Name: Ekrov Trenian Vyachilad
Description: A noble's son, Ekrov is a boy on the cusp of adulthood, and barely looks it. His hands are soft, his appearance somewhat unkempt, but his body has toughened from his time on the road. He's no longer scrawny, though he's still somewhat short--though it's hard to tell whether that's due to age or genetics. His eyes are calm and constantly look around in absentminded wonderment; he seems continually fascinated, but almost amused as well, as if there's a hidden joke in everything he sees. He wears a clearly high-quality outfit, but to his credit it looks unusually practical for a noble, subdued brown in color and light aside from thin pieces of light leather in strategic locations, clearly intended more as protection than a fashion statement. He carries a small backpack, and wears a light cloak that's had an absurd number of little pockets clumsily sewn into it.
He has a very large third eye in the center of his forehead. It is rotated ninety degrees from his other eyes, and has a glittering gold iris set into an entirely black sclera. It cannot turn to look at things without him moving his entire head, and is rock solid. -
Additionally, he has visible veins of glowing magic patterned over his skin, slowly pulsing and flowing. Mutation: He is quite flexible and springy, kinda like a Champion Yoga contortionist who might also be the illegitimate love child of a snake and a Slinky. In most contexts, this isn't apparent from looking at him, but if he wanted he could totally lick his own elbow...Magic Path: Alchemist Sculptor
Mana: 80 (200 thaum carried)
Magic Words: "Animate", "Cloud", "Banish", "Iron", "Human", "Clockwork"
Stats:Strength: d6-1
Speed: d6+2+1
Endurance: d10+4
Knowledge: d12+5
Will: d6+2
Senses: d12+3
Ongoing Effects: None?
Current Sculpture Materials:1. Something of perfect roundness
2. Ash from the ruins of a city3. Skin containing an old scar
4. A book
5. Honey
6. Something that came from beyond the skies
Inventory:Backpack
Lightly armored traveling outfit (enchanted to d6, from d4)
--Wooden shield (+1 to armor rolls, most of the time)
Steel stilleto (d4 melee)
Merc Longsword (d6 Melee)
Ornamental spring pistol (d6 ranged) [6/6] (30 spare shots)
Alchemist gear
12 gold, 8 silver
Ash from the ruins of Gravid. (sculpture mat)
Text-metal linked to another piece of text-metal, carried by Saeko.
Gravid Aristocrat and Soldier keys.
35 (!) Clockwork mainsprings capable of powering full robots
Several small sculptures from Gravid. Idols, basically. Some ceramic jugs and gold jewelry as well.
Two golems from Gravid, one a guide, the other maintenance.
Description here.Thaumic basin that creates water from mana.
A wearable robot exoskeleton, with all the mechanics moved to the exterior.
--Enchanted so that it can be worn, and the mechanical parts will follow the movements of the wearer.
--Plated with the silver anti-magic armor found in gravid, offering almost complete coverage. Only joints are exposed.Iron Teleport Rod, connected to another teleporter rod constructed deep inside the ruins of Gravid. Anyone can use it to teleport between the two rods just by pumping mana into one.
FERROUS MEMENTO, THE MEMORY SKULL!--Enchanted to only open when the correct passphrase is spoken to it. Only Ekrov knows the passphrase.
--Enchanted so that Ekrov is always aware of its location and status.
:
Link to description of thaumic transport planegolembugstatue thing.Two broken clockwork robots, shoved in crates. Details
here,
here, and
here. And a question about rewriting their minds
here.
Four fully assembled, but unpowered, combat robots. A fifth has been mostly assembled but has some issue. All are of the variety found in Gravid, and one assembled one has been left in Gravid.
Twelve incomplete bodies worth of parts left in Gravid, with maybe three more being buildable from scraps.A pair of strength-increasing clockwork gauntlets, which were clearly meant to be used by the robots, "seemingly for bending metal".
A strange blunt clockwork circular saw that is extremely effective at cutting through metal.
A straight bladed clockwork sword, with a slot in the bottom for a power cell. It is a lightning saber; when properly empowered, it will produce high heat and electrical discharge that will greatly enhance both its cutting power and the damage it causes. It needs a power cell of the right size; which is basically a charged battery.
A large bag of bomblets, taken from an unexploded clockwork bomb.
Paints, a dish, sands, glitter, water, general scrying supplies.
Pencil + Paper.
Expensive medical supplies.
Sketches of:
Gyrotourbillon's workings
Benedict the Griffon
Detailed but incomplete schematics of clockwork robot people.
Clockwork machinegun schematics.
Simple clockwork tools schematics.
Schematic for a simple remotely-operated alchemist-gear manipulator thing.
Maps to the three caches of clockwork loot buried somewhere between Alkahest and Lake Candentis.
The design and construction for a full combat robot, of the kind found in Gravid.
The structure and enchantment framework of a flying thaumic warmachine, found within Gravid. Incomplete, due to Ekrov's lack of understanding about how the machine knows what to do.
The structure and functioning of a thaumic rifle, found within Gravid.
Even more sketches on how complex thaumic devices work, in particular dealing with the spirits that animate them and give them some degree of life and sentience.
The full schematics of one of the "Clockwork dragons" that attacked the party at Gravid.
The design and function of thaumic keystones.
The design and function of Gravid's giant thaumic furnace.
TO-DO LIST:MEMORY TINKER!!!
Clockwork stuff:
Fix a robot
Try to reverse engineer and understand those power pellet crucibles.
Fix the broken machine guns
Look into cloning machine gun ammo? Probably not something we'll care about ever, but I wanna DAKKA...
Find out where all these clockwork things are coming from. Apparently they might actually come from
Candentis?Make thaumic tools run on thaum, rather than mana or magicoal.
Cache A: The buried death pellet furnaces, both the unopened ones and the empty opened one.
Cache B: All the unexploded bombs from the wreck, including one that's been opened and had some of the bomblets taken out.
Cache C: The rest of the loot from the wreck, buried inside crates. Contains:
"A large number of tools (These are what you could call mundane tools like wrenches, screw drivers, plyers, and the like. There are a lot of them in different sizes and shapes but none are hugely rare or valuable on their own. Though they are admittedly well made.)"
"A pnumatic self heating rivet gun and the air compressor for it"
"A sort of 'Jaws of Life' style combination spreader and cutter. Basically a massive pnumatic pair of plyers/snips."
"3 more working machine guns, and a half dozen that are broken in some way" ((These deal "d12 [damage], if memory serves, though they often roll multiples."))
"About 10 or so big boxes of ammo (there are a lot of loose belts around so the amount isn't exact)"
"A welding system"
She's been left in Gravid indefinitely, living off of the mana tap in the magicoal pile room. She gets mana from a gold wire under the wall of steel blocking the entrance. She has a single combat clockwork robot, which has had its gearbrain rewritten to make it follow orders given to it in our language. The robot refuses to deal any notable damage to anything unless a specific order is used, and confirms the exact thing to be damaged in a very explicit manner. It has no directive AI beyond following orders, and in the absence of them will just sit still and do nothing.