Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


Pages: 1 ... 353 354 [355] 356 357 ... 500

Author Topic: Intercontinental Arms Race: Finale  (Read 600441 times)

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5310 on: October 31, 2017, 05:05:37 pm »

It seems that, at present, these missiles are only good against heavy bombers, and even then, it is a pretty expensive way to deal with it. How mad will we be if they make a homing missile that is effective against fighters?
By the time they waste so many turns to get it working, we will already be in their capital.
I would like to consider making a radar-guided autoturret to shoot down missiles,
Useless for anything other than bombers and perhaps the heaviest of the fighters, so I'm not sure where is your connection to fighters coming from... and yeah, as long as they use infrared, flares are much cheaper way to deal with it, and if they use radar guided missiles, we can design scramblers and other ways to fuck with them. Manually guided ones will be a bitch for them to aim, and will have to use radio, since wire-guided in air-to-air is pretty unrealistic, so we can also jam that.
Also, it's suprisingly hard to shoot down missiles even if they're predictable and you got amazing firerate - Phalanx and such, despite being the reasonable application of that idea, which is naval/ground defence against missiles, don't work 100% of the time.
but for now we can use Blood Eagle? I mean, the guidance makes these missiles pretty predictable so we wouldn't need much...
What? You want to mount ERA on the fucking planes? That isin't your regular stupid, that is advanced stupid.

Actually reliable stuff for that role wasn't around til the '70s or '80s if I recall correctly, so I know I'd be pretty pissed.  That's a shitton of advances in computers, material, rocket propulsion, and other shit in that stuff.
The actual truly reliable stuff is being researched even today - ECM and missile guidance are two things that are suprisingly lively for otherwise stagnant in many ways arms research.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Taricus

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5311 on: October 31, 2017, 05:09:38 pm »

I have a feeling those missiles is what they were working on for project railroad. Should mean that's the only surprise we have to deal with, given their size, complexity and tendency to lock onto the sun :P
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

RAM

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5312 on: November 02, 2017, 12:32:30 am »

Phalanx and such, despite being the reasonable application of that idea, which is naval/ground defence against missiles, don't work 100% of the time.
but for now we can use Blood Eagle? I mean, the guidance makes these missiles pretty predictable so we wouldn't need much...
What? You want to mount ERA on the fucking planes? That isn't your regular stupid, that is advanced stupid.
How is ground turrets the reasonable approach? By forcing the missile to follow in the wake of a moving target you extend the time to intercept and reduce the angles of attack. And ships just straight-up are not the ideal. The are moving, which adds complexity to the target, they are mounted on a large target and can be defeated by a hit pretty much anywhere along the length, which offsets them from the target site, and the platform is generally in rocking, thus changing the effective horizontal plane constantly. They are implemented because ships are expensive and they are capable of mounting the things, but it is far from the most reasonable application when looked at exclusively from the turret's perspective. Recall that objects on a collision course do not change bearing, an autoturret would be effective against anythign that tries to dogfight. I am not sayign that it would be a 100% perfect defence against everything, but against Can pilots that don't know what the sun is and Can missiles with the aerodynamics and profile of a backwards-facing grotesquely-deformed obese-bovine they ought to have a non-zero neutralisation rate.

I very much doubt that the Cans have proximity detonators. so a missile, especially a huge one, is going to be a single big impact. While aircraft do need to be mindful of weight, they can mount a disturbing amount of armour, especially the larger ones. I mean, we could literally stick a Blood-eagled Salamander in the back of an Ice Giant and have it tank the hit by running its engine hotter than the plane does, albeit temporarily, or just setting fire to the thing... We could also just have people shoot rockets out the side and hope that the missiles like the taste of rocket... I am confident that we could, if we so chose, design an aircraft that could effectively mount E.R.A., and that it would be effective at stopping the majority of a single missile's damage. Whether it is feasible with our current designs is another matter, and whether we can actually mount it where the missiles would hit is another, but it is not quite as ridiculous as one would assume at a glance from "aircraft=light"... And part of what makes these games great is that we can do silly-but-vaguely-plausible-sounding-when-served-with-excessive-spin things and get away with it.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Olith McHuman

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5313 on: November 02, 2017, 12:59:39 am »

or just setting fire to the thing...

