CANNALAN WEAPONS:
Nightwind Howitzer: [L] This is a 3" cannon built for brass shells, with a screw breech. It is mounted on a hydraulic recoil piston, which recharges in about three seconds. If mounted on a heavy carriage or other sturdy structure, the cannon can be fired very consistently. A good crew can get off about 12 shots a minute. Can easily be placed on fixed naval mounts, due to its lack of recoil. [3 Ore]
Cutlasses: [L] Small, curved swords.
1911 Mano Derecha: [L] This is a single-action revolver, firing .40 caliber centerfire pistol cartridges. It has a five inch barrel, giving good stopping power, good range for a handgun, and a mild kick which is mitigated by the gun's heavy frame. The gun is issued with a few optional moon clips, which allow all six bullets to be inserted and removed from the revolver chamber at once. The gun is of heavy, simple design and fires reliably, even when dirty or muddy.
Mano Derecha Carbine: [L]A carbine variant of the 1911 Mano Derecha, a single-action revolving pistol. It has the same action and cartridge, but with an extended barrel and stock. It's small enough to comfortably use indoors, but too heavy to be a sidearm, and its pistol ammunition prevents it from being useful at very long range.
Double Derringer: [Stealth][L] This, the Cannalan stealth weapon, is an extremely small concealable pistol. It holds two .40 caliber Mano Derecha rounds, in two barrels. The entire thing is about three inches long. A shooter using this gun needs to get close to their target, but it can easily be concealed in a boot, sleeve, hat, skirt, sandwich, or so on.
M1913 Standard Service Rifle:[L] This is the first Cannalan bolt-action rifle, using centerfire brass cartridge technology and a spring-loaded magazine. The magazine holds five bullets, which can be loaded at once from a stripper clip. Magazines flex around the top to pinch cartridges in and keep them in place, but old magazines wear out and stop holding rounds reliably. The magazine is internal and can be removed for cleaning. The sights are a hooded front post and adjustable rear sight for ranges 100-1000 yards. It is a fairly accurate weapon, in the hands of a shooter who can handle it. [1 Ore]
M1915 HMG "Muerte":[L] This is Cannala's first machine gun, a recoil-action gun using rigid feed strips, each holding 25 rounds. Feed strips are pulled into the gun by a toothed wheel, and sit in a pan on the left side of the gun where up to five strips can be stacked on top of each other and drawn into the gun consecutively. The gun is water cooled. It has a very wide tripod, because without it, it tends to tip over to the left when the pan is fully loaded. Three men can carry the gun mechanism, barrel, tripod and ammo, or it can be mounted on the railings of ships, carriages, etc. [2 Ore]
1.25 Inch "Can Opener" Light Gun:[L] This is a lightweight cannon firing 1.25 inch rounds, with a full eight inches of powder behind them. It has a long barrel for its caliber to allow all of the powder to burn. Aside from this it is essentially a scaled-down Nightwind, with a similar breech and recoil piston, and a similar rate of fire. Its rounds travel extremely fast, giving it good direct-fire accuracy. Developed alongside it are hardened steel armor-piercing cannon rounds, available for both Cannalan cannons. It weighs a bit under half a ton and can be mounted the usual ways. [2 Ore]
M1921 Multiple Explosive Deliverance System (MEDS) "Thumper": [L] This is a a system for launching new 1.5 inch grenades. The grenades are explosive charges with a ribbed fragmenting shell, with a brass casing and centerfire primer. They have a similar area of effect to a Can Opener HE shell. The recoil from this would ordinarily necessitate a mounted weapon, so the entire action (a break action which opens upwards) and barrel are sitting on a heavy recoil spring, separate from a bullpup style trigger and butt assembly. It weighs almost as much as a rifle but with a 15 inch barrel it is very compact. It is effective to medium range and fires with a loud snap, followed by a "sproing" sound. [1 Ore 2 Oil]
Thumper Hand Grenade:[L] An explosive thumper shell for hand throwing. Ignites on a three second fuze when a pin is pulled. Fragments of the ribbed case are lethal in a significant area.
