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Poll

Why do you fail to post your action within 72 hours of each update

Not even bothering to check the game thread each day to see if it updated
- 0 (0%)
Didn't even bother to subscribe to the game thread
- 0 (0%)
Waited to what other players would do first, and failed to post myself (This is a big no no)
- 0 (0%)
Mandatory real life events that render the internet inaccessible to you for over 72 consecutive hours
- 1 (50%)
Is one of the few players who actually post their action consistently
- 1 (50%)
I don't even care anymore (Or never cared)
- 0 (0%)

Total Members Voted: 2


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Author Topic: Dryad Rage: A game about growing a tree. OOC Thread.  (Read 25460 times)

Beirus

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Re: Dryad Rage: A game about growing a tree.
« Reply #15 on: April 30, 2017, 08:14:53 pm »

Bob? Really, ATHATH? At least make some small modification to it. Beub? Broeb? Banu-Ober-Bygt?
Is it your character? No? Then leave it between the GM and the player. I personally like the contrast between the plain name and strange abilities, but that's besides the point that you shouldn't criticize what he calls his character.

Edit: Damn copy paste errors. Part of that was for a different post on another forum.
« Last Edit: April 30, 2017, 08:16:56 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

Supernerd

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Re: Dryad Rage: A game about growing a tree.
« Reply #16 on: April 30, 2017, 09:24:44 pm »

I dunno. Its seems a bit less silly than Leaf Vinehead if you ask me.

I am a bit more concerned about the skill mentioning rolling a D2. Dice don't really work with less than four sides. I guess that would be more like flipping a coin? Honestly all the skill description for Inevitable Decay needs is its first sentence without the brackets.

Also, Growth would probably be a temporary thing if you want it to ignore the Square Cubed law.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Mardent23

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Re: Dryad Rage: A game about growing a tree.
« Reply #17 on: April 30, 2017, 09:59:15 pm »

Name: Thorn.
Appearance:   A vaguely humanoiid shape of ivy, brambles, and lichen.
Skillset (Combat):  Infection
Skillset (Non Combat):  Investigation
Skillset (Nature): Decay (Death is a natural part of life.)
Skillset (Locked):(will add later)
Abilities:
 Hungry Ivy:  An enemy  targeted by this ability takes cumulative damage every round(multiplied by a factor of 1.5), and has a chance of spreading the Ivy upon contact. If the target dies while affected by this ability, the ivy uses their life force to feed the tree, increasing its Mana production by one.
Greensight: Allows for Thorn to 'see'  through any plant within a 1/2 mile radius of the tree.
To Its Roots: Any object made from plant matter (cords, staffs, arrowheads,etc.) will transform into  fungus clusters upon contact with Thorn.
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S34N1C

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Re: Dryad Rage: A game about growing a tree.
« Reply #18 on: April 30, 2017, 11:37:02 pm »

Spoiler (click to show/hide)
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Shadowclaw777

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Re: Dryad Rage: A game about growing a tree.
« Reply #19 on: April 30, 2017, 11:58:15 pm »

I edited my character again... Anyways please tell that Disguise Self is a non-combat ability for all that their is in the world. As well, can eventually with upgrades can I change my Shadow/Illusion abilities to have some form of mind control; When I was expressed information about Shadow abilities, it's a reference to both dark/corruption powers and also mental discord stuff. Since y'know I designed my character after the warlock archetype, if Witheredlock didn't already give it away.

Also you should of given the poll the ability to view results without having a requirement to vote since I really don't care what tree we have, a minor nitpick I know. Also why is everyone choosing Decay as their Nature ability, ATHATH than Mardent :-( . The only thing I can say is that imitation is the best form of flattery.
« Last Edit: May 01, 2017, 12:46:29 am by Shadowclaw777 »
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Rose

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Re: Dryad Rage: A game about growing a tree.
« Reply #20 on: May 01, 2017, 12:58:24 am »

Name: Antler
Appearance: dark green leathery skin, with long straight vertical ridges, with bunches straight, needle-like thorns dotted along the ridges. Also bright pink flowers on top of his head.

