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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 602496 times)

Taricus

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1065 on: May 09, 2017, 05:22:13 pm »

RADAR lets us find their fighter groups that much more easily. Combine with with our current communications dominance and it means we can pinpoint their units a lot more effectively.
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stabbymcstabstab

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1066 on: May 09, 2017, 05:32:06 pm »

Quote
RADAR (w/ Research Credit): (7) GUNINANRUNIN, Piratejoe, evictedSaint, Lightforger, Madman981237, Happerry, Stabby
UF-39-APC "Croc": (2) Kashyyk, Khan
UF-39-LT "Barduk": (1) Mulisa
Also on the race car bonus design, I don't see the issue if our "race car" happen to also have armor, a autocannon, the ability to carry a squad of soldiers, and maybe amphibious...
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Taricus

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1067 on: May 09, 2017, 05:33:51 pm »

Might impact the top speed. And the amount of rocks thrown by GMs :P
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andrea

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1068 on: May 09, 2017, 05:33:59 pm »

we might be able to sneak in amphibious... I mean, what if it rains?

Chiefwaffles

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1069 on: May 09, 2017, 05:36:04 pm »

And what if there's low visibility? We have to include a RADAR system.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Mulisa

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1070 on: May 09, 2017, 05:36:23 pm »

AS-19XX-HA "Molot"

A 200 millimeter artillery piece with a 60 caliber long barrel, primarily designed for use as a coastal batteries and as a naval gun the Molot is loaded with the shell and the bagged charge being separate. It can reach ranges up to 30 kilometers, with a shell velocity of 900 meters per second with it's 240 kilogram shells.




This would prepare us for designing a cruiser.
« Last Edit: May 09, 2017, 06:47:04 pm by Mulisa »
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...so my military were a bunch of bearded mud wrestlers.
Send in the plague kittens!

Glory to Forenia!

Strongpoint

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1071 on: May 09, 2017, 05:38:31 pm »

I have a very bad feeling of that radar train....
Can we at least make a real radar design? Not that vague lazy attempt to design several different radars?
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stabbymcstabstab

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1072 on: May 09, 2017, 05:41:02 pm »

And what if there's low visibility? We have to include a RADAR system.
and of course we're going to need tracks on it for traction.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Mulisa

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1073 on: May 09, 2017, 05:46:50 pm »

I have a very bad feeling of that radar train....
Can we at least make a real radar design? Not that vague lazy attempt to design several different radars?

Here: The DEATH RAY!
So, to clarify, we cannot shelve this discussion until after the first battle report, as we are talking about our first (non-bonus) design.

So, as I see it, it doesn't matter that much which we develop first, radar or a destroyer. I think either way we're gonna get rekt at sea for the first few turns, and there is little we can do about that. However, it was pointed out that with our superior radio tech, our destroyers would be able to find/avoid enemy ships by listening in on their communications, so having radar on them is not as important.
Thus, on the basis that our air-superiority is pretty safe at least on turn one, I guess we may as well try to stem the bleeding at sea a little bit. Again, not a huge deal, but I see the destroyer as being marginally more useful one turn earlier.

We aren't at the point where we should be voting on designs for turn one yet, but just for reference, here are my suggestions for a destroyer/radar:



Alternately:

EDIT: Also, a reminder that all these designs (and more) are available in our secret design files (non-public google doc). The link is available in the Discord (look in the pinned messages in our channel), or you can get it by sending me a PM.
We're just being a bit paranoid. You can trust pirates, right?
I vote for the smaller, Freya esque DEATH RAY v.2; It's smaller and we need it small enough to fit on our carriers. The radar they based it on, the Freya was designed to fit aboard Kriegsmarine ships afterall.

Though Freya wasn't more accurate; It was smaller and less powerful device.
« Last Edit: May 09, 2017, 05:49:59 pm by Mulisa »
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...so my military were a bunch of bearded mud wrestlers.
Send in the plague kittens!

Glory to Forenia!

Parsely

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1074 on: May 09, 2017, 05:48:50 pm »

I have a very bad feeling of that radar train....
Can we at least make a real radar design? Not that vague lazy attempt to design several different radars?
There's no need to be rude. It's my understanding that Sensei wants to cut down on word counts anyways. We don't need to know exactly how RADAR works, the purpose of the thing is what matters.
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Strongpoint

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1075 on: May 09, 2017, 05:53:45 pm »

My vision of the situation:

1) Tundra island is lost for a long time. We have zero chances for a successful amphibious assault. Luckily titanium is not that important... for now
2) Archipelago is even more out of reach
3) Plains and mountains have no useful resources so we can let them attack there should they wish
4) This leaves jungles that should be our main front. We need a design that works well on that front and snatch the oil from the dirty pirates
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Taricus

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1076 on: May 09, 2017, 05:55:22 pm »

The jungle will revert to us gaining ground once we regain air superiority.
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Strongpoint

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1077 on: May 09, 2017, 05:57:57 pm »

The jungle will revert to us gaining ground once we regain air superiority.
That if our opponent will not design anything useful for the front.
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NUKE9.13

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1078 on: May 09, 2017, 06:15:01 pm »

If we insist on designing radar, I insist on it being called the Death Ray.
And we should put in a bit more detail about how we intend for it to work. Are we aiming for a Chain-Home-esque system that is primitive AF, albeit easy to design and build, or do we jump straight to cavity magnetrons? (probably not)

But I would prefer something useful for troops on the ground in the jungle. Like an APC. Of some variety.

Quote
RADAR (w/ Research Credit): (7) GUNINANRUNIN, Piratejoe, evictedSaint, Lightforger, Madman981237, Happerry, Stabby
UF-39-APC "Croc": (3) Kashyyk, Khan, NUKE9.13
UF-39-LT "Barduk": (1) Mulisa

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Long Live United Forenia!

Kot

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Re: Intercontinental Arms Race: Summer 1939 (Design Phase)
« Reply #1079 on: May 09, 2017, 06:32:39 pm »

Quote
RADAR (w/ Research Credit): (7) GUNINANRUNIN, Piratejoe, evictedSaint, Lightforger, Madman981237, Happerry, Stabby
UF-39-APC "Croc": (3) Kashyyk, Khan, NUKE9.13
UF-39-LT "Barduk": (1) Mulisa
Radar Defence Network RDN ‘DEATH RAY v2’ 39-2: (1) Kot
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.
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