Can Shredder Autocannon:[L] The Can Shredder is a fully automatic variant on the Can Opener. It is arranged in a twin recoil setup, where there are two guns and the firing of one reloads the other. It achieves a 1000 round per minute rate of fire, or 500 from each barrel. The muzzle velocity is just a bit less than the Can Opener, and there is more significant recoil. It's light, but gets hot. The two sides each load from a 90 round drum. Also comes with a carriage that supports the use of an optical scope, and electric traversal motors which can be powered by an automobile engine and a battery pack. Can be deck mounted as well. Also available in .75 cal "Can Perforator" variant. [3 Ore]
Nightstorm Howitzer: [L] A 6" cannon, meant to pack more punch at a longer range than the 3" Nightwind. It packs more punch at a longer range than the Nightwind, and uses a sliding block breech which allows heavy shells to be easily loaded at various gun inclinations. It's available on a large carriage with pneumatic tires and deployable stabilizers, or new Kraken turrets (+1 ore cost over the original Kraken). It has a good inclination and some decline on the carriage, as well as moderate traversal, but it's to the size where it's rather slow to aim on any axis with hand cranks. [3 Ore]
M1933 QFW Mk2 SSRA: [L] This is an updated version of the M1926 QFW, a bullpup assault rifle. It is gas-operated, and its "Short Rifle Cartridge" gives fairly little recoil. Takes 40 round mags, or belts with a special adapter. The belt adapter makes the gun bulky like an LMG. The 1933 rifle shares the spartan aluminum fixtures, bullpup arrangement, and fire selector of its predecessor, but the stock is much shorter as only a small recoil spring is needed. All but six inches of the gun is barrel length (with the mag over the barrel), so there is a 24 inch Carbine variant which weighs nine pounds and a 36 inch Long variant which weighs twelve pounds, the barrel being thicker to handle more heat. Fairly accurate with good ballistics to medium range. [3 Ore]
QFS: [L]The QFS is a QFW modified to fire shotgun rounds. The only real change is that the barrel is a smooth bore, and wider as the shotgun shells are not necked. The shot shells are designed to be as similar in size to the Short Rifle Cartridge as possible, similar to a standard .410 2.5" cartridge, for reference. During extended fire, it has significant barrel heat issues due to the fact that the barrel walls are comparatively narrow (having been bored out) and the barrel is lighter. Also, the shot shells occasionally jam in the helical portion of the magazine. [3 ore]
Type 19 Kurosaka Mortar (S1917I): [L] This is a man-portable mortar, which consists of a simple 10cm wide steel launch tube with ballast and a bipod, easily carried by one soldier. It fires special rounds using a solid propellant, which have a blasting cap on the bottom ignited by simply dropping rounds into the launch tube. To these, extra solid propellant charges can be added, making the mortar suitable for a variety of ranges. The rounds are new explosive shells, which burst into metal fragments on impact threatening soft targets in a vicinity of several meters. At a 45 degree angle with the maximum amount of propellant a shell can be propelled as far as a rifle shot, but any shell fired with the maximum propellant is of dubious accuracy. [1 Ore 2 Oil]
Type 5 SMG (S1924I): [L] The Type 5 is a blowback operated submachine gun. It is chambered for the 10x25 Juraki pistol round. The simple action has a 10cm recoil spring housing behind it, a squat ejector port on the right which can usually be seen as the gun fires from an open bolt, and a 35cm barrel. The gun is a bullpup, so the back of the action comes against the user's should inside a wood stock. The trigger pull is very "mushy", and it's almost impossible to fire less than three shots from the weapon, which cycles at a rate of about 400 rounds per minute. The accuracy is dubious on a good day. As such anything other than a wild spray at close range requires the shooter to grip the muzzle guard with their off hand, making this more a carbine sort of weapon than a sidearm. For all its quirks, it's surprisingly reliable due to its simple design. [2 Ore]
Type 50 RPG (S1930I): [L] [Expensive] The type 50 is a tube, 90cm in diameter. It fires a large, finned rocket with a shaped charge. It is ignited with a sparker magneto trigger. Aside from being a tube, it has very little furniture except for ironsights, the trigger and firegrip, and a wooden shoulder rest. The rocket is effective at piercing armor, but accurate only to a fairly short range. If the hit is not square against a tank's armor, it will be relatively ineffective. It is heavy, a soldier can only carry the rocket launcher with a couple rockets and a sidearm. [2 Ore 1 Oil]
Type 51 Rockets (S1930E): [L]New rockets have a round ballistic cap with a flat warhead beneath, which has a normalizing effect on impacts- that is, the rocket flattens itself against surfaces before detonating so that hits don't have to be so square. It also includes more effective fins. The rocket is more accurate overall. Unfortunately, both of these new features are made from cardboard, and can be ruined if crushed or soaked.
