EzraInteraction Card,
Bizarrely Friendly PeopleType: Event
Challenge: Advanced Savvy
-Pass: Gain 2 Savvy, Draw a contacts asset.
-Fail: Gain 2 Savvy
-Crit-Fail: Gain 1 Stress
You know those people who just seem to have a smile all the time and greet you in a friendly and upbeat manner regardless of the situation? There's a hunting pack of them running through the dorms. They're knocking on all the doors and talking to all the people. One of them is wearing a sandwich board boasting 'free hugs', another is wearing an ushanka cap smoking a sugar stick- offering extras to everyone she passes.
They're going to find you. They're going to ask you what what your major is, what your favorite band is, what you like to do on weekends, and there's nothing you can do to stop them.
'One Night' StanInteraction Card
Pop-Quiz, hotshotType: Event
Challenge: Any Knowledge.
-Pass: Gain 2 Knowledge for passing standard, 3 for passing advanced, and 5 for passing critical.
-Fail: Gain 1 Knowledge
-Crit-Fail: None
Classes, the worst part of college. Yet, somehow, they remain a necessary evil. The teacher is droning on about ancient egyptian algebra in an accent that makes him sound like a runner-up bond villain. You've almost managed to fall asleep in your chair (you need it, considered how little you got last night), when a piece of paper hits your desk.
There's a shitload of little squiggles everywhere, with arrows and lines and numbers. Your heart rate calms slightly when you tune back in to the teacher telling the students this is just extra credit, and you can pick any one of the three problems to solve. Harder problems, more credit.
MaweInteraction Card
Technical IssuesType: Event
Challenge: Standard Tech.
-Pass: Gain 1 Knowledge and 1 Tech, OR draw a contact asset.
-Fail: None
-Crit-Fail: Lose 2 Savvy.
There was supposed to a tech demo during one of your classes. Emphasis on 'supposed'. The TA is having more than a little difficulty getting their laptop and the projector to work together. The seem a bit embarrassed by the kawaii-as-fuck laptop wallpaper that keeps popping up on the screen instead of the presentation slides.
You're pretty sure you could fix it, but then you'd be 'that guy', the one that gets up and actually helps the teacher instead of sitting passively and making disgusted faces.
RylieInteraction Card,
Fortune Teller ---> Horrifying Man due to rough neighborhood.
Type: Event
Challenge: Lethal Combat (HP: 6, Might: 3) OR Advanced Savvy
-Combat Pass: Draw 1 asset, draw 1 action, gain 1 knowledge.
-Challenge Pass: Evade Combat
-Fail: None
-Crit-Fail: Horrifying Man gets a free attack.
The architecture of the warrens, cramped and foreboding, means that light only really reaches the street during high noon. Any other angle lets the old buildings cast long shadows that meet and mingle, making even an early afternoon walk a dark one.
You become aware that you're being followed a few minutes after checking out a shady little antique store. The man stalking you is enormous, and you catch glimpses of him every time your turn a corner. You try and tell yourself that it's your imagination, hyped up on the news stories of crime waves and people going missing, but you can't shake it.
Nor can you shake him. Three random turns later and his reflection still dogs your step in every window you pass. Eventually, you turn on your heel to face him and see what the hell he's up to.
When you turn, however, there's nothing there. Confused, you turn back, and find your face inches from your pursuer's. There's a rictus grin etched into his face, and his eyes mad. He clutches a simple kitchen knife in his right hand, held low. Something crusty, brown, and uncomfortably blood-like coats the blade and most of the man's sleeve up to the elbow.
Perhaps it's the sudden shock of adrenaline and terror, but it seems like there's something moving under his skin, a twisting skein of glowing blue and green.
Main Campus
Buildings,
--> Central Library //Special Action, Cram: You can trade 2 of any resource card you have for 1 of any other. This can only be done twice per turn.
--> The Class Commons ---> Stan, Mawe
--> Dorms ---> Ezra
Connects to: Lower Campus, Downtown
Lower Campus
Buildings,
--> Administration
--> Campus Theatre and Arts Center --->Mawe //Special Action, Relax: You can spend a turn here. There's a 30% chance to do nothing, a 60% chance to reduce stress by 1, and a 10% chance to reduce stress by 3.
--> Monument Park
Connects to: Main Campus, The Old Quarter
Downtown
Buildings,
--> The Bus Station //Special action, Ticket to Ride: Pay Spare Change in order to instantly move to any other building.
--> The Dusty Yellow Dog Bar and Grill
--> Hospital //Special Action, Treatment: You can restore 5 HP at the hospital for A little Money.
