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Author Topic: Cabal: Wizard Open World Game  (Read 365174 times)

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #2115 on: December 03, 2019, 08:12:24 am »

"I'll keep an eye out for opportunities to get you some higher class prey. Maybe some useless noble or an elf or something. We'll probably have to travel to find something like that. Maybe toward the bigger cities out west. I do still need to stab something with this cursed knife, anyway. So, are you able to pack up and be ready soon?

Oh, by the way, why didn't you hang out in the caverns and tunnels down below? Adventurers go down there all the time, and it's dark. Seems like you'd get a decent steady supply, though you might have to move about a bit if word got out that people were going missing."


Have we come to an arrangement? If so, prepare to leave town and go sailing. If not, well, time to wrap the discussion up. If she's refusing to go with, leave the house and give her 24 hours to disappear before reporting to the authorities.

Spoiler: Felix Testimony (click to show/hide)

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #2116 on: December 04, 2019, 02:45:24 pm »

No cost has been given for ammunition. Check for available jobs regarding monster hunting and artifact or heirloom retrieval. Also check what materials my next sculpture would need.
Spoiler: Robert Grant (click to show/hide)
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2117 on: December 05, 2019, 09:41:58 am »

Use thaum and the alchemy kit to turn the steel Saeko summons into pure iron--unless she just summons pure iron straight.

With that, Ekrov will have collected the last item needed for his sculpture.  Ekrov's already collected a skull, clockwork, and bottled cloud water.  Saeko's thrown off a possession of her own will, so her blood counts for that requirement.  So, make the sculpture, and see what it does.  Also what materials it provides.

Spoiler: O.o (click to show/hide)

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #2118 on: December 05, 2019, 01:24:50 pm »

“Thank you“
Leave Bromcresol and Head southwest
Spoiler (click to show/hide)

You take the road south and return to Ens Veneris. Here you have two options: Continue on the road to crocus and then take either the road up Lunare, cross lake Candentis and travel up the River Ink to Calamine and then eventually Kaolin. Alternatively you can travel up Lake Worm, through Halitus and eventually to Graves and its mountain, which is hopefully high enough to have the ice and snow you need.


Quote
It appears to be nothing but a warehouse. You're not even sure who owns it, but if you posed as investors you might be able to get in. A large scale buyer might be even more reasonable, since they'd have to buy more than was for sale at any storefront.  We can assume that you stake the place out and ask around and do find out who owns it at least. Its a Leather selling company called "Greyhides".

Sure, do that then. Boost will to +2 to be more persuasive, then pose as interested buyers and ask for a tour, try to get an idea of where the artifact is in this place (don't be looking at the compass super obviously though, maybe pretend I'm looking at a watch). Maybe see if we can't get them to leave us to look around on our own for a bit after the initial tour? 

Quote
Spoiler (click to show/hide)

Some good stuff in there, thanks!

So, would one way to counteract the diminishing returns of converting the same thing for too long be to relocate and then start converting that type of item somewhere else? Or is it tied to the alchemist that's doing the converting? If the latter, what is required then to reset things so that that type of item is again worth the maximum?



Spoiler: Darwin Zeppeli (click to show/hide)
[1+2v2]
You manage to get a tour and during the tour manage to nail down where the signal is coming from. Its coming from an iron lock box that is sitting in the office on the second floor of the building.

There will basically always be diminishing returns to some degree regardless of relocating, partly for in universe reasons and partly for OOC reasons. Basically if you want to get the most from these diamonds, your best bet is to convert them a bit at a time, away from the others.

Lets make an attempt to heal the scars, then, with a Grow Ape spell to cause them to fade out and be replaced with fresh skin over a few minutes.  Three cheers for the power of friendship which should triumph over backfiring magic anyday.

If that works..