'Bouncer' Anti-Personnel Mine (S1935E1): [L] This is a mine which detonates after a victim has stepped on the trigger and stepped off again. When it goes off, an initial charge launches the mine into the air and a second charge detonates the mine in mid-air, spewing fragments of glass, metal, and stones. It is very cheaply constructed, using wood where possible and thin steel sheets. They are cheaply constructed and occasionally misfire or go off at odd heights, but the idea is that uncertainty will only make the mines more terrifying. [1 ore]
'Surprise' Landmine (S1935E2): [L] [Expensive] The Surprise is an antitank mine which shares a trigger mechanism with the Bouncer landmine. However, instead of jumping into the air and spewing shrapnel, it consists of a single large shaped charge. [1 ore, 1 oil]
CANNALAN NAVY:
Kraken Coastal Defense Ship: [L] [Expensive] Release the Kraken! Much larger than the "Coastal Defense" name would imply, it is a heavily armored Ironclad with four deck turrets (each mounting a pair of Nightwinds) and four armored side turrets with Can Openers. With these guns, there is still a lot of empty space. It is powered by two large steam turbines, located with ammunition and other critical components in a heavily armored citadel, featuring nigh on a foot of nickel steel armor down to just below the waterline. The rest of the ship has only a few inches of armor. Armed as she is, she is a relatively fast ship but does not turn quickly. The majority of the ship beams are steel, but decks, furniture and structures like the command tower are wooden. [2 Wood, 4 Ore, 2 Oil]
Kalmar: [L] [Expensive] A Kraken with new 6" Nightstorm Howitzers as its main armament. A bit more expensive. [2 Wood, 5 Ore, 2 Oil]
Kraken-C: [L] With the citadel armor mostly removed, and space used for housing soldiers and Nightwind ammunition as well as driving the turrets freed up, the Kraken can hold a significant amount of cargo. The Kraken-C grants 3 Transport Capacity.
Buccaneer Boat: [L] [Expensive] The Buccaneer is a combination transport and gunboat. It has a pointed bow for seaworthiness, but a shallow draft so it can run aground on beaches and is small enough to travel in rivers. It is powered by large V12 diesel motor and consists mainly of a six foot tall front hull wall which provides cover from machine gun fire, and a raised rear cabin with a Can Opener, all in a 50 foot length. It's also armed with a machine gun on each side, next to the short stairs that lead from the protected deck out of the boat. It can carry three dozen soldiers, or a vehicle, though the vehicle has to lifted out. Designed alongside it are davits which allow a Kraken to lift and carry two Buccaneers. The boat is rather fast, easily outpacing and outmaneuvering any large steam ship. [2 Ore, 2 Oil]
Khorne Class Battleship: [L] [Very Expensive] The Khorne is a massive battleship with six gun batteries, each of which is armed with three Nightstorm Howitzers. The armored gun batteries are arranged in a group three on the front and back in stair step formation, so all six batteries can be used in a broadside or three against a target to the bow or stern. The guns are loaded with hydraulic rammers but are otherwise similar to standard Nightstorms in power and barrel length. The ship's bridge is in the center and elevated well above the deck, and the gun batteries can be controlled in unison from a fire control system called the Director, which allows all of the guns to be aimed in unison at a given heading and range (elevation is calculated automatically, and elevation and heading and automatically adjusted based on a manually entered windage) and even allows the guns to be fired from the bridge. Only the rocking of the ship needs to be manually accounted for, but if the Director fails, turrets must be rotated by emergency hand cranks, which requires the work of several swarthy sailors at once. The ship's secondary armaments include six Can Shredders and twelve Can Perforators on deck, and eight Can Openers in armored side turrets. The ship is armored, depending on the exact location, equally or less than the Kraken, and includes a torpedo belt which is both armored and compartmentalized. Unlike the Kraken, magazines and other vitals are distributed through the ship. It is powered by four extra-large steam turbines and can keep pace with a Kraken. [6 Ore, 4 Oil]
Corsair Destroyer: [L] [Expensive] The Corsair is a moderate sized ship with light (for a ship) steel hull armor. It has a light cannon armament of two hydraulic-equipped Nightwind cannons and four Can Shredders. However, its main armament is its Shark Torpedo launchers (it has a couple on each side) and newly-invented Seahorse mines, which use the same warheads as Shark torpedoes but rest on the sea surface, detonating on cpntact with ships. It is powered by steam turbines and easily outpaces battleships like the Kalmar, Kraken and Kurokami. [4 ore 3 Oil]
Walrus Landing Ship: [L] [Expensive] Based on the Kraken-C cargo ship, this huge lander has a shallow-draft bow for landing on beaches, with clamshell doors, which depend on the world's biggest rubber gasket to seal shut, made of quality imported Tropican rubber. The interior can hold a large number of vehicles and soldiers, and it has cranes capable of lifting cargo as well as Bucaneer Boats. It is well equipped with a hospital, galley, mechanic shop and the like. It has reduced armor and a defensive armament of for Can Shredders and some Can Perforators. [2 Wood, 4 Ore, 3 Oil]
