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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 591539 times)

Powder Miner

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1500 on: May 14, 2017, 02:05:40 am »

I am confident that all choices will have similar moral quandries. And we CAN just refuse a request...
Iiii dunno why you think that. The Allies did some bad stuff, but they sure weren't the Axis.

We can refuse requests, but rebuffing Axis influence and refusing their requests is not a great way to get support from them, is it?
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Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1501 on: May 14, 2017, 02:06:54 am »

That's no compromise! We get foreign interference in domestic affairs AND lose democracy! Comintern is a lose-lose!

And the allies did do a lot of horrible shit post world war 2, what with red scares, coups and all that.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Chiefwaffles

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1502 on: May 14, 2017, 02:08:27 am »

Generally they performed coups on government that didn't agree with them.
There just happens to be a way to prevent that.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1503 on: May 14, 2017, 02:10:13 am »

By toppling the so-called democracies and ensuring they can never do so?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Powder Miner

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1504 on: May 14, 2017, 02:11:57 am »

That's pretty bad, but... also something the fascists actively encouraged, I don't know how you think that's a point for the Axis. It's how Romania joined 'em. They would have just paired it with mass Slavic slaughter, Arstotzkans take note.  Plus you have the destruction of freedom and expulsion of the Jews going on right now. The evidence of the horror of the Nazis is right in our face here.
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Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1505 on: May 14, 2017, 02:16:16 am »

Well, the Americans toppled our former governments in the attempt to gain a puppet government. We will show them that they have failed miserably. The british and soviets considered us colonies, no longer. We will fight for our place on the world stage, and damn any nation that dares stand in our way of our rightful place!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Chiefwaffles

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1506 on: May 14, 2017, 02:18:03 am »

Wait, I think you're onto something Taricus.
What if the people voting for Allies are actually AMERICAN SPIES?

Give it up, Cowards. Your gig is up.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Powder Miner

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1507 on: May 14, 2017, 02:20:38 am »

>The Americans supported the creation of our current government, which is A. a democracy and B. objectively better to live in than the previous dictatorships
hmmmmm

Plus, here's the thing. Playing as a democratic country, with all of our internal bickering and seatswapping and free press? It's fun. It's fun to have these things battling out and for Sensei to have so much material for the internal politics of Forenia, to the point where he invariably writes more about us. It's fun to have our freedom of the press and the press squabbling.

Squashing all of that to be just another dictatorship? It sounds boring as hell. You can just look at Cannala in Local Events if you want to see that.

>implying American spies
How do I know you aren't a CANNALAN SPY, trying to tilt us into a dictatorship so the pirates become more palatable? GIVE IT UP, PIRATES!
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1508 on: May 14, 2017, 02:22:39 am »

Allies align with our Carrier and airforce heavy doctrine.  Having someone on our side against island-hungry Japan isn't so bad, either.

Chiefwaffles

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1509 on: May 14, 2017, 02:23:06 am »

That is a good point, though. Even if we don't have the best design to give to the allies, we'd probably be more palatable regardless thanks to our government.
what about the research creddiiiiiit

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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1510 on: May 14, 2017, 02:26:00 am »

Allies align with our Carrier and airforce heavy doctrine.  Having someone on our side against island-hungry Japan isn't so bad, either.
Doctrine matters little in regards to alliances, and all sides were airforce heavy.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

RAM

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1511 on: May 14, 2017, 02:26:41 am »

We should form our own alliance! With lions! And tigers! And emus! And we will put rockets an EVERYTHING! Let all the disembowlers of the world join us in our quest to throw off the burdens of politics! ANARCHY ALLIANCE ALWAYS AVENGES!