A cactus. He looks like a cactus.
Skillset (Combat): Thorns
Skillset (Non Combat): Survival
Skillset (Nature): Rejuvenation
Skillset (Locked): TBD
Abilities:
Morningstar. Antler throws himself at the enemy, rolling himself into a ball, who then gets hit by a spiky ball of fury.

Regeneration. As long as he has access to water, Antler can regenerate lost limbs. (amount that needs to be remaining can be decided by gm)

Oasis. Antler can quickly grow native wild shrubs in an area around him. These are real plants, and therefore as permanent as normal plants would be, but he cannot chose which plants they will be.
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RAM

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Re: Dryad Rage: A game about growing a tree.
« Reply #21 on: May 01, 2017, 03:42:42 am »

*note, I do not do well with P.M.s, so I might need to be reminded in-thread if there is something...

Spoiler: character (click to show/hide)

http://www.bay12forums.com/smf/index.php?topic=164014.0
« Last Edit: May 05, 2017, 06:07:31 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Supernerd

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Re: Dryad Rage: A game about growing a tree.
« Reply #22 on: May 01, 2017, 04:07:33 pm »

Disguise Self does indeed qualify as a non-combat ability. As for mind control stuff, it would be quite a stretch for it to fall under "Shadow" or "Illusion" in my opinion. It is not too late to pick different skillsets.

For Thorn... The Hungry Ivy would have to suffer from diminishing returns at a certain point. I'll also take the time to remind players that abilities are unable to directly affect the tree in a beneficial manner. (Soil enrichment would be indirect enough to be acceptable)

For Nute... While amusing, I do not actually understand what the Best-bush ability is supposed to actually do.

For Antler... I don't see an actual problem, but I'll caution that the Oasis ability will probably have some adverse effects on soil quality or something if used too often. Individual limbs probably will not be a major thing in this game, but healing based on water consumption is acceptable.

If I didn't mention you, then it probably means I don't see a problem with you.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Mardent23

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Re: Dryad Rage: A game about growing a tree.
« Reply #23 on: May 01, 2017, 04:14:40 pm »

Alright. The Ivy uses the enemy's life force to feed the growth of the surrounding forest.
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RAM

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Re: Dryad Rage: A game about growing a tree.
« Reply #24 on: May 01, 2017, 05:00:38 pm »

Best-bush is similar to a witch's-familiar, except it is a plant instead of a cat, and instead of spying and delivering curses to doorsteps and whatever else, it, kind of just grows... You have a cute-little pet plant that you focus your attention on and can augment to suit your needs. For the moment it just improves morale and fatigue recovery by being cute and spreading those pretty little leaves around the place and letting me curl up around it when I feel sleepy. In time it would work to enhance alchemy by providing custom ingredients(But Sweet Snugglkins wouldn't make anything nasty!) or act as support for a wounded tree or something. Mostly it is just a pet plant, the mystical bond aspect normally associated with a familiar is there, but very weak...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Supernerd

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Re: Dryad Rage: A game about growing a tree.
« Reply #25 on: May 01, 2017, 05:58:02 pm »

A plant familiar for a Dryad. Ok, I'm sold on that.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Mardent23

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Re: Dryad Rage: A game about growing a tree.
« Reply #26 on: May 01, 2017, 06:01:46 pm »

Yup. I need my little Ivy Crawler.
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Andres

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Re: Dryad Rage: A game about growing a tree.
« Reply #27 on: May 02, 2017, 12:44:44 am »

I'm confused about the fourth skillset. Is it something we have to PM? Is it even player choice?
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

RAM

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Re: Dryad Rage: A game about growing a tree.
« Reply #28 on: May 02, 2017, 01:17:13 am »

I P.M.ed one, if I don't get it I won't complain but I think it is a P.M. thing and P.M.ing one shouldn't hurt...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Rose

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Re: Dryad Rage: A game about growing a tree.
« Reply #29 on: May 02, 2017, 01:29:44 am »

I pmed one as well. I assumed it's a player choice, but not one that the others know about.
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