Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 117 118 [119] 120 121 ... 203

Author Topic: Cabal: Wizard Open World Game  (Read 365861 times)

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1770 on: July 17, 2019, 07:07:30 am »

I also have a lantern for light, but I am cool with using the magic ball as my light source instead. Tie my rope to something up here and slide down into the ruin. is the stairway the only path inside? Do I see any derelict decorations of interest? Perhaps something religious in nature? If the firstroom is uninteresting after a brief search and there are no other options, head down the stairwell.

Spoiler: Felix Testimony (click to show/hide)
« Last Edit: July 18, 2019, 12:52:53 am by Ozarck »
Logged

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1771 on: July 17, 2019, 03:02:54 pm »

Ok for you if we say I made a couple of doses of antidote?

Also, before I asked if I could make a 'normal' strong stimulant to help counteract the mental fuckery, could I try that?

Finally, can we assume Ecalir and Darwin reunite, or should we play that out in detail (I dunno how far the room Darwin is in is from Ecalir nor if he is in earshot)?



Spoiler: Darwin Zeppeli (click to show/hide)
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1772 on: July 17, 2019, 03:54:40 pm »

"Well... How did it go?"

If we're done with the testing and Nina agrees to, begin the training.

Spoiler: Randolf Osborn (click to show/hide)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Hotfire90

  • Guest
Re: Cabal: Wizard Open World Game
« Reply #1773 on: July 17, 2019, 07:46:32 pm »

Sleep and rest.
Spoiler: Robert Grant (click to show/hide)
Logged

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1774 on: July 18, 2019, 12:33:57 am »

I'd like to welcome Adam back and proceed with the training.
"It was different. First he asked about myself for a while, but eventually he asked Adam to leave me and then asked me a bunch of questions about how I feel and what I want and stuff. Apparently without Adam I don't have much emotion. it felt really weird. But when he was done he let me and Adam be together again and said we could go through the training."

Spoiler: Nina (click to show/hide)
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1775 on: July 18, 2019, 04:01:29 pm »

See if I can reunite with Darwin. Otherwise, shout for him and try to establish communications at least.

Spoiler:  Écalir Speedwagon (click to show/hide)
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: Wizard Open World Game
« Reply #1776 on: July 19, 2019, 08:50:19 am »

I don't have much time this morning so I'm gonna do dig today and this tomorrow, since there are a bunch of big things going on this turn and I don't wanna rush it too much.

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1777 on: July 19, 2019, 01:58:16 pm »

No problem.  As always, if you feel I'm doing too much, feel free to cut my turn short.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Cabal: Wizard Open World Game
« Reply #1778 on: July 21, 2019, 03:41:15 pm »

I also have a lantern for light, but I am cool with using the magic ball as my light source instead. Tie my rope to something up here and slide down into the ruin. is the stairway the only path inside? Do I see any derelict decorations of interest? Perhaps something religious in nature? If the firstroom is uninteresting after a brief search and there are no other options, head down the stairwell.

Spoiler: Felix Testimony (click to show/hide)
You use the rope to lower yourself down into the room and take a good look around. The contents of this room are badly rotted and rusted, apparently due to water from the roof. There is a stairway down into the deeper parts of the building as well as one that heads off on this level; it was hidden because it is almost directly under the opening and blended in with the wall. Both are too dark to see any length inside; you'd have to walk down there to see what they hold.

As per decorations, there is one thing thats interesting: There is a symbol engraved in the stone wall next to the path that leads down: It looks ornate and purposeful, like an emblem or a coat of arms, but you can't tell what its supposed to be. Its all straight lines ending in curling tines and barbs, branching off from a central sphere. Its almost like looking down on a thorn bush from above.

Ok for you if we say I made a couple of doses of antidote?

Also, before I asked if I could make a 'normal' strong stimulant to help counteract the mental fuckery, could I try that?

Finally, can we assume Ecalir and Darwin reunite, or should we play that out in detail (I dunno how far the room Darwin is in is from Ecalir nor if he is in earshot)?



Spoiler: Darwin Zeppeli (click to show/hide)
See if I can reunite with Darwin. Otherwise, shout for him and try to establish communications at least.


Spoiler:  Écalir Speedwagon (click to show/hide)
Sure
[6v3] we'll say you made some pretty good stimulants, but if they're effective or not in this case is unknown.

You both meet back up.


I'd like to welcome Adam back and proceed with the training.
"It was different. First he asked about myself for a while, but eventually he asked Adam to leave me and then asked me a bunch of questions about how I feel and what I want and stuff. Apparently without Adam I don't have much emotion. it felt really weird. But when he was done he let me and Adam be together again and said we could go through the training."