Ekrov needs some pure iron for his sculpture.  If it seems not too difficult, (no more than d8) try to summon the amount he needs as pure iron with my Steel word.  Try a reverse-Strengthen Steel combo to summon pure iron.  If it is more difficult than that, summon a bit larger quantity of low-carbon steel for Ekrov to use alchemy with instead.

Next, go make the eight popsicle sticks with the wing spell for parachutes, retrying failures as necessary.


After that, last thing to do is upsize Benedict next turn, and we're ready to go.  (leaving it for later.)

Spoiler (click to show/hide)
[9+3 v 5] -5 mana
[4+3 v 1]
The scars give one last tingling shock as you heal them, but that rapidly disappears as they are covered over by new flesh.
[1+2 v5] -5 mana
Your attempt to summon iron via steel fails, producing only acrid smoke and crumbling black dust.

9,1,2,4,10,8,6,6 vs 6,6,2,4,3,3,4,4
5 passes and  3 fails, one of which was really bad. - 32 mana

5,7,2 vs 3,5,7, two passes, 1 bad fail, -15 mana

8v3, 1 pass, -3 mana.

The good news is that all the sticks are made. The bad news is you made two very bad fails in there. [1+3v10] Dang.

You double over in screaming agony and are lost in a swirling cloud of magic infused steam as your body rapidly changes. Your clothing burns and your belongings are scattered in the maelstrom. After what seems like an eternity of blinding pain you stagger up to your feet and look at your hands as the steam clears. Flesh has been replaced by exoskeleton: not insect like but more...regular and geometric. The plates of exoskeleton are almost like the tiles of a mosaic, carefully fitting together with hard edges and sharp angles unlike the rounded organic shapes of insects. They are also far more beautiful than insect chitin; they resemble purple opal, a bright violet alive with inner facets and shimmering colors.  You look yourself over. Your entire body has been covered in the stuff, not a single trace of normal flesh remains.

The good news is that you now roll End instead of armor when being damaged so you effectively have d10+3 armor from that exoskeleton.  The bad news is your magical girl outfit burnt up and you are now very unearthly looking. Albeit you are also SHOCKINGLY sparkly. That purple glow you have is literally shining out through the exoskeleton in a way most entrancing.

"Always figured myself for a greatsword kind of gal, but I don't feel particularly informed on the options.
Also, much as I love kicking in doors and crushing windpipes, I am capable of doing support things. Like how I lightened some of Saeko's gear in exchange for this adorable monkey girl."


Greatsword which shoots explosion blades it is then.

Spoiler: Zavi (click to show/hide)
They accept your idea and tell you they'll have something for you soon. They also tell you they have a somewhat secret mission for you, if you'd care to take it.

"I'll keep an eye out for opportunities to get you some higher class prey. Maybe some useless noble or an elf or something. We'll probably have to travel to find something like that. Maybe toward the bigger cities out west. I do still need to stab something with this cursed knife, anyway. So, are you able to pack up and be ready soon?

Oh, by the way, why didn't you hang out in the caverns and tunnels down below? Adventurers go down there all the time, and it's dark. Seems like you'd get a decent steady supply, though you might have to move about a bit if word got out that people were going missing."


Have we come to an arrangement? If so, prepare to leave town and go sailing. If not, well, time to wrap the discussion up. If she's refusing to go with, leave the house and give her 24 hours to disappear before reporting to the authorities.

Spoiler: Felix Testimony (click to show/hide)
"Would you enjoy living in a cave?" She says, apparently disgusted by the idea.  Fair enough.

She accepts your offer and puts her dress back on in a very business like manner. You and her head out to the docks and return to your boat. She seems to have a very poor opinion of it and sits down with the air of someone barely containing their contempt. Lovely.

No cost has been given for ammunition. Check for available jobs regarding monster hunting and artifact or heirloom retrieval. Also check what materials my next sculpture would need.
Spoiler: Robert Grant (click to show/hide)
Lets call it 3 gold for the ammo.

