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Author Topic: Cabal: Wizard Open World Game  (Read 365992 times)

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1710 on: July 06, 2019, 10:51:43 am »

Finish off the remaining pirate, then head into cover and bandage my injury.
Spoiler: Robert Grant (click to show/hide)
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syvarris

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Re: Cabal: Wizard Open World Game
« Reply #1711 on: July 06, 2019, 11:03:08 pm »

Spawn into whatever town Dev's in, just entering.  Investigate this talk of a big kerfluffle about a heroic assault on a big dungeon or whatever the gossip said, and also investigate buying some proper equipment.  Namely, a long ranged and accurate rifle of some kind (preferably neat clockwork?), and medical equipment, because healing is all my char is likely to be good for.

Also, roll for my magic word.  Dubs told me in IRC that it's "animate", which is BLOODY AWESOME.  If an edit now is acceptable, I'd like to add a supply of painting inks to my list, along with a wide bowl and a water jug, if such aren't things I can just be assumed to have.  Alternatively, colored sand instead of paint, if such is actually available.  I imagine I'll have to just paint sand myself.  Also, a package of glitter or some other kind of bright, shiny dust.


Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1712 on: July 08, 2019, 06:52:16 am »

how do the ghosts react to the orb? does it bother them? do they like it?

Do some fortunetelling for cash. Use the glowy ball as a prop. Let customers place their hands on the ball, but retain hold of it myself.


Spoiler: Felix Testimony (click to show/hide)

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1713 on: July 08, 2019, 10:35:33 am »

Spoiler (click to show/hide)
ask someone what’s going on
A young woman in a strange outfit and burn scarred hands tells you that people have been captured below the lake and that everyone is gathering here to go off and get them back.

"Ah, that sounds much better, then."

Describe the person who was made permanently asleep via what is extremely likely the same kind of mind control.  Do the magebreakers have a member who could break that method of mind control easily?

Spoiler: DA PLAN (click to show/hide)
Since I chose to not intervene days ago when hearing about intruders below ground, it wouldn't be appropriate to rescue them after having found some guns, gathered a large chunk of mana, and made various other preperations that took much time.  I'll handle the other things first.

Lets see about giving people protection from mind control.  What I know is that it weakens the barriers of the mind, and resembles falling asleep.

So.. find a chemist, an apothecary, or someone like that in town.  See what the guy would recommend for pills to keep someone awake and improve sharpness of mind.  Maybe something like caffeine?  Then get enough supplies together to make a pill for every person in the small army.

Put some magic in the pill ingredients.  Use a temporary d10 Strengthen spell to improve the Willpower of the person who takes the pills for six hours after taking them.  If this fails, use a d8 spell instead.  Retry after that at d8

After that, assuming I have at least 25 mana remaining, use a temporary d8 spell to strengthen the alertness and awakeness effect of the pills for the next six hours in a similar manner.  Retry in a similar manner, assuming at least 25 mana.

Test by taking one, to know if I need to put more power.

Spoiler (click to show/hide)
The mage breakers say that person has probably been afflicted with some kind of curse that drains mana from them. Made into a living battery that only wakes up occasionally when it is allowed to "Rest".  Severing the connection is possible but dangerous; it might kill the man or alert the one using him. Its possible the one using him is even watching through the man. It would be best to attack the source rather than try to fix the symptom.

The mage breakers agree with your plan as you present it.

 The local alchemist recommends a white powder mixed into a sugary dough and cooked before coating it in a thin layer of hardened sugar. Says it should keep someone awake but that they shouldn't take too many.  There are about what, 80 people in this group? 80 of these things is doable but will take a bit.

[2+1 v 7]
[4+1 v 4][-11 mana total]

You successfully imbue the ingredients with the magic.

[4+1v6]
[4+1v3][-9 mana total]

You do the second one two.

You wait for the first batch of pills to be done and try one. It has a hard crunchy exterior and a crumbly interior and tastes mostly of sugar and flavorless bread.  The stimulation hits  rather suddenly, but it takes a minute or two to actually get to it. When it does hit however, it hits like a slap to the face.

"I... don't really know where Adam came from. He's been with me for as long as I can remember. I grew up with him. He does occasionally ask me to do things or give advice, but, um, it's rather cryptic when he does. If there's a pattern, it's that he tends to ask me to go places where people are in trouble, and to help them if I can. He also warns me of danger sometimes, generally of dangers that aren't what they appear to be. Mostly he just responds to when I ask him stuff. Um, if you want, I could ask him questions and relay what his response is."
Answer, also what is Adam's response to the questioning? is he hiding again?
Spoiler: Nina (click to show/hide)

Adam is indeed hiding again.

