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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 604447 times)

VoidSlayer

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3945 on: June 18, 2017, 12:55:23 am »

Oh so it is worse then I thought, wooo.

evictedSaint

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3946 on: June 18, 2017, 01:49:14 am »

So what's the plan for combat, then?  Bottom lane, obviously.  But top or mid?

10ebbor10

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3947 on: June 18, 2017, 02:09:11 am »

Depends entirely on how Sensei changes the rules.

Quote
Territory Gain Rules:
Right now we've had a couple turns where both sides are attacking in the same lane, but trying to make landfall on enemy islands. Right now I've been evaluating each separately and I think if they both gain ground, I'll have whoever did so by a lesser margin get cut off so there's not a weird dual-front in the same lane. However I've also been sort of going against my rule that one side must gain ground if they attack in the same lane. Do you think I should keep running it the way I have been, or require one side to successfully make landfall and gain 1 piece of the next island? An alternative might be to track who has 'initiative' in the sea part of a lane somehow, so that both sides can't attack opposite sides of the sea section at the same time (this would be more similar to how I ran it in the old games where everyone attacked every turn).

If we keep the current interpretation, then attacking top is the way to go.

If we go with the 1 side must make landfall approach, then we should avoid pushing top.
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Light forger

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3948 on: June 18, 2017, 02:15:33 am »

Quote from: Strategy Votes
Hold our forces in reserve(aka don't attack): (1) Lightforger

May as well not even bother Sensei with writing the "your forces fight bravely but fail" bit. Our transport bringing slightly more paratroopers isn't going to change our out comes. Better of waiting until we have either cargo chutes or a lander.
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10ebbor10

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3949 on: June 18, 2017, 02:27:39 am »

Don't be silly.

We almost won, and only the losses at Sea where too much for us. The new aircraft could help tilt the balance.
Quote
Attack Eastern Cannalla (1) 10ebbor10
Attack Tundra (1) 10ebbor10
Hold our forces in reserve(aka don't attack): (1) Lightforger
« Last Edit: June 18, 2017, 02:36:03 am by 10ebbor10 »
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RAM

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3950 on: June 18, 2017, 02:45:22 am »

Was it ever stated that not attacking was an option? We were told that we could attack lanes, I suggest that instead of hoping that attacking nowhere is an option, we should go for the sure-thing and attack the two rear-lanes. They are probably importing Canner drugs and drinking rum...
Quote
Attack Eastern Cannalla (1) 10ebbor10
Attack Tundra (1) 10ebbor10
Hold our forces in reserve(aka don't attack): (1) Lightforger
Attack our islands:
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NUKE9.13

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3951 on: June 18, 2017, 02:51:27 am »

I assume that by Eastern Cannala you meant Northern Cannala, as that is the only part of Cannala we are able to attack at the moment.

Quote
Attack Eastern Northern Cannalla (1) 10ebbor10
Attack Plains: (1) NUKE9.13
Attack Tundra (2) 10ebbor10, NUKE9.13
Hold our forces in reserve(aka don't attack): (1) Lightforger
Attack our islands:
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10ebbor10

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3952 on: June 18, 2017, 02:54:31 am »

Quote
Was it ever stated that not attacking was an option? We were told that we could attack lanes, I suggest that instead of hoping that attacking nowhere is an option, we should go for the sure-thing and attack the two rear-lanes. They are probably importing Canner drugs and drinking rum...

Afaik, not attacking is completely pointless.
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Khan Boyzitbig

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3953 on: June 18, 2017, 03:17:28 am »


Quote
Attack Eastern Northern Cannalla (1) 10ebbor10
Attack Plains: (2) NUKE9.13, Khan Boyzitbig
Attack Tundra (3) 10ebbor10, NUKE9.13, Khan Boyzitbig
Hold our forces in reserve(aka don't attack): (1) Lightforger
Attack our islands:
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3_14159

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3954 on: June 18, 2017, 03:28:42 am »


That's operating under the "safe" assumption that something's going to change with double-attacks. If not, then definitely attack northern Cannalla.

Also, how about we hold back the Long Shot? Deploying it doesn't help us much, but keeping it back will keep them guessing what we did. I propose we mention us revising Project Blood Eagle II. Should keep them guessing. Also, don't mention the roll we had.

Quote
Attack Eastern Northern Cannalla (1) 10ebbor10
Attack Plains: (3) NUKE9.13, Khan Boyzitbig, 3_14159
Attack Tundra (4) 10ebbor10, NUKE9.13, Khan Boyzitbig, 3_14159
Hold our forces in reserve(aka don't attack): (1) Lightforger
Attack our islands:

Hold back the Long Shot: (1) 3_14159
Deploy the Long Shot: (0)
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RAM

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3955 on: June 18, 2017, 03:35:47 am »


That's operating under the "safe" assumption that something's going to change with double-attacks. If not, then definitely attack northern Cannalla.

