Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


Pages: 1 ... 429 430 [431] 432 433 ... 500

Author Topic: Intercontinental Arms Race: Finale  (Read 599895 times)

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6450 on: June 28, 2018, 06:30:54 pm »

>Elite soldiers

Tiger armor commandos

Why even ask?
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6451 on: June 28, 2018, 07:54:10 pm »

Quote
UF-SAM-44 "Saltseeker"

The United Forenian Surface-to-Air Missile "Saltseeker" is a Forenian-built missile that closely emulates the Piracy Warning in both function and design.

The Saltseeker is a larger, thicker missile than the Piracy Warning in order to get the weapon to higher altitudes and at greater speeds.  Although the warhead is roughly equal to the Piracy Warning, the crappy Cannalan proximity sensors are replaced with our own RADAR sensors.  Additionally, the tracking system is upgraded to allow it to head-off moving targets rather than simply following behind.  This tracking system measures the angle between the rotation of the sensor and the trajectory of the missile and maintains that angle to allow it to intercept its target.

The Saltseeker comes in box tubes of four (2x2) and can be swapped onto the rocket rack for the Artemis or swapped out for a small turret on a ship.  It makes use of our plentiful rocket experience to reach high altitudes to match Cannala's bombers, as well as being able to hit long-range low-altitude targets like the Chupacabra.  It is designed to work closely with RADAR trucks and spotters to hit targets in the distance.

Each Saltseeker comes with the PAROI Party's logo.  This is a critical design component and non-negotiable. 

Light forger

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6452 on: June 28, 2018, 08:26:29 pm »

UFAF-A-44 ‘Manta’
The Manta is a next generation CAS aircraft designed to replace our ailing Haast. It’s a twinjet, low wing, wide delta, twinseater. The turbofans are a stripped down simpler version of the VV’s with hopeful only moderately degraded performance. In the venerable spirit of the Haast the Manta comes with significant amount and arms and armor. In addition to the ‘bathtub’ used by the Haast the manta makes use of a armored engine shroud to improve the durability of it’s turbines. Due to it's delta wing the plane doesn't need folding wings and can make us of a single piece bar flaps.
For it’s armaments it comes with twin 30mm autocannons load in addition to a generous amount of ammo for each the cannons are also refitted with AP ammo scaled up from the Horsekiller Mk.2. Thanks to it’s low delta wing the aircraft can carry it’s two ton payload in just about any configuration imaginable. The plane makes use of a large weapons bay able to be readily configured to hold just about anything we could need in the future. For now however it holds sometimes holds a radar system shameless stolen from the VV and usable by the co-pilot. To make the most of its CAS role the aircraft also includes air-brakes to allow it to rapidly decrease speed for attacks runs. Thanks to the engine’s afterburner the plane should be able to quickly regain the lost speed. (More or less an extreme crude A-4 with a little bit of A-6 mixed in, due note the extremely crude part.)

Edit:
To go along with this as a revision,
Long Lance Rocket
Made when a pair of rather baked PAROI offical where coming to complain about the new jet the lance is a half-ton anti-ship(or rather everything) rocket. The stubby rocket carries either a 150kg APHE or HE warhead. Really nothing more then an Artemis rocket made really big; the only real change is the use of a fast burn pattern. While accuracy a long range is poor a single rocket offer an extremely high velocity so it can't drift too much and the large warhead is extremely effective. (Based off of the Tiny Tim.)
« Last Edit: June 28, 2018, 09:59:57 pm by Light forger »
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6453 on: June 28, 2018, 08:41:51 pm »

Quote from: If all else fails
UFN-BB-43 'Victorious'
Based on the Vodka but larger and better in every way, the new, all-Forenian Victorious-class battleships dispense with the notion of being a "battlecruiser", as well as the notion of being better than the enemy only in large numbers, and all the other notions about "low costs" and "strength in numbers".

First among the improvements is in firepower. The hull is wider than the Vodka to accommodate three-gun turrets, two fore and one aft, armed with new but not radically different 400mm guns, based on the Overcompensators and officially titled the "Victory Gun". Effort is, however, invested in improving the loading system for more rapid firing. There is, of course, a central director-firing system, and long-base rangefinders on the conning tower and on top of every turret (See WWI/just-barely-pre-WWI British naval gunnery innovations). A dedicated gunnery radar set (no longer [Complex] due to the immense amount of experience our engineers have acquired in working with the things), optimized for ship detection and ranging (the guy watching the screen ignores planes), also feeds information directly to the control room. The bank of three guns in each turret are elevated as a single unit, allowing a single elevation system to be used instead of three, saving plenty of weight and space.

The multitude of secondary armaments are redone, to include eight dual-purpose turrets basically identical to those on the Cataphract. The antiaircraft battery is the strongest put to sea in the Archipelago, the deck is filled with autocannon, mostly of 40mm caliber, which is itself a scaled-up version of the VVF's 30mm gun. There are definitely, absolutely, NEVER AGAIN any torpedo launchers, just in case that was in doubt. There is a second radar set optimized for aircraft detection (the guy staring at the screen ignores ships), mounted on the main mast.

In order to preserve mobility with the increases in weight and possibly size, the hull is lengthened (also presumably necessary to accommodate the 16in turrets). This will allow for increased speed, especially when the inefficient diesels are swapped for many, many steam turbines as many overall improvements as possible to bring them up to par with the outside world's equivalents.

Protection is the area that the Victoria was most lacking, and is the area where the Victorious will shine, comparatively. The main bridge and lower conning tower are fully armored with 300mm of armor, though the flag bridge has only 50mm for fragmentation protection. In order to prevent lucky hits that might disable elevation for all three guns, the turrets' face armor is made of 400mm RHA and slopes slightly. The turret barbettes and other facings of the turrets above the armored deck are 350mm RHA, below the armored deck is 100mm RHA.

