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Author Topic: Cabal: Wizard Open World Game  (Read 364364 times)

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #2550 on: May 12, 2020, 10:16:32 pm »

Accompany Sae s'far as I'm able. If someone accosts her before she gets to her destination, flex at them.

Spoiler: Zavi (click to show/hide)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2551 on: May 13, 2020, 01:24:22 am »

"Look Zavi, I don't think I'll need an escort, I'm just going to land and directly report to the magebreaker who hired me.

And I'd much rather talk to that person alone.  I'm going to be kinda rude to him about how he didn't just tell me about you, given that I told him he could send someone along, and still felt to do it in secret."
« Last Edit: May 13, 2020, 01:35:08 am by Devastator »
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Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #2552 on: May 13, 2020, 09:10:04 am »

Spoiler (click to show/hide)
"Thank you."
Leave the building and look around for the adventurer I came here with, or the party
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2553 on: May 14, 2020, 06:09:55 am »

“Thank you. I’m Eve, I get mana by helping spirits. What would be a good indicator of which ones to help and which ones to leave alone?”

"We don't tend to deal with spirits much so can't give you that much advise on that front. I suggest you talk to the priests here to learn more, they are spirit experts. And maybe talk to a magebreaker sometime if you get the chance, they know how to deal with malicious spirits as well. But as a general tip, not smashing open mysterious urns you found in a sealed-off temple until you have an actual idea of what is in it, or at least making solid preparations to reseal it if it's nefarious before releasing it, would be a good start.

Oh, and while it possessed you that spirit killed some people. You might want to see if you can make amends for that. You may not be able to bring them back from the dead, but perhaps you can ensure no destitute widows or orphans are now left behind."

“Thank you. Do you have an idea how long I’ve been possessed for? I went here with an adventurer who mentioned a party coming in a couple days, but I don’t know how long I’ve been possessed. I’ll go to the priests soon. After getting information from them, I’m wondering if I could travel with you?”

"It's a free-ish country, so if you want you can tag along with us. Know however, that we have a specific goal in mind right now and that we will try to prevent further distractions from that goal. You will also need to be able to handle yourself if the going gets tough, and know that we can't absolutely guarantee you a reward at the end. All that said, if you want we could give you a few things to help you on your further journeys."

Gather all those urns very carefully. See if any more of them happen to have a word on them (also show to Ecalir).

Then start preparing for our trip to Ipecacuanha. Buy whatever supplies, gear or tools we'll need to get there. See if we can hire a guide that knows the land well. Then, once we are ready, vamos! On our way there, try to gather wild honey, berries and fruits (for brewing into alcohol) and see if there's some small game we could catch.

Could you perhaps tell me the familial relationship between Telcal and Alizarin?

Finally, you said they tried to kill Alizarin. Are there any details known about how gods can get killed? Do we know of other gods that were killed in the past?



« Last Edit: May 14, 2020, 10:35:45 am by Radio Controlled »
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #2554 on: May 14, 2020, 01:31:44 pm »

There is absolutely no way that the seals on the lower labs are perfect. given the amount of time that has passed I'd expect the homeless population to have ransacked them thoroughly unless they are actively guarded.
Inspect the seals on the lower labs. I REALLY have trouble buying that the seals have worked properly this entire time. maybe they've devloped holes, maybe they're bypassable, maybe they missed a spot, but there's no way they all still work. Also keep an eye out for the poor and desperate anywhere near the labs, having been one of them, I know what to look for, and I also know that they're generally more in touch with threats and resources than those with a more stable living situation.

Spoiler: Nina (click to show/hide)
You head into the old labs. The upper levels are just empty rooms, though they're somewhat interesting because they're all made of highly machined metal. Its a quality you just don't see anymore.  You head down to the lower level and immediately see why the people here think the seal hasn't been breached. The door deeper in is about 15 feet tall and made of some kind of black stone like substance. Its so goddamn massive and imposing that you immediately feel like anything that could breach it would probably also completely annihilate the village above in the process. However, there is something wrong. The ground down here is vibrating slightly. And not consistently, it seems to ebb and flow at an erratic rate, like something is grinding around beneath you somewhere.


Woah

After we land I want to take Benedict, the core, and a barrel of magicoal up to visit the magebreaker who paid for the expedition.  The others can guard the loot until I can talk to the auctioneers and figure out where to keep the stuff.