Also, how about we hold back the Long Shot? Deploying it doesn't help us much, but keeping it back will keep them guessing what we did. I propose we mention us revising Project Blood Eagle II. Should keep them guessing. Also, don't mention the roll we had.
You are probably correct. Still, it ought to help response times a little, and they are probably going to do something to improve their landings. Not to mention that it is only a revision, and our design didn't really do anything to help in the immediate term. I would rather play it as safe as possible than take a risk at sowing confusion.

Quote
Attack Eastern Northern Cannalla (1) 10ebbor10
Attack Plains: (3) NUKE9.13, Khan Boyzitbig, 3_14159
Attack Tundra (4) 10ebbor10, NUKE9.13, Khan Boyzitbig, 3_14159
Hold our forces in reserve(aka don't attack): (1) Lightforger
Attack our islands:

Hold back the Long Shot: (1) 3_14159
Deploy the Long Shot: (0) RAM
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Read the First Post!

NAV

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3956 on: June 18, 2017, 08:43:59 am »

Quote
Attack Eastern Northern Cannalla (1) 10ebbor10
Attack Plains: (4) NUKE9.13, Khan Boyzitbig, 3_14159
Attack Tundra (5) 10ebbor10, NUKE9.13, Khan Boyzitbig, 3_14159
Hold our forces in reserve(aka don't attack): (1) Lightforger
Attack our islands:

Hold back the Long Shot: (1) 3_14159
Deploy the Long Shot: (2) RAM, NAV
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Sheb

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3957 on: June 18, 2017, 09:12:19 am »


Quote
Attack Eastern Northern Cannalla (1) 10ebbor10
Attack Plains: (4) NUKE9.13, Khan Boyzitbig, 3_14159
Attack Tundra (5) 10ebbor10, NUKE9.13, Khan Boyzitbig, 3_14159
Hold our forces in reserve(aka don't attack): (1) Lightforger
Attack our islands:

Hold back the Long Shot: (1) 3_14159
Deploy the Long Shot: (2) RAM, NAV, Sheb
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stabbymcstabstab

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3958 on: June 18, 2017, 10:11:34 am »

Quote
Attack Eastern Northern Cannalla (2) 10ebbor10, Stabby
Attack Plains: (4) NUKE9.13, Khan Boyzitbig, 3_14159
Attack Tundra (6) 10ebbor10, NUKE9.13, Khan Boyzitbig, 3_14159, Stabby
Hold our forces in reserve(aka don't attack): (1) Lightforger
Attack our islands:

Hold back the Long Shot: (1) 3_14159
Deploy the Long Shot: (3) RAM, NAV, Sheb, Stabby
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Long Live Arst- United Forenia!
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Azzuro

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #3959 on: June 18, 2017, 10:24:20 am »

Quote
Attack Eastern Northern Cannalla (2) 10ebbor10, Stabby
Attack Plains: (5) NUKE9.13, Khan Boyzitbig, 3_14159, Azzuro
Attack Tundra (7) 10ebbor10, NUKE9.13, Khan Boyzitbig, 3_14159, Stabby, Azzuro
Hold our forces in reserve(aka don't attack): (1) Lightforger

Hold back the Long Shot: (2) 3_14159, Azzuro
Deploy the Long Shot: (3) RAM, NAV, Sheb, Stabby

I think Long Shot is quite useless as it currently stands, so might as well use it to play mindgames with the Cannalans. Name it Project Blood Eagle also, just to confuse them into thinking we have a long term project going on.

Anyway, prospective design for next turn, only if we lose the Jungle. If we still keep hold of it, then go on with the radio glide bomb for more lander-sinking goodness.



UFAF-A41 "Turbohaast"
A dedicated ground-attack aircraft, the Turbohaast builds upon our previous ground-attacker, the F39 Haast. It features two turbofan engines mounted in nacelles above and toward the rear of the aluminium fuselage, reducing debris ingestion. The turbofans have a moderate bypass ratio and offer a greater fuel efficiency than pure turbojets, enabling the Turbohaast to loiter on the battlefield. Each is more powerful than the original V12 piston engine, allowing the plane to fly on one engine if it is not carrying a load, and giving it a two tonne bomb load otherwise. The other major improvement is a centreline-mounted 25mm APIB autocannon, capable of firing at 900 RPM. Other armament is four AS-AC18 autocannons, mounted two per wing.

Other miscellaneous changes are a straight-edge, low-mounted, high aspect-ratio wing, giving it large amounts of lift and low speed manoeuvrability. Foldable wings make it smaller for carrier storage and deployment. The manganese bathtub cockpit protection and self sealing fuel tanks of the Haast are also kept on, and much of the ventral surface of the plane incorporates armour. With experience from the MTA and the Haast, the Turbohaast should be able to withstand large amounts of damage from ground fire and still remain airborne.



The two major improvements are the turbofan engines and the 25mm autocannon, the specs of which has been negotiated down greatly in the Discord. Projected difficulty is Hard/Very Hard. Cost should be +1 ore and +1 oil over the Haast, so 6 Ore (1Al, 1Mn), 5 Oil, putting it at Expensive to replace the Haast which will become Cheap with Mutriqa oil.
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United Forenia Forever!
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