Early war fighters were agile and operated with little in the way of formal tactics. The more agile fighter got on your tail and sat there until you fell. Interceptors were faster and more heavily armed for destroying bombers. A lone fighter will defeat a lone interceptor much as a long swordsman will defeat a lone spearman. Thwart the initial pass, get in close, stab them in the back as they try to get away. This changed late-war as interceptors started replacing fighters in the fighter role. Interceptors in formation could more effectively destroy an enemy in the initial pass and more effectively keep opponents off of their tails as they flew away from enemies that were more effectively dispersed and could be kept dispersed by staggered waves... There were recommendations to "never dogfight with a zero" from craft that achieved massive win ratios against zeroes... That is not to say that manoeuvrability is irrelevant. A mix of craft may be just the thing! And there is always a desire to have everything... But in general, against organised and coordinated forces, it is extremely dangerous to get into a situation where you have to predictably sit on someone else's tail while surrounded by people who want to shoot you.
Personally, I prefer dogfighters, there is a romance to them and they certainly are effective when they work. Nothing is quite so good at beating the numbers in a chaotic melee than turning inside your victim, dropping them, then flipping off before anyone can get a bead on you, but I fear that the fast, high altitude, fast climb craft is the one that will generally get the best ratios...
Now, onto winning the jungle...