a navy advantage this turn it might be worth more than having a leg up with infantry.
If we do a naval revision what I want are better, longer ranged, easier to air drop, torpedoes.
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evictedSaint

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5855 on: April 15, 2018, 08:19:53 pm »

If we Revise the Fair Fight Module to be effective against their proximity fuzed AAA, then it would provide a bonus to both Naval and Land action next turn.  The battle report mentions it being a concern in the naval theatre.

Madman198237

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5856 on: April 15, 2018, 08:23:38 pm »

I honestly wouldn't mind pushing the navy a bit more. If we could get a navy advantage this turn it might be worth more than having a leg up with infantry.
If we do a naval revision what I want are better, longer ranged, easier to air drop, torpedoes.

"Hey guys you know our already awesome aerial torpedo? Let's make a better one, awesome isn't good enough"

Seriously we could also just revise a good ship torpedo + launcher, IF it was worthwhile to focus navy this turn (Spoiler alert, it's not)
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VoidSlayer

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5857 on: April 15, 2018, 10:10:29 pm »

I honestly wouldn't mind pushing the navy a bit more. If we could get a navy advantage this turn it might be worth more than having a leg up with infantry.
If we do a naval revision what I want are better, longer ranged, easier to air drop, torpedoes.

"Hey guys you know our already awesome aerial torpedo? Let's make a better one, awesome isn't good enough"

Seriously we could also just revise a good ship torpedo + launcher, IF it was worthwhile to focus navy this turn (Spoiler alert, it's not)

I still think a light sub to screen out in front of the fleet would be the best thing if we wanted to do a naval focus, open another avenue to attack them from.  But jungle warfare is certainly the priority right now.

Quote from: Votessss
UF-39-APC "Salamander" Pattern F (AKA Charmander): (9) NUKE9.13, NAV, Happerry, eS, Andrea, QuakeIV, Stabby,Funk, Voidslayer
Butterfire: (1) RAM
UF-43-IRC "Spectre": (1) Kashyyk


Anyone thing a Tiger Armor upgrade would be a good idea or are we completely past infantry mattering?

Zanzetkuken The Great

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5858 on: April 15, 2018, 10:13:01 pm »

Anyone thing a Tiger Armor upgrade would be a good idea or are we completely past infantry mattering?

How the hell would we do that?
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evictedSaint

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5859 on: April 15, 2018, 10:18:43 pm »

Aluminum flak jackets would be a sensible choice, but that is revision-worth.

I would like to have a decent destroyer in our navy.  Neither we nor cannala have a decent destroyer (I am actually not even sure if Cannala has any destroyer-class ships), and the Archer has been shown repeatedly to be near-useless.  I honestly can't remember a single time the Archer was mentioned in a positive light.

Happerry

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5860 on: April 15, 2018, 11:18:03 pm »

"Hey guys you know our already awesome aerial torpedo? Let's make a better one, awesome isn't good enough"
Our torpedo has been repeatedly called out for being too delicate to easily air drop from a good height and speed, forcing our aircraft to fly low and relatively slow to deploy it, and for being too short ranged to deploy except from a good distance within the enemy's AA umbrella which is a bad place to be flying lower and slower. Both of those issues are worth fixing individually, and together they're definitely something to be looked at as soon as we have a free revision.
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Jilladilla

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5861 on: April 15, 2018, 11:51:25 pm »

"Hey guys you know our already awesome aerial torpedo? Let's make a better one, awesome isn't good enough"
Our torpedo has been repeatedly called out for being too delicate to easily air drop from a good height and speed, forcing our aircraft to fly low and relatively slow to deploy it, and for being too short ranged to deploy except from a good distance within the enemy's AA umbrella which is a bad place to be flying lower and slower. Both of those issues are worth fixing individually, and together they're definitely something to be looked at as soon as we have a free revision.

I'm fairly certain we fixed that? Around the same time we finally got the magnetic detonator we initially wanted... The range is still crap though, but we don't have to do any of that 'low and slow' nonsense.

Aluminum flak jackets would be a sensible choice, but that is revision-worth.

I would like to have a decent destroyer in our navy.  Neither we nor cannala have a decent destroyer (I am actually not even sure if Cannala has any destroyer-class ships), and the Archer has been shown repeatedly to be near-useless.  I honestly can't remember a single time the Archer was mentioned in a positive light.

We sort of have that with our current uniforms?... I mean, mangalloy isn't as light but it should protect from shrapnel no? Yes, I'm talking about our uniform with all the pockets, not Tiger Armor. It has a mangalloy chest and back plate, plus helmet.

Pretty sure the Archer has been mentioned beating up Corsairs once somewhere.
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10ebbor10

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5862 on: April 16, 2018, 02:01:40 am »

Quote
Our torpedo has been repeatedly called out for being too delicate to easily air drop from a good height and speed, forcing our aircraft to fly low and relatively slow to deploy it, and for being too short ranged to deploy except from a good distance within the enemy's AA umbrella which is a bad place to be flying lower and slower. Both of those issues are worth fixing individually, and together they're definitely something to be looked at as soon as we have a free revision.

Altitude and speed were fixed a long time ago.

Quote
Despite the immense importance that more sophisticated systems based on this technology may have, possible Forenia's biggest change this turn is their revision: the TPD-38b DOLPHIN torpedo fulfills the vision of the original, it is able to be dropped from aircraft at high speed and hundreds of meters of altitude, and uses a magnetic detonator to explode below the hull of enemy ships, causing maximum flooding while evading topedo belts and mitigating the value of torpedo bulges.

Range is just the nature of the beast. You can not increase range without making it bigger, at which point it can't be carried by our planes.
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RAM

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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5863 on: April 16, 2018, 05:25:35 am »

We might be able to change the ratio of fuel to warhead to get better range against smaller targets, and upsize that to get something that is effective against larger targets but a Haast can only carry one at a time... I don't really see it as being that much worth it, but y'never know...
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Re: Intercontinental Arms Race: Fall 1943 (Design Phase)
« Reply #5864 on: April 16, 2018, 05:43:12 am »

The haast can carry two of our current torpedoes. It could carry one twice the size.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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