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Which team did you play in the last game?

Glorious Arstotzka
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Author Topic: Intercontinental Arms Race: Finale  (Read 599792 times)

Khan Boyzitbig

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5025 on: August 05, 2017, 06:21:55 pm »


Quote
(13) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
(11) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
(1) Choose Vlanglados as an attack path: RAM

(5) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
(12) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby, SMMI, Nav, Kashyyk, Jerick

(2) Reintroduce the AS-T25 as a better cheap tank: Nav, Kashyyk
(0) Don't reintroduce the AS-T25

What should the codename for our failed radar be?
(0)Project Overload:
(4) Project Medic: evictedSaint, NUKE9.13, Nav, Madman
(5)Project Railway: Powder Miner, Kashyyk, Jerick, Kot, Khan Boyzitbig
(0)Project Brazen Bill:
Fixing the fixing of fixing fixedness.
Logged
////;::;\\\\ Scuttle Scuttle...

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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5026 on: August 05, 2017, 09:56:57 pm »


Quote
(13) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
(11) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
(1) Choose Vlanglados as an attack path: RAM

(5) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
(12) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby, SMMI, Nav, Kashyyk, Jerick

(2) Reintroduce the AS-T25 as a better cheap tank: Nav, Kashyyk
(0) Don't reintroduce the AS-T25

What should the codename for our failed radar be?
(0)Project Overload:
(4) Project Medic: evictedSaint, NUKE9.13, Nav, Madman
(5)Project Rail Whey: Powder Miner, Kashyyk, Jerick, Kot, Khan Boyzitbig, Zanzetkuken
(0)Project Brazen Bill:
Fixing of the fixing of the fixing.
Logged
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Madman198237

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5027 on: August 05, 2017, 10:20:59 pm »

Quote
(13) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
(11) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
(1) Choose Vlanglados as an attack path: RAM

(5) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
(12) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby, SMMI, Nav, Kashyyk, Jerick

(2) Reintroduce the AS-T25 as a better cheap tank: Nav, Kashyyk
(0) Don't reintroduce the AS-T25

What should the codename for our failed radar be?
(0)Project Overload:
(4) Project Medic: evictedSaint, NUKE9.13, Nav, Madman
(5)Project Railway: Powder Miner, Kashyyk, Jerick, Kot, Khan Boyzitbig, Zanzetkuken
(0)Project Brazen Bill:
I have fixed the so-called fixing of the fixing of the fixing.

If I'm going to lose this vote, it's not going to be to a milk product.
Logged
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RAM

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5028 on: August 05, 2017, 10:43:59 pm »

Quote
13 Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
11 Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
01 Choose Vlanglados as an attack path: RAM

05 Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
12 Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby, SMMI, Nav, Kashyyk, Jerick

02 Reintroduce the AS-T25 as a better cheap tank: Nav, Kashyyk
00 Don't reintroduce the AS-T25

What should the codename for our failed radar be?
00 Project Uberload:
05 Project Murdic: evictedSaint, NUKE9.13, Nav, Madman, RAM
06 Project Realwhey: Powder Miner, Kashyyk, Jerick, Kot, Khan Boyzitbig, Zanzetkuken
00 Project Blazen Bull:
Well if we're being petty about it...
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Kot

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5029 on: August 06, 2017, 12:42:34 am »

Quote
13 Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
11 Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
01 Choose Vlanglados as an attack path: RAM

05 Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
12 Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby, SMMI, Nav, Kashyyk, Jerick

02 Reintroduce the AS-T25 as a better cheap tank: Nav, Kashyyk
00 Don't reintroduce the AS-T25

What should the codename for our failed radar be?
00 Project Uberload:
05 Project Murdic: evictedSaint, NUKE9.13, Nav, Madman, RAM
05 Project Realwhey: Powder Miner, Kashyyk, Jerick, Khan Boyzitbig, Zanzetkuken
01 Project Brazen Bull: Kot
"Well if we're being petty about it..."
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Powder Miner

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5030 on: August 06, 2017, 02:13:29 am »

Quote
13 Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
11 Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
01 Choose Vlanglados as an attack path: RAM

05 Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
12 Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby, SMMI, Nav, Kashyyk, Jerick

02 Reintroduce the AS-T25 as a better cheap tank: Nav, Kashyyk
00 Don't reintroduce the AS-T25

What should the codename for our failed radar be?
00 Project Uberload:
05 Project Medic: evictedSaint, NUKE9.13, Nav, Madman, RAM
05 Project Railway: Powder Miner, Kashyyk, Jerick, Khan Boyzitbig, Zanzetkuken
01 Project Brazen Bull: Kot
"Well if we're being petty about it..."
its simple and effective if you don't fuck with it, even if it was originally a joke
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Kot

