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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 604411 times)

Strongpoint

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1845 on: May 15, 2017, 05:17:43 pm »

How about this?

UF-ART-MH-B2M2 Destroyer
This artillery piece is improvement over B2-destroyer. It got a reworked lighter carriage and sturdier barrel benefiting from Magnesium alloys allowing it fire more shells before degrading. Additionally, it got new ammunition that spreads into 2.5kg bomblet high in the air just like Firecracker bombs do


Firecrackers were one of the reasons why we advanced in Jungle... In many cases artillery is a better way to deliver explosives than aircrafts
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Baffler

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1846 on: May 15, 2017, 05:19:45 pm »

If we want to do anything to our artillery it should be making the SPAT usefully self-propelled. We aren't even using it as-is, and that's kind of a shame since self-propelled artillery was historically a pretty big innovation.
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Powder Miner

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1847 on: May 15, 2017, 05:22:18 pm »

The SPAT's an ancient piece of junk. It should just be replaced totally.
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RAM

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Re: Intercontinental Arms Race: Winter 1939 (Design Phase)
« Reply #1848 on: May 15, 2017, 05:23:19 pm »

UF-AC20-39
A heavy modification to the old autocannon to bring it up to speck to work against enemy light-armour. We switch it to dedicated belt-fed operation for use in vehicles or prepared positions with a crew. We introduce maganese into its construction to improve the structure and reduce the amount of material required. And generally overhaul the design to ease construction, reduce weight, and increase reliability. We then produce a spiked bipod which can be hammered into the ground(Force directed around the attachment point, obviously) to provide a stable prepared postion for ambushes and defensive positions.
 We switch the ammunition to an armoured penetrator-cap backed with high-explosives to either penetrate then explode into soft targets or explode then penetrate into hard targets and attempt to refine the shape with our aerodynamics experience from the past decades. We then extend the ammunition until it can penetrate a recreation of the Raider's armour with sustained fire, at least one round in ten. Finally we revise the belts to ease construction and improve reliability.


The new fighter steers like a cow and moved like cow, but takes a hit like an elephant, so long as you don't touch the coolant... and hits like a tuck... Resilience is very nice, but you need to hit the enemy. Agility was great at that early-war and when dealing with stable turrets that can track you. Speed is great late-war when they sorted out all the formation flying and such that could keep people off of your tail, and help people set up for passes and such. Resilience is great when you have a competent fighter and want to keep it fighting. I love resilience, it can make up for lacking in extreme performance, but only when paired with a basic level of competence in actually fighting, which doesn't seem to be present in the new fighter...

I would encourage you to go with a V engine rather than a radial.  Modern piston aircraft tend to rely on V engines.

I would urge you to read what others have to say about radial vs V engine.
"While the inline was more streamlined the radial could use the air cooling to produce thrust. The air comes in cold and leaves hot (like a jet). The radial saved weight by eliminating the liquid cooling system but the inline could be run more intensively because the engine cooling was more effective, resulting in smaller engines for the same power output. The radial was less vulnerable and eliminated the logistics of liquid coolant. By the way, about 50% of the cooling in a radial is from the oil, so even a radial is partially liquid cooled."
" 6
down vote
   

Radial engines are better from the durability/mechanics point of view: having radially distributed pistons distributes the loads better and the shaft will be stressed equally from all directions. For resonance reasons you will (almost) always have an odd number of pistons.

Times have changed and manifacturing techniques have improved*. The benefits of the radial design justify no more the additional complexity and design effort required**, but even then some are still produced today. Also, in some cases engines are simply car engines re-adapted for an aircraft, cutting sensibly on development costs."

Radial is more reliable and scales up better, V has heat-buildup issues that make more cylinders difficult, and put more strain on the shaft. Cooling and charging is more effective and easier on Vs because you only have one or two tight strips to worry about, while the radial has many evenly-spaced strips so you need to access its whole surface, and the Vs concentrate their heat, so the cooling is more important, and their concentrated psition means that you can ramp up the force a bit more if you have the cooling to support it, but that has issues...

I would suggest that you want radials for single-engine craft and Vs for multiengine craft. The resilience is less important if you have redundancy and engine-scaling is less of an issue if you have lots of them. If you replace the one V12 with two V8s then it makes a lot of sense, as does replacing one V12 with one O14. A single V12 however seems like a bad prospect. One hit on the cooling makes for a mission-kill and the uneven stresses limit the power you can apply, requiring overengineering, and increasing maintenance.

Also also, experience with air-cooling(Especially when compressed) and circular systems helps build a foundation for jet-engines...
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NUKE9.13

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1849 on: May 15, 2017, 05:24:25 pm »

So, I'm okay with most things on Kot's list, except for the parachutes. Parachutes will probably bump up the difficult a notch.

Quote from: Votes
Finish Project Blood Eagle (Fix ERA): (6) GUNINANRUNIN,Khan Boyzitbig, Piratejoe, Kashyyk, Stabby, Mulisa
Fix the Radar: (3) Madman198237, Wolfhunter107, evictedSaint
Project Tauchpanzer ( deep wading): (1) NAV
Infantry QoL: (3)
    (No parachutes): (1) NUKE9.13
    (Yes parachutes): (2) Andrea, Baffler
I also removed evicted from the ERA, since he was on the list twice, and his last vote was for radar.
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evictedSaint

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1850 on: May 15, 2017, 05:32:07 pm »

Hey guys, consider this plan for this revision and next turn:

Revision: Ship-Detection Radar:  Allows ship detection through fog, letting us keep our hold on the mountains, kill their ships at sea, and take back a section of plains before we lose it entirely.