There's a few jobs available. The one that seems best to you is the hunting of something called a "Flux Wurm" out in the black flux area. Pays dang well and its a pretty big and dangerous critter by the sound of it.

You need
1. A good amount of Sulfur gas
2. one 1lb of pure gold
3. Magma (one cup's worth)
4. One silverscale fish, still living.

Use thaum and the alchemy kit to turn the steel Saeko summons into pure iron--unless she just summons pure iron straight.

With that, Ekrov will have collected the last item needed for his sculpture.  Ekrov's already collected a skull, clockwork, and bottled cloud water.  Saeko's thrown off a possession of her own will, so her blood counts for that requirement.  So, make the sculpture, and see what it does.  Also what materials it provides.

Spoiler: O.o (click to show/hide)

Well Saeko failed to summon you anything and then she caught on fire so...might not be a good time for that. However, iron is not exactly uncommon around here so lets do this.  For 5 gold I will sell you the iron you need.  With that and some blood you could easily gather from Saeko's recent fun times, you have what you need indeed.

You gain the following words
Cloud
Banish
Iron
Human
Clockwork

The sculpture- a human skull clad in iron and mechanisms, powered by what seems to be steam- is called the Ferrous Memento. The skull can open, like the lid of a jar, and allow the blood from a human to be placed within. The Ferrous Memento is then aligned with that individual and grants its holder total control over the memories of that individual. He may look through them like the pages of a book, alter them perfectly, erase them, substitute them, or anything else he desires. This power needs no roll and is absolutely effective.  The Ferrous Memento has no loyalty and will follow the whims of whoever is holding it.

Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #2119 on: December 05, 2019, 01:33:22 pm »

Spoiler (click to show/hide)
travel up Lake Worm, through Halitus and eventually to Graves and its mountain. Along the way, try to find an animal and place the quiver on it to see if it does anything to living things. Keep a hold of the quiver with my lightsilver hand as I do this
« Last Edit: December 08, 2019, 10:58:59 pm by Naturegirl1999 »
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #2120 on: December 05, 2019, 04:47:03 pm »

Sure, I'll take that.

Spoiler: Zavi (click to show/hide)
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2121 on: December 05, 2019, 06:50:07 pm »

Is the skull single-use?  Or is it attuned to the last person who's blood was placed within it?  Or is it attuned to *every* person whose blood was placed within it?

As long as it isn't single-use, Ekrov will place his own blood within it and run some experiments.  Sheesh, why would you give me an item like this; it drives me to
Spoiler: MEMORY TINKER! (click to show/hide)

Edit: I'd like to take the clockwork sword that was found in the wreck, and use "clockwork" to power a know roll to understand what it is and how it works.  You said it has a slot in the handle where something should be plugged in, but the something is missing; what is that something, and could it be replaced?

Spoiler: O.o (click to show/hide)

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2122 on: December 06, 2019, 02:14:17 am »

(Upon examination my +3 wasn't added into rolling those spells.  So no gem-monster, at least yet.  1d10+3 as armour would be a hell of a thing.)

Last thing to do is to upsize Benedict, and then I'm ready to go.  Pump 10 mana into Benedict to give him an extra enchantment slot.  Fill said slot with a d12 Strengthen Grow spell, that will upsize him over a duration of a week for more effectacy.  He probably won't make my goal of double his current size, but he should still manage to carry 8 people and a literal ton of loot.  Retry non-catastrophic failures.

Spoiler (click to show/hide)
« Last Edit: December 06, 2019, 02:39:52 am by Devastator »
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #2123 on: December 06, 2019, 06:02:23 am »

"You like it? I built it myself! I know, right? I could hardly believe it either. Well, let's go. I guess we could head over toward that oasis across the lake. There are probably opportunities there, yay know? Alright, let's get going. and no eating me on the way!"