In case of missile, burn something that doesn't look too important!

But really, unless we want to go for style points, flares are the best defense, and even that might not be worthwhile. If the radar works, we'll probably shoot down most of their attack planes anyway. They're using the old Falcon to launch these after all.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5314 on: November 02, 2017, 03:40:38 am »

Most probable. Though there are more uses for flares than just missile defence. I wonder if we could make a massed- hrmm, some sort of gyroscope? if we could get the flares to levitate... But a wall of flares can be quite the impediment to even conventional vision. Either a massed barrage maintained over a period of time or a...

Quote from: possible design for later, feel free to post this or a heavily modified version someday for consideration after we have the precious radar update.
Octopus Autumn Obfuscation Array
A tripod-mounted box-launcher that rapidly sprays out a field of disc-flares. These disc-flares are designed to spin quickly and rely upon vortex motion to gain additional lift for a slower, more enduring trajectory, much as is found with a clay pigeon. Thus a sustained wall of intense light emerges that prevents all conventional vision. This can be used for all manner of purposes, examples of such: a method of blinding entrenched positions where weather or terrain renders smoke impractical, to blind an advancing foe and induce panic and confusion by near-instantly obscuring their enemy and objectives, a massed incendiary assault against excessively flammable targets, a rapidly deployable defence against vertical threats such as strafing aircraft and dive-bombers, a barrier preventing incoming fighters from lining up their attack runs against bombers, a reliable, if low-ammunition defence against thermal-guided missiles and thermal optics, swift illumination of night-operations, a target designator to allow scout-planes to provide visible waypoints to bomber formations...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5315 on: November 02, 2017, 06:26:27 am »

Phalanx and such, despite being the reasonable application of that idea, which is naval/ground defence against missiles, don't work 100% of the time.
but for now we can use Blood Eagle? I mean, the guidance makes these missiles pretty predictable so we wouldn't need much...
What? You want to mount ERA on the fucking planes? That isn't your regular stupid, that is advanced stupid.
How is ground turrets the reasonable approach? By forcing the missile to follow in the wake of a moving target you extend the time to intercept and reduce the angles of attack. And ships just straight-up are not the ideal. The are moving, which adds complexity to the target, they are mounted on a large target and can be defeated by a hit pretty much anywhere along the length, which offsets them from the target site, and the platform is generally in rocking, thus changing the effective horizontal plane constantly. They are implemented because ships are expensive and they are capable of mounting the things, but it is far from the most reasonable application when looked at exclusively from the turret's perspective. Recall that objects on a collision course do not change bearing, an autoturret would be effective against anythign that tries to dogfight. I am not sayign that it would be a 100% perfect defence against everything, but against Can pilots that don't know what the sun is and Can missiles with the aerodynamics and profile of a backwards-facing grotesquely-deformed obese-bovine they ought to have a non-zero neutralisation rate.
Because they are heavy, complicated and to be honest, the same is achieved with regular man-crewed turret. It's not like their missiles are hard to spot.

I very much doubt that the Cans have proximity detonators. so a missile, especially a huge one, is going to be a single big impact. While aircraft do need to be mindful of weight, they can mount a disturbing amount of armour, especially the larger ones.
Mhm, also lose all payload capabilities in the process.
I mean, we could literally stick a Blood-eagled Salamander in the back of an Ice Giant and have it tank the hit by running its engine hotter than the plane does, albeit temporarily, or just setting fire to the thing...
What. Do I seriously have to explain why having an exploding tank in the cargo compartment is bad idea? I mean shit, having a plane just lose it's entire aft in a fiery explosions is not something that those missiles can do on their own, and that's what you're proposing.
Not to mention that I find it hard to assume that Salamander engines (especially ones just turned on) could reach anywhere the temperatures heavy duty plane engines could.

We could also just have people shoot rockets out the side and hope that the missiles like the taste of rocket...
Shooting down missiles with unaimed rockets? Sure, can do.

