"Um, sir, Adam's spent our conversation hiding from you, so Im fairly sure he would really dislike that, and the last time a spirit was removed from me against its desires was highly unpleasant to put it in mild terms. So, as a fan of not puking blood on your floor, could we not do that?"
I don wana!
"The issue here," The man says, laying his hands on the table in front of you and leaning slightly forward, "Is that you are harboring a spirit that you may have been born with. It may be some ancestral effect, it may be a being that simply connected to you shortly after birth. It may, in fact, be an unborn sibling. And because it has been with you so long there is the chance that your thinking and personality is so blended with it that the you here is not truly
you. You might be a Gestalt consciousness without your knowledge. Such things have been seen and generally they are not an issue so long as they are known and chosen, but they present a potentially dangerous unknown quality if we do not check. There are more gentle methods than the field operation you endured; in fact the spirit can willingly separate itself if it desires to."
Get back into the fray and deal with the remaining pirates.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated), deep gash in the side (bandaged)
Mana: 5
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
218 gold
76 silver
Shield
Sword D6
Crossbow D6
20 crossbow bolts
Helmet D4
Leather gloves
Crowbar
Rope
Iron thread
8 lead weights (in storage)
Rifle D8 4/5
28 rifle rounds
2 single shot pistols D6
[9v3, 3v1]
You leap back out into the fray and charge down one of the remaining pirates, delivering a hard blow to his back. It doesn't kill him outright but another guard shoots him a moment later which seems to finish the job. That one seems to have been the last pirate alive or at least uncaptured.
The deck is a slippy mess of water, blood, bodies and worse. The beetles are still stomping and making strange guttural buzzing noises as their handlers try to calm them. The pirate craft, aflame, is sinking into the flux and causing it to slowly catch fire as well. The flare has run out and only the orange light of the flames illuminates the deck.
Name: Eve
Appearance: 4 ft tall female human with long hear that constantly changes color. She always wears a long sleeve shirt and jeans. She has slightly tan skin and green eyes.
Magic path: Servant Sculptor
Mana: 0
Strength: d4
Speed: d8
Endurance: d6
Knowledge: d10
Will: d8
Senses: d8
Ongoing effects: None
Items needed for current Sculpture
1. A smooth river rock: Acquired
2. A block of Ice: Not Acquired
3. About a half liter of mercury: Not Acquired
4. Silver Wire: Not Acquired
Spirit: Ring of Fire
Spirit Task: Find gold ring
Inventory: Doctor's bag, Thick fur shirt D4, Thick fur leggings d4, ghost charm, Smooth river rock, 100 ft of string, a wagon wheel, a prybar
Materials: lightsilver
“Thanks”
Walk around and try to find a store that sells gold rings, but don’t buy yet, just know where they are for later
There are several places that sell gold rings, though they're fairly expensive. Cheapest you find is 25 gold for a plain one.
I'm buying the medical supplies, but I'll leave the rifle. It's not like Ekrov's gonna be very helpful fighting. Gold already subtracted from sheet. Roll for my first sculpture's materials, please?
Then go and volunteer to join the rescue... army, I guess.
Name: Ekrov Trenian Vyachilad
Description: A noble's son, Ekrov is a boy on the cusp of adulthood, and barely looks it. His hands are soft, his appearance taken care of, and his bones slightly visible under his unmarred skin. He's scrawny, clearly having never done manual labor in his life, and somewhat short--though it's hard to tell whether that's due to age or genetics. His eyes are wide and constantly look around in absentminded wonderment; he's clearly out of his element in this, and gives off a tourist-y impression. He wears a clearly high-quality outfit, but to his credit it looks unusually practical for a noble, subdued brown in color and light aside from thin pieces of light leather in strategic locations, clearly intended more as protection than a fashion statement. He carries a small backpack, and wears a light cloak that's had an absurd number of little pockets clumsily sewn into it.
Magic Path: Alchemist Sculptor
Mana: 0
Magic Words: "Animate"
Stats:
Strength: d4
Speed: d6
Endurance: d4
Knowledge: d12
Will: d6
Senses: d12
Ongoing Effects: None...?
Inventory:
Mundane: Backpack, Lightly armored traveling outfit (d4), steel stilleto (d4 melee)
Great: Ornamental spring pistol (d6 ranged) / Alchemist gear
Grand: 260 gold.
Paints, a dish, sands, glitter, water, general scrying supplies.
Expensive medical supplies.
The items you're looking for are
1. Human skull
2. 10 lbs of pure iron
3. a piece of complex machinery; clockwork or similar.
4. a bottle of water collected directly from the a cloud.
5. The blood of someone who has fought off a possession with their own will
Okie dokie. Shall we assume you told Dev's character that?
Try to focus/resist, I guess. Something's fucky
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6+1
Mana: 10
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Sealer Suit: d4 vs magic
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Jade tablets (48-number of words)
binoculars
[2+1v4]
Darn, so close!
Goto empty room, make some thaum. Try to keep ocean bottle near at hand in case shenanigans occur and we need a proverbial trump/bomb card.
