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Author Topic: Cabal: Wizard Open World Game  (Read 365299 times)

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #2055 on: November 15, 2019, 10:23:39 pm »

Okay. Bout ready to wrap this up? Drag these fools back to the city so they can have their fingers cut off or whatever, and I can trade enchantments with a dangerous rogue magical girl?

Spoiler: Zavi (click to show/hide)
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2056 on: November 17, 2019, 09:28:06 am »

Quote
Thats honestly kind of dependent on where you are. Remember, its a desire/rarity sensor.  Here, about 15 ish per stone,   at the dig site, like 10, out in the wilderness, 30. The less diamonds around, the more thaum its worth.

You know, as far as I remember, I think this is the first time you mentioned that it depends on local rarity. Maybe I just missed it earlier though, hmm. Given this, would it be possible, for example, to use a diamond (illusion?) spell to make it seem as if there are no diamonds nearby to 'fool' whatever mechanism measures the rarity here, thereby upping their thaum value?

Anyways, if they are worth that much, how about we sell the location for a bit less money (say 500-ish?) but in return we get like one or two weeks or so more to dig ourselves first, after that it's all theirs. If one of the buyers agrees to these terms, then sell them the map, hire 8 or so more workers and 1 more guard and teleport all of us to the dig site (or walk if it's less than a day away, in which case snail mail the peeps there to resume), then continue digging. Use the detector to help find stones more easily. 


Spoiler: Darwin Zeppeli (click to show/hide)
« Last Edit: November 17, 2019, 10:50:39 am by Radio Controlled »
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Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #2057 on: November 17, 2019, 06:01:54 pm »

Take a moment to rest and recover, then continue. Now that things are calm, search for the sword again, do just one single basic search and write it off as lost if I don't find it.
Following that take a trophy from the dead Ray, it preferably should be easily recognized as something originating from a Sand Ray and it should be small in size.
Then get access to its skeleton, it's the last ingredient I need for my sculpture and once I have access to it, proceed to craft my sculpture.

Spoiler: Robert Grant (click to show/hide)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2058 on: November 17, 2019, 08:28:33 pm »

(Good show, Hotfire.  I was wondering if you'd shrink the giant monster at some point.)
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2059 on: November 18, 2019, 08:59:35 am »

Woo!  Checklist all done, now to start bringing everything back.  I honestly forget which city Saeko's been operating out of, but Ekrov will bring the stuff back to that city.  He'll bring a fairly light load at first, just the smaller and more valuable loot like the smaller tools and robots, then go meet up with Saeko to discuss what to do with them (I should probably go talk with Dev about this >.>).  Then, once plans are decided, Ekrov will make another couple trips with Benedict to pick up everything of value aside from the buried furnaces.  Just the bombs, heavier tools, MGs, and ammo, I think.

I'll have to talk with Dev about how we're storing them, but my current plan is to buy a bunch of nondescript crates to put them inside, then store them in a warehouse.  It'll probably change when Dev starts listing ways for that to go wrong.



Spoiler: O.o (click to show/hide)

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #2060 on: November 19, 2019, 02:58:51 pm »

Spoiler (click to show/hide)
continue to Bromcresol with the quiver
Bromcresol is a mining town and town furthest north in the kingdom, tucked into dead mountains and lost in the dust.  It, like many other towns, probably should have died off along with the magic, starvation and thirst driving the residents out. But the mines are too rich up there, too packed with metals needed by the distant cities, to let it die. The town that exists now is nothing but a mining apparatus, fueled and sustained by trade goods and money made through sale of ore. There are no tourists, no researchers, no lookie loos,  no one but known traders, guards, and miners. The entire town is heavily fenced in  and patrolled; protected from the bandits who would love to take it as their own.

You reach the perimeter and are immediately questioned by a gate guard as to what you're doing here.

"Settle Down! Identify yourself and what you're doing here!"
Manacle him, drain him while doing it to exhaust him.
Spoiler: Nina (click to show/hide)
[1v1][3v4]
You manage to get your manacles out but the struggle to actually get him into them and drain him proves to be more than you expected. You put him in an arm lock and get one manacle on but he frees himself and tries to wriggle away. You both end up in a knot of limbs, rolling over each other, making no progress except at getting more tired. The fight slows as you both exhaust yourselves, but keep struggling.

Felix is nothing if not nearly suicidally adventurous, so, up (or down) the murder stairs he goes. Spot check: any sounds of other persons?