Spoiler: Saeko Hirahara (click to show/hide)
Accompany Sae s'far as I'm able. If someone accosts her before she gets to her destination, flex at them.

Spoiler: Zavi (click to show/hide)

The Moth Flier comes in on a long turn, nosing up as it glides in towards the open fields below. With a tremendous rush and roar of wind  the flier comes to an almost dead stop before lightly dropping down onto its feet. Benedict wriggles back out of the cargo hold and everyone else follows, stretching their legs and looking around at the fields and the distant shapes of very surprised farmers. Saeko and Zavi immediately turn towards the city, intent on delivering the core, and come face to face with about a dozen mage breakers. At the head of the group is the same man who initially contracted Saeko, the one you know only as the Interlocutor.  The Interlocutor gestures to someone behind the two and one of the workers - a well built young man -jogs over to him. The two speak in whispers for a moment [7+2v7] and Saeko can make out that they're talking about the events of the expedition. The Interlocutor digs into his clothing and produces a small sack of coins. He points to the farmers moving towards the landing site and the young man jogs off towards them, apparently ordered to pay them off for the damage to the field.  The Interlocutor finally turns his attention to Saeko and Zavi.

"Pardon the rather aggressive welcome," He says in a complete monotone, "they are simply here to guard the cargo. It would be very unbecoming of us to let it be stolen in the last moments, would it not?"

He turns his attention to Zavi in particular.

"You've done well. We can take it from here. If you would like to return to the Magebreaker HQ, I am sure they are waiting for you."

He turns his attention back to Saeko.

"Now then, if you would, we would like the core."







Spoiler (click to show/hide)
"Thank you."
Leave the building and look around for the adventurer I came here with, or the party

You ask around but apparently its already been more than 3 days so they already headed out. They actually haven't returned yet, despite the fact they likely should have. Its a bit...suspicious.

“Thank you. I’m Eve, I get mana by helping spirits. What would be a good indicator of which ones to help and which ones to leave alone?”

"We don't tend to deal with spirits much so can't give you that much advise on that front. I suggest you talk to the priests here to learn more, they are spirit experts. And maybe talk to a magebreaker sometime if you get the chance, they know how to deal with malicious spirits as well. But as a general tip, not smashing open mysterious urns you found in a sealed-off temple until you have an actual idea of what is in it, or at least making solid preparations to reseal it if it's nefarious before releasing it, would be a good start.

Oh, and while it possessed you that spirit killed some people. You might want to see if you can make amends for that. You may not be able to bring them back from the dead, but perhaps you can ensure no destitute widows or orphans are now left behind."

“Thank you. Do you have an idea how long I’ve been possessed for? I went here with an adventurer who mentioned a party coming in a couple days, but I don’t know how long I’ve been possessed. I’ll go to the priests soon. After getting information from them, I’m wondering if I could travel with you?”

"It's a free-ish country, so if you want you can tag along with us. Know however, that we have a specific goal in mind right now and that we will try to prevent further distractions from that goal. You will also need to be able to handle yourself if the going gets tough, and know that we can't absolutely guarantee you a reward at the end. All that said, if you want we could give you a few things to help you on your further journeys."

Gather all those urns very carefully. See if any more of them happen to have a word on them (also show to Ecalir).

Then start preparing for our trip to Ipecacuanha. Buy whatever supplies, gear or tools we'll need to get there. See if we can hire a guide that knows the land well. Then, once we are ready, vamos! On our way there, try to gather wild honey, berries and fruits (for brewing into alcohol) and see if there's some small game we could catch.

Could you perhaps tell me the familial relationship between Telcal and Alizarin?

Finally, you said they tried to kill Alizarin. Are there any details known about how gods can get killed? Do we know of other gods that were killed in the past?



They're all basically duplicates of each other, so sadly no new words.

Telcal is the brother of Kal-Dune, so she is his niece and he is her uncle. You're not really sure on the number of generations between the two.

The priests are strangely reluctant to talk about the methods used to kill a god, but they do say that killing a god and killing a person are not the same. They reference the "Sunken One" and "The Clot in the Earth" as gods that were killed, but state that they're still around. Apparently killing a god doesn't remove them from the world or even completely remove their consciousness or capacity to act, it just changes them in some way. Judging by the stories they tell you, it is almost like killing a god makes them into a natural force instead of a cognizant and personal being.