Connects to: High Hill, Main Campus, City Outskirts
The Old Quarter
Buildings,
--> The Warrens ---> Rylie
--> City Newspaper
--> Silverwater's Books //Shop: You may purchase objects here.
Connects toLower Campus, High Hill
City Outskirts ---> Andrew
Buildings,
--> Scrapyard
--> Rhigg's Pawn Shop //Shop: You may purchase objects here. Special Action, Pawn: You may sell items here.
--> The Old Church
Connects to: Downtown, Campus Satellite Properties
High Hill
--> Police Station //Special Action, Bribe: You can pay Comfortable funds to immediately get a lead if you have no police heat, or reduce your police heat if you have any.
--> The Estates
--> Samus' Exotics Emporium //Shop: You may purchase objects here
Connects to: The Old Quarter, Downtown
Campus Satellite Properties
--> FabLabs
--> The Special Subjects Library
--> The Farms //Special Action, Make Work: You can always work here for a turn to earn spare change.
Connects to: City Outskirts
----Hero----
Name: Ezra Amos
HP: 8/8
Speed: 5/4
Knowledge: 4/4
Tech: 2/2
Savvy: 1/1
Might: 1/1
Diligent Studier (Perk): Ezra automatically gets one success on challenges involving studying.
Obsessive (Flaw): If Ezra fails a challenge involving studying, he must make an attempt to study his next turn too if it is at all possible. This doesn't apply for more than one turn in a row.
----Allies----
----Active Assets----
Running Shoes, Attached to Ezra
----Resources----
Knowledge: 2
Tech: 0
Savvy: 0
Might: 0
Stress: 0
Money: A Little Money
----Hero----
Name: Rylie Maximilian Emha
HP: 8/8
Speed: 2/2
Knowledge: 2/2
Tech: 1/1
Savvy: 1/1
Might: 4/4
Peace of Mind: All stat (Knowledge, Tech, Savvy, and Might) results yield better outcomes depending on the degree of the situation.
Occult Hater: For any die roll involving any action with occult situations, the first die is treated as having -1
----Allies----
----Active Assets----
Adorable Kitten
----Resources----
Knowledge: 0
Tech: 0
Savvy: 0
Might: 1
Stress: 0
Money: A Little Money
----Hero----
Name: Stan Jao
HP: 6/8
Speed: 3/3
Knowledge: 1/1
Tech: 1/1
Savvy: 4/4
Might: 2/2
Connections: Stan didn’t get into college thanks to his academic capabilities. Starts with asset 'Friends in High Places (Academic)' card.
Dunce: On knowledge checks, Stan must re-roll his first success.
----Allies----
----Active Assets----
Friends in High Places (Academic)
----Resources----
Knowledge: 0
Tech: 0
Savvy: 0
Might: 1
Stress: 0
Money: A Little Money
----Hero----
Name: Andrew Bertrand
HP: 10/10
Speed: 3/3
Knowledge: 2/2
Tech: 2/2
Savvy: 2/2
Might: 2/2
Perfectly Average: Every time Andrew rolls a 1, he gets to roll an extra die on that check. (1's explode)
Winging it: When spending resources to better challenge rolls, he spends at a ratio of 1:1 +1. So to get one extra die, he spends 2 resources. To get 2, he spends 3, etc.
----Allies----
----Active Assets----
----Active Leads----
ButterfliesPart 1: Take the butterfly back to your dorm for a closer look. (Knowledge challenge)
Part 2: Take the butterfly to the FabLabs to find out what makes it tick. (Advanced Tech) OR go Samus' Exotics and discard this lead to gain Cash to Burn
Part 3: [Unknown, complete part 2]
Part 4: [Unknown, complete part 3]
End Reward:
----Resources----
Knowledge: Tech: 2
Savvy: 0
Might: 0
Stress: 0
Money: A Little Money
----Hero----
Name: Mawe S. Tikkson
HP: 10/10
Speed: 3/3
Knowledge: 2/2
Tech: 1/1
Savvy: 3/3
Might: 2/2
Keen Perception(Perk): When doing a performing an action in a building, view the top card of the Interaction deck for that location. If investigating, reveal this card
after you draw your interaction card. At the end of the next turn, if that card has not been drawn, shuffle the deck. This perk cannot be used consecutively in the same general location(downtown, etc).
Hopeless Romantic(Flaw): 25% chance for movement on a turn to be reduced by 1, due to trying to flirt wth a girl.
----Allies----
----Active Assets----
----Resources----
Knowledge: 3
Tech: 0
Savvy: 0
Might: 0
Stress: 3
Money: A Little Money