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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 599801 times)

Taricus

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #4995 on: July 30, 2017, 06:56:33 pm »

RAM put them in, so feel free to cut those out. Also, you forgot my votes.
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RAM

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #4996 on: July 30, 2017, 07:00:45 pm »

RAM put them in, so feel free to cut those out. Also, you forgot my votes.
I find myself unable to justify this statement. Perhaps some illustration of the reasoning involved would be of assistance?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Taricus

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #4997 on: July 30, 2017, 07:02:49 pm »

That's simple; we don't decide doctrine. We just built the stuff. Besides no-one's going to really vote for that stuff anyway so no point in keeping it in the vote box clogging things up.
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We sided with the holocaust for a fucking +1 roll

helmacon

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #4998 on: July 30, 2017, 07:07:09 pm »

Quote
(8) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon
(6) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon
(1) Choose Vlanglados as an arrack path: RAM

(4) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon
(5) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk,

0: Issue advisory to risk fleets in in pitched battles in order to protect Vodkas.
0: Issue advisory to meh, do whatevah... Like, vodka no big deal...
0: Issue advisory to abandon vodkas if they slow fleets.
Sorry Taricus!
« Last Edit: July 30, 2017, 09:25:39 pm by helmacon »
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VoidSlayer

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #4999 on: July 30, 2017, 07:10:00 pm »

When you wrote land on Titan the first thing I was wondering was when we designed an inter planetary rocket.

Powder Miner

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5000 on: July 30, 2017, 07:55:05 pm »

RAM put them in, so feel free to cut those out. Also, you forgot my votes.
I find myself unable to justify this statement. Perhaps some illustration of the reasoning involved would be of assistance?
You do keep clogging the votebox, usually with irrelevant (or in this case) impossible stuff. I believe you admitted that in the post you put these in.
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RAM

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5001 on: July 30, 2017, 08:41:29 pm »

You do keep clogging the votebox, usually with irrelevant (or in this case) impossible stuff. I believe you admitted that in the post you put these in.
I called it an illegal instruction. The point of that was to highlight that it was outside of the normal parameters of the game. That said, this is ultimately a wargame, and we are not without influence in our nation. An advisory holds no authority, but our forces might choose to obey it on their own volition, and it offers an outlet for influencing our war effort that doesn't really go beyond "this is what we designed this to do, make of that what you will"... We either introduced vodka to stand toe-to-toe with the enemy fleets and such will be served only by confrontation, as a distraction/delay which would be failed if it forces our carriers and archers into confrontations that they are not suited to, or just a "need more ships so have more ships" which is what is advocated by not doing so. The admiralty is free to just ignore us, obviously, but it seems within the scope of our role to tell people our intentions(or lack thereof) in designing a thing. "Impossible" seems a bit too extreme a statement to drop with no context.

 As it stands, I expect the vodka to tie us up in pitched battles. Vodka cannot escape, especially not when firing broadsides, and our fleets will not sit idly by and watch them all get sunk, so it turns into a mess of both sides throwing everything that they have into a melee. I would like to suggest that they be designated not as battleships, but instead as bait...

I do not see the current votebox as clogged. I just honestly don't see it. If you could perhaps state what it is specifically inhibiting I could know what to avoid. I am not aware of my being frequently active in adding things to the votebox that are not designs in design votes or revisions in revision votes or attacks into attack votes or counterpoints/neutral-options to multiple-choice votes. I do not see any of those as being irrelevant and rather feel that it is important to feature all proposals in the votebox so that people know all the available options when voting. It is often possible to miss a proposal somewhere along the line, and I suspect that some people only read the most recent couple of pages and may never see a proposal at all. So I feel that it is rather important that all proposals get an even share of the vote-box advertising as otherwise some would be overlooked just on the basis of having never been seen when they would otherwise be viable. If one is going to cite impossibility on the basis of not having been voted, well, that is rather a messy kettle of worms that ends up denying the possibility of free will in and being in any version of existence. For the sake of brevity, let's just say that we can't ever be certain that something can't be voted in regardless of how much it fails to impress us personally or has failed to gain votes or was overlooked early in the voting process. Other than that, I really haven't been keeping track of what addition I have been making, os it could be that I have been adding a lot of clutter without being aware of it?

That's simple; we don't decide doctrine. We just built the stuff. Besides no-one's going to really vote for that stuff anyway so no point in keeping it in the vote box clogging things up.
Ah, thankyou. I was concerned that it might have been personal, as my personal identity was the only given reason that it could be excised. A more specifically general ""a voter did it" or "Sensei never said that we could do that" would have offered more clarity on the matter, but I admit that I may take unintended offence from implications that my opinion should be dismissed on principal.