Spoiler: Felix Testimony (click to show/hide)
[1v1]
Your senses are a bit distracted at the moment. Maybe not enough blood reaching them for some reason. Regardless, you do your best to cock an ear out and listen for anyone else in the house. You don't think you hear anyone, though there are other noises on the street and it sometimes becomes hard to guess exactly where every creak and shifting of wood and mortar is coming from. You follow the woman up and she leads you down a hallway to a wooden door. As she walks the length of the way there, her dress finds its way to the floor and her steps become increasingly deliberate and hip shaking. She opens the door and it seems to lead straight into a dark, totally unlit room. You can see much beyond it in the dim light of the hall; carpet, an end table near the doorway, some sort of brass hearth that gleams  in the deep shadows. Her body, still slowly undulating, is swallowed up in the darkness and you are left behind, in the hall, facing that wide open door and the unknown within.

Okay. Bout ready to wrap this up? Drag these fools back to the city so they can have their fingers cut off or whatever, and I can trade enchantments with a dangerous rogue magical girl?

Spoiler: Zavi (click to show/hide)
You yawn and head towards the mage breakers, who are now leading their captured criminals and rescued victims away. Two are trotting over to where whats her name is having a dust up with the runner. Eh. You sit down on the shotgun seat of the carriage carrying the victims and relax, waiting for it to start moving.

(If you wanna handle trades or any talks with dev, feel free to do them preemptively and we'll just "accept" them once your character actually gets back to town)

As per negotiations with Zavi, cast a d6 Bird Ape to summon a smallish winged monkey to act as a pet for Zavi.  Try to make it smart enough to understand speech, but try to encourage speed and flight capability with any leftover power.  Retry failures, unless the miscast effect triggers, causing ‼Fun‼

Spoiler (click to show/hide)
7+2 v 5, -5 mana

You summon up what amounts to a baboon with condor wings. Its...pretty scary not gonna lie. Its bestial eyes gleam with intelligence. Perhaps malignant intelligence. Maybe thats just you protecting because of how terrifying it looks.


Take a moment to rest and recover, then continue. Now that things are calm, search for the sword again, do just one single basic search and write it off as lost if I don't find it.
Following that take a trophy from the dead Ray, it preferably should be easily recognized as something originating from a Sand Ray and it should be small in size.
Then get access to its skeleton, it's the last ingredient I need for my sculpture and once I have access to it, proceed to craft my sculpture.

Spoiler: Robert Grant (click to show/hide)
[1v1]
It takes a good 30 minutes but you find the sword, half buried 100 feet off, sticking into a dune. You shake it off and sheathe it before returning to the ray. You choose one of the ray's catfish like whiskers as the trophy, hacking off several feet of it and then coiling it up like a rope. Its light and easy to carry like this, and also easily recognizable for what it is.

You then spend a while cutting into the creature and finally use your ax to hack out a large section of rib like bone from near the spine of the beast.  With that in hand you walk over, sit in the sand, and start crafting. You lose yourself entirely, half delirious from the effort of the hunt, half in the ecstasy of creation.

You have gained the words for: Bone, Lead, Iron, Snake, Homing, Ichor, Steam.

You have created the sculpture "Rose of desire". It appears to be a sculpture of a rose, with a stem of bone and pedals made of shaped lead woven together and held with iron threads. When the rose is asked about something you desire, its pedals will shift and sway, pointing towards where the thing you want is. No matter what it is or where it is, the rose will lead you there.

Quote
Thats honestly kind of dependent on where you are. Remember, its a desire/rarity sensor.  Here, about 15 ish per stone,   at the dig site, like 10, out in the wilderness, 30. The less diamonds around, the more thaum its worth.

You know, as far as I remember, I think this is the first time you mentioned that it depends on local rarity. Maybe I just missed it earlier though, hmm. Given this, would it be possible, for example, to use a diamond (illusion?) spell to make it seem as if there are no diamonds nearby to 'fool' whatever mechanism measures the rarity here, thereby upping their thaum value?

Anyways, if they are worth that much, how about we sell the location for a bit less money (say 500-ish?) but in return we get like one or two weeks or so more to dig ourselves first, after that it's all theirs. If one of the buyers agrees to these terms, then sell them the map, hire 8 or so more workers and 1 more guard and teleport all of us to the dig site (or walk if it's less than a day away, in which case snail mail the peeps there to resume), then continue digging. Use the detector to help find stones more easily. 