M1922 Shark Torpedo:[L] This delivers a warhead to an enemy ship below the waterline. It has a 10 inch diameter with a fairly long warhead, and a (dry) heater engine which burns a mixture of compressed air and kerosene to turn a propeller, giving it decent range and speed. It is stabilized by four fins controlled with a gyroscope, which tends tends to cause it to oscillate around the correct trajectory. [2 Ore, 1 oil]
Type 48 Akasame Torpedoes (S1921E): [L] These are torpedoes, 40cm diameter. They are propeller-driven and powered by small compressed-air motors, reaching speeds fast enough to catch up with any battleship. They are controlled with a mechanical hydrostatic valve-and-pendulum system, which uses two fins to regulate the depth of the torpedo in water while traveling to one meter, give or take 30cm. They have explosive warheads, which can do significant damage to a ship by opening a hole below the waterline. They have only a modest range before their compressed air runs out. They include deck launch tubes, which eject torpedoes by a charge of the same propellant used in the Type 19 mortar. [2 Ore]
Seaweed Anti-Air Cruiser: [L] [Very Expensive] Formerly named the Kurokami Cruiser, this is a huge ship with eight 5-inch Maretto cannons, in four turrets, three of which are superfiring in the fore. These weapons are fully equipped with power rammers and hydraulically actuated turrets. They are operated from the command bridge instead of inside each turret by a fire director system which rotates, elevates and fires each gun in unison based on control dials and switches. It can even correct for wind of a given speed and heading, but the hydraulics cannot be operated without it, leaving gunners to use very slow hand cranks if the Director fails or the command crew is incapacitated. There are miscellaneous Type 68 guns on deck as well for anti-aircraft fire and boat defense. The important parts of the ship are arranged into a central citadel which is heavily armored with face-hardened steel superior to that used on the Kraken, and it includes a strong torpedo belt. Steam turbines bring the heavy craft to a moderate speed. The control tower, close to the stern due to the turret configuration, is lightly armored and includes vacuum-tube amplified telegraph equipment. [5 Ore, 3 Oil]
4" MSLAAC "Daybreaker": The Mechanical Self-Loading Anti Armor Cannon is an application of a complicated mechanical system to quickly load rounds. Most of the system sits in the tank turret. Rounds are stored in a carousel in the body of the tank before being lifted up to the turret. An electric motor drives the system which rotates the carousel, lifts a new shells into the turret while ejecting the old casing out a flap on the top of the tank, then rams the new shell into the gun- even with 30° inclination or 10° declination, as the shell slides along a set of inter-meshing rails. Turrets containing the autoloader are smaller, longer and much flatter than normal ones, though the 4" cannon and autoloading equipment still isn't lightweight. The system fires 10 times per minute, which is slower than a very skilled crew but still impressive. Replacing the 18-round carousel takes almost a minute, and the carousel can be stopped if a special round needs to be used (such as switching from anti-tank to anti-infantry) which takes about twice as long as a normal load. [+1 Ore if retrofitted to vehicles with a smaller gun]
CANNALAN LAND VEHICLES:
Privateer 1 1/2 Ton Truck: [L] This is a truck, with a straight three-cylinder petrol motor. Like many early cars, the engine sticks in front of the cab in a compartment narrower than the rest of the vehicle, with a water-filled radiator in front. It has a short square cabin with a windscreen and open sides, and a bench seat for a driver (on the left) and a passenger, or two skinny passengers. The back of the truck is an eight by six foot bed with cleats to rope down cargo. It sits on six tall, narrow wheels with solid rubber tires and leaf spring suspension, the front two steer. The cabin has a only a steering wheel, throttle pedal, hand clutch and brake levers (which can lock open or closed) and forward/reverse selector. It isn't fast even on a good day, but when at its advertised load of 1.5 tons it can outrun (or outwalk) a team of half a dozen horses. It can carry two tons, in fact, if the road isn't too steep. It provides 2 resource points, or whatever I called them, replacing the horse and cart. On or near the battlefield, it can be made to carry whatever fits in its bed or can be towed behind on wheels, including cannons. [2 Ore, 2 Oil]