Finally, the interrogator asks if it is alright to temporarily separate Adam from you, as a final check.

"A few weeks, maybe a month? I haven't been keeping track of time. I guess there was an "outburst" when we sinked cultist island? But honestly, I was also freaking out due to having no idea of what was going on. I mean, If fish cultists were chasing you around in an underwater temple and trying to sacrifice you to an impaled physical god, you would be having "outbursts" too."

"Other than that, no. She might be scary when angry, but she's a good person.


Continue answering.

Spoiler: Randolf Osborn (click to show/hide)
The interrogator nods and says that you're free to go. Nina will be finished with momentarily.

Finish off the remaining pirate, then head into cover and bandage my injury.
Spoiler: Robert Grant (click to show/hide)
[5v4][6v3]
You hack the remaining pirate in the side of the head and then scamper off into cover.  Once you're out of the line of sight of any one else you quickly bandage yourself up. It sounds like the fighting is dying down out there.

Spawn into whatever town Dev's in, just entering.  Investigate this talk of a big kerfluffle about a heroic assault on a big dungeon or whatever the gossip said, and also investigate buying some proper equipment.  Namely, a long ranged and accurate rifle of some kind (preferably neat clockwork?), and medical equipment, because healing is all my char is likely to be good for.

Also, roll for my magic word.  Dubs told me in IRC that it's "animate", which is BLOODY AWESOME.  If an edit now is acceptable, I'd like to add a supply of painting inks to my list, along with a wide bowl and a water jug, if such aren't things I can just be assumed to have.  Alternatively, colored sand instead of paint, if such is actually available.  I imagine I'll have to just paint sand myself.  Also, a package of glitter or some other kind of bright, shiny dust.


((Subtract 15 gold from your total and we'll assume you bought the paint and such.))

You arrive in town and go looking for some fancy weaponry. There are certainly some fancy looking guns around here, amid the Mage Breakers and giant Griffins and Mercs and Militia men and such.  However, upon asking at the smith, you find that they're all from out of town; he can't fashion such things.  He instead points you towards the general stores and other stores with the hope that they might be carrying something from out of town. You do however manage to find some medical goods for about 25 gold. You check the stores and find a rifle (d6+1) for 40 gold.


how do the ghosts react to the orb? does it bother them? do they like it?

Do some fortunetelling for cash. Use the glowy ball as a prop. Let customers place their hands on the ball, but retain hold of it myself.


Spoiler: Felix Testimony (click to show/hide)
They seem interested in it, though hard to say...how? They can't tell you why, they sort of just look at it like a cat looks at a laser pointer.

[2v6]
The fortune telling scam doesn't fool anyone.

Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #1714 on: July 08, 2019, 10:43:20 am »

Spoiler (click to show/hide)

”Do you know if I can help at all? I’m not much of a fighter though. How did you get burned?
« Last Edit: July 08, 2019, 03:04:59 pm by Naturegirl1999 »
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Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1715 on: July 08, 2019, 10:51:23 am »

"Um, sir, Adam's spent our conversation hiding from you, so Im fairly sure he would really dislike that, and the last time a spirit was removed from me against its desires was highly unpleasant to put it in mild terms. So, as a fan of not puking blood on your floor, could we not do that?"
I don wana!
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1716 on: July 08, 2019, 10:59:29 am »

"Well, there's a bunch of things I need.  I'll need a lot of people to help capture, tie up, and corral rescuees.  I'll need people to help haul them back to the defense line or up the mineshaft, as most of them will probably not be ambulatory, and we're destroying the cavern   I'll also need people to protect the others and keep them safe, mostly with ranged or melee weapons.  I might need a few people to help fix up rescuees and our fighters.  I also need people to help clear the upper areas of the mineshaft some and various other odd jobs.. look around.

I'm sure many of the mercenaries and militia members could use things, too.

Lastly, if you're a mage, what kinds of things can you do with your magic?  I'd also be very grateful for any mana you could provide me with, if you've got extra.  There's a lot of things I need to cast.  I'd also be willing to use some of your mana to make you a bit less.. small, for the upcoming battle, as we need to do a lot of grabbing people and hauling them off."

