This spoiler contains the current characters which are on the wait list. If your character is not here, be sure to talk to me to find out why. The list has been arranged in alphabetical order, which is not the actual order of how players will be called to the game.
Scoutlocke: roseheart (Reply #236)
Grumm-da: Evonix (Reply #294)
Below are the characters who are no longer in the game. For active characters, please view the IC thread.
Appearance: Hiver is not an average dryad, which often represents spring or summer. Hiver is a winter dryad, a spirit of autumn and winter. He is lithe with skin like white birch. His hair is made of barren twigs and ice. His eyes are a flawless white. His "hair" only sprouts leaves in autumn, and they only come in fall colors, only to fall out a week or two later.
Winter Hiver is able to create a magical freezing mist to damage and immobile foes.
Autumn Hiver is able to prepare plants and animals for winter, even if they don't normally. This causes them to shed their leaves, wilt, or fall into hibernation.
Weather manipulation: Hiver is able to influence the nearby weather. Warning: Unreliable, especially in the early game
Name: Antler
Appearance: dark green leathery skin, with long straight vertical ridges, with bunches straight, needle-like thorns dotted along the ridges. Also bright pink flowers on top of his head.
A cactus. He looks like a cactus.
Morningstar. Antler throws himself at the enemy, rolling himself into a ball, who then gets hit by a spiky ball of fury.
Regeneration. As long as he has access to water, Antler can regenerate.
Oasis. Antler can quickly grow native wild shrubs in an area around him. These are real plants, and therefore as permanent as normal plants would be, but he cannot chose which plants they will be. Has a higher than average effect on soil quality
Appearance: Leaf is a tall, slender dryad with long dark red hair tied in a ponytail and blood-red eyes. He has no body or facial hair, and his lips are thin and small. He has green teeth, with canines that are unusually long and pointy.
Draw Blood: Blood is drawn from an open wound on an enemy's body, causing massive bleeding. Amount of blood drawn depends on the location and severity of the wound.
Forge Weapon: Uses metal objects/metal to forge a new weapon. Quality of weapon depends on metal used to forge.
Leaf Cloak: The target is covered in a cloak of leaves, making them extremely hard to spot in a forested area.
Appearance: The dryad's humanoid skin is of the variety that is dried and withered away type of skin, with glowing purple eyes. His limbs are lithe and petite that reach out into sharp, veiny hands and feet, that are of unnatural length for the hands and feet. The hair is short and butch style of dark black with stubby ears. He is a rather lengthy yet not wide figure. He kind of looks like a man with Raisin-like skin.
Shadowy Asphyxiation: The target is surrounded by a group of shadowy black tendrils with purple-colored thorns from beneath the ground, the target is selected and the tendrils from the ground try to seize them and than began the process of strangulation by wrapping itself around the target.
Disguise Self: Changes your self into a different body configuration that can be utilized for general deception and manipulation, the chosen character to be changed into has to be anthropomorphic and bipedal. It is utilized with illusory magic, so if the disguised character is touched than they will noticed their hands going through the illusion and all other general illusory problems.
Life Absorption: Once the target is grabbed by the user than the user can drain the physical vitality of chosen target whether it is a plant, creature, or sentient. The target will feel as if their own existence is being drained and sapped by the user.
Appearance: A lanky, pale humanoid that is otherwise unremarkable but for a tattoo on the center of his chest that looks like a U with a square hook on the left side facing inwards. The tattoo on his chest will add to itself as he grows in power, adding more lines and symbols to the tapestry.
Gust: Creates an unnaturally strong wind in an area in whatever direction you choose
Speedy escape: Increases the movement speed of yourself.
Breath of life: Turns the breath in your lungs into air that will heal anyone other than your self that breaths it, you can also move it and keep it together with concentration.
Appearance: A vaguely humanoiid shape of ivy, brambles, and lichen.
