Alrighty here is my rough write up of what going on,
Vehicle Combat: I would argue that our bjorn is slightly better the their bull which has the same price tier. Same goes for the salamander vs their APC, if we were using the naval grading scale I would say we are at a minor advantage or possibly a narrow full advantage. We could work on the bjorn to cement our lead or make a new SPA since that is the main thing we are missing.
Infantry: Thanks to our flamethrowers and tiger armor we hold a minor advantage here as well. The main things we could make would be cheapening our scopes, better rifles or, maybe a grenade launcher or new RPG. However other then the grenade launcher all of the above is kinda a revision.
Sea: My guess-imate is that their commander move them up by roughly a full advantage level. We have more (fuax)Battleships, better cruiser, a roughly equal air craft carrier (which better planes and, better radar. Our main issue is our destroyer is more of a delayed execution sentence and, we have issues dealing with there mines. I think the wild ride would move us to a minor disadvantage since we are destroying their large ships it's their general and small boats that are causing issues. Someone talked about before a cutter/ small destroyer with sonar which could possibly move us to parity.
Air: Our fighters a firmly better here even including their missile which are mainly anti-bombers. However they are able to use their missiles in hit and run attacks on our bombers which we having a hard time countering. Their new bomber is sadly just flat out better a delivering payload by the looks of it compared to what we can do. On the side note they don't have any from of ground-attack craft like the haast.
So here is my reasoning for what I'm suggesting. First off their new bomber is coasting us the jungle(their naval bombardment may not happen next turn but, I'm really fuzzy on how that works) so dealing with that should be something of note. Next off the main issue with their missile is we are still using inter-war period aircraft and tactics to try and defeat early cold-war missiles. Finally judging by the amount of payload it can carry at high speed and altitude if they make a new fighter it could better ours by a fair margin(our commander would likely change that to parity). So my suggestion is a new fighter(after all we haven't broken the sound barrier yet and, mounting our radar in a reckless effect so we can safety engage them away from our bombers and transport craft. So for the first part of the idea,
UFAF-F-43 "Grey Owl'A revolutionary new fighter design making use of our vast aeronautic knowledge the grey owl will break not only the sound barrier but, also the enemies entire air-force. The new fighter makes use of a never before used delta wing design combined with a so called
area-ruled fuselage design, minimizing the stress on the air-frame during supersonic flight. The plane is powered by twin turbofan engines, which thanks to their smaller profile then a single larger engine not only lowers drag but, also lets the craft make use of a blended fuselage. Having run out of new turbine engine types to make the JT22 makes use of a dual spool design and includes an annular combustor design. Thanks to the massive thrust generated by it's engines the craft carries 4 20mm autocannons and, for once some ammo to spare. Armor is limited to a thick piece of bulletproof glass and a flak plate to protect the pilot from head on attack and, only head on attacks.
Wild Ride (w/ research credit) (4): QuakeIV, eS, Zanzetkuken, McHuman
UFAF-A-42 TURBOHAAST (1): Powder Miner
UFAF-F-43 "Grey Owl' (1): Lightforger