Eh? Just long sleves and pants? That wont do.
"What. Have you never been homeless before? Those are way too clean, and wheres the undershirt? He is supposed to be sleeping in those, so he has layers even if they arent complete, and it isnt salt-stained at the lower back either. There should be sweat marks here and-"
Correct the supposed slumwear to make it accurate. Remember that it's my background, I actually DO know what its supposed to look and smell like so I can enable him to blend in properly.
I'll take that Toxic, and cast a d6 Endurance spell to make myself permanently immune to corrosive gas. Repeat as many times as needed to get a success.
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign descent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong.
Mana: 56
Method: Flesh-Inscribed Channel
Materials: Lightweight, Explosion
Strength: d10+1
Speed: d6+1
Endurance: d6+2
Knowledge: d8+1
Will: d8+1
Senses: d6+1
Ongoing effects: Okay?
Inventory:
Normal clothing
Tracker
Boot Knife (d6)
10 Gold
Medium Armor (d6)
Kite Shield (d6)
Long Sword (d6)
Catch Pole
3 Small Bombs
Manacles
Wooden Arm-Guards (d4 armor)
Hemp sack
Paints and brushes
Kukri (d6 weapon)
Square-tip machete
Needlessly ornate painting guardian sword
Jewelry box
D6 can't buy you complete immunity, but it can get you high resistance.
[1+2v1]
Apparently for 1 mana as well. Pretty good.
And we'll assume that Nina properly dirties you up and makes you look slummy while still concealing your tattoos.
Good to go now?
Regain my footing by stabbing my sword into the Ray and holding onto it. Move towards one of the wings once I've regained my footing.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10+1
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated), deep gash in the side (treated)
Mana: 3
Materials:
Shrink
Inventory:
War axe d8
Doctor's Bag
Leather armor d6
Bandages
Backpack
Lantern
223 gold
76 silver
Shield
Sword d6
Crossbow d6
20 crossbow bolts
Helmet d4
Leather gloves
Crowbar
Iron thread
8 lead weights
Harness
200 feet of rope
3 wyrm scales
Rented beetle mount (50 gold deposit)
[8+1 v1]You draw your sword and use the bouncing to drive it in with not only your full strength but the motion of the beast. Again it cries out with that low rumbling roar and suddenly thrusts itself forward, going from a run into a glide. Its great wings flap once and it lifts off, rising into the air in an increasingly steep climb. Wind roars past in a battering gale and you cling to the sword's handle as the creature goes nearly vertical, ascending hundreds of feet above the sands.
[1v6]
As the ray begins to level out a bit you try to regain your footing and stand up, but as you rise the ray flaps and your knees buckle beneath the sudden rise. You lose your grip on the sword and go skidding off, towards the Ray's side. The rope around your waist catches you before you can go all the way off, but you find yourself with your legs dangling over empty space while you clutch frantically at the creature's smooth and rubbery flesh.
Oh, this won't do. Sheathe the knife so I don't accidentally anything with it, then go sell my clippings at an apocathery. After this, go look about town for a curse-breaker, or rumors thereof.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 34
Materials: Porcelain, Black Flux, Force, Toxin
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request: nothing. She tired)
Scarab ghost - Request: a religious relic that has been buried with the dead for some time)
Catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, 2x Rope, Backpack, 15 ft collapsible ladder
1 pet carrier
1 pet harness with leash
1 prybar
1 rolling horse toy
1 kitten
shiny orb from the ruins on the lake (light blue glow. 3 mana invested. Additional mana (?) invested from magicoal)
haunted obsidian and wood knife (with cold, light metal box) Cursed, can't release until I kill a sapient. Can control spilled blood as if I had hte Blood material
29 gold
You sheathe the knife (which looks quite odd considering how you are holding the knife), and then head back. You sell the clippings for 15 gold (keeping careful track of which sell for the most. The man you're selling to doesn't seem to recognize most of the plants though) and then ask around for someone to break a curse. Apparently there are a fair share of cursed items in the excavation so there are actually several curse breaking "shops" around. The only issue with them is that they seem quite expensive: apparently their services are usually used by big companies so they've inflated their price to match the pockets of those companies instead of the individual. You pay a total of 4 gold to have the thing appraised at a variety of places and the "Cure" most offer is to remove the hand holding it. To break the curse itself without harming you is gonna require either a large amount of mana or over 100 gold.
Ok then, since you didn’t mention anyone actually needing any rezzing services (despite the battle casualties there seemed to be), I guess that means we can move on. How much gold for a couple weeks’ supplies? Also, do we still have that sedated bugman?