Spoiler: Darwin Zeppeli (click to show/hide)
I mentioned it a long while back near the start of the game the most. Generally it doesn't make much of a difference but in this case diamonds are those kinds of things that are very common some places, very rare others, so it does here at least. Honestly it does actually matter with most things (Like those tablets you converted underground) but I just didn't say they'd be worth more later because that wasn't really an option at the time.

No...because the thing you are "Fooling" isn't any more sapient than gravity. Just kind of is.

You sell the mine quickly under these conditions and immediately set out to get as many diamonds as possible in the time left to you. You get...oh you lucky goose. You find 99 more diamonds in that time. Again, they're mostly tiny things and their abundance with you is actually driving their thaum "price" down, but you think you could, if you converted all of them, still get a boat load of mana.

Woo!  Checklist all done, now to start bringing everything back.  I honestly forget which city Saeko's been operating out of, but Ekrov will bring the stuff back to that city.  He'll bring a fairly light load at first, just the smaller and more valuable loot like the smaller tools and robots, then go meet up with Saeko to discuss what to do with them (I should probably go talk with Dev about this >.>).  Then, once plans are decided, Ekrov will make another couple trips with Benedict to pick up everything of value aside from the buried furnaces.  Just the bombs, heavier tools, MGs, and ammo, I think.

I'll have to talk with Dev about how we're storing them, but my current plan is to buy a bunch of nondescript crates to put them inside, then store them in a warehouse.  It'll probably change when Dev starts listing ways for that to go wrong.



Spoiler: O.o (click to show/hide)

Alkahest, capital of the kingdom. Or technically the farming city at its base, so we'll go there.

The first load goes fine, mostly because it can be easily hidden but that second load and onward will be a bit harder. Flying in carrying a bomb or obvious machineguns is gonna...well its gonna draw attention. Thats just the nature of it.  The question is how you wanna handle that attention and the inevitable questions.




Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #2061 on: November 19, 2019, 05:20:00 pm »

Keep trying
"You aren't. going. anywhere. jus-. stop. making. this. diffi-difficult. for. us. both."
Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #2062 on: November 19, 2019, 10:19:34 pm »

"Huh. Looks like he might get away. Sooner we get this over with, the sooner I can go back home."

Huh. Does Nina need help? I think she might need help. Go and kick that guy until he Stops Resisting.

We'll want to do two spells for Saeko, let's get them both out of the way, shall we?
1: Enchant Saeko's backpack to make everything inside lighter so long as it remains inside. Permanent, d6 End.
2: Enchant Saeko's armor to make it one "step" lighter. Permanent, d6 End.
You know the deal, repeat failures unless catastrophic.


Spoiler: Zavi (click to show/hide)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #2063 on: November 19, 2019, 10:23:18 pm »

For Zavi, d6 Strengthen Speed to bump up Zavi's speed to d8.

For Ekrov, congratulate him about how successful the trip was, and talk about what we should sell, keep, etc.

Say hello to Benny and make sure he gets petted.

Handle the pay for the week that passed.  (-7 gold for griffen chow, -4 for the two normal guards, -2 for the lodgings.  Already deducted.)

..and finish it off by getting ready for the parachute test.  Cast a Strengthen Bird spell on myself, with the intention to have it change my shape, along with my equipment. The user should grow bird wings out of the back.  The clothing is altered to fit the new form, such as creating holes for them to emerge from.  This is temporary, and only intended to last five minutes, which should be enough time to land on the ground should the character fall out of the sky.


(Also, taking an agreed-on cut of 70 mana from the crashed airship related stuff.)

Spoiler (click to show/hide)
« Last Edit: November 23, 2019, 12:00:12 am by Devastator »
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Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #2064 on: November 19, 2019, 11:25:11 pm »

Spoiler (click to show/hide)
“I am here for half a liter of mercury for a sculpture, how much would that cost?”
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #2065 on: November 20, 2019, 07:32:56 am »

Pull out the shiny orb and get a good look into the darkness.

Spoiler: Felix Testimony (click to show/hide)

Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #2066 on: November 20, 2019, 10:10:18 am »

Quote
No...because the thing you are "Fooling" isn't any more sapient than gravity. Just kind of is.
Sure, but there has to be some sort of mechanism by which the local rarity/availability of a material is determined, no? And not only that, but thaum 'price' is also dependent on desirability, which isn't exactly an inherent property of a material.

(Note, I'm asking this out of personal curiosity, if you'd rather not go into detail or if any of this isn't really defined, I can just drop it if you prefer.) 


Quote
You sell the mine quickly under these conditions and immediately set out to get as many diamonds as possible in the time left to you. You get...oh you lucky goose. You find 99 more diamonds in that time. Again, they're mostly tiny things and their abundance with you is actually driving their thaum "price" down, but you think you could, if you converted all of them, still get a boat load of mana.

