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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 602889 times)

Azzuro

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #315 on: May 03, 2017, 09:48:02 am »

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (3) Zanzetkuken, Happerry, Stabby
'Unity': (4) 3_14159, NUKE9.13, Andrea, Azzuro
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
Modify Dolphin for more effective naval deployment: (1) NUKE9.13

Mmm, changing my vote to the Unity then.
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #316 on: May 03, 2017, 09:48:38 am »

The Wasp Nest is a bit pointless right now.  Given the Seaweed ANTI-AIR ship is going to be a hell of a lot more common in two turns, we probably want to deal with that right now.  As for the Unity?  Sure it's cheap, but its cannons are also outgunned by everything they have, so it's also too weak to really do anything.  However, I can admit that due to things Sensei has said, we can't make the sniper as it currently exists, due to him stating it is only possible to design a gun 30% larger if it is not being designed on its own.

Considering all of that, here's a new design we could use instead:

Quote
Name: UFS-DD-38 Pattern E 'Archer'
Description: The UFS-DD-38-1 is better known by the name given to its class, 'Unity'.  The aim is to be cheap, and powerful. Staying power is not considered a priority, instead focusing on firepower in order to eliminate as many foes as possible before going down.  She will operate in large numbers, using superior communication to coordinated attacks on lone enemy vessels, whilst avoiding the bulk of their fleet.  In the case of having to deal with an enemy fleet, focus will be upon keeping the enemy ships at long range.  Conning tower is between the two turrets.
    Dimensions: 80 meters long, 8 meter beam, 3.6 meter draught.
    Engines: 4 water-tube boilers feeding 2 steam turbines, geared.
    Armament: Two turrets, one fore of the conning tower and one aft, that each wield a 130mm gun equipped with a Bumblebee targetting calculator adjusted to the new gun and rocket-assisted shells for increased range, two Bumblebee AA/AT gun, one installed at the front of the ship and the other at the back, for anti-air and anti-patrol craft purposes, two AS-AC18s, one on either side of the Conning tower for additional anti-air, four torpedo tubes able to fire TPD 'DOLPHIN' 38-1s, and 4 Sorraias, one mounted on the railings in each gap between a AS-AC18 and a Bumblebee.
    Armour: Very Light (for a ship (So probably Light?), possibly using cheap steel for cost)
    Other stuff: Both Encryption and Decryption radios for communication.

I think this should be an adequate compromise.  The 130mm is apparently the maximum we can go, so using that with the bumblebee's targeting computer might have a chance of giving us enough range while also remaining cheap.
« Last Edit: May 03, 2017, 01:41:11 pm by Zanzetkuken The Great »
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #317 on: May 03, 2017, 09:55:00 am »

It seems like we're trying to straddle the line between "Build a Navy to compete with theirs" and "Rush CV Build" and we're not going to pull that balancing act off.

If our goal is to obsolete their half-dozen boats as quickly as possible, then we need to build carriers as quickly as possible.  Trying stop the bleeding with a destroyer won't work; we won't be able to successfully build one that can outrange their ships and all we'll build is an inferior boat.  CV's aren't trying to match Cannala, they're changing the nature of combat.  Combined with a better Dolphin, they could be competent even agains their AA boats.  Proactive, not reactive - right?

NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #318 on: May 03, 2017, 09:57:33 am »

Hmm. Yeah, that might work. I can get behind that. With only two guns, the cost shouldn't be an issue.
Changing my vote to the Pattern E.

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (2) Happerry, Stabby
'Unity': (3) 3_14159, Andrea, Azzuro
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
'Double' (Pattern E): (2) Zanzetkuken, NUKE9.13
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #319 on: May 03, 2017, 09:59:44 am »

It seems like we're trying to straddle the line between "Build a Navy to compete with theirs" and "Rush CV Build" and we're not going to pull that balancing act off.

If our goal is to obsolete their half-dozen boats as quickly as possible, then we need to build carriers as quickly as possible.  Trying stop the bleeding with a destroyer won't work; we won't be able to successfully build one that can outrange their ships and all we'll build is an inferior boat.  CV's aren't trying to match Cannala, they're changing the nature of combat.  Combined with a better Dolphin, they could be competent even agains their AA boats.  Proactive, not reactive - right?