Privateer M1A1 Assault Vehicle: [L] This is an armored half track, equipped to cross trenches and fight infantry and other armored vehicles. The motor is a petrol straight six with an overhead cam. It sits on two front steering wheels and two rear caterpillar tracks, which do all the driving and have independent gear, clutch and brake levers (so that the driver has six levers to operate plus a throttle pedal and steering wheel). There is also a roller in front of the vehicle, which allows it to cross trenches. It is armed with one water cooled Muerte MG in the passenger position which has a limited field of view, unable to aim behind or left of the vehicle. In back is an armored turret featuring a Can Opener cannon, aimed by hand crank. Tracks support the weight of the gun, but the turret is still cramped and slow. The vehicle is covered mostly in Light steel armor, with Thin armor on the top and bottom. Its tracks make it slow, averaging walking pace over an open field, but it has high torque and decent hill climbing capability. [3 Ore, 2 Oil]
M2A1 Armadillo:[L] [Expensive], Daybreaker Variant: [Very Expensive] A main battle tank. It is armored fully in Medium-thickness RHA. The frontal armor is slanted in a snow plow shape (not that Cannalans know what a snow plow is) to better deflect incoming shells, and the rest of the armor is near-flat with a bevel close to the top, the shape of the whole hull somewhat resembles an overturned boat. The turret is a trapezoidal shape, and is filled mostly with the new 2.5" Armadillo Gun, which has a sliding action based on the Nightstorm. This weapon rocks the tank on its suspension when fired, and is a rather slow to rotate and elevate with hand cranks. There is a water-cooled Muerte machine gun in the co-drivers spot facing forward, and one on top of the turret, as well as one mounted coaxially to the cannon- the fore and coaxial MG's create small gaps in the armor. Working inside the somewhat cramped turret, the gunner can fire about nine times per minute. The tank is powered by a Seadog 10-cylinder inline motor with a radiator, and gets up to a running pace with a bit of a head start. There are the comparatively weak armor slats at the rear where the radiator ventilates. The whole thing is mounted on wide treads. [4 Ore 3 Oil] Daybreaker Variant: [5 Ore 3 Oil]
M1A2 SPAA: [L] [Expensive] This is an M1A1 halftrack chassis powered by the M2A1 motor and carrying a hydraulically-actuated open-air turret armed with a pair of the Can Perforator .75 Caliber cannons found in the Dragonfly fighter. The guns are fed from belts and stacked one on top of the other, for a total of four rapid firing .75 caliber barrels. The gunner's seat rotates along with the gun assembly, sitting just to the left of it. The gunner has a new reflector sight, to better track moving targets, but that provides no magnification. Although specialized for AA, it can aim low enough to attack infantry and light vehicles as well. [3 Ore 3 Oil]
M2A2 Mobile Assault Gun: [L] [Expensive] With great effort, a tremendous Nightstorm Longbow 6-inch cannon is packed onto an M2 tank chassis. In fact, the barrel length is much closer to that of the Nightstorm Howitzer, as the full sized naval barrel would be unsuitable for anything but long range artillery which fires from a stationary position. The Nightstorm is mounted forward-facing under shallow sloped armor, and has relatively narrow angles of traverse and elevation. The tank is only medium armored, with light armor to the sides and back, as the M2 chassis is strained under the weight of the Nightstorm. Its secondary armaments include a front-facing Muerte and QFW Mk2 in a small commander's cupola. The gun can fire about six times a minute, and will easily destroy other armored vehicles and can potentially kill bunkers. [5 Ore 2 Oil]
Type 36 Tank Destroyer (S1928W): [L ] [Expensive] The Type 36 is a Type 22 (a light, fast Juraki tank) that's traded in its armor for a somewhat shortened 4-inch Raikou cannon. The cannon has a shortened barrel, with modest inclination and a very narrow arc of rotation in front of the vehicle. It is armored with a slanted front piece of Thin RHA armor with a vertical slat for the cannon barrel, the back half of the tank is open to the air. It's about as fast as the normal Type 22 with the same wonky transmission. For protection, it is armed with a forward-facing 13mm machine gun. [4 Ore 3 Oil]
M3T1A1 Raider: [Cheap] Daybreaker Variant: [Expensive] The Raider is a Diesel-Electric tracked APC designed to serve as a base platform for many roles. It has light RHA armor with a sloped front, plus slats. It holds ten passengers and three crew, making it look like a large metal box. It has an interchangeable turret, which is very wide and flat with medium armor. Default armament is a Can shredder, plus 6 external Thumper barrels for smoke grenades and an RPG, these can only be reloaded from the outside. It's also chemical warfare protected, and last but not least, amphibious, with a trim vane and two electric powered propellers. Exits are on large rear hatch and one small top hatch, only latter can be used while afloat. Threatens to capsize if the turret is not removed while swimming. [3 Ore 2 Oil] Daybreaker Variant: [4 Ore 2 Oil]
CANNALAN AIR FORCE:
1923 'Tombstone' 200 Pound Bomb: [L] This is a 200 pound, three foot long box of boom. It has fins on the back so that when dropped from a height, the trajectory of the bomb straightens out and it falls nose first. The explosion has a larger radius, and the fragments more penetrating power, than a 3 inch cannon shell. The Barnacle can carry two. (Note: To be merged into Barnacle description).