Wow, that's like an OOM more than expected, holy moly. Well, let's assume that we were digging for 2 weeks then to help explain how we got that many, I think that comes down to around 130-ish gold in terms of wages?

Either way, go look at where the detector is pointing to the 2nd piece of that artifact. Where in the merchant district is it?



Spoiler: Darwin Zeppeli (click to show/hide)
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #2067 on: November 20, 2019, 04:12:04 pm »

This is perfect. I currently desire to get back to town and to find that tracker I hired, so ask the rose of desire about the tracker and then track down that tracker.
Spoiler: Robert Grant (click to show/hide)
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #2068 on: November 21, 2019, 09:25:47 pm »

Yeah, I talked it over with Dev.  I'm gonna just buy some sturdy crates in town, then bring them back to the crash site.  All the smaller and more sensitive items will be sealed into crates, then flown some distance away and buried.  Make a detailed map so that it can be relocated without difficulty.  Do the same with the bombs, but... in a different location.

Some stuff will be taken along on the next trip, but I really don't want to think about precisely *what* quite yet.  I'll edit it in if I decide before the turn, but otherwise I'd prefer to just leave that undefined so I can procrastinate talk it over with Dev.

Once all the stuff is buried, bring Benedict back to Alkahest and meet up with Saeko again.



Spoiler: O.o (click to show/hide)

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #2069 on: November 23, 2019, 12:59:27 pm »

Keep trying
"You aren't. going. anywhere. jus-. stop. making. this. diffi-difficult. for. us. both."
Spoiler: Nina (click to show/hide)
[4v1]
You finally wrestle the man down and snap the manacles into place. You drag him back up to his feet and shove him into the hands of the mage breakers who have just caught up with you. Whew. You walk back to the wagons, catching your breath as you do.

"Huh. Looks like he might get away. Sooner we get this over with, the sooner I can go back home."

Huh. Does Nina need help? I think she might need help. Go and kick that guy until he Stops Resisting.

We'll want to do two spells for Saeko, let's get them both out of the way, shall we?
1: Enchant Saeko's backpack to make everything inside lighter so long as it remains inside. Permanent, d6 End.
2: Enchant Saeko's armor to make it one "step" lighter. Permanent, d6 End.
You know the deal, repeat failures unless catastrophic.


Spoiler: Zavi (click to show/hide)
Alright, we're wrapped up here. Since Zavi has stuff to do, we'll skip the tedium and assume everyone got delivered, debriefed, and you two are free to go. Just come back and talk to the mage breakers when you're ready so they can bump you up a level.

[1+2 v6] -6 mana.

You place your hands on the backpack and attempt to imbue it with magical energy. However, just before you finish, the magic suddenly rebounds and slams straight into you. Amplified and probably transitory, the lightening effects steal your weight entirely and you find yourself drifting straight up and away, carried by a slight breeze and already 10 or so feet off the ground.

For Zavi, d6 Strengthen Speed to bump up Zavi's speed to d8.

For Ekrov, congratulate him about how successful the trip was, and talk about what we should sell, keep, etc.

Say hello to Benny and make sure he gets petted.

Handle the pay for the week that passed.  (-7 gold for griffen chow, -4 for the two normal guards, -2 for the lodgings.  Already deducted.)

..and finish it off by getting ready for the parachute test.  Cast a Strengthen Bird spell on myself, with the intention to have it change my shape, along with my equipment. The user should grow bird wings out of the back.  The clothing is altered to fit the new form, such as creating holes for them to emerge from.  This is temporary, and only intended to last five minutes, which should be enough time to land on the ground should the character fall out of the sky.


(Also, taking an agreed-on cut of 70 mana from the crashed airship related stuff.)

Spoiler (click to show/hide)
[10+2 v 1] -1 mana.
[3+2 v 3]
 The good news is that the spell to improve zavi's speed goes well. The bad news is that as soon as it finishes that burn mark on your arm ignites with green electricity and proceeds to zap you 6 feet back into a wall. You're not hurt, though you are still smoking and wow does that not feel great. You cough up some smoke and pat the last embers out on your skin before continuing with business.

Ekrov's hello'd, Benny's petted and patted. Even let him nibble on you a bit, which seems to be a sign of affection.

You pay things out and then get ready for the next spell.

