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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 602310 times)

Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4020 on: June 18, 2017, 06:12:46 pm »

Here's a short, two turn plan we could work with, since going farther is likelier to be abandonned:

Design: Get the damn Explosive Reactive Armor finally made.  We've had it for a real long damn time, let's actually get something out of it.  As an alternative, make proximity fuses.
Revision: 130mm artillery piece with autoloader to augment both ground and sea forces, with autoloader and targetting computer to get the former tech and make it as good as we can.
Design: Create wire-guided missiles or a rocket pod we can add to our tanks and APCs in a manner akin to the Bradley.
Revision: Revise a two seater jet with increased speed that has the above tech mounted under the wings, controlled by the second individual.  If the wire-guided proves to be unable to be mounted upon the planes due to size or weight concerns, focus on making a single-seater with a more powerful engine for speed, with some of the missiles form our MLRS mounted on it.
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VoidSlayer

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4021 on: June 18, 2017, 06:36:24 pm »

Why don't we just make improved range and accuracy magnetic detonating torpedoes.  Our existing planes can use them and we can make a sub that can use them, an area of ship building the enemy has not yet worked a lot on that we can get a leg up on.  Subs can defend our carrier fleet and launch independent attacks and use our most powerful anti ship weapon.

Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4022 on: June 18, 2017, 06:53:56 pm »

Why don't we just make improved range and accuracy magnetic detonating torpedoes.  Our existing planes can use them and we can make a sub that can use them, an area of ship building the enemy has not yet worked a lot on that we can get a leg up on.  Subs can defend our carrier fleet and launch independent attacks and use our most powerful anti ship weapon.

Got one in mind?  My plan can essentially be summed up as boosting our armor and artillery so we still aren't behind in that area, with the 130 having the side effect of making the Archer into a half decent escort.  If it for some reason proves to do really well via outranging and outsizing all their stuff, then it means the Sea isn't a complete wash.  If that doesn't prove to be the case, well, it was a potential side benefit, so nothing important is lost, and we would gain effective certainty that we can't catch up at Sea.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

RAM

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4023 on: June 18, 2017, 07:05:25 pm »

Design: Infantry school = pull our most experienced soldiers back from the front as instructors. Design sophisticated training courses such as shell-shock booths and lectures on how best to "man-up" when picking bits of your best friend out of your hair. Oh, there might be obtacle courses and moving targets or somethings?
Revision: Sniper school = training elite marksmen into specialists that can operate independatly from the main forces to locate and reduce enemy infantry skills and experience.
Design: Flight school= design two-seat training versions of the haast and thunderbird along with an extremely low-spec autonomous plane that can be launched from a haast and briefly fly more-or-less level as a target dummy. Then pull back instructors to serve as trainers.
Revision: Ace-hunter school = train a small number of skilled plots to identify and reduce enemy aerial skills and experience. These would typically fly behind friendly flights and avoid engaging until some of the enemy seem competent, then proceed to gank with extreme predjudice and finality. Or just scarper and preserve themselves if it looks to be a mess and is likely to come down to numbers or chaos.
Design: siper rifle = get some battle reports from our snipers to come up with something really marvellous completely dedicated to the role. Maybe even an anti-infantry discarded-sabot for extreme range from a quieter calibre.
Revision: Gunnery school = training for heavy gunners on artillery, tanks, and ships.

This would hopefully get us a clear skills bonus and defend it very effectively. As picking out our elites would be an elite task, and our elite-jundters would be better at removing elite hunters than their new elite hunters, it would be inherently difficult to recover. They could do so with some really awesome designs, but meh...
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4024 on: June 18, 2017, 07:13:09 pm »

Ram, that sounds dangerously like infantry qol

stabbymcstabstab

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4025 on: June 18, 2017, 07:25:50 pm »

Except Instructor schools like that are the a major reason the pacific turned out the way it did, due to the fact that being trained by a actual combat veteran apparently increased survival odds and competence of new recruits.
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4026 on: June 18, 2017, 07:46:12 pm »

I can just see it now:

"You are already training all your soldiers, but at least now they get cool-looking diplomas"

NAV

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4027 on: June 18, 2017, 08:14:45 pm »

If we're going to try to improve our soldiers rather than their equipment, let's do it through steroids and stimulants.
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Madman198237

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4028 on: June 18, 2017, 08:54:52 pm »

OK, so, a sabot is never used to make a gun smaller.