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6->d8
Endurance: d6->d8
Knowledge: d10
Will: d8
Senses: d10
Mana: 0
Ongoing effects: None
Magical materialsVacuum!
Reanimate
Sharpen
Viscera
Diamond
Rope
Inventory1 sedated bugman
6 mercenaries (currently at edge of cavern)
1 ranged and 1 melee merc, stay with Ecalir and watch his back
3 melee mercs and 1 ranged merc stay with Darwin, 2 of the melee mercs stick close to him at all times and act as bodyguards
dissection knife: d4
Springy metal knive: d6
Springy metal sword: d6
Springy metal halberd: d8
Curved blade: d6
Icepick: d4
gun: d8 [50 rounds left]
9 smokebombs
Thaumic bomb (currently empty)
Ecalir's old armor: d8 (in use)
shield (+1 to protective rolls from armor)
Sealer Suit: d4 (vs magic)
Alchemist’s Gear
1139 gold
5 silver
Octopus core
A glass slab with a topographical map of the kingdom carved into it
a bottle of glowing blue sea water, inside protective box with lock
a glass orb with barely visible lotus inside of it, inside staff assembly.
magic coin
Small book
magic compass + map
book on normal plants and animals
book on magical plants and animals/creatures
handbook on making weapons&armor, including a list of known types
a detailed account of the Artifacter war
map of the old world
good quality book&pen
good history book
Paradox snail (inside jar) and things to keep them happy and fed
Doctor's bag
set of ingredients (plants, chemicals and the like) for making poisons or antidotes (24 uses left)
High quality backpack
donkey named Yvonne for carrying
Zomboraptor head
Lantern
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
net made of rope
several vials with imp fat
20 vials
2x Collapsible rod
20 oil flasks
300 feet of really big, thick, strong rope
100 feet of metal chain
box of metal spikes
pair of binoculars
5 boxes of rags
Medium armor: d6 (not in use)
Alright. Is there a max you wanna make or just convert everything you have?
Well, into the pit I go. climb down, pick a less busy direction, and go. Look for the kinds of things people have been hauling up. and start gathering.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 14
Materials: Porcelain, Black Flux, Force
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request: cute and furry)
Currently hosting a Scarab ghost in muh brains. (Currently wants a religious relic that has been buried with the dead for some time)
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
(1) rolling horse toy
shiny orb from the ruins on the lake (light blue glow. 1 mana invested.)
haunted obsidian and wood knife (with cold, light metal box)
0 gold
You wait till the morning and climb down good and early when the pit is less occupied. This pit was clearly some sort of lake or something at one point; there is a stream running across the pit and the entire pit itself bears the signs of having been eroded away over long periods. There is a fine white sand covering the entire bottom of the pit, though it is now dirty with the leavings of the treasure hunters. You use the footprints of these treasure hunters to follow the river downstream, branching off down smaller passages until you find one with no footprints. You walk along it for a time until you come across what looks like the smoothed corner of a stone building jutting up into the natural tunnel. Looks like this tunnel was worn away and uncovered this edge, partially wearing it down too.
Ask two things of the mage-breakers. If they think that hugging or draining mana from a person going down there would make said person more at risk of mind control, and if they'd like a magic item that provides protection from magical scrying, say, for the water-dropping group.
Speechify the accumulating army as to the mission and the basics of the plan. Mention that there will be magical protection from mind control, but that everyone who goes down there (and earns money) must take exactly one. Then try to help sort them into reasonable roles.
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Clothing is slightly dull in colour and made of metallic thread. Slight sparkle in eyes. Pointy, somewhat elfish ears. Burnt off eyebrows from spell failure. Missing fingernails on right hand.
Currently ~8 days until next full moon.
Invoking Empath
Str d6
Speed d8
Endurance d10+1
Knowledge d6+1
Will d10+1
Senses d8
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Lunare
Status: Fine. Burn scars on arms. Missing fingernails on right hand. Slightly enhanced hearing, but not enough power for meaningful effects.
Temporary Effects: High on will-boosting ultra-sugar.
Items:
Carried:
20 mana
48 gold (food for catbird)
d8 armour: The outfit, naturally. Weighs as if it were d6
Backpack
Waterskin
Compass
Goggles
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Packed:
4 heavy machine guns! w lots of ammo.
Gyrotourbillon
Black metal scrap
Steel scraps
Cable-wrapped metal box of happiness.
Surgical Tools
100ft Rope
Box of painting-golem
Familiar. "Benedict" Cougar/red-tailed hawk, adequate flyer, elephant-sized with 60+ foot wingspan.
Natural weapons d6, d8 with swooooop.
Str D12
Spd D8
End D12
Kno D4
Will D8
Sen D6
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
1. They say that, as long as the mana taken isn't enough to impair a person physically, it shouldn't impair them mentally either.
2. They would, if possible. They have some protections against such things but they are specific in how they function.
We'll assume you can do all that without a roll, since its just basically explaining things and not trying to motivate or persuade.