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5031 on: August 06, 2017, 02:53:17 am »

I may be the only person liking my idea, but I did not appreciate someone changing it's name randomly.
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RAM

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5032 on: August 06, 2017, 04:26:03 am »

Quote
13 Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
11 Attack on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby, Nav, Kashyyk,Jerick
01 Choose Vlanglados as an attack path: RAM

05 Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
12 Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby, SMMI, Nav, Kashyyk, Jerick

02 Reintroduce the AS-T25 as a better cheap tank: Nav, Kashyyk
00 Don't reintroduce the AS-T25

What should the codename for our failed radar be?
00 Project Overload:
05 Project Medic: evictedSaint, NUKE9.13, Nav, Madman, RAM
05 Project Railway: Powder Miner, Kashyyk, Jerick, Khan Boyzitbig, Zanzetkuken
01 Project Brazen Biull: Kot
Well if we are putting all the names back as they were...
Oh, wow, Kashyyk changed bull, like, instantly. It looked like it had been that way forever...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Sensei

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5033 on: September 04, 2017, 06:43:19 am »

Battle Report 16: Spring 1941

Well it's been a while!
I can't promise updates with any rapidity, I'm still working nights and rarely feel up to writing. But the game shall remain Technically Not Dead for as long as I continue to have a stubborn demeanor!

New Equipment:

This turn, the Forenians have designed the RDN-41-3 Deadliest Ray, an attempt at a small and portable radar using a cavity magnetron. It doesn't work. For their revision, they've re-drafted the stolen Cannalan Victoria designs, for the ship they're calling the Vodka: The plans for the Victoria have been completely drafted over by a proper Forenian design team. Asburd, inconsistent Imperial units have been replaced with proper Metric ones, rum and coffee stains have been removed by a special document restoration team, and incredibly unprofessional last-minute notes and design changes have been worked into to plans instead of left scrawled in the margins. The Vodka is no longer [Complex], and it will make its first appearance this turn.

Cannala has spent their design on Project Railway, which is still under wraps. For their revision, they've revised their gast-type guns to be lighter, make good use of mixed ammo belts, and have an adjustable fire rate. The most notable effects of this are that their planes have capacity for some more ammo, and infantry-pushed gast carriages are much lighter.

The Forenian Army currently has the following equipment, not including legacy equipment which can be found near the OP:
Spoiler (click to show/hide)

The Cannalan army currently has the following equipment:
Spoiler (click to show/hide)
« Last Edit: September 04, 2017, 06:54:50 am by Sensei »
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Sensei

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5034 on: September 04, 2017, 06:44:01 am »

The War This Turn:
Forenia is making a push in the north jungle, and once again attempting to land on Titan. Cannala is fighting Forenia in the jungles, but instead of making another attempt at Mt. Konstantin, they're going to test the defences on the Forenian mainland, in the middle lane jungles.

The Battle at Sea
The biggest change to the naval scene is the introduction of the UFN-BB-41 Vodka, that is, Forenia's direct copy of the Victoria Battlecruiser used by Cannala. This conveniently gives Forenia a ship in the same class. It can be expected to lose in a straight fight with a Victoria because Cannalans are just better sailors, and the Forenian fleets are still hampered by their reliance on vulnerable, dedicated radar vessels, but it gives Forenia some ability to engage at the same range as Cannalan ships, and occasionally shore bombard. Combined with an aircraft advantage, it's enough to help Forenia be less curb-stomped.

While Forenia is dependent on their aircraft, scramble times are still an issue, and on occasion Cannalan air/sea patrols which have avoided radar contact due to poor weather or waiting in ambush behind land features have done enormous damage before Forenia could repel them with an air attack.

Cannala has a Naval Advantage this season.

The Battle for the Jungle:

Attacking: Both
The wet season contiunues.

Little has changed that would affect combat here. Cannala makes some daring night raids, but their effectiveness is limited thanks to the bulk of the Aswang sets. Meanwhile Forenia's Salamanders continue to swim down rivers and take ground with gratuitous air support. Increased Victoria shelling is, partially, countered with Forenia's own Victoria copycat, the Vodka.

Forenia gains ground. [Cannala 0/4, Forenia 4/4]

The Battle for Titan:

Attacking: Forenia

Forenia has returned to make yet another attempt at landing on Titan, the tundra island. Since they are at a disadvantage at sea, they rely on aircraft and their new heavy parachutes to create a beachhead on land rather than attempting to fight shore defenses with ships. On the shore, Maretto guns, the old Juraki 5-inch dual-barrel defense weapons which have to be mounted on a concrete platform, are being using by the Cannalans to defend against air and sea attacks alike. On the plus side for Forenia, the weather has improved since last season, son aircraft aren't being struck down left and right by God himself.

