Putting away: long sword, armor, kite shield, catch pole. taking out padded cloak and backpack. requesting permission before taking out doctor bag since that was specifically asked and denied earlier, but I think it's worth re-asking here, and intend to pick up a walking stick. keeping bombs/manacles since those can be hidden in backpack great big swords, shields, or catch poles.
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 3
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
(Locked up) Inventory: Lantern, waterskin (air), hammer, 2 silver, air bladder, white robes, aqua vitae. a red gambleson, gray pants, metal bracers, shin guards and a sallet helm (d6 armor). kite shield (d6), a long sword (d6) doctor's bag.
(current) Inventory: catch pole, 3 small bombs and a pair of manacles. Backpack, padded cloak (D4 protection, Light armor)
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Cabal: None at this time.
We'll allow all that. This is a somewhat unique circumstance and they wouldn't want to put people's lives in danger unnecessarily. A first aid kit and a stick are fine.
I'm gonna go message ER directly and tell him to stop fucking about. People are waiting on him.
Look for the neck area of the ray, lie my rope across it, then start digging until I can see the ray. Proceed to hack at it until I can properly attach the rope to it.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10+1
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated), deep gash in the side (treated)
Mana: 3
Materials:
Shrink
Inventory:
War axe d8
Doctor's Bag
Leather armor d6
Bandages
Backpack
Lantern
223 gold
76 silver
Shield
Sword d6
Crossbow d6
20 crossbow bolts
Helmet d4
Leather gloves
Crowbar
Iron thread
8 lead weights
Harness
200 feet of rope
3 wyrm scales
Rented beetle mount (50 gold deposit)
Rays don't really have necks so to speak, but I guess their heads do protrude a bit so we'll assume you wanna tie it round there.
[6v3]
You slither out across the sands, mostly on your belly, until you reach the area you think is at the front of it. You begin carefully and slowly scooping sand so as not to alert the creature. Eventually you expose the rubbery flesh, albeit after quite a long time digging; the thing is buried a good two meters down or so.
[6v2]
Now that you think about it...lassoing this thing or putting a rope around its neck isn't exactly an action bound to succeed. Its more likely to fail, actually. BUT you do have a section of exposed flesh here, and you do have a rope. Maybe if you had something like a harpoon...something to anchor into the thing's flesh and then attach the rope to, that might be more viable. Its gonna be a hell of a thing either way but...maybe a bit better.
Inspect the U shaped counter. Search for anything tucked away behind it or in a drawer or underneath. Then peek into the room with the overlapping jagged circles.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 34
Materials: Porcelain, Black Flux, Force, Toxin
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request: nothing. She tired)
Scarab ghost - Request: a religious relic that has been buried with the dead for some time)
Catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, 2x Rope, Backpack, 15 ft collapsible ladder
1 pet carrier
1 pet harness with leash
1 prybar
1 rolling horse toy
1 kitten
shiny orb from the ruins on the lake (light blue glow. 3 mana invested.)
haunted obsidian and wood knife (with cold, light metal box)
29 gold
location: in the pit, down an unexplored path, in a structure buried, down a hall past a room full of plants, across a ravine, through a room with nonfunctional golems, in a room with ceramic jars and a counter.
The counter contains nothing of real interest, more things reduced to dust and rust mostly. A few small ceramic containers, all also containing nothing.
The room with the overlapping circles is very odd. It is shaped like a sphere, albeit one with a flat bottom. The room is completely empty except for two pillars, each about 3 feet high and 2 feet in diameter. They're in line with each other, maybe 5 or so feet apart, and you get the feeling they're chairs of sorts. Its a room for two people to sit and...stare at one another? Watch something?
Name: Eve
Appearance: 4 ft tall female human with long hear that constantly changes color. She always wears a long sleeve shirt and jeans. She has slightly tan skin and green eyes. most of her right arm is made of aluminum, from her hand to her forearm.