We'll say you spend 35 gold getting some more food and water, some jungle gear (bug nets, machete, folding canoe, etc) and hiring a guide to take you Ipecacuanha. The route is a difficult one, far less built up than the route up to Kaolin from the east. You take the eastern route back down to Calamine and then follow the River Ink through the valleys of the Philosopher's Teeth mountains past Isinglass  and around until you come out somewhere between the River Kermes and your destination. The Plains are something to see, especially to you two who have been wandering the deserts for this entire time. Green and yellow savana and tall grass dotted with massive umbrella shaped trees. Its cooler too, and in the distance you can see the dense jungle around the Kermes.

The City of Ipecacuanha is one of the oldest, at least of those that still exist. Its passed hands many times, though its goddess remained a constant up until relatively recently in historical terms. The ruins of the snake worshipers that once held the city are still scattered near its current location. Even without looking you can tell this city used to be far larger, now shrunken in on itself, only the former mountain citadel and surrounding buildings remaining. Its built up on top of and into a huge monolithic stone that juts up out of the otherwise flat grassland like a lighthouse in a green sea. Buildings so old that the stone blocks have had their corners eroded smooth from millennia of rain sit next to dilapidated palaces from the height of the age of magic, next to the small and robust buildings of the modern age. Ruins built upon ruins built upon ruins, all being barely held together by the current citizens.  Statues of the Snake Goddess are everywhere, in equally varying states of decay. Its interesting to look at them, to see the passage of civilizations in the different levels of erosion and the different art styles with which she is depicted. One, so ancient and smoothed that it could almost have been a natural formation they pulled from a river, looks like it might even be borderline neolithic.

« Last Edit: May 14, 2020, 09:11:20 pm by piecewise »
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2555 on: May 14, 2020, 02:55:15 pm »

Landing location is Moffett, due to warnings about the possible air defenses (and general crowded state) of Alkahest.
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #2556 on: May 14, 2020, 02:58:30 pm »

"It's not delivered until it's delivered, Sae, and so my job's not done."
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Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #2557 on: May 14, 2020, 03:48:08 pm »

Spoiler (click to show/hide)
Head south to Old Kaolin
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2558 on: May 14, 2020, 03:58:46 pm »

How many urns did we get? Secondly, you mentioned these guardians were stored there as weapons no longer needed. How would one go about using these as weapons? Would it be binding/commanding the spirits somehow to use them as soldiers?

Start looking around and try to figure out how the peoples of old used to commune/interact with Alizarin. The goal is to find out how to get in touch with her or to find clues to where we would need to journey to find her.

Either way, from the forests around the city try to gather wild honey, berries and fruits (for brewing into alcohol) and see if there's some small game we could catch.


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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #2559 on: May 14, 2020, 05:51:31 pm »

I can't go down there but maybe Adam can figure out something? what's his reaction to the situation?

Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #2560 on: May 14, 2020, 06:38:18 pm »

“Thank you. I’m Eve, I get mana by helping spirits. What would be a good indicator of which ones to help and which ones to leave alone?”

"We don't tend to deal with spirits much so can't give you that much advise on that front. I suggest you talk to the priests here to learn more, they are spirit experts. And maybe talk to a magebreaker sometime if you get the chance, they know how to deal with malicious spirits as well. But as a general tip, not smashing open mysterious urns you found in a sealed-off temple until you have an actual idea of what is in it, or at least making solid preparations to reseal it if it's nefarious before releasing it, would be a good start.

Oh, and while it possessed you that spirit killed some people. You might want to see if you can make amends for that. You may not be able to bring them back from the dead, but perhaps you can ensure no destitute widows or orphans are now left behind."

“Thank you. Do you have an idea how long I’ve been possessed for? I went here with an adventurer who mentioned a party coming in a couple days, but I don’t know how long I’ve been possessed. I’ll go to the priests soon. After getting information from them, I’m wondering if I could travel with you?”

"It's a free-ish country, so if you want you can tag along with us. Know however, that we have a specific goal in mind right now and that we will try to prevent further distractions from that goal. You will also need to be able to handle yourself if the going gets tough, and know that we can't absolutely guarantee you a reward at the end. All that said, if you want we could give you a few things to help you on your further journeys."
”Is Old Kaolin on your way?”
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #2561 on: May 14, 2020, 09:26:23 pm »

"Fair enough. See you around, S."

Hike up to the city. Sell off the generic loot I got for ~150 gold. Then go to the HQ.