Forenian forces take a significant weathering before making strong beachheads, but the the Vodka's ability to out-range Maretto cannons helps a lot. On land, armored combat is the real deciding factor. M4A1 Bull tanks cruise across the frozen taiga at high speed, leaving a rippling trail of hot air behind them. Forenia's main armored force here is salamanders, whose armor is ineffective against the Daybreaker cannon and whose AC-18 is almost entirely ineffective. Even while outnumbered, Bull tanks will usually destroy the Salamanders which serve as the Forenian vanguard with ease. Even Forenia's best tanks are at a disadvantage.

Forenian air support reigns supreme, but alone it's not enough to overcome Cannala's heavy armor. Forenia uses their Haasts to make targeted attacks against Bull tanks, but sees losses to Cannala's AA vehicles which operate in direct support, with the AA vehicles in turn under the protection of main tanks against Forenian ground forces.

Cannala holds the line. [Cannala 2/2, Forenia 0/2]

The Battle for the Forenian Jungle:

Attacking: Cannala

The Forenian jungle is lined with shore batteries, in as many places as the swampy soil will support them. However, the exact nature of the shore is somewhat permeable. Rivers run through the jungle here, slow and wide with fresh snow-melt which sheds off of the imposing mountain range at the center of Forenia.

On a dark and stormy night, three Buccaneer Boats cut their engines. The crews begins paddling, following sternly whispered orders from the bow gunner, who never takes his eyes off the Aswang scope on his machine gun. All through the Forenian radar network, the sea seems asleep, nothing is stirring, not even a beep. The boats travel a short way upriver in blackness, past the swampy field of tree stumps cleared for Forenia's Overcompensator guns to have a clear line of fire. Ahead, an amphibious Salamander APC sits in the water, lazily scanning a search light up and down the river. The bow gunner of the lead boat (its captain, in fact) signals a stop. The salamander inches closer, unawares, until its spotlight falls upon the left-most boat. Its own gunner, staring down a night-vision scope, recoils blinded, and in seconds the Salamander gunner tears his boat to shreds with explosive AC-18 rounds, the few surviving crew desperately jump overboard. The Buccaneer boat on the right had someone who prepared though: an RPG streaks off its deck and blows the side of the salamander open. The time for subtlety is past, so the two remaining ships gun their motors up river. Minutes later, their crews run ashore, each holding an Aswang-equipped rifle, at their target: A power substation. The Forenian guards try to find their foes with flashlights, but it only reveals their positions and the Cannalans hide in the shadows, picking their targets off one by one. The Cannalans shut the power station down and every Overcompensator gun for five miles loses power.

Afterwards the fighting in the jungle is close: Raiders fight against salamanders, a Walrus arrives with some Bull tanks, carriers full of Cannalan aircraft are shot down but buy time for the ground forces. Forenia's own air support struggles to target enemies in the wet jungles. It's almost neck and neck, and it leans on Cannala's naval advantage, but the Aswangs make the difference. However, they won't likely keep their foothold without more specialized weapons.

Cannala gains a foothold in the Forenian Jungle. [Cannala 1/2, Forenia 1/2]

Events outside the War:

The Outside World:

In Russia, Germany besieges Moscow, but ultimately fails to take it. They are repelled by a large counteroffensive, and the cold winter fights for the Russians. Germany begins to be pushed back, though Russia sees many tank losses to RPG attacks. On December 7th, Japan carries out its attack on Pearl Harbor. In response, the United States declare war on Japan, as does Britain. This promptly leads the United States into a war with Germany and Italy as well. Japan makes a strong start to war in the Pacific, capturing Wake Island. In Germany, Hitler tightens his grip on the country, ordering the arrest of anyone opposed to Nazism in Germany and occupied Europe, as well as beginning mass extermination in concentration camps in earnest.

Local Events:
The Secret Police have arrested Taricus. The Forenian Parliament has decided against an invasion of Vlanlados, although the majority of parliament members have not voted. Following the Cannalan invasion of Forenia's jungle region, Forenia's shrimp fishing industry has been crippled; shrimp prices have doubled as shrimp can be bought almost exclusively from Cannalan smugglers. Forenia has been openly lambasted by Himmler, Germany's Foreign Minister, for employing incompetent secret police who are seemingly unable to identify any Jewish citizens and send them to concentration camps. Those responsible have been imprisoned and replaced. In other news, Forenia's Peace Party has gained unprecedented support from other parties, and actually passed a bill: Some Forenian prisons are now undergoing a trial of a criminal reform program in which prisoners are given luxurious cells and paid a stipend equal to their original wage so they can rejoin society as easily as possible after serving their sentence.

