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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 604131 times)

RAM

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5670 on: March 23, 2018, 04:37:25 pm »

I do kind of agree with that, they would have a lot of control and automation mechanisms even if we don't like their rockets and guidance.
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Madman198237

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5671 on: March 23, 2018, 04:45:01 pm »

The proposed guidance system, if I'm not mistaken, is literally just the Cannalans' guidance system but with radar and more sensors (i.e., more fine-tuning ability).
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5672 on: March 23, 2018, 04:51:51 pm »

We could always do sonar >.>

RAM

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5673 on: March 23, 2018, 06:10:22 pm »

If we were to try upgrading the archer along with the sonar, what could we add?
Radar-linked turrets?
Engine improvements?
Better guns?
Armour?
I feel as though the archer being more able to destroy torpedo-boats would be beneficial, and we might be able to get some very cheap upgrades if we only use existing parts...
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QuakeIV

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5674 on: March 23, 2018, 06:12:03 pm »

Its not really the same as what they have, it sees radar instead of IR and its got less cells and no rotating 'window'.
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Madman198237

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5675 on: March 23, 2018, 06:22:13 pm »

I believe what you meant is that it uses very similar principles, without the weird window thing. I already noted the "works in radar not IR" difference.
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Powder Miner

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5676 on: March 23, 2018, 06:30:23 pm »

Quote from: Design Vote
Wild Ride (w/ research credit) (4): QuakeIV, eS, Zanzetkuken, McHuman
UFN-HA-43 'Frightening' (1): Powder Miner
UFAF-F-43 "Grey Owl' (1): Lightforge
To be blunt, the Frightening (with gun pods) seems way more targeted to the actual problems we are having with torpedo boats than an ASM, something that seems more large-boat-centric on a first draft, does.
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5677 on: March 23, 2018, 06:43:08 pm »

Hmmm

I'm gonna write up a sonar dd here in a bit

evictedSaint

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5678 on: March 23, 2018, 08:13:42 pm »

Quote
UFS-DD-43 "Arbalest"

The United Forenian Destroyer 1943 "Arbalest" (commonly referred to as the "Steel Abs" by the sailors who crew her) is an improvement over our first attempt at a Destroyer five years ago.  It borrows heavily from the USA's successful Fletcher-class Destroyers (1942) in design.

The ship features Class-2 "Light" Naval Armor (75-125mm) to render it resilient against anything smaller than an artillery shell, including Cannala's 30 mm cannons.  Propulsion is two screws powered by a four oil-fired turbines.  It features five 130 mm arnored turrets; two on the bow, two on the stern, and one amidships behind the twin smokestacks (possibly to be later swapped out with a planned ASM launcher).  Unlike the Archer, these are electrically operated and make use of our Longshot Pattern B firing control.  Two torpedo launchers of five torpedoes each sit amidships; one between the smokestacks, and one just behind the rear smokestack.  Unlike the wooden torpedo launchers the Archer uses, the Arbalest has powered metal launchers with firing control and trajectory calculators.  Six twin-mounted AC-41 Velociraptors (twelve total) are stationed around the ship for point-defense against both air and light ship attacks, but due to space constraints the Arbalest does not feature Anti-Air Artillery.

Most notable is the inclusion of SONAR, which was first implemented nearly thirty years ago in 1915.  By making use of hydrophones stationed around the hull of the ship and sweeping an acoustic beam through the water, the ship can recreate the effect of our RADAR underwater.  This is intended primarily for early torpedo detection and mine-clearing operations.  The Arbalest also comes with mountings for anti-sea mine nets, allowing it to carefully sweep through mined areas and collect/detonate the free-floating explosives when properly equipped.

The role of this ship is to act as an escort and protect our more vulnerable ships from torpedoes, sea mines, and torpedo ships.

« Last Edit: March 24, 2018, 11:41:18 pm by evictedSaint »
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5679 on: March 23, 2018, 08:28:21 pm »

Quote from: Design Vote
Wild Ride (w/ research credit) (5): QuakeIV, eS, Zanzetkuken, McHuman, Happerry
UFN-HA-43 'Frightening' (1): Powder Miner
UFAF-F-43 "Grey Owl' (1): Lightforge
To be blunt, the Frightening (with gun pods) seems way more targeted to the actual problems we are having with torpedo boats than an ASM, something that seems more large-boat-centric on a first draft, does.

You killed Happerry's vote.  Honestly, I think we can pull it off in a revision.  Maybe we'd lose the 25mm variants, but other than that, it's basically just changing the type of engines.
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Madman198237

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5680 on: March 23, 2018, 08:59:07 pm »

Quote from: Design Vote
Wild Ride (w/ research credit) (5): QuakeIV, eS, Zanzetkuken, McHuman, Happerry
UFN-HA-43 'Frightening' (2): Powder Miner, Madman
UFAF-F-43 "Grey Owl' (1): Lightforge

Thank you, Zanzet, for proving that you either didn't read or didn't comprehend the design. It's an *entire aircraft* being designed, and you can't just revise a propeller plane into a jet plane, the structural requirements differ too much. Let alone revising a super-powerful (hopefully) new jet engine AND making a plane to fit it.
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NAV

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5681 on: March 23, 2018, 09:02:12 pm »

Quote from: Design Vote
Wild Ride (w/ research credit) (6): QuakeIV, eS, Zanzetkuken, McHuman, Happerry, NAV
UFN-HA-43 'Frightening' (2): Powder Miner, Madman
UFAF-F-43 "Grey Owl' (1): Lightforge
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RAM

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5682 on: March 23, 2018, 11:29:03 pm »

Quote from: Design Vote
Wild Ride (w/ research credit) (6): QuakeIV, eS, Zanzetkuken, McHuman, Happerry, NAV
UFN-HA-43 'Frightening' (2): Powder Miner, Madman
UFAF-F-43 "Grey Owl' (1): Lightforge
UFS-DD-43 steel Abs :)1(: RAM
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Funk

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5683 on: March 24, 2018, 12:16:23 am »

Quote from: Design Vote
Wild Ride (w/ research credit) (7): QuakeIV, eS, Zanzetkuken, McHuman, Happerry, NAV, Funk
UFN-HA-43 'Frightening' (2): Powder Miner, Madman
UFAF-F-43 "Grey Owl' (1): Lightforge
UFS-DD-43 steel Abs :)1(: RAM
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Madman198237

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Re: Intercontinental Arms Race: Summer 1943 (Design Phase)
« Reply #5684 on: March 24, 2018, 12:20:34 am »

Guys...a missile this turn is foolish.

We can either:

A. Build a missile this turn and try to catch up to the Cannalans' tech, which has been developed over several turns just to make a mediocre A2A missile.

B. Steal the Cannalans' missile with this turn's revision, and use it to make a good anti-shipping missile next turn, leaving us AHEAD of the Cannalans in missile tech and action economy (one revision + one design instead of 3 designs or so and who knows how many revisions. Also, we'd likely be able to reuse their infrared tracking tech to attack their tanks and their fancy jet and whatnot with just another revision, so more like 2 missiles for a design and two revisions)
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