Even more positive realism. A heavy bomber shouldn't be hard to make seeing we have experience with bigmclargehuge aircraft.
For those who missed it, the 100% unanimous plan hashed out on Discord is to make a massive flying wing bomber, give it to Germany and Hail Hydra in the hopes of getting an espionage credit. Everyone smart agrees with this plan, if you vote against it you will lose. [/s]
More seriously,
I don't think a cruiser will win us back the Jungle, which should be our absolute first priority at this stage. They have already landed, reducing their naval advantage will not help us on solid ground,
doubly so as naval advantage doesn't affect troop numbers in the top lane. There is the argument that this will help us against their naval gunfire when we push back to the Jungle coast, but then better attack aircraft would also do the same and play to our bonus.
I am not against ship designs on principle, but I feel that we should really really focus on getting back the Jungle first before going on a naval designing spree. Getting back that ore will give us the long awaited dream of
Cheap Thunderbirds and Expensive Z carriers, which unfortunately wasn't realised due to the unfortunate 1 and will also help redress the cheaper Cannalan Santos carrier in the naval arena.
The Turbohaast pushes them back in the Jungle, while also laying the groundwork for a more advanced jet fighter in the future through its turbofan engine technology, addressing the short endurance issue of the Thunderbird.
On another note, I believe the Cannalans will definitely spend their design not on a ship, but on a ground/air design to help them push another bit of Jungle. Of which, I think
the most reasonable option for them is a newer jet fighter (yes, I see you rolling your eyes already). But they already have the (small) armour advantage, so taking the air advantage is the next logical step, and depriving us of Haast, Firecracker bombing, paratrooper insertion etc is by far the most effective use of a single design, given how much we rely on various forms of air attack to complement our ground. Moreover,
the Cannalans now have a Research Credit, perfect to put to use designing a more advanced jet with the luxury of getting a 5 or 6. Voting for the Turbohaast again sets us up to counter that by making a more advanced jet fighter next turn.