(You should include the spirit you found on your character sheet, (the ring of fire) as well as your starting material. (lightsilver).  I would also list the task the spirit wants of you as well.  (Find a gold ring.)
Also, you may want to drop or leave your wagon wheel somewhere, as it seems a bit bulky to carry around with you.  PW usually doesn't worry about things like that, but it might come up if you need to climb ladders or something.)
« Last Edit: July 08, 2019, 02:55:48 pm by Devastator »
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Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #1717 on: July 08, 2019, 11:32:40 am »

"

(You should include the spirit you found on your character sheet, (the ring of fire) as well as your starting material. (lightsilver).  I would also list the task the spirit wants of you as well.  (Find a gold ring.)
Also, you may want to drop or leave your wagon wheel somewhere, as it seems a bit bulky to carry around with you.  PW usually doesn't worry about things like that, but it might come up if you need to climb ladders or something.)
Thanks, I don’t remember having a starting material though, I haven’t finished my first sculpture yet
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1718 on: July 08, 2019, 02:50:56 pm »

(Everyone starts with one random material, although you could buy a second as a Grand item.  Here's the quote in question for you:)

Spoiler (click to show/hide)
(is this good?)

walk around for a while looking for someone to talk to
Spoiler (click to show/hide)

The town of Barilla
Switched lantern to Ghost Charm
The material you start with is "Lightsilver", which we call Aluminum (Or Aluminium).

Barilla is a town stuck up between two rivers near Lake Candentis, packed against a cliff wall.  They're a quiet town that doesn't really have any exports or imports and are not easily or commonly reached. They live mostly by fishing the rivers and foraging natural plants with some small amount of farming. In all there are only about 250 people in the town and the homes are scattered along the uneven terrain. How people will treat you is pretty dependent on if you're a native about to head off into the world or a stranger just passing through. Which would you like to be?

(So you start with the word for "Lightsilver.")

"Oh, and I burned my hands trying to cast a too-powerful spell.  I'm just glad it wasn't worse."
« Last Edit: July 08, 2019, 02:55:08 pm by Devastator »
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Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1719 on: July 08, 2019, 03:05:40 pm »

Get back into the fray and deal with the remaining pirates.
Spoiler: Robert Grant (click to show/hide)
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Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #1720 on: July 08, 2019, 03:08:53 pm »

“I was worried, Is there something I can do to help at all? I don’t have any mana currently though, but am working on getting some”
(Added lightsilver to inventory)
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1721 on: July 08, 2019, 04:15:15 pm »

"That's up to you.  There's a lot of jobs to be done, (see above post) but I'm not your boss.  You can decide what you want to do on your own.  At the most basic, there's going to be people that go down and move out to rescue people by grabbing them and hauling them back.  There's also the group that holds back and defends the entrance."

"It'll be a few more days, so you'll have a little time to do things on your own."
« Last Edit: July 08, 2019, 04:43:14 pm by Devastator »
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Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #1722 on: July 08, 2019, 04:41:48 pm »

Spoiler (click to show/hide)
“Thanks”
Walk around and try to find a store that sells gold rings, but don’t buy yet, just know where they are for later
« Last Edit: July 08, 2019, 06:35:13 pm by Naturegirl1999 »
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Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1723 on: July 08, 2019, 05:03:46 pm »

(You'll want to list it seperately.  A magical material isn't an item.  It's a word.  Basically you can use that word to cast spells related to that word.  For instance, you could coat your arms with it as you stab someone, (using str for the magic), you could fire shards of it at a target, (using speed), you could change a material into it, or change a piece of it in some way, (using End), create a piece of it or an object made of it (using Will), scry for it or related things (using Kno), or create illusions involving it in some way (using Senses.)  There's a lot more possible variations on it, and the things don't even need to be that similar to it, if you're willing to accept a greater difficulty for the spell or a higher cost in mana.)
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Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #1724 on: July 08, 2019, 06:36:29 pm »

(You'll want to list it seperately.  A magical material isn't an item.  It's a word.  Basically you can use that word to cast spells related to that word.  For instance, you could coat your arms with it as you stab someone, (using str for the magic), you could fire shards of it at a target, (using speed), you could change a material into it, or change a piece of it in some way, (using End), create a piece of it or an object made of it (using Will), scry for it or related things (using Kno), or create illusions involving it in some way (using Senses.)  There's a lot more possible variations on it, and the things don't even need to be that similar to it, if you're willing to accept a greater difficulty for the spell or a higher cost in mana.)
Thanks. Fixed character sheet accordingly
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