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Author Topic: Newcomers - Statistical Rpg [ Open for all ] [ Day 5 ]  (Read 3118 times)

Roboson

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 1 ]
« Reply #15 on: April 29, 2017, 03:18:32 am »

I'd rather hold onto my arrows so that I can use them once I get a bow. I'd rather not give up ammunition that I intend on using. Especially since I want to move into the town or into forest Lv 2 next turn.

And when you run out of arrows you wont be able to utilize the bow anymore.

Which is why I'd rather not give up half my arrows to get a bow.
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Eldubs

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #16 on: April 29, 2017, 04:35:48 am »

Day 2

Dawn of a new day, everyone health and action points restored, please choose what to do with them, nothing new to explore or do yet so just distribute them among the 3 starting areas.
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Felissan

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #17 on: April 29, 2017, 07:01:44 am »

Use rat blood, go to the alley 10 times
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

Supernerd

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  • Currently experiencing fremdschämen.
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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #18 on: April 29, 2017, 04:20:56 pm »

10 actions in Dwellers Cellar.
Also: Invest 6 gold in Adventurer Camp


I also encourage everyone else to invest as well. There is nothing else we can do with the gold right now and this appears to be the way to unlock shops.
« Last Edit: April 29, 2017, 07:35:13 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

vishdafish

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #19 on: April 29, 2017, 04:51:05 pm »

Name: Runt

10 actions in Dwellers Cellar.
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OceanSoul

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #20 on: April 29, 2017, 04:53:08 pm »

10 actions in Forest 1, but don't use any arrows. In fact, I'm doing this FOR the arrows.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Roboson

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #21 on: April 29, 2017, 04:54:49 pm »

10 more forest 1.
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Shadowclaw777

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #22 on: April 29, 2017, 07:28:41 pm »

5 actions in the Forest 1 and 5 actions in the Town Alleyway
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Eldubs

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #23 on: April 29, 2017, 10:48:27 pm »

Felissan

You use Rat Blood [#7] to gain 3 damage for the duration of your exploration.

During the exploration of the Town Alleys 10 times, you encounter 4 Muggers killing all of them and gaining 12 experience proceeding to level 1. You really unlucky hitting the same loot table twice from 4 rolls.

Leveling up to level 1 grants you 5 max health.

Spoiler: Mugger Fight (click to show/hide)
Spoiler: Loot (click to show/hide)

Guffer Supernerd

During the exploration of the Dwellers Cellar 10 times, you encounter 2 Deformed Humans killing 2 of them and gaining 4 experience proceeding to level 1. Low luck with a hit on gold once.

Leveling up to level 1 grants you 5 max health.

Spoiler: Deformed Human Fight (click to show/hide)
Spoiler: Loot (click to show/hide)

Runt vishdafish

During the exploration of the Dwellers Cellar 10 times, you encounter 2 Deformed Humans killing both. Low luck with a hit on gold once.

Spoiler: Deformed Human Fight (click to show/hide)
Spoiler: Loot (click to show/hide)

Feu Rette Ocean Soul

During the exploration of the Forest 10 times, you encounter 9 Humanoid Rats killing all of them and gaining 9 experience. Great luck with varied loot.

Leveling up to level 1 grants you 5 max health.

You wont use up any arrows since you don't have any yet. :)

Spoiler: Humanoid Rat Fight (click to show/hide)
Spoiler: Loot (click to show/hide)

Roboson

During the exploration of the forest 10 times, you encounter 8 Humanoid Rats killing all of them and gaining 8 experience. You were fairly lucky with item drops.

Leveling up to level 1 grants you 5 max health.

Spoiler: Humanoid Rat Fight (click to show/hide)
Spoiler: Loot (click to show/hide)

Shadowclaw777

During the exploration of the forest 5 times, you encounter 5 Humanoid Rats killing all of them and gaining 5 experience, and exploring Town alleys 5 times encountering 4 Muggers, but falling to the first one. You were very unlucky with loot hitting 2 different loot's and the worst one 4 times.

Leveling up to level 1 grants you 5 max health.

Spoiler: Humanoid Rat Fight (click to show/hide)
Spoiler: Mugger Fight (click to show/hide)
Spoiler: Loot (click to show/hide)

Everyone
Level 3 for forest unlocked, if you would go exploring part 2, you can now hit either Wolf Followers with 30% chance or Gathering with 10% chance, gathering is not a monster but a "gathering" hit, where you can find things without fighting.

Also thanks to Supernerd to be the first to donate for building purposes, may he lead with a healthy example!

Day 3 will start 12pm GMT + 2 (5 hours from posting this).
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vishdafish

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 3 ]
« Reply #24 on: April 30, 2017, 05:56:46 am »

Explore dwellers cellar 10 times.
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Felissan

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 2 ]
« Reply #25 on: April 30, 2017, 06:35:07 am »

Go to the cellar 10 times
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

OceanSoul

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 3 ]
« Reply #26 on: April 30, 2017, 08:32:03 am »

I meant that, if I obtained any arrows as loot during the day, I wouldn't automatically use them in battle. Donate Gloves, go through cellar 10 times, bow and arrows at the ready.

Also, would it be reasonable to have a public 'bank' if item, which anyone could add to or take from? Would be a good way of getting items to those who want/need them. Then again, they could be sold and the gold donated to the village, so I'm not so sure.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Eldubs

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 3 ]
« Reply #27 on: April 30, 2017, 09:00:42 am »

Currently selling items is impossible since there is nowhere to sell to, about the bank for items, it sounds like a good idea if people want to donate items, do you think a building that has to be build would be better?
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Supernerd

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 3 ]
« Reply #28 on: April 30, 2017, 10:51:57 am »

10 Actions in the cellar

If you want to "donate" an item at this point, you should instead give it to another player. That would allow the player to potentially get more gold in the forest to donate on their own. Alternatively you could agree to lend it to a player.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Eldubs

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Re: Newcomers - Statistical Rpg [ Open for all ] [ Day 3 ]
« Reply #29 on: April 30, 2017, 12:52:19 pm »

Yeah but he meant that he would put the item in a sort of bank from where anyone of need would take the item.
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