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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 602774 times)

Funk

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1155 on: May 10, 2017, 04:10:50 pm »

An aircraft engine almost certainly won't win the race unless it has somethign absurd like jet-assisted turning or something(could we redirect the exhaust based upon the steering?). I would definitely go with new technology because we don't need this to work first time and we will need to make adjustments to go from car to aircraft anyway.
We could but the exhaust only has a little force, a

bullhorn exhaust
adds a few hundred pounds of down force, not enough to turn the car at any real speed.

I still favour boost rockets for the straights and a lighter engine for the corners.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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NUKE9.13

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1156 on: May 10, 2017, 04:11:06 pm »

Quote from: Race Car
"FUN CCCAR" (1): RAM
"Glorious" (5): Strongpoint, Azzuro, evictedSaint, Baffler, NUKE9.13
Veter (2): Andrea, Piartejoe
Well now I can't decide. On the one hand, small, simple design, with minor bonuses to aerodynamics and engines. On the other, a relatively simple way to start down the road to jet engines.

...eh, I guess I'll stick with the Glorious for now.
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1157 on: May 10, 2017, 04:17:49 pm »

Like the aircraft carrier and radar, the road to jet engines will suck for the first few turns we try it and people will want to give up half-way through.

helmacon

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1158 on: May 10, 2017, 04:22:30 pm »


Quote from: Race Car
"FUN CCCAR" (1): RAM
"Glorious" (6): Strongpoint, Azzuro, evictedSaint, Baffler, NUKE9.13, Helmacon
Veter (2): Andrea, Piartejoe
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Strongpoint

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1159 on: May 10, 2017, 04:23:21 pm »

I am absolutely sure that we should not try to get jet engines in this game. It can work and we can go alternate history and stuff... But it will require many subpar designs before we get it right. We just have no enough design actions for that. Radar is our high tech thing that requires many designs. We should not even try to get a jet engine, at least not in the next few years.

I would prefer helicopters or jet engines over radars for our high tech complex branch but we made a choice for the radar and should stick to it.

This race car requires practical solutions not fancy ones. Expense credit has its uses and getting design experience in widely used area is way better than going for a wunderwaffe tech. Even if we get that jet engine from that kind of design it will result in a smallish bonus to designing a jet aircraft. I don't even think that will move away from a very hard category. Finally, we have no dire need for a jet fighter and that means that this bonus will not be used anytime soon anyway.

We need normal or hard design for the race car, because in that case rolling 2 or 3 doesn't equal defeat and getting nothing useful.

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Powder Miner

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1160 on: May 10, 2017, 04:24:07 pm »

Alternate history? There was a jet fighter in 1944.
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Funk

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1161 on: May 10, 2017, 04:24:29 pm »

Note also that a car-engine will not fly a plane. It is probably, like, 6-litres or something tiny like that, it is off by an order of magnitude.
Bah if half a Volkswagen air-cooled engine can fly then ours can too.

Quote from: Race Car
"FUN CCCAR" (1): RAM
"Glorious" (6): Strongpoint, Azzuro, evictedSaint, Baffler, NUKE9.13, Helmacon
Veter (3): Andrea, Piartejoe, Funk
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Mulisa

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1162 on: May 10, 2017, 04:26:45 pm »

Oh right it looks like all who suggested a car automagically voted their own design, I suppose I ought to as well.

Quote from: Race Car
"FUN CCCAR" (1): RAM
"Glorious" (6): Strongpoint, Azzuro, evictedSaint, Baffler, NUKE9.13, Helmacon
"Veter" (4): Andrea, Piartejoe, Funk, Mulisa
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Strongpoint

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1163 on: May 10, 2017, 04:30:36 pm »

Alternate history? There was a jet fighter in 1944.
There was a working prototype jet fighter in 1939. Yet going full jet airforce somewhere around 1941 is a very alternate history.