A-2 "Spark" Interceptor: [L] [Expensive] The Spark is a heavy but relatively fast aircraft, build around two mid-wing Seadog straight-10 engines. The plane's shape consists of a central fuselage with the guns and pilot, then the square engine nacelles low on each wing, which connect to twin booms leading to a unified tail with two rudders- it very much gives the impression of three separate fuselages strapped together. The nacelles each have a scoop on top and terminate in grills below the narrow open-frame booms, as the Seadog engines are oil-cooled with a radiator. It has a 65 foot wingspan across a mono wing, and the the tail is almost half as wide with a single elevator. The elevator and rudders provide the majority of the craft's control, with the ailerons suitable only for gentle or correctional rolls. It is armed in the nose with a Can Shredder autocannon fed from 120-round drums, which is enough to make the craft nose-heavy when fully loaded, and two Muerte MG's fed from 300 round drums. Optionally, it can carry two torpedoes or four bombs, reducing maneuverability considerably. It is crewed only by the pilot in an open cockpit. The Spark is fast and has good climbing power, but it risks going into an uncontrollable spin from steep rolls and the engine-laden wings flex unnervingly during rapid changes in pitch. The Spark uses short runways, but requires long runways when loaded with bombs or torpedoes. [1 Wood 3 Ore 3 Oil]
Dragonfly Floatplane Fighter: [L] [Expensive] The Dragonfly is a fighter plane, optimized for interception. It is a full metal, low-wing monoplane with an aluminum frame. The cockpit is fully enclosed over a tubular body, and the single unusual feature is that it is built with pontoons, enabling it to land on water. It is powered by a large 11-cylinder carbureted radial engine in the nose. It is armed with two air-cooled 3/4 inch Can Shredder variants, one in each wing. The plane is light, maneuverable and has decent climbing power. The use of pontoons adds weight and (more importantly) drag, which reduces top speed and energy retention. It can carry half a ton of bombs/torpedoes on two mounts, but flies like an over-ambitious chicken when doing so. As a small plane with a heavy engine, it handles well but has a hig minimum speed. [5 Ore (1 Al) 3 Oil]
B-1M2 Man'O War Class Heavy Bomber: [L] [Very Expensive] The Manowar is a large, steel-and-aluminum bomber. It has four V10 "Sparrowhawk" engines, which are turbocharged, on the wings. The turbochargers increase the space taken up by the engines significantly, but this is a small concern for a bomber. Each of these engines is quite powerful and allows for a considerable weight, including its four turrets. There is one in the tall nose, below the cockpit, one on top of the plane just behind the wings, one in the tail, and a ball turret on the belly, each of which has a .75 caliber Can Perforator. It has fixed landing gear with pneumatic tires, and a small amount of armor around the cockpit, engines and fuel. The massive plane can take off with up to three tons of bombs, and the bomber has an adjustable iron bombsight for rough aiming. The rotating turrets are covered in glass, but not air sealed, and the plane is not pressurized in any way. Regardless of bomb load, it is ungainly in flight despite its powerful engines, and difficult to land. It rattles violently in flight and is reinforced with heavy metal plates, which somewhat exacerbate the lack of maneuverability. Long runway required. [5 Ore (1Al), 4 Oil]
Falcon Multi Role Fighter: [L] [Expensive] Like the Dragonfly, this is an aluminum low-wing aircraft, armed with two Can Perforators. It has an extremely powerful engine- the new V12 Blackhawk. his uses an aluminum block, saving weight, as well as being turbo charged and oil cooled. It drives a pair of three-blade, contra-rotating propellers which gives a lot of propeller surface area while eliminating propeller-induced roll. It develops great horsepower at less weight than ever before. It reaches altitudes which necessitate an oxygen mask, and a pressurized oxygen mask system is included for the pilot (the cabin is not pressurized). Optional radio fits in the cabin along with reflex sights, and the canopy is mostly rounded glass with minimal metal frame, for visibility. It also includes retractable landing gear and five bomb hardpoints, two on each wing and one in the center. If there's more than a couple bombs, it needs a long runway. [4 ore (2Al), 4 Oil]
