UF-MINE-43 "Pinata"A 500 kg variation of the wildly successful Firecracker bomb, the Pinata is an easy-to-deploy area-denial weapon that operates on the exact same altitude-based dispersion method. Commonly deployed by air, this new weapon disperses Rum mines (3Kg, Anti-Personnel), a simple variation on our existing mines. These mines are sturdy enough to survive being dropped out of a plane and arm themselves shortly after being deployed. They are possible to detect with Geiger detectors (which we will develop alongside them) thanks to radioactive sand mixed in their paint, but the main purpose is to slow down enemy advancement and force them to advance along chosen chokepoints. The Rum mines are small and dark-colored, and easily hidden beneath foliage and dirt.
Additionally, Cigar (10 kg, Anti-Tank) mines can be intermixed into the deployment package to prevent armor from easily punching through mined areas. A small number of parachuted Whalesong mines will be an option as well when we fell than we aren´t doing our best at converting the sea into a death trap.
These mines are sensitive enough to detonate when stepped on or tampered with. They come camouflaged and self-deactivate after a period of three months.
(2) Steal the latest Aswang: QuakeIV, eS
-Name it UF-NV-43 "Vampire": eS
(3)Decomplexify Radar: Kashyyk, Madman, Powder Miner, Piratejoe
(1) UF-MINE-43 "Pinata": Wizgrot
Stealing something is going to make it complex for us no matter what we do. And, as eS already suggested, combat in the Jungle isn´t affected as much by the Air force. Maybe, if we did more than decomplexify the radar (improve the range, resolution...etc.) that might be worth, helping us in many theaters, but a barebone decomplexing won´t make the cut.
A way to riddle our enemies with mines is the best way to halt their advance, both in the Land and in the Sea.
(I suggest not mentioning the thing about radioactive sand din the battle report. See reference:https://en.wikipedia.org/wiki/Topfmine)