Really, guys who vote for jet engined car. Do you plan to design a jet fighter during next few turns and piston engines aircraft till the end of the war? If not, why bother with putting a jet engine on the car?
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Mulisa

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1164 on: May 10, 2017, 04:32:58 pm »

Alternate history? There was a jet fighter in 1944.
There was a working prototype jet fighter in 1939. Yet going full jet airforce somewhere around 1941 is a very alternate history.


Really, guys who vote for jet engined car. Do you plan to design a jet fighter during next few turns and piston engines aircraft till the end of the war? If not, why bother with putting a jet engine on the car?
In my case, mostly roleplay; Putting a jet engine on a car is very Arstozkan.

Besides, we'll want the tech sooner or later anyway, this is an opportunity to get somewhere with it. A lasting benefir as opposed to one turn expense credit. Which we might still get if the car works well.
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...so my military were a bunch of bearded mud wrestlers.
Send in the plague kittens!

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Powder Miner

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1165 on: May 10, 2017, 04:40:21 pm »

I don't think going full jet by 1941 is something anyone ever mentioned.
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Strongpoint

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1166 on: May 10, 2017, 04:49:26 pm »

I don't think going full jet by 1941 is something anyone ever mentioned.
Then why bother with the jet engine if we don't plan to use it before 1944? Should we develop any jet aircraft we should stop developing piston engine aircrafts. Why? Because we have limited design slots and going two parallel directions will hurt us.

Jet engine here makes sense only if we plan to push in this direction and push soon and push hard. Getting technology that we may go for ten turns later for one or two designs is not practical.
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RAM

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1167 on: May 10, 2017, 04:51:59 pm »

Alternate history? There was a jet fighter in 1944.
I think that alternate history is inevitable. One of the often overlooked aspects of design games is how extremely focused they are. I would not be the least-bit surprised if a conventional army would crush a design-game army, super-weapons and all, through the sheer volume of new designs they can make. They would just continually keep-pace in every field, new artillery, sniper rifles, automatic wepaons, shoguns, smgs, heavy machine guns, wheeled antitank guns, tank, destroyers, light, medium, heavy tanks... We would be getting outperformed in a dozen different fields constantly. Full jet in 1941 is ridiculous, we would still need low-speed torpedo planes, unless we had some sort of jet-powered dive-bomber with super-armour piercing shells that can go straght through a cruiser and then somehow pull up afterwards(maybe)... But if the entirety of a nation's research and engineering ability is focused on jet engines then jet-fighters, jet-bombers, jet-armoured-cars, jet-skis, and jet-packs could all be running around by 42 I imagine without all that much implausibility, expcept for the part that the nation needs to still exist in 42...

But I feel that rocket-assistance can probably get us most of what jets would at a fraction of the price at the cost of very limited usage. A standard propeller-driven plane could hit the rockets to briefly out-climb an opponent, or accelerate their take-off to respond to threats faster, or quickly return to the group they were escorting... A jet would definitely be better overall, but rockets will outperform jets in burts.
« Last Edit: May 10, 2017, 04:55:47 pm by RAM »
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1168 on: May 10, 2017, 04:55:40 pm »

I want to point out that if we started right now we could go full-on hard with jet engines and get a working fighter in four turns, based on probable die rolls, revisions, and the difficulty scale.  Of course it will probably be a national effort at that point, since we will have lost so much ground and resources we can't afford to build it.

And SINCE we don't want to spend Four. Fucking. Turns. Just to build one new plane, we should just keep going with easier stuff and keep an eye out for a chance to steal/co-op some neat tech that might make it a 1 or 2 turn effort.  This racecar is *possibly* one of those opportunities.
« Last Edit: May 10, 2017, 04:58:56 pm by evictedSaint »
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stabbymcstabstab

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Re: Intercontinental Arms Race: Summer 1939 (Revision Phase)
« Reply #1169 on: May 10, 2017, 04:57:54 pm »

Quote from: Race Car
"FUN CCCAR" (1): RAM
"Glorious" (5): Strongpoint, Azzuro, evictedSaint, Baffler, NUKE9.13
Veter (3): Andrea, Piartejoe, Stabby
Honestly the Veter looks like the best bet its older understood tech that we can use to get newer fancier less understood tech.
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