I am confident that we could, if we so chose, design an aircraft that could effectively mount E.R.A., and that it would be effective at stopping the majority of a single missile's damage. Whether it is feasible with our current designs is another matter, and whether we can actually mount it where the missiles would hit is another, but it is not quite as ridiculous as one would assume at a glance from "aircraft=light"... And part of what makes these games great is that we can do
Now I know where Hollywood got all this "exploding cars/planes/whatever" trope. They just used Forenian vehicles.

silly-but-vaguely-plausible-sounding-when-served-with-excessive-spin things and get away with it.
It's not even vaguely plausible.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5316 on: November 02, 2017, 10:17:18 am »

Quote from: design votes
[9] RDN-42-4 "DEADLIEST RAY": QuakeIV, Piratejoe, eS, Jilladilla, Powder Miner, McHuman, Madman, Taricus, NUKE9.13
[6] LC-42 "Barracuda": Kashyyk, Sheb, Stabby, NAV, Zanzetkuken, GUNINANRUNIN
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5317 on: November 02, 2017, 02:09:14 pm »

Quote from: design votes
[10] RDN-42-4 "DEADLIEST RAY": QuakeIV, Piratejoe, eS, Jilladilla, Powder Miner, McHuman, Madman, Taricus, NUKE9.13, RAM
[6] LC-42 "Barracuda": Kashyyk, Sheb, Stabby, NAV, Zanzetkuken, GUNINANRUNIN


Because they are heavy, complicated and to be honest, the same is achieved with regular man-crewed turret. It's not like their missiles are hard to spot.
Heavy bombers have been known to have many turrets. And the complexity is largely in the rapid and wide traversal and the extremely rapid trajectory calculations, both of which are extremely reduced when you are only bothering to protect yourself from something that is chasing you from behind. And that still dowsn'e explain how naval would be "the" reasonable choice when ground exists and is preferable in most ways. That last bit might seem like petty semantics, but when one is arguing "this way is wrong, these other ways are correct" and yet shows no consideration at all of relative appropriateness then it calls into question whether they have considered anything at all or are instead purely arguing from blind adherence to convention.
 A guidance system for a missile can work for a turret, it doesn't need to be huge and expensive. Turrets themselves already exist on planes and the human element tends to be a bottleneck. I wouldn't expect them to have a particularly good interception rate, but I would expect it to be significant against planes and missiles that are on the relatively narrow trajectory passage that indicates a rear approach against a quite fast craft on a relatively fixed heading against very large missiles. And without the needed space for a gunner, they could be mounted right next to the engines and such.
Mhm, also lose all payload capabilities in the process.
Not armouring the whole thing, just armouring the likely damage zones, which are relatively predictable given the nature of the missiles, and the Beagle only goes on the strike zone itself. Planes can carry TANKS! and already have armour. You don't lose AL of your payload just from adding a bit of heavy shrapnel protection around a few regions and some heavy structure and explosive packs on a few key locations. There IS a cost, but it is not THAT dire.
What. Do I seriously have to explain why having an exploding tank in the cargo compartment is bad idea? I mean shit, having a plane just lose it's entire aft in a fiery explosions is not something that those missiles can do on their own, and that's what you're proposing.
Not to mention that I find it hard to assume that Salamander engines (especially ones just turned on) could reach anywhere the temperatures heavy duty plane engines could.
I did mention that the temperature issue could use some work, but otherwise, it is an armour rated to resist heavier ordnance(those missiles are going to have a tiny warhead proportion) that is projecting out the back of the rear of a craft with a heavy airflow pushing away from it. Even if the first-generation anti-air missile IS a tank-killer, it won't detonate a salamander into a bomb any more than it would detonate the inside of a bomber into a bomb. So not an exploding tank in the cargo hold, a still-functional tank in the cargo hold that serves mostly as an example that a single panel of the necessary armour is not a big deal payload-wise and could actually be implemented using equipment that is already fielded and not even require a revision. I'll admit to a high degree of ridiculousness, but you will need to do better than "tank goes boom" to call it implausible. The necessary elements all seem to be present.
We could also just have people shoot rockets out the side and hope that the missiles like the taste of rocket...
Shooting down missiles with unaimed rockets? Sure, can do.
"missiles like the taste of rocket"... There is a meaning to that phrasing. I had hoped it was clear. Additionally, they are shooting them out the side, rather than out the back. It really seems pretty clear to me that the rockets are acting as flares but using existing technology rather than inventing something new, thus obviating the need to spend an actual action on defensive flares. I realise that it makes it difficult to argue a single point when I am flitting around between an assortment of attempt to come up with interesting solutions to a problem rather than just arguing a single thing to death but given that it is all text here, it is pretty easy to juggle a mess of ideas when everything can be referenced.
It's not even vaguely plausible.
Citation needed...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5318 on: November 02, 2017, 03:26:17 pm »