Hungry Ivy: Attacks an enemy with a parasitic ivy that will deal damage over time. Can potentially be spread on contact. If an enemy dies under the effect of this ability, the ivy will attempt to compost it. With a low power multiplier, it can take several turns before it starts inflicting damage
Greensignt: Allows Thorn to see though any plant that is within the travel radius around the tree.
To Its Roots: Objects made from plant matter (cords, staffs, arrowheads,etc.) will transform into fungus clusters. Requires direct contact to be made with said object.
Appearance: A beautiful woman standing at 2 metres Not yet at full size tall who has four arms. She has light green skin, toned muscles, lightly glowing green eyes, and long brown hair.
Warform: Channel the power of oak, gaining greatly increased strength and a protective layer of incredibly tough bark covering the entire body. The magical nature of the armour protects against the magical as well as the mundane.
Item Growth: Encourage a tree to grow in a very specific and deliberate way so that it grows a useful item, which will fall off the tree when done. The item can be anything from a simple club to a chair. The items can be imbued with special properties, such as swords with the strength and sharpness of steel, or shields with resistance to fire. Growing such items takes longer than growing items of mundane wood.
Lifeblood: Greatly increase the speed at which wounds heal, to the point where this ability is useful in combat. Requires activation via power multiplier
Appearance: Slightly Shorter then average, with Four arms and Six legs, he is Built like a dark brown Ant Centaur. He Lacks hair, having two "Antenna" like branches growing out of his head. He has four dark green eyes.
Poison Claw: Scratch someone/thing inflicting Symptoms similar to Poison Ivy.
Identify Plants: Gives Basic information about Nearby plants, Eg "REALLY TOXIC" "BURNS WELL" "EDIBLE"
Direct insects: Gives some control over insects, Drive some wasps at that guy's face, Have ants Move that poisonous Mushroom... Ect
Appearance: A handsome man, by default. Always has a wood toothpick.
Bindseed: Flick a seed onto a target and be able to move away from the tree while close to them. Only effective on large targets, you will have issues if you leave a distant area which the seed is in, or if you are outside the tree's influence when the seed expires.
Cleanup: A flurry of punches that can be spread across same-type targets. More powerful the more similar enemies there are. (Clearly this ability was designed with Cor-Mites specifically in mind. I'll allow it.)
Haiku: a 1,3,1 shortpoem that restores his strength, including when distant from tree.
Annoy: While Gid is pretty useless in combat there’s a great deal that can be done by adjusting the texture of surfaces, this can cause enemies to slip on recently reliable terrain and stick to once smooth surfaces. In addition while e cannot affect creatures physically to any noticeable degree e can affect movement slightly, the net effect is that while Gid is using Annoy any monsters within es area of effect have a penalty to dexterity and luck.
Build: The most straightforward use of Gruum-da’s power. This ability simply moves mass around building houses or digging trenches. It can also alter plants but not into any structure alien to the plant, this means with trees and such e can make almost any shape but with for instance dandelions e can’t do much at all due to their very definite and unvarying forms. This ability can’t work in such a way as to exert pressure but can remove the obstruction as it’s working. Dead materials grow slower than plants do. The materials need to be common in the general area. Note that the Dryad Tree is immune to the effects of Build.
Spread Mycelium: Gruum-da can cause the mycelium to spread in es AoE, it is necessary to use this at least once in a tile before any changes more than a few centimetres in scale as Gid relies on the mycelium to move mass around, probably more than once at the start Because the tiles are probably (GM says they definitely are) larger than a meter or so. The exceptions to this are around the tree as the mycelium is already there and large plants already have ways to move mass around and internal stores. Even though it's only necessary once if it’s used longer in an area there’ll be other changes such as simple foundations, denser mycelium and pre-prepared material stores. Must be adjacent to the tree or a mycelium asset in order to use this ability. Mycelium may be used as a resource to empower abilities that specifically require it.
As long as a tile has at least a 1.0 effective level of Mycelium, it will gradually shift to have the effective power level of Grumm-da.