Magic path: Servant Sculptor
Mana: 0
Strength: d4
Speed: d8
Endurance: d6
Knowledge: d10
Will: d8
Senses: d8
Ongoing effects: None
Items needed for current Sculpture
1. A smooth river rock: Acquired
2. A block of Ice: Not Acquired
3. About a half liter of mercury: Not Acquired May be found at Bromcresol
4. Silver Wire: Acquired
Spirit: None
Spirit Task: None
Inventory: Doctor's bag, Thick fur shirt D4, Thick fur leggings d4, ghost charm, Smooth river rock, 100 ft of string, a pry-bar, a spool of silver wire, 50 gold
Materials: lightsilver
Ask for the spyglass and look inside the lake. Is the Siren still there?
If its there, you cannot see it. All you see down there is waterlogged rubble.
Approach whoever looks like they're in charge. Explain how we got here, what we did, especially emphasize the saving a whole bunch of people and blowing up the tower parts. Then ask if there's a reward in it for our trouble.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6+1
Mana: 25
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Sealer Suit: d4 vs magic
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Jade tablets (48-number of words)
binoculars
Anyone in need of 'extreme healing'? Would magebreakers be OK with it?
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6->d8
Endurance: d6->d8
Knowledge: d10
Will: d8
Senses: d10
Mana: 22 (15 to ecalir)
10 thaum in bottle
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Rope
Inventory1 sedated bugman
6 mercenaries (currently at edge of cavern)
1 ranged and 1 melee merc, stay with Ecalir and watch his back
3 melee mercs and 1 ranged merc stay with Darwin, 2 of the melee mercs stick close to him at all times and act as bodyguards
dissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
Curved blade: d6
Icepick: d4
gun: d8 [50 rounds left]
9 smokebombs
Thaumic bomb (currently empty)
Ecalir's old armor: d8 (in use)
shield (+1 to protective rolls from armor)
Sealer Suit: d4 (vs magic)
Alchemist’s Gear
39 gold
5 silver
Octopus core
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
magic coin
Small book
magic compass + map
book on normal plants and animals
book on magical plants and animals/creatures
handbook on making weapons&armor, including a list of known types
a detailed account of the Artifacter war
map of the old world
good quality book&pen
good history book
Paradox snail (inside jar) and things to keep them happy and fed
Doctor's bag
set of ingredients (plants, chemicals and the like) for making poisons or antidotes (23 uses left)
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
2x Collapsible rod
10 oil flasks
300 feet of really big, thick, strong rope
100 feet of metal chain
box of metal spikes
pair of binoculars
4 boxes of rags
Medium armor: d6 (not in use)
To be completely honest I'm not sure what "Extreme healing" is. But as long as the other party consents and knows the risks, mage breakers don't really care. They're here to stop people from abusing magic to victimize others, not to be the Magical FDA telling you to stop grafting pizza limbs to willing participants.
I could roll for this interaction or force you to somehow prove what you're saying but whatever, I think people wanna get this wrapped up. The question here is what you would like as a reward. They can't straight up give you mana, but thanks to the mine and their mountain town connections they do have access to to a fair amount of precious stones and ore. There's also plain cash and there are some tablets in town with magic words on them. They also have general information about the world, connections to people in other towns and cities, various services they can provide, etc. If you just want a big wad of cash they can do that, but if you want maybe something else, might be able to do that instead.
Go back to the town. Start conducting a replacement limb/hug cycle with Ape words, going through everyone who needs a replacement limb and consents to having it regrown magically. As usual try to make them as human-like as possible.
If the mage seems to be dead, stick around a week to help transport people not from the town to their homes, bring in materials to help any necessary resettlement work, and plan out for both a memorial service and a celebration. Spend up to 20 gold on materials. Get permission for a large scale drain from the magebreakers. Also, divvy up the combined bounty funds, there are about 40 mercenaries and 40 militia involved, including saeko, ekrov, eve, eclaire and Darwin. I'd also like shares for my two guards, but it'll be their money, not mine.
Cooperate with Ekrov and the other mages during this time, if they want rides, have chores to do, etc.
