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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 603568 times)

piratejoe

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6150 on: May 24, 2018, 02:03:15 pm »

Quote from: Votes
(2) Steal the latest Aswang: QuakeIV, eS
-Name it UF-NV-43 "Vampire": eS
(3)Decomplexify Radar: Kashyyk, Madman, Powder Miner, Piratejoe
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Parsely

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Re: Intercontinental Arms Race: Spring 1943 (Design Phase)
« Reply #6151 on: May 24, 2018, 02:28:13 pm »

I almost forgot about the padded cheek rest!
What cheek?.

I AM curious about the possibility of red dot sights for a marksman variant.
Ever try to look at your phone outside in the afternoon? Even modern red dot sights kind of suck to use during the daytime because the dot isn't bright enough. Also, LEDs didn't become commercially viable until the 60s, not that that's stopped us from inventing things that didn't exist in actual history but you need integrated circuits and that sounds rough.
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NAV

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6152 on: May 24, 2018, 03:32:23 pm »

I know I haven't really been playing at all in the slightest as of late but...I just realized and wanted to point out, we don't really have a tactical bomber, just cas and fighters.
We sorta do. 1931 HAFB. It only has a 2 ton bomb load and is very obsolete.
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Wizgrot

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6153 on: May 24, 2018, 03:38:07 pm »

UF-MINE-43 "Pinata"

A 500 kg variation of the wildly successful Firecracker bomb, the Pinata is an easy-to-deploy area-denial weapon that operates on the exact same altitude-based dispersion method. Commonly deployed by air, this new weapon disperses Rum mines (3Kg, Anti-Personnel), a simple variation on our existing mines.  These mines are sturdy enough to survive being dropped out of a plane and arm themselves shortly after being deployed.  They are possible to detect with Geiger detectors (which we will develop alongside them) thanks to radioactive sand mixed in their paint, but the main purpose is to slow down enemy advancement and force them to advance along chosen chokepoints.  The Rum mines are small and dark-colored, and easily hidden beneath foliage and dirt.

Additionally, Cigar (10 kg, Anti-Tank) mines can be intermixed into the deployment package to prevent armor from easily punching through mined areas. A small number of parachuted Whalesong mines will be an option as well when we fell than we aren´t doing our best at converting the sea into a death trap.

These mines are sensitive enough to detonate when stepped on or tampered with.  They come camouflaged and self-deactivate after a period of three months.


Quote from: Votes
(2) Steal the latest Aswang: QuakeIV, eS
-Name it UF-NV-43 "Vampire": eS
(3)Decomplexify Radar: Kashyyk, Madman, Powder Miner, Piratejoe
(1) UF-MINE-43 "Pinata": Wizgrot

Stealing something is going to make it complex for us no matter what we do. And, as eS already suggested, combat in the Jungle isn´t affected as much by the Air force. Maybe, if we did more than decomplexify the radar (improve the range, resolution...etc.) that might be worth, helping us in many theaters, but a barebone decomplexing won´t make the cut.

A way to riddle our enemies with mines is the best way to halt their advance, both in the Land and in the Sea.

(I suggest not mentioning the thing about radioactive sand din the battle report. See reference:https://en.wikipedia.org/wiki/Topfmine)
« Last Edit: May 24, 2018, 03:41:37 pm by Wizgrot »
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piratejoe

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6154 on: May 24, 2018, 03:39:28 pm »

It's so obsolete we don't use it anymore. But yeah we could do with a tactical bomber and maybe new bombs in the future, something to add to the honestly at this point really long list of things to do.
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NAV

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6155 on: May 24, 2018, 03:49:16 pm »

Quote from: Votes
(2) Steal the latest Aswang: QuakeIV, eS
-Name it UF-NV-43 "Vampire": eS
(3)Decomplexify Radar: Kashyyk, Madman, Powder Miner, Piratejoe
(2) UF-MINE-43 "Pinata": Wizgrot, NAV
[WARCRIMES]
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Parsely

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6156 on: May 24, 2018, 04:47:30 pm »

Quote from: Votes
(2) Steal the latest Aswang: QuakeIV, eS
-Name it UF-NV-43 "Vampire": eS
(4)Decomplexify Radar: Kashyyk, Madman, Powder Miner, Piratejoe
(3) UF-MINE-43 "Pinata": Wizgrot, NAV, Parsely

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Taricus

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6157 on: May 24, 2018, 04:53:09 pm »

Quote from: Votes
(2) Steal the latest Aswang: QuakeIV, eS
-Name it UF-NV-43 "Vampire": eS
(5)Decomplexify Radar: Kashyyk, Madman, Powder Miner, Piratejoe, Taricus
(3) UF-MINE-43 "Pinata": Wizgrot, NAV, Parsely
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Madman198237

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6158 on: May 24, 2018, 05:00:53 pm »

I reiterate:
Not-[Complex] radar will help sea and air, and thus land. After all, we were EVEN in the sea this turn. With improved air advantage and better navy, we might just be capable of advancing in a couple different places. Also, if the Canners buff air, radar helps counter that. If they work on sea, radar helps counter THAT too.
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Parsely

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6159 on: May 24, 2018, 05:53:44 pm »

-
« Last Edit: May 24, 2018, 05:56:21 pm by Parsely »
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ConscriptFive

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6160 on: May 24, 2018, 06:17:15 pm »

Quote from: Votes
(2) Steal the latest Aswang: QuakeIV, eS
-Name it UF-NV-43 "Vampire": eS
(5)Decomplexify Radar: Kashyyk, Madman, Powder Miner, Piratejoe, Taricus, ConscriptFive
(3) UF-MINE-43 "Pinata": Wizgrot, NAV, Parsely

Anybody actually going to do a writeup for the RADAR or are we going to let sensei freestyle it?

RAM

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6161 on: May 24, 2018, 07:08:09 pm »

I am not sure if the scale is appropriate, but phased-arrays sound very sci-fi...
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Jilladilla

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6162 on: May 24, 2018, 10:09:41 pm »

While the Radar being un-[Complex]ed would help a bit everywhere, our main concern is the Jungle. And while stealing their Nightvision may not be the most pleasant path; it would likely aid us much more in our fight there.
Quote from: Votes
(3) Steal the latest Aswang: QuakeIV, eS, Jilladilla
-Name it UF-NV-43 "Vampire": eS, Jilladilla
(5)Decomplexify Radar: Kashyyk, Madman, Powder Miner, Piratejoe, Taricus, ConscriptFive
(3) UF-MINE-43 "Pinata": Wizgrot, NAV, Parsely
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6163 on: May 24, 2018, 10:12:46 pm »

Remember, the Reverse Engineering rules were designed to make up huge gaps in technology like this specific case.

Cannala has six turns of designs and revisions on us, and they spent them mostly on the Night Vision and Missile.

Let's not forget, the jungle is exactly where their night vision will be the most effective.  Letting them be the only side with NV is disastrous - they literally get 50% of the turn completely unopposed.

QuakeIV

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Re: Intercontinental Arms Race: Spring 1943 (Revision Phase)
« Reply #6164 on: May 25, 2018, 12:25:04 am »

Pretty much all of our ships already have radar, and we have enough ground based radar for most of our needs.  Cheapening it will be marginal.  If we wanted a huge air advantage we should try to cheapen the engine cost again, then we get the same number of radar fighters since it drops a cost bracket either way, and also get more regular fighters.

Even better would be to just steal the night vision since we can probably get useful amounts of their night vision with just a revision.
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