The deck armor is 50mm across the entire ship, except for the fore and after ends (slightly past the foremost and aftermost turrets) which are just 25mm. On top of the citadel (which covers the magazines and engines and is very low in the ship) is another armor deck of 100mm mangalloy. This "deck" is so low that it is beneath the waterline entirely, and only takes hits if something penetrates the main armor belt (remarkably unlikely given the incline of the belt and the colossal killing range of radar-aided 16in gunfire) or plunges through the main deck. Plunging fire almost always detonates due to the primary deck setting off its fuses, causing detonations inside noncritical crew quarters and other uninteresting and non-explosive places.

The citadel itself extends from 'A' turret to the opposite end of the after turret. It is armored with 300mm, of RHA. It slopes down to the keel at about 20 degrees from vertical, providing additional protection against shell hits (effectively sloped armor), while the actual outer hull is a basically a 25mm RHA torpedo bulge that slopes back in to meet the armor belt at the keel, while also being shaped in such a way to improve stability more than the thinner armor belt would provide. (See Iowa-class design scheme for an example of the outer hull being used this way). The thin hull is also thick enough to start most shell fuses, vastly reducing the effects of shots hitting the main armor belt (they will detonate before completely penetrating, if they would've even penetrated in the first place).


------Why it's easy------
1. It's based off of the Vodka but even though it's got lots of changes it's still 1942 tech and thus MUST BE EASIER, DARNIT than 1960s tech.
2. The changes from the Vodka are things that were often retrofitted onto preexisting ship hulls, like lengthening the hull. It's not rocket science and it's not difficult (for a naval designer, anyway).
3. Darnit it's tech from 1942 (most of which was inherited from earlier and just combined in '42 anyway)
4. DARNIT WE'VE PUT SO MUCH EFFORT INTO RADAR ALREADY JUST LET US HAVE THE STUPID RADAR
5. If we don't do something drastic we lose, if we roll badly we lose, so why not go big or go home?

Step 1: Kill Canner naval dominance, possibly for good, and take Vlanlados out from under them. Step 2: Revise Artemis into a SAM system, giving us excellent helicopter-killing capability, especially if we reconfigure the guidance system to activate during terminal flight only (i.e., allowing us to fire the missiles past our own lines and on long, low-to-the-ground trajectories towards insanely vulnerable enemy helicopters).


Well, here it is. A way to go out with a huge "bang". A way to catch up to the Canners' 1970s+ tech with a 1942 design (largely a slightly-worse clone of the Iowa, more than sufficient to kill everything that has ever gone to sea in the Archipelago) that gives us the advantage that they've had all game---naval warfare. It'll probably allow us to successfully invade Vlanlados and thus chop down the Canners' potential nuke program before it has a chance to get going...hopefully. If not, then generally wrecking things at sea ought to help us keep nukes away from our shores, or at least stop getting nuked from hurting so bad. Not that they should be able to deliver a first-generation nuke without some SERIOUS work...I hope.
« Last Edit: June 28, 2018, 08:48:39 pm by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6454 on: June 28, 2018, 08:54:36 pm »

My only issue is the SAM description is talking about a rotating sensor even though we dont have that, thats balefire tech.  I'd rather just say the guidance system and fins are made to run faster so its more precise.
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6455 on: June 29, 2018, 12:24:18 am »

K bye
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Light forger

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6456 on: June 29, 2018, 12:31:58 am »

Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger

At this point I think the game has about a 90% chance to be over; they have a research credit and they only need a 6/2, 5/4 or a 4/6. I would vote for the battleship but I'm highly doubtful of our ability to build ships and, at the very least we know how to build planes.

... I just hope we don't have the same relation to Cannala as US/Japan after we get nuked.
« Last Edit: June 29, 2018, 01:06:58 am by Light forger »
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6457 on: June 29, 2018, 12:34:19 am »

We should begin plans to corrupt their youth with censored pornography and cartoon boobs.
Logged

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6458 on: June 29, 2018, 07:36:24 am »

Looks like sensei is ready for this game to be over.  Why wouldn't they spend both rolls and load up a Charlotte?

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6459 on: June 29, 2018, 08:03:43 am »

If we can disrupt their Naval TC (submarine maybe?) Or if we have ultimate air coverage ( preventing their bomber from getting near) we should be able to hold them off.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6460 on: June 29, 2018, 01:19:46 pm »

What? What POSSIBLE reason do we have for not being able to build ships, Light? We've built, what, five now if you include de-[Complexing] the Vodka? We've got the experience necessary, we're the equals of the Cannalans in naval construction capability. Now all we have to do is surpass them, and we can do that because their naval tech isn't in the 60s, it's still somewhere back around 1910 or so, except the Santos.

Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (1): Madman
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6461 on: June 29, 2018, 01:27:42 pm »

Quote from: Designs
UFAF-A-44 ‘Manta’(1): Lightforger
UFN-BB-43 'Victorious' (2): Madman, Kashyyk
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6462 on: June 29, 2018, 01:45:58 pm »

Personally at this point I would argue for a submarine and torpedo revision if the sub goes well. We have decent sonar technology and we have decent experience with ships so I feel it wouldn't be to far fetched to get one. If someone is willing to make a sub design feel free to post it.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Madman198237

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6463 on: June 29, 2018, 01:49:29 pm »

We have radar, we don't have a drop of sonar tech though, pirate.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

andrea

  • Bay Watcher
    • View Profile
Re: Intercontinental Arms Race: Winter 1944 (Design Phase)
« Reply #6464 on: June 29, 2018, 01:54:39 pm »

The whalesong should be a drop of sonar tech, at least.
Pages: 1 ... 429 430 [431] 432 433 ... 500