If my estimates are accurate, casulties suffered were about 15-20 dead from the 80. 10 were evacuated from light wounds with the bugs, and at least one dead from that phase, and then about half the remainder (35) were killed or badly wounded by the deletion orbs or whatever those were. Assuming a 50-50 split between badly wounded and dead, that would bring it up to 17ish casulties. 180 people were rescued, with maybe one or two more from the last moment speed spell, maybe no more.
(OOC, I want to give all the mages that accompanied me some mana, should Saeko be allowed to drain a large quantity from the townsfolk. Might also provide extra stuff.)
(Also, Naturegirl, if you want to talk about recieving some treatment for that aluminum arm, let me know and we'll discuss it IC.)
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Eyes currently shimmering with energy. Clothing is slightly dull in colour and made of metallic thread. Pointy, somewhat elfish ears. Burnt off eyebrows from spell failure. Missing fingernails on right hand.
Invoking Empath
Str d6
Speed d8
Endurance d10+1
Knowledge d6+1
Will d10+1
Senses d8
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Lunare
Status: Fine. Burn scars on arms. Missing fingernails on right hand. Slightly enhanced hearing.
Temporary Effects:
Items:
Two machine guns! with lots of ammo.
5 mana
33 gold
d8+1 armour: The outfit, and a shield. Weighs as if it were d6.
Shield.
Backpack
Waterskin
Black metal scrap
Steel scraps
Cable-wrapped metal box of happiness.
Box of painting-golem
Compass
Goggles
Surgical tools
100 feet of rope
Magic Spyglass
Two amulets with week-long d6 endurance-boosting effects. Intended to help heal maltreatment, exhaustion, and restore some health to abused, dying people, to make them more likely to survive.
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Familiar. "Benedict" Cougar/red-tailed hawk, adequate flyer, elephant-sized with 60+ foot wingspan.
Natural weapons d6, d8 with swooooop.
Steel Helmet. 1d4 armour?
Str D12
Spd D8
End D12
Kno D4
Will D8
Sen D6
[Fanciful]
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
So I don't think either of us feel like handling I dunno, 20-25 spells or however many you'd need to do to heal everyone. Especially since it would just be a loop of "Heal limb, drain mana, repeat" So I'm gonna do some averaging. 26 spells, average of 4 difficulty, average roll of 5 (ish) average return of 5 (ish) mana. So you Squeeze out a slight profit of 26 mana in healing everyone.
We'll assume the week and its clean up events pass relatively uneventfully and that you get that mass drain permission. Use the number I quoted you earlier for the mana gained. Did I quote a reward for you in gold? If not I'll generate one and split it among the survivors, just lemme know. I'm handling it separate from RC and Pan.
Collect 15 mana from Saeko (Dev agreed to pay that much), and hang around for the week. Help out with transport and planning, try and be visible for any public functions as one of the primary backers of the mission, generally try to act as a noble patron should. Preferably without being a foppish idiot.
As for *actual* activities, Ekrov's first priority once he has time alone will be to take out that head he stole, and draw a portrait of it, using artistic license to try and make the head look, well, alive. Ekrov's intention is to later draw a full portrait of the owner fighting valiantly in battle (using allll his artistic license, since he lacks the body), then deliver that and the man's sword to his next-of-kin, along with his payment.
Once that's done, strip all the flesh from the skull, empty out its insides, and clean/wash/whatever the raw bone so that it doesn't start rotting and stinking everything up. Then hide the skull among Ekrov's other possessions. The head offal can be disposed of via Benedict.
Aside that's no longer a worry, interview rescued people about their time being controlled, and how they dealt with the mind control. While I'd be curious to hear anything interesting about this, my only actual goal is to find someone who threw off the mind control temporarily, as I need blood from such a person. Bandying that fact about would be unwise, so if anyone asks, Ekrov's just medically curious.
Finally... borrow those steel scraps in Saeko's inventory (Dev okayed this, again), and experiment with alechemizing them. Not into thaum, I want to see if it's possible to purify steel down into raw iron, through use of that fancy alchemist gear. A simple "Yes, it's possible" or "No, it's not" is fine.
