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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


Pages: 1 ... 171 172 [173] 174 175 ... 500

Author Topic: Intercontinental Arms Race: Finale  (Read 604285 times)

evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2580 on: May 24, 2017, 07:04:04 pm »

That's LSD your thinking of when it comes to helping with PTSD/Shell shock.

Oh, derp.  Thanks Taricus.


But - if we're banning cannabis because it might cause our soldiers to perform sub-optimally, we should go ahead and ban recreational alcohol too.  It's even more detrimental to our war effort, and a drunk soldier is even more dangerous than a high one.

Kot

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2581 on: May 24, 2017, 07:04:09 pm »

Quote from: Strategy and Local Events Vote
Attack the Jungle (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, Azzuro, Baffler
Attack the Plains (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, Azzuro, Baffler
~~~
Leave Weed Legal (5): Lightforger, Stabby, Saint, Piratejoe, Powder Miner
DELEGALIZE DEVIL WEED (5): Azzuro, Taricus, Baffler, Madman198237, Kot
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Taricus

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2582 on: May 24, 2017, 07:06:35 pm »

Takes a lot more alcohol to take a soldier's health down than what a single use of cannabis does.
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Baffler

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2583 on: May 24, 2017, 07:09:26 pm »

Germany doesn't care, Baffler.  They didn't even really know about the recreational use of cannabis at the time - they actually prescribed meth and coke to their soldiers as stimulants.  They only had a problem with alcohol as it caused a degradation of discipline.

Nazis weren't fans of smoking of any kind but what I had in mind was smuggling. We are already seen as a haven for weapons dealers, and while most countries weren't especially concerned with use, trafficking of drugs, including marijuana, was a concern of most nations in the interwar period. With the war on they certainly have better things to do, but the war won't be on forever.
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Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Aedel

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2584 on: May 24, 2017, 07:20:57 pm »

Leave weed legal, we must not allow such concerns like "being abandoned by Nazi Germany" to decide our policies. We are sovereign after all!
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2585 on: May 24, 2017, 07:22:29 pm »

Takes a lot more alcohol to take a soldier's health down than what a single use of cannabis does.

...I'm pretty sure you're overestimating the effects of using marijuana a single time, there, Taricus.  And a soldier getting drunk is far more dangerous than a soldier getting high.  My point is that we should either allow cannabis and leave adult Forenians to make their own choices, or ban alcohol, tobacco, and any other substance that would hurt a soldiers performance too.  It seems silly to say "yes, nothing wrong with alcohol" and "no pot - I hear it damages brain cells!" all in the same breath.

Leave weed legal, we must not allow such concerns like "being abandoned by Nazi Germany" to decide our policies. We are sovereign after all!

Germany doesn't care.  They feed their soldiers meth, and are pretty unaware of cannabis. 

Madman198237

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2586 on: May 24, 2017, 07:29:31 pm »

Once again: Cannabis does long-term brain damage. Alcohol does longer-term brain damage, and isn't an issue in the game. As in, it has no effects, positive or negative, in gameplay. Cannabis will cause problems. We don't want to run a drug-dependent society, and we do not want anarchy. Freedom's fine. But there's a line in the sand, and this is convenient a place as any to draw it.

Anyway, that's my opinion. Far better to just take out the dangerous drug and not bother anything else. Marijuana or cannabis is not the most powerful drug, however it sticks in the system for months. Alcohol does not. Basically, anybody who tries this drug is going to be less productive and more at risk of breaking a law or ticking someone off, and then we're going to have to build additional morgues. And this "Hey this new thing is legal let's try it" phase will last a month to two months, during which we'll see higher rates of crime, murder, and a loss of productivity.
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NAV

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2587 on: May 24, 2017, 07:33:00 pm »

Cannabis sounds too close to cannala and cannibals, and those are both bad so we should ban it.
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2588 on: May 24, 2017, 07:37:11 pm »

Okay, if we're ignoring detrimental effects, let's talk about the societal effects.

Making cannabis illegal won't stop it, considering it already exists in our society.  Look at America - they've had cannabis banned for decades and people are still getting their hands on it and using it.  It's caused an illegal drug trade and filled their prisons with petty criminals.  Now look at countries that have legalized cannabis - far fewer problems with hard drugs and drug-related crimes.  Do you think the strong-willed people of Forenia will just go flush everything they have once the government goes "nope, illegal"?  I think it'll cause fewer problems to have it as a legal substance - if we treat it the same as other depressants like alcohol, it wouldn't be a problem.  You seem to think showing up to work at the ammunition factory would be seen differently than showing up drunk, and that really confuses me - as does the "it will lead to more deaths because they'll break the law or get into fights" argument.
« Last Edit: May 24, 2017, 07:42:01 pm by evictedSaint »
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Baffler

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2589 on: May 24, 2017, 07:48:16 pm »

Making it legal and easily available won't make it less common, nor will it lessen the negative effects of using it. I do wonder why we're deciding on this though. Shouldn't it be left to the civilian authorities?
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

RAM

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2590 on: May 24, 2017, 07:52:00 pm »

we do not want anarchy
The Guano of Anarchists support the adoption of an aware anarchy governed by the principals of Darwinist Socialism and rationalistic economism.
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Vote (1) for the Urist scale!
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helmacon

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2591 on: May 24, 2017, 07:58:25 pm »

Quote
< cannabis causing anarchy
< cannabis causing more brain damage than alcohol
< cannabis is a dangerous drug

I laughed. Put me as a plus one for legal weed.
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2592 on: May 24, 2017, 08:00:54 pm »

Check it out, guys - I found the "DELEGALIZE THE DEVIL WEED" Party's platform.


Quote from: Strategy and Local Events Vote
Attack the Jungle (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, Azzuro, Baffler
Attack the Plains (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, Azzuro, Baffler
~~~
Leave Weed Legal (6): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, helmacon
DELEGALIZE DEVIL WEED (5): Azzuro, Taricus, Baffler, Madman198237, Kot

RAM

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2593 on: May 24, 2017, 08:06:02 pm »

Quote from: Strategy and Local Events Vote
Attack the Jungle (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, Azzuro, Baffler
Attack the Plains (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, Azzuro, Baffler
~~~
Leave Weed Legal (6): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, helmacon
DELEGALIZE DEVIL WEED (6): Azzuro, Taricus, Baffler, Madman198237, Kot, RAM
1 Ban intoxicating beverages other than Arak and combinations of Arak and vodka: RAM
I support the freedoms of a people to ban whatever they want!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Olith McHuman

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Re: Intercontinental Arms Race: Autumn 1940 (Strategy Phase)
« Reply #2594 on: May 24, 2017, 09:04:03 pm »

Quote from: Strategy and Local Events Vote
Attack the Jungle (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, Azzuro, Baffler
Attack the Plains (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, Azzuro, Baffler
~~~
Leave Weed Legal (7): Lightforger, Stabby, Saint, Piratejoe, Powder Miner, helmacon, McHuman
DELEGALIZE DEVIL WEED (6): Azzuro, Taricus, Baffler, Madman198237, Kot, RAM
1 Ban intoxicating beverages other than Arak and combinations of Arak and vodka: RAM

But what if we ban bans? :P
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