Honestly, the Pattern E is probably closer to a Cruiser than a Destroyer.  I'm just keeping the designation just to fuck with them.
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Taricus

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #320 on: May 03, 2017, 10:07:22 am »

No it basically is a destroyer, if a mid-war one. Just change the turrets location to one aft and one fire, we don't want to design something like that one dutch cruiser :P

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (2) Happerry, Stabby
'Unity': (3) 3_14159, Andrea, Azzuro
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
'Double' (Pattern E): (3) Zanzetkuken, NUKE9.13, Taricus
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Kot

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stabbymcstabstab

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #322 on: May 03, 2017, 10:16:10 am »

The current issue with carriers is that we have no way to keep them alive, especially since we could do what the British did/are doing and covert our transport ships into a poor man's carrier.

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (2) Happerry, Kot
'Unity': (3) 3_14159, Andrea, Azzuro
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
'Double' (Pattern E): (3) Zanzetkuken, NUKE9.13, Stabby
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #323 on: May 03, 2017, 10:18:19 am »

Pattern E is by far the most reasonable destroyer design so far.  I still urge others to consider a CV design, but if you are dead-set on destroyers then it's the next-best option.

Also; Taricus has the right idea with moving the turret locations.  Also load the thing up with Bumblebees and AS-AC18's.  AAA is relatively cheap compared to the price of the ship.

Whether we go with DD or CV, it's going to get hit hard.  I want to go CV because plane-dropped torps offer it a significantly better chance at survival.
« Last Edit: May 03, 2017, 10:20:07 am by evictedSaint »
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #324 on: May 03, 2017, 10:19:45 am »

Forgot to add in Taricus, Stabby.  Also, modified the name of the Double to the Archer.  Here's the updated list:

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (2) Happerry, Kot
'Unity': (3) 3_14159, Andrea, Azzuro
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
'Archer': (4) Zanzetkuken, NUKE9.13, Stabby, Taricus
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Powder Miner

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #325 on: May 03, 2017, 10:21:39 am »

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (2) Happerry, Kot
'Unity': (3) 3_14159, Andrea, Azzuro
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
'Archer' (Pattern E): (5) Zanzetkuken, NUKE9.13, Stabby, Powder Miner, Taricus
Oooh, it's a destroyer that can actually take care of harriers, it's what I always wanted! It also doesn't let our carrier design out of the bag before we get any utility out of it and lets us design our carriers to work with our overall navy.

It also doesn't send entire carrier crews of men to pointless death :v
« Last Edit: May 03, 2017, 10:23:25 am by Powder Miner »
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Kot

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #326 on: May 03, 2017, 10:33:13 am »

Also, modified the name of the Double to the Archer.
Aw yis.
Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (1) Happerry
'Unity': (3) 3_14159, Andrea, Azzuro
'Duo':
'Tripoint':
'Wasp Nest': (3) evictedSaint, GUNINANRUNIN, Kashyyk
'Archer': (6) Kot, Powder Miner, NUKE9.13, Stabby, Taricus, Zanzetkuken
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Baffler

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #327 on: May 03, 2017, 10:46:12 am »

That's an extremely optimistic estimate for displacement. Comparable destroyers have half again as much if not more, and are much better armed besides. We should twin-mount the 130mm guns, and specify that it uses a new mechanical calculator for gunnery since we can keep iterating it more effectively that way. Otherwise looks good to me.
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #328 on: May 03, 2017, 10:48:38 am »

That's an extremely optimistic estimate for displacement. Comparable destroyers have half again as much if not more, and are much better armed besides. We should twin-mount the 130mm guns, and specify that it uses a new mechanical calculator for gunnery since we can keep iterating it more effectively that way. Otherwise looks good to me.

Wait, are you referring to the old 900 or the new 1k?

Also, the reason to avoid the twin-mounts is to keep the cost down.
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NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #329 on: May 03, 2017, 10:50:27 am »

That's an extremely optimistic estimate for displacement. Comparable destroyers have half again as much if not more, and are much better armed besides.
We aren't designing a top-of-the-line destroyer, though. We are deliberately aiming more primitive. Like the destroyers designed in the '20s. As for being better armed, well, COST.
Cheap, fast, good. Pick two. We should pick fast and cheap.
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