Ever. If you make the gun smaller AND make it a sabot round, you get LESS range. A sabot (Small projectile usually shaped for armor-piercing, wrapped in a lightweight shell that falls off as it exits the gun barrel. This allows a small, armor-piercing DU or tungsten or similar metal core to get the speed benefits of a larger gun, while having a smaller impact area and thus higher penetration) wanders far too much---it's too lightweight relative to the power of the gun.


If we're going to do a school, it's going to be a full-on spec-ops program to get us some elite frogmen or something. Something that provides concrete bonuses in areas we're falling behind. Our infantry are better than theirs man-to-man, I think. We're lagging at sea and we aren't holding them down far enough in the air.

PAGROI, as SMMI called it, plan:
----Revisions are listed in an order of [Most Important Goal]/[If Not Necessary, DO THIS]
NEXT TURN (Henceforth Turn 1):
Design: Glide bomb
Revision: Fix/make smaller radar
TURN 2:
Design: Wire-guided antitank rocket/missile.
Revision: Fix rocket/make smaller radar.
TURN 3:
Design: Incorporate radar into missiles/self-guided missiles
Revision: Fix it.
ALTERNATE TURN 3:
If radar has NOT been made functional, use T3 design to make it small enough for a missile, and use the revision to improve its strength (Jet aircraft w/ranging radar set? Night fighters to start us down the path of revolutionizing ground combat by working at night?). Then use T4 to build the self-guiding rocket.
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4029 on: June 18, 2017, 09:12:14 pm »

Here's a thought, why don't we coallate the plans into what amounts to a very rough tech tree in a google drawing their online version of paint is called?  It could allow for us to be a bit more fluid with how we progress while still having a plan to progress, as well as allowing for figuring out where different designs could help ease other designs.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

piratejoe

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4030 on: June 18, 2017, 09:25:01 pm »

The navy guy's plan on taking the seas

Next turn
Design, Sonar, yes, Sonar, Passive and Active in basic form, best kept hidden
Revision, Sonar if it fucks up, improvement to Sonar, or Improvement of the BLOODY USELESS LONGSHOT...Or maybe radar.

2 turns from now
Design to counter the cannalians if its something really bad, otherwise, Cruiser, light or heavy.
Revision, Fix failed design or Archer....or radar....

3 turns from now
Design counter or make a Submarine, better carrier, FUCKING FLOATPLANES Ignore the striked out one, or Battleship/battlecruiser.
Revision, Better sonar, radar, or fixing our design.
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RAM

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4031 on: June 18, 2017, 11:01:41 pm »

I was looking through infrared stuff and found an antiship missile that is basically what I have been wanting for a while now, amongst other things. I think that there is enough there to support the time-appropriateness of infrared seeking. It didn't happen, but it seemed like it might happen soon which is enough, to my mind, for an arms-race.

Also, while that missile didn't work, I feel that, again, arms-race can make it happen. It is basically a rocket that maintains an altitude, which would make it super-easy to hit a ship. Now, granted, ships takea lot of hitting, and it wouldn't be below the waterline, but I would expect the speed to make up for not being a torpedo, and it would be pretty difficult to shoot at with larger-calibre ordnance and could probably host a little bit of armour. Also, I like to think that you could make one that becomes a torpedo...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4032 on: June 18, 2017, 11:11:59 pm »

Here's the google drawing for use by the tech tree plan collation idea.  'Cause why not?
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Kot

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4033 on: June 19, 2017, 02:32:36 am »

I think we should wait until the turn rolls in. Since apparently Cannalans made a helicopter (TWINBLADE, ENFORCING THE SOVIET WILL!), we might instead need a fast firing AA cannon, that we could possibly mount on everything, including planes.
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10ebbor10

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Re: Intercontinental Arms Race: Summer 1941 (Strategy Phase)
« Reply #4034 on: June 19, 2017, 02:39:30 am »

Helicopter should be relatively harmless.

We have air control, and pretty decent anti air. Early helicopters have tiny payloads, so it has to be mostly unarmored and lightly armed.

Edit : If they really did make a helicopter, as you say, we should be relatively safe. The only risk of losses will be due to increased numbers from the Ore they gain.
« Last Edit: June 19, 2017, 02:45:31 am by 10ebbor10 »
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