Guys, adventuring them out will not work. Burying them out will not work. Satheth explained to you why this is, but to set the record straight : as soon as we leave the fortress, as soon as they are out of sight, they will continue their lives, move from fort to fort and cause mayhem. There is no way to prevent this from happening. I appreciate the good heart of people as one of the finer things in life, but there is really no way around it. No prison can hold a beast in worldgen, and no trip is too long for them not returning.
Dafq kind of talk is that blue? they are acceptaed as human, just ones about as dangerous as lepers or carriers of the bubonic plauge, but kind of almost undead. The fact that we accept them as ''human"(such a word as a synonym for sapient worthy of respect in this case) is why we arent tossing them down a pit or something horribly painful.
This is exactly that. Frankly couldn't have said it better myself. They are people who are terribly ill and contageous, and who have no hope of being treated. Putting them down is the only option, doesn't mean we have to spit on them.
But guys, we'll deal with that issue. Let's just go with Zotho's idea. People will be told Hustra is sick and being treated, and she will die of her sickness. The rest will happen under the radar and those in the know will have to live with the secret.
Also next update coming soon !
Edit : I need to draw Dotep's clanspeople. Very small clan, mother died in battle, father's ex-soldier. First son is an absolute monster of battle and the two girls are cute and innocent to the point I have trouble getting training working on them. Very interesting family to me.
Edit 2 : In game, Ases and Donu have no special relation, they don't bump into each other as they are in different squads
Edit 3 : Oh lord, I missed more than I thought. Sorry
If you decide to do it mechanically, I volunteer Digo for designing the apparatus. It would help establish his character as "cold heartless bastard who is good at persuading others to see things his way and does what needs to be done without feeling bad about it, even though it gets him hated". The other characters can debate the ethics of such a decision after the fact.
What is it with the "emotionless killer" archetype ; we're normal human beings with emotions and normal social bonds. I mean, it's not like the characters grow in a vacuum. It's a thigh community, the child grow together.
There are independant spirits for sure, but I'd much, much, much prefer to see the character grow interracting with each other rather than taking steps not to. Drawing stories about character with no emotion/who find joy in the suffering of other is just not fun to me.
What I want to emphases (because I think it's a quite recurring problem, not just with that post) is you can't just decide to go rogue and start acting like people's opinions don't matter ; they very much do. You rely on them to get fed, clothed protected etc. Your actions will make your parents proud or not, if you're a member of a unit, your actions reflect on their prestige.
On the topic of the execution, let's just not get ahead of ourselves. Digo will begin his apprenticeship soon, likely in winter, and I'll make sure he becomes an effiscient mechanic. Then, when the time comes, provided we can trust him, we'll consider giving him the job. For now he's just 12