Mechanical calculators tend to be large, awkwardly shaped, and complex.  Deceloping a trophy-style interception would be cool, but it would be infinitely easier if we had transistors.  Popping flares combined with evasive manuevers would be a more effiecent use of our limited designs and revisions. We already have the manganese resources for flares, anyways.

Edit: actually, that gives me an idea.  If we do CR's this turn, we can design a more sophisticated IR countermeasure for next turns design.

Quote
Design: APS-42 “Matador”

The Active Protection System 1942Matador” is a soft-kill defensive counter-measure designed to be installed on both naval vessels and aircraft. Named after the Spanish bull-fighter who deceives a charging bull away from its intended target, the Matador module makes use of a cavity radar to detect an incoming IR missile and deceive it through use of magnesium flares.

A small transparent blister allows the revolving cavity radar to sweep the surrounding airspace and detect the incoming signature of a Cannalan missile. Upon detecting a missile signature the matador alerts the operator with a beeping alarm.  Once the missile has reached a set proximity the Matador will automatically deploy a number of flares in rapid succession and eject them away from the craft. Each Matador system is by default stocked with enough flares to operate three times before needing to be restocked.  An over-ride function enables the pilot to manually deploy flares without the radars assistance.
« Last Edit: November 02, 2017, 04:01:41 pm by evictedSaint »
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5319 on: November 02, 2017, 03:48:40 pm »

RAM, that was the most hilariously wrong thing I've read for a while in this thread.

Quote
Quote
Quote from: Kot on Today at 07:26:27 am
What. Do I seriously have to explain why having an exploding tank in the cargo compartment is bad idea? I mean shit, having a plane just lose it's entire aft in a fiery explosions is not something that those missiles can do on their own, and that's what you're proposing.
Not to mention that I find it hard to assume that Salamander engines (especially ones just turned on) could reach anywhere the temperatures heavy duty plane engines could.


I did mention that the temperature issue could use some work, but otherwise, it is an armour rated to resist heavier ordnance(those missiles are going to have a tiny warhead proportion) that is projecting out the back of the rear of a craft with a heavy airflow pushing away from it. Even if the first-generation anti-air missile IS a tank-killer, it won't detonate a salamander into a bomb any more than it would detonate the inside of a bomber into a bomb. So not an exploding tank in the cargo hold, a still-functional tank in the cargo hold that serves mostly as an example that a single panel of the necessary armour is not a big deal payload-wise and could actually be implemented using equipment that is already fielded and not even require a revision. I'll admit to a high degree of ridiculousness, but you will need to do better than "tank goes boom" to call it implausible. The necessary elements all seem to be present.

Look, RAM, hitting a Salamander with a HE warhead the size this missile must carry to be capable of downing a bomber by shearing a while off is going to simultaneously light every inch of ERA on that Salamander.
It doesn't matter if this isn't Hollywood and the thing doesn't actually explode, the pressure in the plane is going to spike to LETHAL levels, or the back end is just going to burst and the plane will lose tail control.

Honestly, propose a THOUGHT-OUT plan, not a 'hahaha sounds freaking awesome let's do THAT' sort of plan.

I don't want to be bothered countering all your arguments, but here we go...

Heavy bombers with many turrets (And armor): Why, yes, and the B-17 carried a pittance compared to less-well armed and armored bombers of the day. The B-17G carried so few bombs because it was COVERED in defensive measures.