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6->d8
Endurance: d6->d8
Knowledge: d10
Will: d8
Senses: d10
Mana: 22 (15 to ecalir)
10 thaum in bottle
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Rope
Inventory1 sedated bugman
6 mercenaries (currently at edge of cavern)
1 ranged and 1 melee merc, stay with Ecalir and watch his back
3 melee mercs and 1 ranged merc stay with Darwin, 2 of the melee mercs stick close to him at all times and act as bodyguards
dissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
Curved blade: d6
Icepick: d4
gun: d8 [50 rounds left]
9 smokebombs
Thaumic bomb (currently empty)
Ecalir's old armor: d8 (in use)
shield (+1 to protective rolls from armor)
Sealer Suit: d4 (vs magic)
Alchemist’s Gear
39 gold
5 silver
Octopus core
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
magic coin
Small book
magic compass + map
book on normal plants and animals
book on magical plants and animals/creatures
handbook on making weapons&armor, including a list of known types
a detailed account of the Artifacter war
map of the old world
good quality book&pen
good history book
Paradox snail (inside jar) and things to keep them happy and fed
Doctor's bag
set of ingredients (plants, chemicals and the like) for making poisons or antidotes (23 uses left)
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
2x Collapsible rod
10 oil flasks
300 feet of really big, thick, strong rope
100 feet of metal chain
box of metal spikes
pair of binoculars
4 boxes of rags
Medium armor: d6 (not in use)
Couple weeks? Lets assume about 1 gold for every 2 days. So like 7 gold for 14 days. Expand as you like.
We'll assume you still have him. And have been sedating him repeatedly as needed. He'd be pretty docile now regardless.
Concerning the black biometal, how much mana does it take to make it transform? Also, how much thaum would that 100lbs convert into if Darwin were to do his thing with it?
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6+1
Mana: 25
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Sealer Suit: d4 vs magic
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Jade tablets (48-number of words)
binoculars
Depends on how big of a transformation it is. If you had it in like a wolf form and then transformed it into like a saber tooth tiger, that would be quite cheap since they're really quite similar. Maybe a mana or two. but if you were doing complete transformations from like wolf to 50 spiders, that would get more expensive.
Over 100 likely. Maybe more in the 150, 200 range. Its pretty rare.
Name: Eve
Appearance: 4 ft tall female human with long hear that constantly changes color. She always wears a long sleeve shirt and jeans. She has slightly tan skin and green eyes. most of her right arm is made of aluminum, from her hand to her forearm.
Magic path: Servant Sculptor
Mana: 15
Strength: d4
Speed: d8
Endurance: d6
Knowledge: d10
Will: d8
Senses: d8
Ongoing effects: None
Items needed for current Sculpture
1. A smooth river rock: Acquired
2. A block of Ice: Not Acquired
3. About a half liter of mercury: Not Acquired May be found at Bromcresol
4. Silver Wire: Acquired
Spirit: None
Spirit Task: None
Inventory: Doctor's bag, Thick fur shirt D4, Thick fur leggings d4, ghost charm, Smooth river rock, 100 ft of string, a pry-bar, a spool of silver wire, 50 gold
Materials: lightsilver
give Saeko and Ekrov the amount of mana they used to fix my arm. Take the biometsl and give 1/3 to Ekrov, and 1/3 to Saeko, keeping the last 1/3
Ok first, one action per turn please. I see like 3 bolded actions this turn.
Second, that biometal isn't being offered to you. Its being offered to Pancaek and Radio. You threw your lot in with Dev and Sy who already had set rewards.
We'll assume the mana gets transferred.
Instead of doing one ring per spell, do one d10 spell to enchant several rings at once. Do 3 sets. Use Strengthen Speed for one set, and just Strengthen for the other two stats that will sell for the best. Ask for the same rewards, some precious gems and small ingots of precious metals. Retry failures.
Do tell them that I'd be willing to do a personalized item, but I'm leaving town soon. If a good offer comes in, (hundreds of gold range, or an Invoker word) I'll take it.
Ekrov has my permission to draw blood.
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Clothing made of metallic thread. Pointy, somewhat elfish ears. Violet tinted eyes. Very faintly luminous. Missing fingernails on right hand.
Invoking Empath
Str d6 +1
Speed d8 +1
Endurance d10+2
Knowledge d6+1
Will d10+2
Senses d8 +1
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Lunare
Status: Fine. Burn scars on arms. Missing fingernails on right hand. Slightly enhanced hearing.
Temporary Effects:
Items:
Two machine guns! with lots of ammo.
164 mana
37 gold (+15, -7 food, -4 pay)
d8+1 armour: The outfit, and a shield. Weighs as if it were d6.
Shield.
Backpack
Waterskin
Black metal scrap
Steel scraps
Cable-wrapped metal box of happiness.
Box of painting-golem
Compass
Goggles
Surgical tools
100 feet of rope
Magic Spyglass
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Familiar. "Benedict" Cougar/red-tailed hawk, adequate flyer, elephant-sized with 60+ foot wingspan.
Natural weapons d6, d8 with swooooop.
Steel Helmet. 1d4 armour?
Str D12
Spd D8
End D12
Kno D4
Will D8
Sen D6
[Fanciful]
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
[2+2 v 4] -4
[1+2 v 8] -8
You get the speed rings done but the next set of rings literally melt into some sort of ruined slag as you attempt to enchant them. You try again but the lost resources are coming out of your payment.
[2+2 v 9] -9
Another set of rings melts and the seller starts getting nervous.
[5+2 v 6] -6
[7+2 v 1] -1
A set of strength rings comes out ok, and the last set of Endurance rings comes out better than expected. The seller is still somewhat apprehensive but seems pleased overall. He gives you a small bag of cut precious gems and a small box of precious metal ingots.