UFAF-ARS-44 "Shield Maiden" Definitve I believe: (3) Wizgrot, Piratejoe, Powder Miner
Tiger Armor 2:(1) Kashyyk
Saltseeker:(3) eS, Happerry, Stabby
UF-PTB-44 "Kurtz":(1)
Valkyrie:(0)
UF-GCS-44 "Shield Maiden" Pattern IV.(1) Quake
What do you mean? There is literally no design that can possibly defend the entirety of our military, designs work on different fronts, you don't just have a one-size-fits-all that every area of our military uses. This one works on the air front, and though we have a decent ground base now, they're absolutely kicking our ass in the air, which has both been a problem in the jungle and has been slaughtering us in the sea... and considering that air is our usual advantage, and that so much of our arsenal depends upon the air, leaving it in the state of affairs marked by the balefire has the strong capacity to lose us the game right now. I think we would have won in the desert last turn, but they have a research-credit backed design and a revision, and assuming that we're going to be peachy-keen in the desert is a bad bet. Sure, the navy does affect the desert, but I don't think that it affects the desert ENOUGH for us to justify blowing our entire design on an ASM,
ESPECIALLY when you guys apparently want to make an ASM off of an obsolete model when we're likely very shortly about to have a far better variety of missile. This really seems to be both a failure in terms of thinking of just this turn and in terms of thinking about turns beyond this turn, and I'm really not sure why you've picked this turn to be the one to push for an ASM. Hell, air affects the sea too, so if your concern IS our sea issues, definitively fixing the air front is a necessity.
WITH THAT SAID, I don't feel like gambling this on a radar decomplexification where applying the Fair Fight (and you should edit this in, Quake, increasing its range, it was THAT that Sensei suggested as a 4-6 difficulty design) would be equally possible, equally effective, and in fact easier to do. Decomplexifying our radar doesn't necessarily fit into all of our planes, when much of their radar advantage comes from their having cheaper planes to mount their radar too, it's a complex task that will significantly raise our difficulty, and it won't mess with their AA shells like an improved-range Fair Fight would -- and let me remind you that their proxy fuze AA shells have made our lives difficult in the air for a while now. What you guys are proposing as a "definitive" Shield Maiden is actually going to be harder and have less effect than Quake's version.
Edit: nvm i've been told their shell fuzes are on electrostatic too lmao