ERA on planes: Would you like to have stray incendiary bullets make the plane go away? Because that's what's going to happen. Planes don't do well with armor, and adding explosives is BEGGING for a better enemy kill ratio.

Salamanders as missile distractors: See above, AND JUST USE FLARES

Rockets make better flares: But we want the flares to be close enough to the plane to distract the missiles, so no, rockets are not a good idea.

Citation Needed: No citation needed, stacking MORE EXPLOSIVES in the TROOP BAY of an aircraft is a GREAT WAY to KILL THE ENTIRE CREW.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5320 on: November 02, 2017, 04:32:32 pm »

My head hurts...

Heavy bombers have been known to have many turrets. And the complexity is largely in the rapid and wide traversal and the extremely rapid trajectory calculations, both of which are extremely reduced when you are only bothering to protect yourself from something that is chasing you from behind. And that still dowsn'e explain how naval would be "the" reasonable choice when ground exists and is preferable in most ways. That last bit might seem like petty semantics, but when one is arguing "this way is wrong, these other ways are correct" and yet shows no consideration at all of relative appropriateness then it calls into question whether they have considered anything at all or are instead purely arguing from blind adherence to convention.
1. Sure. It existed, in a way, which is why I said it could technically work on bombers, but you initially suggested it as an answer in case Cannalans get ones that are much better and useable against fighters, which do not have the space nor can spare the weight to mount something that will pretty much be relatively heavy, and also incredibly complex answer for a problem easily solved by use of flares.

2. The problem is, the missiles are really small. We do not have radar remotely accurate enough to track down a missile. There is one anecdotal story of later version of B-52 Stratofortress shooting down a missile because the gunner was shooting at Vietnamese plane when it was relasing the missile, and the shots just happened to connect with the it. This was later researched with various simulations, and it was found that in perfect conditions, such missiles could technically be intercepted, the problem being in that those conditions basically never happen. The problem with the early air to air missiles is that they are, well, early, those aren't your videogame white lines perfectly tailing a plane, they are wobbly and shaky red dots. They do not have nowhere near predictable trajectory. In any given case, especially considering their speed, size and range, we would be much better just shooting down enemy planes rather than trying to kill the missiles.

3. Ground/naval based missile defences are the reasonable application because there is no better one, and when compared, you can have many more turrets on a ship than you have on a plane, the weight and size limitations don't matter that much, the standoff range is much greater due to missiles sites shooting down planes themselves, and most importantly - you can cram enough fucking ammo to make it work. The guns that shoot down missiles with relative degree of success do it simply because they rely on putting enough lead downrange that ultimately something hits by sheer luck. There is also the problem that reloading each one of those takes considerable time, something that can be done when it's your weapon of last resort to shoot down one or two missiles that somehow got through other types of defense, not when it's your major way of defending your plane from probably multiple missiles at once.

4. Did I mention FUCKING SHEER COST AND COMPLEXITY. The turrets will probably be complex, probably expensive, and will make our planes and bombers also expensiver, whilist a flare is something so cheap that it might not even get cost attached to it.

A guidance system for a missile can work for a turret, it doesn't need to be huge and expensive.
It needs to. What you're basically proposing is full-AI point-defense, which, with other problems of sheer radar size and complexity (Did you remember we totally still carry our radar on dedicated fucking transport ships). It will need to be basically AI, because it will need to recognize what to shoot down and what not to shoot down. At lower altitudes there will be way too much radar interference to even try to use it, fucking mentioned B-52 radar turrets don't recognize anything smaller than a full sized plane in non-optimal conditions, and guess what - it will be non-optimal conditions.

Turrets themselves already exist on planes and the human element tends to be a bottleneck.
Yeah, it is a bottleneck, because your only other fucking option is mentioned AI. Human is needed to be there to recognize targets. In best case scenario you will be wasting all your ammo on goddamn brids or other shitty radar interference, something that I mentioned is heavy, and we will need a lot to do succesful intercepts of missiles (that is implying we even get radar so good to see such small shit with reasonable detection rate), at worst it will just shoot completly randomly at friendly planes or send a burst when flying over friendly lines.

