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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 599931 times)

10ebbor10

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3825 on: June 14, 2017, 12:08:59 pm »

Having a cruiser is a good idea.

Making a cruiser now is a bad idea.

To illustrate :

Now
Destroyer : Advantage us due to numbers
Mines : Advantage Cannalla
Cruisers : Advantage Cannalla
Battleships : Advantage Cannalla
Bigger Battleships : Advantage Cannalla
Carriers : Advantage US

Result : Major Cannalan advantage

Next Turn
Destroyer : Advantage Cannala
Mines : Advantage Cannalla
Cruisers : Equal
Battleships : Advantage Cannalla
Bigger Battleships : Advantage Cannalla
Carriers : Equal

Result : Major Cannalan advantage


Basically, in order to dislodge the Cannalan advantage, the Cruiser is not enough. Hence, it may as well not exist and we can use the design somewhere better.
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Devastator

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3826 on: June 14, 2017, 12:13:50 pm »

Is Major as high as the advantage goes?
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3827 on: June 14, 2017, 12:26:29 pm »

There is also Massive, which means they are uncontested on the waters.  We put out the Archer, which had a 0% kill rating and 100% mortality rate, but because it contested the water it pushed it from Massive to Major.  To go further, you actually need to win naval battles, and a cruiser won't do that.

Massive was also invented by Sensei because we were so badly beat he had to invent a new level to reflect how badly we were beat.

10ebbor10

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3828 on: June 14, 2017, 12:27:41 pm »

Afaik, that doesn't do anything though.
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Devastator

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3829 on: June 14, 2017, 12:28:30 pm »

Aren't you getting some naval TC where you weren't before?
« Last Edit: June 14, 2017, 12:30:22 pm by Devastator »
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NUKE9.13

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3830 on: June 14, 2017, 12:30:46 pm »

Afaik, that doesn't do anything though.
I believe it is basically more of what Minor gets you, ie many moar troops per island, as opposed to just more for Minor or Major.
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Sheb

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3831 on: June 14, 2017, 12:35:41 pm »

We don't need a cruiser, we need some kind of battleship that can escort our carriers and keep their ships away and provide shore bombardment when we land.
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andrea

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3832 on: June 14, 2017, 12:39:00 pm »

you are describing a cruiser, sheb.

piratejoe

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3833 on: June 14, 2017, 12:43:18 pm »

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Sheb

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3834 on: June 14, 2017, 12:45:20 pm »

you are describing a cruiser, sheb.

No, a cruiser is made for independent action and is too lightly armed to hold the Victoria at bay.
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NAV

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3835 on: June 14, 2017, 12:51:52 pm »

It doesnt need to do anything against the victoria, that is what our haasts with dual torpedoes are for.

It needs to hold off their buccaneers, krakens, kalmars, corsairs, seaweeds, and maybe khornes so our haasts can aim their torpedoes at the victoria instead.

And it could hold off all those ships incredibly well due to the extra range our cannons have.
« Last Edit: June 14, 2017, 12:59:13 pm by NAV »
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10ebbor10

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3836 on: June 14, 2017, 01:01:34 pm »

Except it can't.

We don't have fire control, we don't have a ship mounted radar, and our fire rate is worse than theirs. The cruiser is no wunderwaffe.
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somemildmanneredidiot

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3837 on: June 14, 2017, 01:06:32 pm »

TC and Overcompensator first, so our shores are well defended, debating conflicting or interlocking plans of battle after that. Cheap Thunderbirds and boosted Overcompensators will defend our shores quite well.
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Madman198237

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3838 on: June 14, 2017, 01:07:59 pm »

A cruiser, as mentioned, right now, can't even the odds. If you want protection from Buccaneer boats, FIX THE DESTROYER. And that can't happen this turn, because we need to keep them off the beaches, which the Tin Can of Wonder cannot do. Destroyers destroy torpedo boats--not subs. Destroyers were INVENTED to take out MTBs (Motor Torpedo Boats, really fast little boats that carry a couple big torpedoes and a machinegun or two). ASW got appended on later.

A few of us on Discord have hammered out a plan we're going to try and stick to for the next 4 to 5 turns (Including this one), which should get us ahead of them by a solid margin.

Design 1 (Now): Ice Giant (Secure TC/air transport of Salamanders)
Revision 1: 300mm---add gun-laying radar system

Design 2: Radio-guided glide bombs (Specifically RADIO, guys. A mother plane drives this thing into the ground. Literally. Or, rather, the sea.) [This bomb is basically the Fritz X, a German design deployed in 1943, and in development before 1940. https://en.m.wikipedia.org/wiki/Fritz_X
Revision 2: Fix radio bombs (Hopefully not necessary). Otherwise, shrink radar.

Design 3: Wire-guided ATGMs.
Revision 3: Fix ATGMs. If RNG favors us, and we don't have to, then we shrink/strengthen the smaller radar.

Design 4: Missile-size radar. If we already have this, then we make a missile guidance system and pop it in an ATGM.
Revision 4: If the missile-size radar fails for any reason, this is the backup revision. If something goes extraordinarily right and we have properly functioning radar-guided ATGMs, then we fit radars into the Thunderbirds.

Basically, we stick to this plan for 4 turns (Including this one!), and we have guided munitions. We will basically be unbeatable until Cannala catches up.
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10ebbor10

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Re: Intercontinental Arms Race: Summer 1941 (Design Phase)
« Reply #3839 on: June 14, 2017, 01:17:43 pm »

I have my doubts.

Like, I doubt any of this will work as easily as you think it will, and I very much doubt the enemy will let us get away with it.
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