[9+2v5] - 5 mana
The spell, which I assume you want to take effect immediately since its a test, does take effect immediately. The growth of the wings is...well you think it probably hurts to have wings grow forcibly out of your back but you're not really paying attention to that because that green lightning has again leapt from your burns and upper cut you onto the roof of a nearby building.
[10+2 v 2]
You get up, hair standing on end, and brush yourself off. All things considered...this is a fine place to test the parachute spell. You hop off the roof and happily glide down using the bird wings. You don't think they could really let you fly from a dead start on the ground, but from a high place they seem quite capable of slow falling or even flapping to keep you up longer.

Spoiler (click to show/hide)
“I am here for half a liter of mercury for a sculpture, how much would that cost?”
The guard isn't in a place to tell you the cost, but he lets you in to ask a merchant. They give you a cost of 5 gold for the stuff.

Pull out the shiny orb and get a good look into the darkness.

Spoiler: Felix Testimony (click to show/hide)
You pull out and lift the orb so that the green light illuminates the room. Its a normal enough looking bedroom, with the double bed against the back wall. Its pretty standard actually...except for the giant spider. It looks like  a tarantula, all furry and thick, coiled and compact, bunched up partially against the back wall and partially on the bed. It takes up a third or more of the room and its individual legs are at least 6 or so feet long, probably closer to 8.  It is very still, but you can see its black eyes looking at you. Human eyes, not the black orbs of a spider, but the white and irised eyes of a person.

"Huh..."

This is perfect. I currently desire to get back to town and to find that tracker I hired, so ask the rose of desire about the tracker and then track down that tracker.
Spoiler: Robert Grant (click to show/hide)
You ask the rose and its petals tinkle metallically  as they shift to point the way. You follow them, trudging across the sands for a good hour or two. You're getting quite thirsty and the sun is finally setting, which means its at least not as hot as it used to be. You can tell by the movement of the pedals that the tracker has probably headed back towards town instead of waiting around for you. Fair enough, he probably thought you were dead. You sit down to rest.

Quote
No...because the thing you are "Fooling" isn't any more sapient than gravity. Just kind of is.
Sure, but there has to be some sort of mechanism by which the local rarity/availability of a material is determined, no? And not only that, but thaum 'price' is also dependent on desirability, which isn't exactly an inherent property of a material.

(Note, I'm asking this out of personal curiosity, if you'd rather not go into detail or if any of this isn't really defined, I can just drop it if you prefer.) 


Quote
You sell the mine quickly under these conditions and immediately set out to get as many diamonds as possible in the time left to you. You get...oh you lucky goose. You find 99 more diamonds in that time. Again, they're mostly tiny things and their abundance with you is actually driving their thaum "price" down, but you think you could, if you converted all of them, still get a boat load of mana.

Wow, that's like an OOM more than expected, holy moly. Well, let's assume that we were digging for 2 weeks then to help explain how we got that many, I think that comes down to around 130-ish gold in terms of wages?

Either way, go look at where the detector is pointing to the 2nd piece of that artifact. Where in the merchant district is it?



Spoiler: Darwin Zeppeli (click to show/hide)
I'll put it to you like this: The only method I've thought of would be to manipulate space within a specific bubble such that you artificially increase the distance away from any other of that object. Thats the only thing I can think of, but If you get a better idea, I'll be open to it. I don't have a specific way thought out, but if you can do it I won't say no.

Yeah you rolled a goddamn 99 on a d100. Lucky stiff. I was expecting something like 50ish. oh well.

So two weeks, lets call it 140 for their work and secrecy.

It appears to be in the textiles area, where raw fabrics and the like are sold. Long rows of shops and storefronts with rolls of silks and great piles of wool, fax, hemp, etc. Smells like a million different chemicals and a bit of urine, which they apparently use as a fixative for colors.

Yeah, I talked it over with Dev.  I'm gonna just buy some sturdy crates in town, then bring them back to the crash site.  All the smaller and more sensitive items will be sealed into crates, then flown some distance away and buried.  Make a detailed map so that it can be relocated without difficulty.  Do the same with the bombs, but... in a different location.

Some stuff will be taken along on the next trip, but I really don't want to think about precisely *what* quite yet.  I'll edit it in if I decide before the turn, but otherwise I'd prefer to just leave that undefined so I can procrastinate talk it over with Dev.

Once all the stuff is buried, bring Benedict back to Alkahest and meet up with Saeko again.



Spoiler: O.o (click to show/hide)

We can assume this all gets done without issue and worry about the specifics later. The crates cost about a gold for 2 and you'll probably need a dozen or so, so lets call it 6 gold.

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