I wouldn't expect them to have a particularly good interception rate,
Then why the fuck do you propose something, that is completly useless for anything other than to stroke your stupid "BUT WE GOT MUH HIGH TECH" ego? The primary rule that should be applied in every fucking Arms Race, is to keep it simple. We can get much better results with something as simple as a fucking flare, and they will have to sink dozens of design turns to defeat that, as it's a problem even today.

but I would expect it to be significant against planes and missiles that are on the relatively narrow trajectory passage that indicates a rear approach against a quite fast craft on a relatively fixed heading against very large missiles.
>narrow trajectory passage
>rear approach
>relatively fixed heading
>very large missiles

First of all, they don't have very large missiles. Narrow trajectory rear approach with fixed heading is a fucking suicide for interceptors with regular human crewed turrets too, and for fucks sake, that is very specific set of things that need to happen for your overly complex and expensive Wunderwaffe to even work. Fucking sinking ten design turns into nukes would be a way better idea.

And without the needed space for a gunner, they could be mounted right next to the engines and such.
Sure. Replace that gained space with big ammo drum, expensive and complex aiming mechanisms, expensive and complex aiming computer, expensive and complex radar, and a fucking 2000s supercomputer to check if the thing it's shooting at is really a missile or you just have really fucking dirty radar dome.

Not armouring the whole thing, just armouring the likely damage zones,
To armour engines, you need to strengthen the wing beams, which means a lot of other things to deal with, so for relatively small gain of armour you're already sacrificing a lot of weight you can carry.

which are relatively predictable given the nature of the missiles, and the Beagle only goes on the strike zone itself.
How to rip the wings from your own plane for dummies. We will literally give Cannalans an option to completly stop using the missiles since fucking flak will be more effective, exploding our engines because we put fucking explosives on them.

Planes can carry TANKS! and already have armour.
Planes don't have armour, not really, not in the "defeating missiles" sense. Planes are stupidly resilent in the way of having a lot of relatively open space that can be damaged without problem, and critical components being small and being redundant, so losing one engine on a bomber isin't that much of a problem.

You don't lose AL of your payload just from adding a bit of heavy shrapnel protection around a few regions and some heavy structure and explosive packs on a few key locations. There IS a cost, but it is not THAT dire.
You will have to add heavy structure to support that heavy structure. This won't even be like that old times when the bottom fell off our planes, this time the whole fuselage will simply detach from the wings.

I did mention that the temperature issue could use some work, but otherwise, it is an armour rated to resist heavier ordnance(those missiles are going to have a tiny warhead proportion) that is projecting out the back of the rear of a craft with a heavy airflow pushing away from it. Even if the first-generation anti-air missile IS a tank-killer, it won't detonate a salamander into a bomb any more than it would detonate the inside of a bomber into a bomb.
The Salamanders don't resist heavy ordnance, they get killed by autocannons. Also, remember, when Blood Eagle gets hit, it tends to fucking explode everywhere, so what you will have is a smoking Salamander falling very fast towards the ground and a plane lacking it's tail section and majority of the cargo hold.

So not an exploding tank in the cargo hold, a still-functional tank in the cargo hold that serves mostly as an example that a single panel of the necessary armour is not a big deal payload-wise and could actually be implemented using equipment that is already fielded and not even require a revision. I'll admit to a high degree of ridiculousness, but you will need to do better than "tank goes boom" to call it implausible. The necessary elements all seem to be present.
I honestly can't even begin to explain how fucking wrong and ridiculous it is, if you yourself admit it's highly ridiculous. This isin't regular stupid, this is advanced stupid, the kind of stupid that makes it unable to reasonably approach.