In Cannala, Blondedude has been arrested. The rum crisis continues, but citizens have been temporarily placated by a record low in the price of shrimp. El Presidente Charpes has released an announcement stating that this is the result of a very favorable foreign trade deal which he has negotiated recently.

An Offer from the United States:
El Presidente gathers his engineers in his office. The old golden statues of El Presidente now stand rough and faceless, all of the gold has been removed and sent to the treasury revealing the concrete beneath. After a round of good rum, he asks them what they think of a letter, sent by President Roosevelt. He summarizes it in short while translating: "We in America would like to share military knowledge and scientific advancements with you. We may have found knowledge which can even solve your sugar blight. However, we are not prepared to accept the intelligence risk which comes with these 'Juraki'-Japanese in the public and various levels of government. We will share this with you, if you agree to intern any individuals of Japanese descent, for the duration of our war with Japan. Otherwise, we cannot trust the loyalty of this significant minority of your citizenship, and must retain a respectful distance with regards to any sensitive intelligence matters." After concluding the letter, Charpes simply looks at you all with an expression of frustration, exasperation, and desperation.

Note on Secret Activities:
I've not sorted all the super secret stuff for this turn. I'll try to do it tomorrow, PM me if I'm missing your action.

Turn 17, Commence!

You may now begin voting for your design phase!
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Kashyyk

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Re: Intercontinental Arms Race: Summer 1942 (Design Phase)
« Reply #5035 on: September 04, 2017, 07:55:03 am »

Either Cannala will continue with their Project Railway, or will try and develop something to keep their foothold on the Continent. Either way we need to kick them off, for our Forenian Pride.

Developing our own night vision would be a solution and even if inferior it will still seriously eat into their night-fighting advantage. Or we could push for more naval advantage as it has now been made painstakingly clear that we need that to be able to land anywhere.
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NUKE9.13

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Re: Intercontinental Arms Race: Summer 1942 (Design Phase)
« Reply #5036 on: September 04, 2017, 08:32:07 am »

Eh, what? You say ICAR has updated? I don't believe it for a second.
...
Well, what'd'y'know.

So, uh, can anyone remember what our plans were for this season? Or at all?
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Kot

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Re: Intercontinental Arms Race: Summer 1942 (Design Phase)
« Reply #5037 on: September 04, 2017, 08:33:48 am »

So, uh, can anyone remember what our plans were for this season? Or at all?
Kill Cannalans.
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10ebbor10

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Re: Intercontinental Arms Race: Summer 1942 (Design Phase)
« Reply #5038 on: September 04, 2017, 08:34:58 am »

We need a new armor vehicle capable of dealing with the Cannalan armor.

How about we fix Project Blood Eagle?
« Last Edit: September 04, 2017, 08:37:57 am by 10ebbor10 »
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Taricus

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Re: Intercontinental Arms Race: Winter 1941 (Design Phase)
« Reply #5039 on: September 04, 2017, 08:37:38 am »

Quote
UF-MT-41 'Demolisher'
Designed to take on the Cannalan 'Bull' tank and come out on top consistently, the Demolisher tank uses an enhanced 75mm cannon (Named the 'Butcher') using a falling block breach and semi-automatic action (meaning, it ejects the spent case automatically), as well as using a lengthened barrel and more propellant behind each shot with APCBC-HE-T being it's primary round (Copied from the rounds of our german allies). The gun is also designed to have a muzzle break and has a gyroscope to make mobile firing easy. 3 Sorraias are also included in the design; 1 coaxial, 1 hull & 1 cupola. Additionally, the tank's targeting sights are provided by eagle sight Mk. IIs arranged as a stereoscopic rangefinder, allowing it to massively outshoot the bull thanks it actually having sights.

In regards to armour the Demolisher mounts roughly 100mm on the front, 60mm on the sides, 40mm on the rear & 20mm on the top (With the turret being up-armoured slightly more than the hull). All the armour on the tank's hull is sloped, with both the front and sides sloped conventionally and the rear armour sloped out in reverse (AKA Akin to a Konigstiger or panther) with a stretched-out hexagonal turret. All the armour is RHA. Furthermore, reinforced slat amour is applied to the front and sides of the hull in order to protect against HEAT rounds.

A thick firewall separates the fighting compartment from the efficient V12 engine, lessening the risk of a fire taking out the crew or ammo. Wide treads with cowling ensures that even in the jungle mud the tank will be able to move smoothly. The tank also has a crew of five men (Commander, Gunner, Driver, Loader & Radio operator) co-ordinated by use of a tank intercom and radio headsets.
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