B2M1 'Warhog' Heavy Bomber: [L] [Very Expensive] This is a large aircraft designed to fill the role of the notoriously difficult-to-fly Man'O'War bomber. It is made of steel and aluminum and powered by four V12 Blackhawk Turbo engines, which are the same as the ones in the Blackhawk fighter. There is a pair of engines on each wing, and they are contra-rotating to each other, with three-blade props. It is defended with a dorsal and ventral ball turret, each of which is armed with two formidable Can Perforators. It can manage a load of four tons of bombs which are dropped from a central bomb bay, and aimed with a fairly accurate telescopic bomb sight. For an aircraft of its size, it handles well, a skilled pilot can land very safely. The Warhog can reach an altitude where oxygen masks are necessary, and the flight cabin is pressurized (but the turrets and bomb bay are not). The bomb bay holds modular bomb racks, which can be removed to make room for cargo or paratroopers. Unfortunately, the plane isn't good for dropping paratroopers. Paratroopers stepping out of plane are liable to hit the tail, the effects of wind on a soldier stepping out of a moving plane were grossly underestimated. The Warhog, like any proper bomber, requires a long runway. It has retractable wheeled landing gear as well as retractable pontoons on the wings. It provides 1 Transport Capacity. [6 Ore (1 Al), 5 Oil]
'Anchor' 2000 Pound Penetrating Bomb: [L] 2000lb bomb. It has offset stabilizer fins which cause it to spin while falling, stabilizing its trajectory. It has a nose of a couple inches of hardened steel. Finally, it has a fuze which sets the bomb off a moment after it impacts, helping it explode inside of a bunker. This easily penetrates four to six feet of concrete. [2 Ore 2 Oil]
M1935-SIHE 'Rum Barrel' 5lb Bomb:[L] The Rum Barrel is a light incendiary bomb intended to be dropped in great numbers. They have a magnesium body with an iron nose, and ignite with incendiary pellets on impact, which are intended to spread around after the bomb hits.
Type 33B 500lb Multipurpose Incendiary Explosive Bomb (S1927E): [L] This is a bomb with a timed fuze, meant to penetrate ship decks or roofs and detonate inside. It has a load of ordinary high explosives but magnesium bearings, which burn after the bomb goes off. [2 Ore]
CANNALAN COMMUNICATIONS AND OTHER:
General Cortez: General Cortez is a storied pirate sailor, and under him the Cannalan Navy has an inherent advantage in battle.
Wire telegraphs- [L] Messages can move instantly from El Presidente to forward camps.
Semaphore- [L]Communication between ships, or where there are no telegraphs, is performed with signaling flags.
Service Rifle Scope:[L] [Expensive] This is a refraction telescope, meant to be mounted on top of a rifle by screwing into the wooden stock. The objective lens is 1" in diameter, focusing light onto a smaller eyepiece for a 3.5x magnification. The eyepiece can be adjusted on the vertical and horizontal axes with a knob, to correct for range, windage, and imperfections in the scope mount. It has a short eye relief, meaning shooters must press their eye close to the scope, and keep a solid grip on their (very powerful) rifle to avoid getting a black eye from the scope. The lenses are complex to manufacture.
Steel AP Rounds: [L]Hardened steel cannon shells improve the armor-piercing capability of a weapon. A weapon loaded with these costs 1 more ore than usual.
HE Shells: Explosive fragmenting shells, for cannons.
Tracer-Incendiary Rounds: [L]Bullets that emit a bright light, and might set things on fire. The capacity to cause fires diminishes at long range, and also depends on the size of the round. Available in rifle caliber and up.
