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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 603559 times)

10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3240 on: June 06, 2017, 02:26:54 am »

Spoiler: Comparison (click to show/hide)

I propose we do not revise the jet engine, but rather include it into a new Jet bomber. Because the issue is the complex tag, the new bomber will also solve it, gaining us a new air asset as well as a cheaper jet fighter.
« Last Edit: June 06, 2017, 02:30:58 am by 10ebbor10 »
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RAM

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Re: Intercontinental Arms Race: Winter 1940 (Revision Phase)
« Reply #3241 on: June 06, 2017, 02:30:36 am »

Ana-S.S.-1940-evil "Caviar Soup" class support vessel
This is, in many ways, a ship build around a radar, but also the opposite of that. It has a wooden hull, light-armoured deck, and is built small with an aim of agility and speed, ideally with improved engine and propellor designs.
It possesses antiair armaments aimed towards formation support more than self-defense.
It has a medium-armoured helm-bunker at the front, a crows-next at the back, and a medium-armoured command room and ammunition store under the deck at the back with sound-proofing and sound-tubes along with electronic support.
It's centre is dominated by a radar that is built as a separate unit, with excessive access to the surrounding area.
It is designed such that it is relatively easy to remove the radar and replace it with something else. When the design team has finished the basic specifications they will be greatly encouraged to explore alternate configurations. It is hoped that in addition to the "R00" variant, there will also be a "B00" and "A00" variants, with the central section occupied by rocket-launhcers for anti-ship use or bumblebees and autocannons for resisting air attacks respectively.


Anak-S.B.-1940-killroy "Paralytic Sneeze" Assault Ship
This is a refurbished Archer with its forwards deck replaced with a massive catapult system. This catapult uses rocket-parcels to propel a vehicle from its bow at a modest upward angle at high speeds with a shield behind it to protect from the rocket blast. The vehicle in question is an extremely long 300mm(sans wings) and as wide as necessary rocket specified to travel at least 40 kilometres and ideally up to 200 kilometres. The rocket mounts three radar receivers at its nose(Look into folding wings to mount them and avoid air resistance) that send a signal to its tail-positioned control system. The control system uses signals from the radar recievers to magnetically direct a steering lever, the first signal pulling it to one side and the later signals correcting it, along iwth a self-correcting system. This causes it to veer towards, and into, radar transmitters... Ideally each such vessel will carry three such rounds with a rear-mounted antiarcraft nest consisting of a single bumblebee and several autocannons.


And with that, we have an archer, after someone has put a rocket on it...

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0 "Caviar Soup" support ship:
0 "Paralytic Sneeze" bombardment ship:
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10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3242 on: June 06, 2017, 02:33:27 am »

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Ana-S.S.-1940-evil "Caviar Soup" class support vessel

This design just seems silly. We can use a revision to make our radar tiny enough to put on every ship. Why would we want to keep using the big obsolete radar and build a ship around.

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Olith McHuman

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3243 on: June 06, 2017, 02:35:11 am »

So we get one more TC next turn. If we go for the ore, that make the salamander and t2 cheap. Oil makes the thunderbird expensive and the reckless cheap. The sea lift goes down to expensive either way. I think we need to pick our designs with this in mind.
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RAM

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3244 on: June 06, 2017, 02:45:20 am »

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Ana-S.S.-1940-evil "Caviar Soup" class support vessel

This design just seems silly. We can use a revision to make our radar tiny enough to put on every ship. Why would we want to keep using the big obsolete radar and build a ship around.
Because it is also a prime mine-spotter, sonar ship, and various other things with very little effort. It is the utility shop of tomorrow! Also, putting radar on all of our ships is a hassle, and having a tiny ship that can go out wherever and monitor with a high degree of expendibility is not a terrible thing to have. Not to mention that there might be benefits to a large radar array... With a bit of luck we can phase out the radar-model with no issue and mass produce the AA ones as escorts and the rocket-ones as a kind of torpedo-boat equivalent.
« Last Edit: June 06, 2017, 02:47:07 am by RAM »
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10ebbor10

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3245 on: June 06, 2017, 02:55:12 am »

I don't see sonar in the design, and I doubt the AA/rocket launcher variants will have any use.
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RAM

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3246 on: June 06, 2017, 03:45:47 am »

I don't see sonar in the design, and I doubt the AA/rocket launcher variants will have any use.
We do not have any sonar that Iam aware of, so that does not exist. But it is designed to be easily modified with such things. Should I add an attempt to produce sonar to it? That seems a bit greedy...