 I repeat that I do not perceive the current votebox as being clogged. Some illumination of how its current level of clutter is proving a hindrance would be helpful in avoiding it in the future. Also, I a gain reiterate, this time that I would hope that none of us are in a position to discern what everyone else is willing to vote for, so a thing being discarded due to a perceived lack of interest is inappropriate.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kot

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5002 on: July 31, 2017, 02:17:53 am »

(8) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon
(6) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon
(1) Choose Vlanglados as an arrack path: RAM[/b]

(5) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
(5) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk,
:*
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Olith McHuman

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5003 on: July 31, 2017, 02:21:29 am »

Quote
(8) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon
(6) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon
(1) Choose Vlanglados as an arrack path: RAM[/b]

(5) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
(6) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman
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Kashyyk

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5004 on: July 31, 2017, 02:50:49 am »

What are these "Diplomatic Options" people are voting for?
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andrea

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5005 on: July 31, 2017, 02:57:59 am »

Help us or get smashed

NUKE9.13

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5006 on: July 31, 2017, 02:59:37 am »

It's an issue we have to deal with this turn. Re-read the politics section of the turn if you want to know the exact details.

Anyway. Forenia is a peaceful nation. We must always pursue the diplomatic option first. If that doesn't work, it's not like being diplomatic now means an invasion is totally off the table.
Quote
(9) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13
(7) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13
(1) Choose Vlanglados as an arrack path: RAM[/b]

(5) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
(7) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13
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Long Live United Forenia!

stabbymcstabstab

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5007 on: July 31, 2017, 07:56:30 am »


Quote
(10) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby
(8) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby
(1) Choose Vlanglados as an arrack path: RAM

(5) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
(8) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

somemildmanneredidiot

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5008 on: July 31, 2017, 08:17:35 am »

Quote
(10) Finish the attack on Western Tereshkova: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, RAM, Funk,helmacon, NUKE9.13, Stabby
(8) Land on Titan: Zanzetkuken, Madman, Piratejoe, Andrea, Powder Miner, helmacon, NUKE9.13, Stabby
(1) Choose Vlanglados as an arrack path: RAM

(5) Invade Vlanlados: Zanzetkuken, RAM, Taricus, helmacon, Kot
(9) Diplomatic Option(s): Madman, Piratejoe, Andrea, Powder Miner, Funk, McHuman, NUKE9.13, Stabby, SMMI

Just to prevent stalling things.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

NAV

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Re: Intercontinental Arms Race: Spring 1941 (Revision Phase)
« Reply #5009 on: July 31, 2017, 11:10:34 pm »

If the performance of our cheap tank matters at all, rather than just the existence of a cheap tank, we should reintroduce the AS-T25. It costs one more oil than the T2 Breaker but they are both cheap.

The AS-T25 has a larger cannon and higher top speed, as well as better suspension that makes firing while moving more accurate. It has a slightly lower rate of fire though and the turret rotates slowly.

Quote
-AS-T25: A medium tank, built to fit under medium thickness RHA. The armor is sloped shallow in the front, and this slope goes about halfway down the tank's length. The turret and crew hatch are on the flat part of the top of the tank, in the back, leading to a design that looks like a bit of a wedge. It is powered by a 12 cylinder, fuel injected, turbo charged motor. The new turbo charger is a super charger powered by exhaust, it provides the most benefit at high engine ranges. The turbo slightly increases fuel use. It can get up to 55 kph. The gun, a new AS-DT25, fires 50mm rounds, with a screw breech. It is fairly accurate and quite powerful. The turret is hand cranked and a bit on the slow side. It can fire about 20 times a minute and includes AP rounds. The treads are on hydropneumatic suspension, which improves accuracy while the tank is moving. Includes a coaxial AS-1924 and one on the exit hatch with a pintle mount. Costs 5 ore, 3 oil.

Quote
-T2 Breaker: A tank built from new Rolled Homogenous Armor, like tanks should be made of. It is medium armored throughout, with a slanted front but mostly square. The turret is specially cast as a rounded dome and rotates with electrical motors. Includes a new 1.6 inch rifled Breaker cannon, with a long barrel, suspension and muzzle brake. The Breaker cannon can fire about 24 times a minute, it is single loaded by hand. It also has a coaxially mounted Brumby. The exit hatch in towards the mach of the tank and includes a pintle-mounted Brumby. The tank is a heavy, it sits on wide cowled treads and is powered by a big 12-cylinder diesel engine, and can get up to about 23 mph. Crewed by a driver, loader, gunner, and commander. Now with extra slat armor. The radio is usually omitted due to the already very steep cost of the tank: It requires 5 ore, 2 oil.
« Last Edit: July 31, 2017, 11:13:32 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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