Spoiler: Nina (click to show/hide)
"Well... How did it go?"

If we're done with the testing and Nina agrees to, begin the training.

Spoiler: Randolf Osborn (click to show/hide)
A Mage Breaker you through surprisingly heavily armored and robust halls to a small room lined with lockers. He points out two that are unlabeled and hands you both a key.

"There's gear in there. Stow your old stuff, take only what you find in there. Part of training is being able to work with limited supplies. You won't always have your pick. I'll meet you in the room at the end of the hall."

He walks away and you both open the locker and take out the contents.  The uniform within is a red gambleson, gray pants, metal bracers, shin guards and a sallet helm (d6 armor). Other than that there is a kite shield (d6), a long sword (d6) and a catch pole, along with 3 small bombs and a pair of manacles.

Sleep and rest.
Spoiler: Robert Grant (click to show/hide)
You wake up as the ship pulls into port. At this point the merchants basically tell you that they'll be fine from here for the next few days, so you have time to kill in town before they'll need escort back to the oasis. They also give you 35 gold; apparently bounties from the pirates you killed.

I'm fine with wooden shields.  I'd assume they're mechanically the same as metal shields, just vulnerable to fire and such, since you can't really make mechanically *worse* shields.

Anyway, give the painted shield to Saeko as she prepares, and equip the unpainted one.  Then stick with her and chomp one of the will pills while listening to her speech.  It gives one level of bonus will, right?  D6->d8?

Edit:  Oh.  Discuss plans with the mage breakers.  According to Dev, Saeko isn't really directing them, so... what are they doing?  Where are they going?  How will they be supporting everyone else?  We're going up against a mage who can control minds, which I'd think is something they're good at shutting down, so are they leaving anyone to protect crucial people?  In particular, the machine gun emplacement really ought to have a good defense against mind control, if that gets taken over everyone else is... well, machine guns are terrifying.  Especially when most people are merely armed with, like, swords and pistols.
Spoiler: NEEEEERRD (click to show/hide)
Okie Dokie
Ok, and yes.
The Mage Breakers aren't under the Control of Saeko, but they're following her lead so far.  Their focus is on killing the mage and rescuing the hostages. They will be doing their best to do both while preventing mind control and basically whatever they can.

Spoiler (click to show/hide)
Accept the offer and do the trade, then thank the jeweler and head to the entrance to under the lake
You join the departing forces.

And here we go.

Wake up Benedict, and see how he's feeling.  Take back the amulet.  If he's still down, give him another point of mana.

Cast a temporary (1 day) d10 Strengthen Ape spell to summon an ape-spirit into his brain.  Since it's a summon, it should follow my orders, so tell it to protect catbird's head from any intruders who aren't me, preferrably by a punch to the face, followed by jumping into the attacker's mindspace and apeing it up.  If it fails, but not critically, retry at d8 difficulty, then d6.  (If a hostile spirit is summoned, try to beat it into submission teamed up with Benedict, although if it just wants a bribe, listen to the offer instead.)

After that, hopefully, go head towards the mine and make a speech.  Give the magebreaker their umbrella, and their buff pills if not already done so.  Give the machineguns out too.

Try to get everyone enthusiastic and pumped up for the battle with the speech.  Then try to find a space in the mineshaft, very near the entrance.  Pass out the pills, make sure everyone gets and takes one, and try to hug up to twelve people who are under too-strong emotions and haven't been drained in the last day. (Since it takes a minute, don't want to delay the attack too long.) Pass out the amulets, one to go with the group holding the entrance, and one to go with the capture group.  Take our pills once everyone's done, including my gryphon and my two guards.

Bring the spyglass too, but someone else can carry it if desired.

Then go down myself, right behind Benedict, very near the rear of the group, save for perhaps a handful of others.  If Benedict gets stuck, use a reverse-strengthen spell to weaken the weakest of the Strengthen Grow spells on him an appropriate amount for him to squeeze through.)

Spoiler: Saeko Hirahara (click to show/hide)
He's fine now.
[3v5] [-5 mana] No dice.
[5v2] [-2 mana] Alright ape spirit summoned.
Alright
[2v1] Lucky. You inspire the crowd with a combination of appealing to ending the terror of the lake and returning their loved ones -for the locals- and getting mad stacks of cash for the mercs. You get 20 mana from your various hugs.