Beuraucrat's Lover Radio Set:[L] [Expensive] A copy of the Juraki one, shamefully. [Complex]
The M1926 Short Rifle Cartridge is a brass cased, center fire rifle round using smokeless power measuring one-half inch by one-and-a-quarter inch, firing a quarter inch by three-quarter inch pointed, copper jacketed, boat tail projectile weighing five grams. The case is bottlenecked to fit the smaller projectile, and has a recessed rim for extraction.
Beuraucrat's Mistress Radio Set: [L] [Expensive] The second awkwardly named Cannalan communications device is a vacuum tube voice transceiver radio. It can transmit and receive AM radio through a telephone handset on a narrow range of frequencies. The device weighs about 45 pounds, with batteries and a 15 foot deployable antenna that grounds to the earth. It's use requires one trained operator who can use the handset or operate the radio for another person (a ground crew can configure the radio for an aircraft pilot to use on one frequency). It's battery lasts several minutes at a time and can be recharged by hand or from vehicle/building power. In its portable form it has a range of about three miles, but with an antenna tower (or trees) and a non-battery power source it can transmit far further. It can also repeat signals, creating a radio network. Some frequencies are used for repeating all the way back to the Capitol and some are used for local comms. Great for ships too! [Complex]
M1930 Uniforms: [L]The new, more modern uniforms are comfortable fitting with a wide variety of camoflauge. Officers have done away with exaggerated feathered hats in favor of standard helmets, and rank is indentified by comparatively subtle shoulder patches. Flak vests are available where appropriate. Parachutes and life jackets are available. Binoculars are issued where they are a priority, but remain expensive.
Slat Armor: Slats of cheap, extra armor damage HEAT rounds to prevent them from penetrating.
M1937 Gas Protection System:[L] Based loosely on oxygen masks used by pilots, this is mask which fully covers and seals around the face when properly tightened, and has built-in glass goggles. Instead of breathing from an oxygen take, users breathe outside air through a replaceable filter. The filter consists of a physical particulate filter and an activated charcoal layer. The masks contain asbestos, which top Cannalan doctors assure us is perfectly safe. There wasn't time to distribute special belts, coats and gloves with drawstrings to help seal out chemicals, so soldiers are simply instructed to tuck all their clothes into eachother and hold everything tight with belts, in order to protect their skin.
APHE Shells (S1918E): [L] These are annealed steel armor-piercing shells, with a rear cavity containing explosives and a fuze. Upon impact, the fuze ignites the explosive, hopefully shattering the shell after it has penetrated the armor of the target. It's not quite as explodey as a plain HE shell, or armor-piercey as the pure steel AP shells.
Air-burst rounds (S1929E): [L] HE shells which burst in air, to attack aircraft. Their timing is set by a device on the gun which fires them.
M1938 HEAT: These shells contain a shaped charge, like with the antitank RPG warheads. At 100mm, they are effective against heavy armor. These are still fairly basic, like Forenian rounds.
M1938 APDS: A long and narrow kinetic penetrator fired from cannons in a sabot. Unlike HEAT, they're good against spaced armor but poor against sloped armor. Currently accuracy is poorer than conventional rounds. Made from hardened steel, they're cheaper than existing full sized hardened steel rounds.
Drunken Pirate Encryption: The Cannalans have adopted a slightly modified One-Time-Pad encryption system. Paper sheets with a unique encryption key are distributed by courier before important orders are read aloud but in code over radio. There are a couple other simple steps to obscure the message, and decoy couriers are also sent with fake pads, but it still has the inherent drawbacks of OTP. There is a delay in sending pads and confirming they have arrived safely, and then since the pads are only used once, encryption is reserved for important and long-term orders.
CANNALAN TECHNOLOGY:
English System of Measurement- Pounds, feet, gallons!
Lenses- Used in various optical devices, including telescopic sights and rangefinders. Large lenses require very precise engineering. [Complex]
Vacuum Tubes- Diodes and more necessary for complex electrical machines. Much better than relays at serving the purpose of being the basic building block for computers, but not as good as semiconductors.
Select-fire- Firearms with a selector that can make the weapon either fire a single shot per trigger pull, or multiple.
Bullpup trigger- A trigger in front of the action makes the gun shorter, but arguably more difficult to load, and the trigger pull is often unresponsive or "mushy".
Reflector sight- a sight which paints an image in line with the gun even when viewed from an angle, making large weapons easy to aim correctly. Requires a light source.
CANNALAN RESOURCES:
Transport Capacity: 1 by land, 3 by sea, 1 by air.
2 Wood
3 Ore
2 Oil
1 Aluminum
1 Magnesium?