Sail across to the shore nearest to the oasis city, then hike to the city and start asking around about bounty boards and slave auctions and other manhunting opportunities. Try not to get eaten b the spider lady along the way. Once we are in town, if we make it that far, listen to the local gossip and see if there are corrupt officials or such that nobody would really miss all that much.

Spoiler: Felix Testimony (click to show/hide)

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #2124 on: December 06, 2019, 11:31:25 pm »

"clean up, sealing, and investigation all seem interesting to me, though the reality is that my greatest strength is probably just that I'm a trained healer, and that the Aqua Vitae is able to heal when I bear it. Not sure where you'd need on-demand-healing the most, but I suspect that you'll want me to be a short distance behind the frontline agents on large operations, so the injured can fall back, get healed, and then move forward again."
Awaiting response.

Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2125 on: December 07, 2019, 10:02:57 am »

Quote
You manage to get a tour and during the tour manage to nail down where the signal is coming from. Its coming from an iron lock box that is sitting in the office on the second floor of the building.

While discussing the finer details of the leather business, try to bring up that iron lock box. Maybe say we heard the owner here has an interesting piece of 'art' and that we'd like to take a look at it if we could. If this works, take a look at it and ask how much they would ask for it.

Also, suppose we couldn't buy it but could convince them to let us study it, could Pan use his 'multiply' word to create a copy of the piece? Is yes, what would that roll, and what is the difficulty? And suppose that he only has to make a copy that looks alike but has no special/magical properties like the original, would that make it easier?


Quote
There will basically always be diminishing returns to some degree regardless of relocating, partly for in universe reasons and partly for OOC reasons. Basically if you want to get the most from these diamonds, your best bet is to convert them a bit at a time, away from the others.
Splendid. Now, supposing I am at the edge of the city, how much mana to teleport to the nearest point on the map that is sufficiently away from other diamonds so that converting one will yield the maximum return (which you quoted at 30/diamond before)? And where on the map would that be?


Spoiler: Darwin Zeppeli (click to show/hide)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2126 on: December 07, 2019, 06:42:30 pm »

(Eh, just trade them for 10 each, that's 10 gold/mana, and 1000 mana.  Should be enough.  I mean, that's equivalent to saving four cities, nothing big.)

(..also, isn't 25 gold worth 1 mana?  Would that mean the diamonds are worth approx 750 gold each, if it's 30 mana per diamond?  I thought a small number of them were worth 100ish gold.)
« Last Edit: December 07, 2019, 07:27:44 pm by Devastator »
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Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #2127 on: December 08, 2019, 10:48:30 pm »

Do some research about flux worms. Find out about their weakspots, how to best fight them, how fast and agile they are, as well as the general basics such as size.
Spoiler: Robert Grant (click to show/hide)
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piecewise

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Re: Cabal: Wizard Open World Game
« Reply #2128 on: December 09, 2019, 03:46:50 pm »

(Eh, just trade them for 10 each, that's 10 gold/mana, and 1000 mana.  Should be enough.  I mean, that's equivalent to saving four cities, nothing big.)

(..also, isn't 25 gold worth 1 mana?  Would that mean the diamonds are worth approx 750 gold each, if it's 30 mana per diamond?  I thought a small number of them were worth 100ish gold.)
Shhhhhhhh I'm bad at making these number consistent.

Spoiler (click to show/hide)
travel up Lake Worm, through Halitus and eventually to Graves and its mountain. Along the way, try to find an animal and place the quiver on it to see if it does anything to living things. Keep a hold of the quiver with my lightsilver hand as I do this
You travel next to the river rather than taking a boat up it, to save some money. Its a longer trip but not a bad one, considering the forest that grows around the river.
[3v3]
You manage to find some animals on the way, but never get the quiver onto them; they just run away. Best you manage is getting some smaller animals and insects to crawl or walk on it. It seems not to harm them or change them in any way.