Allies align with our Carrier and airforce heavy doctrine.  Having someone on our side against island-hungry Japan isn't so bad, either.
I think that this is bad thinking. We want things that make up for our shortcomings. It is their heavy carrier and heavy aeroplane doctrine that is interesting, That these happen to be carriers and aeroplanes actualyl counts against them because we will be doing that ourselves.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

3_14159

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1512 on: May 14, 2017, 02:27:23 am »

Quote
STRATEGY
10 Attack the plains: Powder Miner, Taricus, Piratejoe, NUKE9.13,Stabby, Andrea, Hibou, Lightforger, Madman198237, 3_14159
10 Attack the jungle: Powder Miner, Taricus, Piratejoe, NUKE9.13,Stabby, Andrea, Hibou, Lightforger, Madman198237, 3_14159
8 Don't deploy the ERA: Powder Miner, Taricus, Andrea, Piratejoe, Hibou, Lightforger, Madman198237, 3_14159

DIPLOMACY
9 Join the Allies: Powder Miner, Stabby, Hibou, Lightforger, Madman198237, Piratejoe, S34N1C, evictedSaint, 3_14159
5 --Send them the Stinger: Powder Miner, Stabby, VoidSlayer, evictedSaint, 3_14159
3 --Send them the RDN-39-2 "DEADLIER RAY": Lightforger, Baffler, Hibou
1 --Send them the Firecracker (+ all of its variants): Madman198237

7 Join the Axis: Taricus, NUKE9.13, RAM, Andrea, NAV, strongpoint, Baffler
3 --Send the Axis the RPG28A: Taricus, Andrea, strongpoint
0 --Send the Reckless Effect:
2 --Send the Tiger Armour: Piratejoe, NAV
1 --Send them the Firecracker (+ all of its variants): Madman198237

3 Join Comintern: Mulisa, VoidSlayer, Azzuro
2 --Send Stinger: Mulisa, VoidSlayer
1 --Send AS-AR34: Azzuro
1 --Send them the Firecracker (+ all of its variants): Madman198237

Voting for the Allies.
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Powder Miner

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1513 on: May 14, 2017, 02:27:36 am »

It's just one turn with one different bonus, we aren't SOL. And since we've had difficulties creating a good thing this turn anyway, we can make up for it next turn by making a fuckton of tanks and pushing them off the Jungle. The failed ERA provides a base for us to work off of, and we have nothing so ambitious planned as to actually NEED a research credit quite that badly.

Doctrine seems more likely to me than anything else to affect techtrades and tech support. We don't have ANYTHING else concrete to go off of.

All sides were air heavy but the way US did their air is very very similar to how we're doing ours -- we have a lot to learn from each other, and we can more easily adopt the strengths of each others' designs. Cribbing the good bits from US air and US carriers to help with our own designs? Yes please.
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Azzuro

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Re: Intercontinental Arms Race: Autumn 1939 (Strategy Phase)
« Reply #1514 on: May 14, 2017, 02:31:34 am »

Posting my arguments here from the Discord, regarding a purely strategic perspective:

We have annoyed the Allies by invading Myark, likewise the Cannalans have annoyed the Axis by invading Redbeard Island.
>Cannala's choices are now between Allies/Comintern. Between these two, Allies are objectively more powerful and will gain them the resources of French Colony island. Furthermore the Expense Credit benefits them as a lot of their stuff is more expensive than ours.
>It's therefore a safe bet that Cannala will go for Allies. If we go for Allies too, they will win because of the Myark Incident counting against us. Unless we offer a significantly better design that they do, but the only area we have is carriers and radar, both of which the Allies already have.
>So our reasonable choices are Axis/Comintern. Now if Cannala will gain French Colony Island without a fight, and we need to spend three turns to gain the Communist Desert Island, then we are at a Disadvantage because they will be advancing more than we do for two turns, and will have a Resource Advantage for three.
>Thus, we should vote for Comintern.

Others will point out that Credits can be saved, so losing the Allies this turn and trying for Axis/Comintern next turn is no difference. I reply that if we are going to lose anyway, why waste this turn? If Cannala immediately uses the credit to gain an advantage, then they will advance for the turn and we will have been disadvantaged for no reason except sheer-bloodymindedness in trying for the Allies.
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