Spoiler: Zavi (click to show/hide)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2562 on: May 15, 2020, 12:42:42 am »

Keep my ears on that guy and see if I can hear anything else.  If, or once, he's out of range, switch to trying to listen to the Interlocutor to see if he's got any vital signs.

"See ya, Zavi.  Good luck with your career."

So two spies then.  Zavi as the decoy, maybe?

"Yeah.  I've got it right here, in this bag."

Hand over the sealer suit bag with the golden cloth inner layer, with the Core of Gravid inside it.

"I do have one more thing to give you.  I've found a bunch of thaumic machinery, like that giant moth, and I think I'm going to buy an estate in the wilderness to experiment with them a bit.

And.. I was kinda annoyed at having a spy tag along.  I mean, I said you could send someone, but I didn't think you'd send a spy when I offered to let you just have someone come officially, all proper and aboveboard.  I wouldn't have given them any more restrictions than I did the rest of the crew.

However, after discussing the situation with my friend Ekrov, he suggested that things will end up better if we have some kind of formal agreement between us, so we each understand what we can do.

So, in the spirit of co-operation, I'm going to offer you a bribe.  We found some magicoal.  I'll bring a barrel full of it.. probably close to a thousand or more mana, and let you have it.  If you take it, I'm going to assume you agree to not send any spies out to the mansion, and if you want to talk, you'll send a letter or some kind of official courier to visit.

In return, I promise that we'll allow documention and eventual publication of at least some of our discoveries with these thaumic items.  And, more importantly, you get this barrel of magicoal.

Offer the barrel of magicoal in return for an agreement to do no spying or interfere with the estate or business I mean to build.

If agreed to, try to seal the deal with a non mana-draining hug, which should let me confirm if the Interlocutor is a real human or not.

If we get away from this amicably or relatively amicably, even if the deal is refused, do the final chores required to get our loot to safety.  (ie, meet with the auctioneers, set a date in the future, move stuff to a warehouse, etcetera.


This should also include casting spells to enlarge the furniture pieces that were shrunk to get them out of the core room.  Don't advance time to the auction yet, need to have a few days/turns to discuss things to have a final list of what we're selling.

Spoiler: Saeko Hirahara (click to show/hide)
« Last Edit: May 16, 2020, 02:17:22 am by Devastator »
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2563 on: May 15, 2020, 03:03:26 am »

“Thank you. I’m Eve, I get mana by helping spirits. What would be a good indicator of which ones to help and which ones to leave alone?”

"We don't tend to deal with spirits much so can't give you that much advise on that front. I suggest you talk to the priests here to learn more, they are spirit experts. And maybe talk to a magebreaker sometime if you get the chance, they know how to deal with malicious spirits as well. But as a general tip, not smashing open mysterious urns you found in a sealed-off temple until you have an actual idea of what is in it, or at least making solid preparations to reseal it if it's nefarious before releasing it, would be a good start.

Oh, and while it possessed you that spirit killed some people. You might want to see if you can make amends for that. You may not be able to bring them back from the dead, but perhaps you can ensure no destitute widows or orphans are now left behind."

“Thank you. Do you have an idea how long I’ve been possessed for? I went here with an adventurer who mentioned a party coming in a couple days, but I don’t know how long I’ve been possessed. I’ll go to the priests soon. After getting information from them, I’m wondering if I could travel with you?”

"It's a free-ish country, so if you want you can tag along with us. Know however, that we have a specific goal in mind right now and that we will try to prevent further distractions from that goal. You will also need to be able to handle yourself if the going gets tough, and know that we can't absolutely guarantee you a reward at the end. All that said, if you want we could give you a few things to help you on your further journeys."
”Is Old Kaolin on your way?”

((Gonna assume we had this convo before we left.))

"First we need to head for Calamine, so I don't really think so."
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2564 on: May 17, 2020, 11:08:33 am »

Give Saeko 20 mana because she wanted some for something.

Otherwise sit in the transport and twiddle thumbs I guess, I dunno.

Did Ekrov manage to fit one of the small fighter plane/statue/golem things inside the ship?  We apparently shoved Benedict in there with no fuss, so...

Could Ekrov loot all of the clockwork robots and golems?  If all the golems were gotten, how many of each type? (Worker, Maintenance, Warrior, Guide)

Spoiler: creepy oracle kid (click to show/hide)
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