You make it up to Halitus and pass by it without stopping, tracing the river up, higher into the mountains until, as the river begins to shrink into a stream and branch back into its tributaries, you come across a road cut into the stone. The road begins at a camp of sorts stationed right along the river. It appears to be the point at which goods from Graves are loaded onto barges and sent down stream. You ask about a block of ice and if you can get it in Graves. They tell you there are blocks of ice here, though they're being used in refrigeration, so buying one might require some haggling.

Sure, I'll take that.

Spoiler: Zavi (click to show/hide)
Sekrits

Is the skull single-use?  Or is it attuned to the last person who's blood was placed within it?  Or is it attuned to *every* person whose blood was placed within it?

As long as it isn't single-use, Ekrov will place his own blood within it and run some experiments.  Sheesh, why would you give me an item like this; it drives me to
Spoiler: MEMORY TINKER! (click to show/hide)

Edit: I'd like to take the clockwork sword that was found in the wreck, and use "clockwork" to power a know roll to understand what it is and how it works.  You said it has a slot in the handle where something should be plugged in, but the something is missing; what is that something, and could it be replaced?

Spoiler: O.o (click to show/hide)

No.
Its attuned to the last person whose blood was placed in it. You could put multiple people's blood in at once to get multiple people though.  It does have a time limit; the blood does not stay fresh in there forever. You'll only have a few hours.

1. It does appear to be able to access memories the subject has forgotten consciously. These are sometimes distorted or partial however. Seems to be dependent on if the memories are truly forgotten or just unconscious. Your baby memories are still there, but hazy and almost dream like, with oddly flowing time that seems to skip around or slow down. Perhaps it mimics your perception at the time?

2. Memories appear to be accurate so long as they are intact. When you compare your memories of the machine with the sketches, there aren't pieces missing or inaccuracies. However, this was somewhat recent so over time it may become less accurate. You'd have to test such a thing, but You assume that it will still remain reasonably accurate in most cases.

3. Deleted memories do not appear to be able to be restored. They are simply gone. However, you might be able to "Take" a memory by memorizing it yourself and then recreate it after it has been deleted. You don't really know; you cannot test it on yourself.

4. [6v2] This proves painful. The false memories do not neatly sit side by side, they instead overlap and struggle against each other in a sort of fluid fashion. You remember it differently each time you try and sometimes they'll blur together into a sort of traumatic haze of several things happening at once. It makes you sea sick.

(Upon examination my +3 wasn't added into rolling those spells.  So no gem-monster, at least yet.  1d10+3 as armour would be a hell of a thing.)

Last thing to do is to upsize Benedict, and then I'm ready to go.  Pump 10 mana into Benedict to give him an extra enchantment slot.  Fill said slot with a d12 Strengthen Grow spell, that will upsize him over a duration of a week for more effectacy.  He probably won't make my goal of double his current size, but he should still manage to carry 8 people and a literal ton of loot.  Retry non-catastrophic failures.

Spoiler (click to show/hide)
[2+2 v 4] -4 mana.

Alright, consider it done.

"You like it? I built it myself! I know, right? I could hardly believe it either. Well, let's go. I guess we could head over toward that oasis across the lake. There are probably opportunities there, yay know? Alright, let's get going. and no eating me on the way!"

Sail across to the shore nearest to the oasis city, then hike to the city and start asking around about bounty boards and slave auctions and other manhunting opportunities. Try not to get eaten b the spider lady along the way. Once we are in town, if we make it that far, listen to the local gossip and see if there are corrupt officials or such that nobody would really miss all that much.

Spoiler: Felix Testimony (click to show/hide)
You cross the flux and then travel to Balneum Mariae, the largest and most oasis centric city nearby. Once there you start looking for good opportunities for murder and or lunch. There are bounties for plenty of bandits and local critters of large and murderous proportions. Judging by the gossip however, there is a local bigwig who may be worth looking into. Apparently he's the head of a large resort out on the east side of the lake, where the upper crust of the capital and surrounding locales can unwind. There are rumors of slave girls and other less than legal and substantially less than moral activities going on there.

