Invoking Empath
Centaur Gryphon, based on the body of a massive weaponized melanistic sabretooth. About the size of a large building, some eighty feet long. Has black-coloured bird wings, with a leading edge of razor-sharp bone. Significantly enhanced natural weapons, with oversized claws and, in general, a sharpened body. Foreclaws are only weapons, rearclaws are for weapons and grasping. Has an excessively long tail that can reach her whole body, and is capable of picking up stuff without breaking it.
Upper body is that of a very muscular human female. It is slightly undersized for the centaur, and has a second pair of wings of its own. These can blow powerful blasts of air that are generated by a permanent enchantment. Has elf-style ears that are wider than the upper shoulders.
Wears a complicated set of spirit-infused platemail to fit over her body, with shimmering cloth armour made of strengthened steel thread shot through with sapphire wires, including gloves and boots (with talon-holes). Without the gloves, her hands are partially transparent with an effect similar to Blight from Batman Beyond.
The spirit can provide an air supply, via a hose and facemask. It can also make Force Walls, via projectors in various locations.
d20 armour, -1 for bruising magical disease symptom.
d12+2 +(strength plus) natural weapons.
Stats
Str d20+4
Speed d20+4
Endurance d20+5
Knowledge d12+4
Will d12+3
Senses d12 +4
61 Mana
0 Thaum
660 tons of gold
Magic Materials: d12 Disease, d12 Grow, d12 Strengthen, d12 Expand, d10 Permanent, d12 Bird, d8 Force, d6 Air, d12 Contain, d10 Speed, d12 Rain, d8 Vacuum, d12 Weapon, d12 Viscera. d8 View, dX restore (from rejuvinator)
Word jades: d8 View, d10 Steel, d10 Speed, d8 Chemical, d12 Acid, d6 Air, d12 Plant, d6 Solid, d8 Vacuum d10 Wood, d12 Cloth (crystal, not jade)
Engraved words (usable for one thaumic item, or memorizable once) d4 Transmute.
Armed with a giant semi-automatic rifle (d12, but enlarged) with a battery-powered silencing enchantment (19/19), and power thaumic enchantments.
Current enchants/Mutations: Nocturnal (-1 during the day), Consumes gold instead of food, impossibly sharp hearing (can hear conversations going on miles away and through several walls), has a disease bladder to control up to four magical diseases, eagle vision +1, a reinforced skull and spine, and is immune to the negative effects of vacuum.
Suffering from bruising from symptoms of magical diseases.
11 barrels of magicoal, 3d20+10 pieces each, 3d20 mana each piece.
29 pieces in first barrel.
Familiar. "Benedict" Spotted gryphon, brown and reddish wings. Size of a small elephant, looks extremely powerful.
Harness for riding and/or baggage.
Str D12+2
Spd D12
End D10
Kno D4
Will D8
Sen D10
Adamant Weave Backpack, with lightness enchant on contents.
Alchemists Gear
Bioshaper Gloves
"Reader's Digest"
->Mansion steward
->Giant Scorpion
Uncut diamond
Rejuvination Chamber
Two Machine Guns with lots of ammo.
Adamant Weave cloth, enough for one outfit or two backpacks.
Waxed cloth
Panacea
Doctor's Bag
Surgical Tools
Expensive palace jewelry with simple sky-related motifs. Lots of rings and necklaces, mostly gold and blue gems.
Cable-wrapped steel lockbox with radioactive pellet inside.
Alchemy SuppliesNumerous thaumic arms and armour.
Jewelled angel bits, with diamond claws and other stuff.
Oversized mansion, with servants and guards.
Businesses:
Large decrepit building in Galena.
Share in presumptive new Galena mine.
Birb-mail network, 12 branches.