Name: Ekrov Trenian Vyachilad
Description: A noble's son, Ekrov is a boy on the cusp of adulthood, and barely looks it. His hands are soft, his appearance taken care of, and his bones slightly visible under his unmarred skin. He's scrawny, clearly having never done manual labor in his life, and somewhat short--though it's hard to tell whether that's due to age or genetics. His eyes are wide and constantly look around in absentminded wonderment; he's clearly out of his element in this, and gives off a tourist-y impression. He wears a clearly high-quality outfit, but to his credit it looks unusually practical for a noble, subdued brown in color and light aside from thin pieces of light leather in strategic locations, clearly intended more as protection than a fashion statement. He carries a small backpack, and wears a light cloak that's had an absurd number of little pockets clumsily sewn into it.
Magic Path: Alchemist Sculptor
Mana: 6
Magic Words: "Animate"
Stats:
Strength: d4
Speed: d6
Endurance: d4
Knowledge: d12
Will: d6 (Buffed to d8)
Senses: d12
Ongoing Effects: Magical cocaine pill buffing his Will.
Current Sculpture Materials:
1. Human skull
2. 10 lbs of pure iron
3. a piece of complex machinery; clockwork or similar.
4. a bottle of water collected directly from the a cloud.
5. The blood of someone who has fought off a possession with their own will
Inventory:
Backpack
Lightly armored traveling outfit (enchanted to d6, from d4)
Wooden shield (+1 to armor rolls, most of the time)
Steel stilleto (d4 melee)
Merc Longsword (d6 Melee)
Ornamental spring pistol (d6 ranged) [6/6] (30 spare shots)
Alchemist gear
A decapitated mercenary's head.
24 gold, 8 silver (Saeko owes him 400 gold... For someone with d12 sense, Ekrov can be pretty gullible.)
Paints, a dish, sands, glitter, water, general scrying supplies.
Pencil + Paper.
Expensive medical supplies.
Sketches of:
Gyrotourbillon's workings
Benedict the Griffon
TO-DO LIST:
Get buffed by Saeko?
Diagnose Benedict (can be done on trip)
Go to clockwork wreckage
Alechemize steel into pure iron?
Try to steal essences from objects, so that they can be reapplied?
Mess with Saeko's radiation pellet?
We'll assume Saeko gives you the mana (and dev removes it from his sheet).
[2v4]
You attempt to draw the head in a more...lively fashion. However after running through about a dozen sheets of paper you give up for the moment. You just cannot see it as anything but a severed head for the moment. Maybe...after you calm down a bit and pay off the next of kin and such. You deliver both the man's payment and his weapon back to his family in town. The man was apparently the eldest son of the family. Its not an easy meeting but they don't break down on you like you somewhat expected them to. They seemed to know and understand the nature of the job.
You try again.
[6v5]
Its still not easy but you manage to draw the head as though the person were still alive.
[2v2]
Cleaning the head completely proves to be quite difficult actually. The outer flesh is easy enough but there's so many little bits and pits and holes to scrape out. It takes you literal hours and some rather harsh chemicals (-1 gold) to actually get it fully clean. You wrap the finished bones in cloth and hide them in your pack. You're not sure why you're hiding them now; they're impossible to trace back...well whatever.
After talking to people you find out two things: first this probably isn't the "Possession" you need. Possession is more...two spirits in one body, not a body or mind robbed of choice. However, most people report having no real memory of their time in the depths or at least nothing but vague, dream-like memories that don't really have any order or meaning. Even those with stronger recollections are very fragmented, just flashbulb memories of places in the cave. The good news however, is that you do hear about some woman who apparently subjugated a vampire spirit by her own will who is currently in the capital. She'd be a good target for your blood drive.
Ok so...Alchemist with a capital A gear is limited to the magical process of making thaum and the mundane process of chemistry in most circumstances. If you want to do something that subverts a normal chemical reaction (ash back into paper for instance) you need liquid thaum. So yes, you could, but you'd need thaum to do it.