"clean up, sealing, and investigation all seem interesting to me, though the reality is that my greatest strength is probably just that I'm a trained healer, and that the Aqua Vitae is able to heal when I bear it. Not sure where you'd need on-demand-healing the most, but I suspect that you'll want me to be a short distance behind the frontline agents on large operations, so the injured can fall back, get healed, and then move forward again."
Awaiting response.

Spoiler: Nina (click to show/hide)
They essentially say they want those on the frontline, or even just those in the field, to have a minimum level of combat competence. If the other members of the party are incapacitated one way or another, you might have to take on the responsibility of combat on your own. Or at least protect the civilians for a time. Healers are not unheard of, of course, but it tends to be a sort of...secondary skill or at least one on par with that of their combat ability.

They offer a different course, one that splits from the mage breakers entirely. Apparently there is an affiliated group of "Doctors" who travel around attempting to heal injuries caused by magic misuse and similar events. If healing the sick is your main goal and skill, you might be better off with them.

Quote
You manage to get a tour and during the tour manage to nail down where the signal is coming from. Its coming from an iron lock box that is sitting in the office on the second floor of the building.

While discussing the finer details of the leather business, try to bring up that iron lock box. Maybe say we heard the owner here has an interesting piece of 'art' and that we'd like to take a look at it if we could. If this works, take a look at it and ask how much they would ask for it.

Also, suppose we couldn't buy it but could convince them to let us study it, could Pan use his 'multiply' word to create a copy of the piece? Is yes, what would that roll, and what is the difficulty? And suppose that he only has to make a copy that looks alike but has no special/magical properties like the original, would that make it easier?


Quote
There will basically always be diminishing returns to some degree regardless of relocating, partly for in universe reasons and partly for OOC reasons. Basically if you want to get the most from these diamonds, your best bet is to convert them a bit at a time, away from the others.
Splendid. Now, supposing I am at the edge of the city, how much mana to teleport to the nearest point on the map that is sufficiently away from other diamonds so that converting one will yield the maximum return (which you quoted at 30/diamond before)? And where on the map would that be?


Spoiler: Darwin Zeppeli (click to show/hide)
[1+2v3]
You bring up the lock box and attempt to ascertain what is in it or get them to open it up for you. They don't seem to be against the idea, rather they simply don't have the key. It is apparently in the hands of the head of the warehouse, who isn't here at the moment. You do, however, manage to get his name and address out of the representative. If nothing else, you can go....negotiate with him in person.

Copying it is possible, though the difficulty depends on how exact the copy is. If you just want to duplicate the appearance of the thing and don't care about the powers it has, then that can be done easily. It would be easy, for example, to copy the object and then switch the real one for the copy. But completely duplicating it, powers and all, that gets pretty tough. It would count as summoning either way.

About 25 mana and it would put you somewhere deep in the desert, far from anyone or anything.

Do some research about flux worms. Find out about their weakspots, how to best fight them, how fast and agile they are, as well as the general basics such as size.
Spoiler: Robert Grant (click to show/hide)
1v1
You find some info, but a lot of it is more...fishing story than factual account. Size varies greatly depending on who you ask. 25 feet to 200 feet, sometimes bigger. Weaknesses can be anything from the reasonable "Fire" to the unreasonable "Goat Urine".  In general though they appear to be extremely big eel like creatures that live in the flux and occasionally cause issues when they surface and chomp a boat. Their size alone makes them hard to deal with, but their habit of diving back down into the flux when threatened makes them even harder to finish off. They aren't noted to be particularly fast, agile, or even smart, but they are tough and aren't dumb enough to keep fighting if they think they're losing. You'll need a way to keep hold of the prey and this time, riding it down into the crushing blind depths of the Flux seems a bad plan.

Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #2129 on: December 09, 2019, 04:16:33 pm »

Spoiler (click to show/hide)
“How much gold for a block of ice?”
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