Ok so we're gonna assume for time sake and my limited connectivity right now that you guys make it down through the mines ok. Basically, the tunnel will lead right into big cave at one of its far ends. As you come in there will immediately be insects flying in towards you, apparently alerted before you ever even entered the room. Its pretty obvious that the bugs at least knew you were coming and are mounting a defense. There are about 100 of them visible right now, flying down on you in an erratic swarm with no real visible pattern or plan.

As you step out into this situation, what are the orders you give? How should things proceed from here and towards what ends specifically, in the short term.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1779 on: July 21, 2019, 03:50:44 pm »

Spoiler (click to show/hide)
Send my wagon wheel rolling, hopefully squishing some of the bugs, then try to tie up as many as I can with my rope
« Last Edit: July 22, 2019, 05:54:42 am by Naturegirl1999 »
Logged

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1780 on: July 21, 2019, 10:31:50 pm »

(Naturegirl, don't forget to list the temporary buff pill on your sheet.  Also, charging into melee with d4 strength is extremely risky.)

In the short term I want to set up a toehold or defensive position in the cavern.  Hopefully surrounded by the fire barrier and smokescreen.  Set up the machine guns, and engage with ranged weapons to this end, cutting down the numbers of bugs and reducing the pressure on the melee guys and the guys with the bundles.  I'll send Benedict to help out if things start going bad, but keep him in reserve if things are going well.

Personally, I will be staying mostly back, helping out with spells.  I'll begin by buffing one of the machine guns with a Strengthen Speed spell to make it easier to maneuver and more accurate, allowing whoever's firing it to get more kills.


Spoiler: Saeko Hirahara (click to show/hide)
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1781 on: July 22, 2019, 05:53:47 am »

(Naturegirl, don't forget to list the temporary buff pill on your sheet.  Also, charging into melee with d4 strength is extremely risky.)

In the short term I want to set up a toehold or defensive position in the cavern.  Hopefully surrounded by the fire barrier and smokescreen.  Set up the machine guns, and engage with ranged weapons to this end, cutting down the numbers of bugs and reducing the pressure on the melee guys and the guys with the bundles.  I'll send Benedict to help out if things start going bad, but keep him in reserve if things are going well.

Personally, I will be staying mostly back, helping out with spells.  I'll begin by buffing one of the machine guns with a Strengthen Speed spell to make it easier to maneuver and more accurate, allowing whoever's firing it to get more kills.


Spoiler: Saeko Hirahara (click to show/hide)
(What buff? What if I use the rope to tie some up?)
Logged

Devastator

  • Bay Watcher
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1782 on: July 22, 2019, 10:05:45 am »

(I made up pills that have a portion of a spell that buffed willpower and a spell that made them more powerful stimulants, lasting for the next six hours.  I suppose you could not have taken yours, as I wouldn't have made a fellow mage do that, but I am unaware of any downsides.

As for tying someone up, strength covers all actions related to making attacks at melee range, regardless of weapon type or such.  Ranged attacks are usually based on speed, although a wagon wheel might not count as a ranged weapon.  It might be not-strength if you aren't attacking someone, ie, trying up someone who is already knocked out is probably Knowledge.)
Logged

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1783 on: July 23, 2019, 05:43:13 am »

Tear open a small packet of glitter, pour a little on one of the machine guns that Saeko isn't enchanting, and use "animate" on the glitter.  The goal is to cause the glitter to hover above the MG's sights, and form little clumps in front of enemy bugs, so that they're easy to see and target.  Do not do this if it wouldn't use kno/sns, or if this would require more than 1d4 mana.

Beyond that, stay in the back with Saeko.  If a bug gets close and there's a clear shot, shoot at it with the spring pistol.


Spoiler: NEEEEERRD (click to show/hide)

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Cabal: Wizard Open World Game
« Reply #1784 on: July 23, 2019, 11:47:11 am »

Quote
[6v3] we'll say you made some pretty good stimulants, but if they're effective or not in this case is unknown.
Can I get a roll to make it known?

15 mana to our favorite barbarian, keep 10 mana as thaum in a bottle.

How much mana would we need to put into the thaumbomb to blow up the whole tower? And if Pan uses 'multiply' to reinforce it?

Last time Ecalir had d6 difficulty for a bug invisibility spell that lasted 30 minutes for 8 people. Since now there are only 2 of us, could that go down to a d4, nd if yes, for how long could it last? 

Finally, suppose we used a bug invisibility spell, and we approached one of the entranced humans, how are they most likely to respond? Could we safely herd them together to allow for teleporting them away?



Spoiler: Darwin Zeppeli (click to show/hide)
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
Pages: 1 ... 117 118 [119] 120 121 ... 203