And I believe that the antiaircraft and missile variants will be extremely useful. A small ship with rockets is a threat to a big ship and much cheaper. A small ship with an antiaircraft gun can support air units at a distance from our fleet and protect the approaches to our fleet at a distance with relative ease and a good deal of resistance from air attack due to being a difficult target.
« Last Edit: June 06, 2017, 03:48:08 am by RAM »
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Urist has been forced to use a friend as fertilizer lately.
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Sheb

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3247 on: June 06, 2017, 03:53:08 am »

I think we should go for some kind of anti-ship missile as design. It would greatly increase our sea-power and give us valuable tech.
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Khan Boyzitbig

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3248 on: June 06, 2017, 04:03:29 am »

Jumping from unguided rockets to guided missiles will almost certainly be very hard to impossible. IR sensors however could be developed and mounted on planes/vehicles for use during nighttime/foggy environments.

A new jet bomber would help retake the skies because of reduced complexity and we could make it too fast for their jet to intercept.

A new cruiser or destroyer would deal with our naval capabilities being over reliant on air power and support invasions.
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Taricus

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Re: Intercontinental Arms Race: Winter 1940 (Design Phase)
« Reply #3249 on: June 06, 2017, 04:03:59 am »

The guidance is a BIG problem. We simply do not have the computer tech to even try guided missiles. That being said, the Zheleznogorod is effectively a wash in regards to design. What with the rocket catapults and all. Cheaper jets would definitely be helpful though, though that is something we can accomplish in a revision.

Anyway, trying again with the coastal gun/Naval cannon once more, especially now since the Cannalans have practically handed the jungle to us: We grab the ore there and things are gonna get worse for them, add these cannons in and they aren't going to stand a chance in taking it back: The Cannalans lack a light bomber so air superiority for them only negates ours.

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B3 'Compensator' 300mm Coastal Gun/Naval Cannon: Proposed to both defend Forenia's shores and provide a base gun design for any future naval vessels, the aptly named 'Compensator' cannon aims to utterly outrange and outdamage the Khorne-Class cruisers fielded by the cannalans. In it's land form however, the cannon is still mounted in a turret as a defensive emplacement, with two cannons per turret.

The cannons itself relies on cased charges which in turn depend on hydraulic rammer and features a hydro-pneumatic recoil compensation system.
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piratejoe

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3250 on: June 06, 2017, 04:06:17 am »

Actually, here's an idea, we make the 300mm, and then revision the Z into a heavy cruiser armed with the 300mm....Its a horrible idea, but we can try it.
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Khan Boyzitbig

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3251 on: June 06, 2017, 04:08:47 am »

I don't think we can turn a carrier into a heavy cruiser with a revision. We can stick a huge gun on it but it would probably be better to arm the transport ship which doesn't have the innate weakness of having a flight deck.
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Taricus

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3252 on: June 06, 2017, 04:14:17 am »

Yeah... We aren't getting a heavy cruiser any time soon. OF course, that being said the gun is easily able to be downsized to be slapped onto the destroyer in a revision.
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VoidSlayer

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3253 on: June 06, 2017, 04:23:42 am »

Wait, we have a 90mm naval gun right, what if we just make a light cruiser with 120mm guns?  Is that too small?  30% can be done as part of other designs.

NUKE9.13

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Re: Intercontinental Arms Race: Spring 1940 (Design Phase)
« Reply #3254 on: June 06, 2017, 04:26:17 am »

Well, that went simultaneously better and worse than expected. On the one hand, no Cannalan invasion of the Jungle, hooray (what are they thinking?). On the other, apparently Steam Catapults were an option? ...I'm just going to assume it was VH for them and they rolled a 6.

Anyway... we are now at the point where any attack we make is going to involve a naval landing. It is lander time, I think.
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