"missiles like the taste of rocket"... There is a meaning to that phrasing. I had hoped it was clear. Additionally, they are shooting them out the side, rather than out the back. It really seems pretty clear to me that the rockets are acting as flares but using existing technology rather than inventing something new, thus obviating the need to spend an actual action on defensive flares. I realise that it makes it difficult to argue a single point when I am flitting around between an assortment of attempt to come up with interesting solutions to a problem rather than just arguing a single thing to death but given that it is all text here, it is pretty easy to juggle a mess of ideas when everything can be referenced.
It will probably still require a revision, and even then I doubt that would have a lot of success, especially because rocket engines tend to operate for relatively short times... and I mean sure, I like alternative approaches (FLOATPLANE NAVY), but there is a certain point where you have to look at real life and realize that perhaps the way they dealt with it there is the best one, especially if it's stupidly simple, stupidly cheap and stupidly small and easy to use.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #5321 on: November 10, 2017, 06:06:52 pm »

Design:  RDN-42-4 "DEADLIEST RAY"
The most notable advancement by the Radar Defense Network Mk. 4 "Deadliest Ray" is the invention of the cavity magnetron.  Leaps and bounds smaller than the primitive radar installations currently used on land and sea by the Forenian Army, it is the culmination of several years of research and multiple attempts to improve the radar system itself.

This system is small enough to move from dedicated Cargo-Radar ships to being mounted in the command towers of military naval ships without sacrificing the turret stations.  It is small enough to be mounted on mobile trucks and SPAAG's for in-field radar detection and even mounted aboard a Haast or Lightning (or Reckless Effect, if space is not permitting) in order to provide mobile air-based radar command stations for aerial operations.  Rather than an entire battery of Overcompensator Shore Defense systems relying on a single radar installation, each may be mounted with its own radar system.

The primary goal is to make the radar as small as possible, more securely integrate it with our radar targeting systems to improve automatic targeting, mount it on all our ships, and to mount the system on our planes.
Normal: 3
RDN-42-4 "DEADLIEST RAY": [Expensive] The Mk. 4 version of the Forenian Radar Defense Network drastically reduces its size and power consumption using a cavity magnetron. This generatres high-frequency radio waves, which can be interpreted by much smaller receiving antennas, reflect clearly off of smaller objects, and generate a clearer image in inclement weather. It can interpret the range and altitude of ships and aircraft with enough resolution to make out how many aircraft are in a group, and their relative size. It can be operated off a dedicated truck using power from the truck's motor, as well as be mounted on a ship using the ship's generator, or used in camps and bases with a power source. It has a rotating antenna array which is about two meters across. [Complex]
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Revision Phase)
« Reply #5322 on: November 10, 2017, 06:16:15 pm »

Quote
Revision: UFN-LCU-42 Pattern F 'Quiver'

The United Forenian Navy Landing Craft Utility Pattern F 'Quiver' is a modified DD-38 Pattern E 'Archer' class destroyer, reworked to operate as a means to deploy infantry and armor on enemy shores.

The most notable feature of the Quiver is that the bow of the ship has been modified into a landing ramp replete with rubber seals to keep the ship relatively water-tight.  Most of the internals of the ship has been gutted to allow armor, landing troops, and cargo to be stored inside.  Quiver is designed to beach itself on enemy shores, open the front ramp, and provide firing support via the two forward-facing bumblebee cannons on the deck.  The keel of the ship is modified to have a flatter shape and shallower draft to prevent rolling once beached on the shore.

The torpedoes are removed to help cut weight.  If weight is still an issue, then the bumblebee cannons will be scrapped and the craft will rely on its 20 mm Velociraptor AC's for support instead.
« Last Edit: November 10, 2017, 06:46:32 pm by evictedSaint »
Logged

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Intercontinental Arms Race: Fall 1942 (Revision Phase)
« Reply #5323 on: November 10, 2017, 06:30:19 pm »

Quote from: Revision
Wooden swords
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Intercontinental Arms Race: Fall 1942 (Revision Phase)
« Reply #5324 on: November 10, 2017, 06:33:49 pm »

Wooden Swords
A brand new invention designed to allow our soldiers to learn how to into melee combat more effectively by training with each other instead of accidentally killing each other with real swords, they are also to be used to capture prisoners, should the soldier desire.

Quote from: Revision
Wooden swords (2):Kot, Piratejoe

Sensei asked for it, so we are doing it.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
Pages: 1 ... 353 354 [355] 356 357 ... 500