Design: Project "Put evictedSaint's Lungs Back In His Body: ERA is more complex than we thought.  Spend a Design on it, lower the difficulty by one, knock it out of the park in a single design.

Revision: Miniaturization:  Miniaturize both the Radar and Radio, as they both use similar tech.  Radar can now be mounted comfortably on ships and infantry can carry around back-pack radios.

andrea

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1851 on: May 15, 2017, 05:32:55 pm »

My reasoning is that, should we fall short at parachutes, we will simply not get them. It will not make our shovels worse.

Powder Miner

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1852 on: May 15, 2017, 05:46:26 pm »

Quote from: Votes
Finish Project Blood Eagle (Fix ERA): (7) GUNINANRUNIN,Khan Boyzitbig, Piratejoe, Kashyyk, evictedSaint, Stabby, Mulisa
Fix the Radar: (4) Madman198237, Wolfhunter107, evictedSaint, Powder Miner
Project Tauchpanzer ( deep wading): (1) NAV
Infantry QoL (No parachutes): (1) NUKE9.13
Infantry QoL (kot's version): (2) Andrea, Baffler
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evictedSaint

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1853 on: May 15, 2017, 05:46:58 pm »

Really, though, ERA is better spent as a design.  It's a 1/3 chance to get it working this turn, and a better investment would be something like Radar that can detect ships.

Madman198237

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1854 on: May 15, 2017, 05:49:22 pm »

I agree with andrea, and would revise eS's proposal in the fashion:

SUGGESTED PROGRESSION:
THIS TURN:
Revise radar to be long-ranged and ship-detecting, range priority. This will increase our effectiveness everywhere, and help prevent fast raids from reaching airbases and carriers before our new, heavier, deadlier fighters can reach comfortable altitudes.

NEXT TURN:
DESIGN:
Infantry/Airborne Quality of Life
Modernize weapons, especially AT options, uniforms (SUNGLASSES! And knee pads), parachutes (Steerability and special forces operations, plus weight load if possible). For full details, track down the list (Kot had the latest revision of the list, I think) and see all we wish to add.
REVISION: Revise our radio equipment (Including encryptions, duh) to be smaller. Small enough to be paradropped with the troopers as parts of packs, even if spread among a few soldiers in lightweight packets. Small enough to be placed in most aircraft, all land vehicles, etc. This will ensure paratrooper coordination with base. Suddenly, paratroopers aren't suicide commando/resistance-style missions to do lots of damage, but instead another strategic-level asset for commanders to utilize.
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Chiefwaffles

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1855 on: May 15, 2017, 05:50:13 pm »

Quote from: Votes
Finish Project Blood Eagle (Fix ERA): (7) GUNINANRUNIN,Khan Boyzitbig, Piratejoe, Kashyyk, evictedSaint, Stabby, Mulisa
Fix the Radar: (5) Madman198237, Wolfhunter107, evictedSaint, Powder Miner, Chiefwaffles
Project Tauchpanzer ( deep wading): (1) NAV
Infantry QoL (No parachutes): (1) NUKE9.13
Infantry QoL (kot's version): (2) Andrea, Baffler
Definitely agree with Evicted here. ERA is useful but best done in a design.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

andrea

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1856 on: May 15, 2017, 05:54:26 pm »


Quote from: Votes
Finish Project Blood Eagle (Fix ERA): (6) GUNINANRUNIN,Khan Boyzitbig, Piratejoe, Kashyyk, Stabby, Mulisa
Fix the Radar: (5) Madman198237, Wolfhunter107, evictedSaint, Powder Miner, Chiefwaffles
Project Tauchpanzer ( deep wading): (1) NAV
Infantry QoL (No parachutes): (1) NUKE9.13
Infantry QoL (kot's version): (2) Andrea, Baffler

Will you guys stop adding evictedsaint back to blood eagle? he moved to radar.

Taricus

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1857 on: May 15, 2017, 05:56:15 pm »

Quote from: Votes
Finish Project Blood Eagle (Fix ERA): (6) GUNINANRUNIN,Khan Boyzitbig, Piratejoe, Kashyyk, Stabby, Mulisa
Fix the Radar: (6) Madman198237, Wolfhunter107, evictedSaint, Powder Miner, Chiefwaffles, Taricus
Project Tauchpanzer ( deep wading): (1) NAV
Infantry QoL (No parachutes): (1) NUKE9.13
Infantry QoL (kot's version): (2) Andrea, Baffler
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NAV

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1858 on: May 15, 2017, 05:58:57 pm »

We should add improved rations to that list. Heathier soldiers=more effective soldiers.

Also consider changing the aluminum helmet/vest to magnesium steel. Good steel can protect more per weight than aluminum.
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Madman198237

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Re: Intercontinental Arms Race: Winter 1939 (Revision Phase)
« Reply #1859 on: May 15, 2017, 06:00:08 pm »

NAV, copy-paste that QOL list and update it. That list is the official suggestion. Which, I'll have you all know, I'm suggesting as a design for next turn, rather than a revision this turn.
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